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<p>Accessing AKAI image either from file or a drive (i.e.  
 <a href="classDiskImage.html#details">More...</a></p>

<p><code>#include &lt;<a class="el" href="Akai_8h_source.html">Akai.h</a>&gt;</code></p>
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&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classDiskImage.html#ae3a24ed984954d30ee8d606c31b4de9f">DiskImage</a> (const char *path)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classDiskImage.html#aa6de801c063d8ada5376ad9b78b5557f">WriteImage</a> (const char *path)</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Accessing AKAI image either from file or a drive (i.e. </p>
<p>CDROM).</p>
<p>This class implements a hardware abstraction layer, providing an abstract streaming API to read from AKAI data images, no matter if the AKAI image is already available as image file or whether the respective hardware drive needs to be accessed directly (i.e. CDROM drive, ZIP drive). So the main task of this class is isolating operating system dependent file/hardware access. </p>

<p class="definition">Definition at line <a class="el" href="Akai_8h_source.html#l00108">108</a> of file <a class="el" href="Akai_8h_source.html">Akai.h</a>.</p>
</div><hr/>The documentation for this class was generated from the following files:<ul>
<li><a class="el" href="Akai_8h_source.html">Akai.h</a></li>
<li><a class="el" href="Akai_8cpp_source.html">Akai.cpp</a></li>
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