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   &#160;<span id="projectnumber">4.1.0</span>
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<a href="#nested-classes">Classes</a> &#124;
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<p>SoundFont specific classes and definitions.  
<a href="#details">More...</a></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="nested-classes"></a>
Classes</h2></td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf2_1_1Region.html">Region</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Instrument zone.  <a href="classsf2_1_1Region.html#details">More...</a><br /></td></tr>
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typedef struct sf2::_PresetBag&#160;</td><td class="memItemRight" valign="bottom"><b>PresetBag</b></td></tr>
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typedef uint16_t&#160;</td><td class="memItemRight" valign="bottom"><b>SFModulator</b></td></tr>
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typedef uint16_t&#160;</td><td class="memItemRight" valign="bottom"><b>SFGenerator</b></td></tr>
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typedef struct sf2::_RangesType&#160;</td><td class="memItemRight" valign="bottom"><b>RangesType</b></td></tr>
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typedef union sf2::_GenAmountType&#160;</td><td class="memItemRight" valign="bottom"><b>GenAmountType</b></td></tr>
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<tr class="memitem:af140df327fad2ee98791bb23058e0597"><td class="memItemLeft" align="right" valign="top"><a id="af140df327fad2ee98791bb23058e0597"></a>enum &#160;</td><td class="memItemRight" valign="bottom"><b>SFGeneratorType</b> { <br />
&#160;&#160;<b>START_ADDRS_OFFSET</b> = 0, 
<b>END_ADDRS_OFFSET</b>, 
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&#160;&#160;<b>START_ADDRS_COARSE_OFFSET</b>, 
<b>MOD_LFO_TO_PITCH</b>, 
<b>VIB_LFO_TO_PITCH</b>, 
<b>MOD_ENV_TO_PITCH</b>, 
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&#160;&#160;<b>INITIAL_FILTER_FC</b>, 
<b>INITIAL_FILTER_Q</b>, 
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&#160;&#160;<b>END_ADDRS_COARSE_OFFSET</b>, 
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&#160;&#160;<b>REVERB_EFFECTS_SEND</b>, 
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&#160;&#160;<b>FREQ_VIB_LFO</b>, 
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&#160;&#160;<b>DECAY_MOD_ENV</b>, 
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&#160;&#160;<b>KEYNUM_TO_MOD_ENV_DECAY</b>, 
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&#160;&#160;<b>DECAY_VOL_ENV</b>, 
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&#160;&#160;<b>KEYNUM_TO_VOL_ENV_DECAY</b>, 
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&#160;&#160;<b>VEL_RANGE</b>, 
<b>STARTLOOP_ADDRS_COARSE_OFFSET</b>, 
<b>KEYNUM</b>, 
<b>VELOCITY</b>, 
<br />
&#160;&#160;<b>INITIAL_ATTENUATION</b>, 
<b>RESERVED2</b>, 
<b>ENDLOOP_ADDRS_COARSE_OFFSET</b>, 
<b>COARSE_TUNE</b>, 
<br />
&#160;&#160;<b>FINE_TUNE</b>, 
<b>SAMPLE_ID</b>, 
<b>SAMPLE_MODES</b>, 
<b>RESERVED3</b>, 
<br />
&#160;&#160;<b>SCALE_TUNING</b>, 
<b>EXCLUSIVE_CLASS</b>, 
<b>OVERRIDING_ROOT_KEY</b>, 
<b>UNUSED5</b>, 
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&#160;&#160;<b>END_OPER</b>
<br />
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double&#160;</td><td class="memItemRight" valign="bottom"><b>ToSeconds</b> (int Timecents)</td></tr>
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double&#160;</td><td class="memItemRight" valign="bottom"><b>ToHz</b> (int cents)</td></tr>
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String&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacesf2.html#a9747681fdca66ee0f91863ba5870490b">libraryName</a> ()</td></tr>
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String&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacesf2.html#a483b7682d81ff0688d1415bca5c06c5a">libraryVersion</a> ()</td></tr>
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<a class="el" href="classRIFF_1_1Chunk.html">RIFF::Chunk</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>GetMandatoryChunk</b> (<a class="el" href="classRIFF_1_1List.html">RIFF::List</a> *list, uint32_t chunkId)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>LoadString</b> (<a class="el" href="classRIFF_1_1Chunk.html">RIFF::Chunk</a> *ck, std::string &amp;s, int strLength)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacesf2.html#a3038e5afc8542c03047f819c2d2e000a">VerifySize</a> (<a class="el" href="classRIFF_1_1Chunk.html">RIFF::Chunk</a> *ck, int size)</td></tr>
<tr class="memdesc:a3038e5afc8542c03047f819c2d2e000a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Throws an error if the chunk is NULL or the chunk data size is less than size (in bytes). <br /></td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>CheckRange</b> (std::string genName, int min, int max, int &amp;gen)</td></tr>
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template&lt;bool CLEAR&gt; </td></tr>
<tr class="memitem:a6b7be7bb997b7b112166c73a01a585fe"><td class="memTemplItemLeft" align="right" valign="top">unsigned long&#160;</td><td class="memTemplItemRight" valign="bottom"><b>ReadSample</b> (Sample *pSample, void *pBuffer, unsigned long SampleCount, <a class="el" href="structsf2_1_1Sample_1_1buffer__t.html">Sample::buffer_t</a> *tempBuffer=NULL)</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>SoundFont specific classes and definitions. </p>
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