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<!DOCTYPE html PUBLIC "-//IETF//DTD HTML 2.0//EN">
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<H1>../gegl/gegl.h</H1>

<PRE>
<I><FONT COLOR="#B22222">/* This file is the public GEGL API
 *
 * GEGL is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 3 of the License, or (at your option) any later version.
 *
 * GEGL is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with GEGL; if not, see &lt;http://www.gnu.org/licenses/&gt;.
 *
 * 2000-2008 © Calvin Williamson, Øyvind Kolås.
 */</FONT></I>

#<B><FONT COLOR="#5F9EA0">ifndef</FONT></B> <FONT COLOR="#B8860B">__GEGL_H__</FONT>
#<B><FONT COLOR="#5F9EA0">define</FONT></B> <FONT COLOR="#B8860B">__GEGL_H__</FONT>

#<B><FONT COLOR="#5F9EA0">include</FONT></B> <B><FONT COLOR="#BC8F8F">&lt;glib-object.h&gt;</FONT></B>
#<B><FONT COLOR="#5F9EA0">include</FONT></B> <B><FONT COLOR="#BC8F8F">&lt;babl/babl.h&gt;</FONT></B>


#<B><FONT COLOR="#5F9EA0">define</FONT></B> <FONT COLOR="#B8860B">__GEGL_H_INSIDE__</FONT>

#<B><FONT COLOR="#5F9EA0">include</FONT></B> <B><FONT COLOR="#BC8F8F">&lt;gegl-types.h&gt;</FONT></B>

#<B><FONT COLOR="#5F9EA0">include</FONT></B> <B><FONT COLOR="#BC8F8F">&lt;gegl-buffer.h&gt;</FONT></B>
#<B><FONT COLOR="#5F9EA0">include</FONT></B> <B><FONT COLOR="#BC8F8F">&lt;gegl-color.h&gt;</FONT></B>
#<B><FONT COLOR="#5F9EA0">include</FONT></B> <B><FONT COLOR="#BC8F8F">&lt;gegl-curve.h&gt;</FONT></B>
#<B><FONT COLOR="#5F9EA0">include</FONT></B> <B><FONT COLOR="#BC8F8F">&lt;gegl-path.h&gt;</FONT></B>
#<B><FONT COLOR="#5F9EA0">include</FONT></B> <B><FONT COLOR="#BC8F8F">&lt;gegl-matrix.h&gt;</FONT></B>
#<B><FONT COLOR="#5F9EA0">include</FONT></B> <B><FONT COLOR="#BC8F8F">&lt;gegl-utils.h&gt;</FONT></B>
#<B><FONT COLOR="#5F9EA0">include</FONT></B> <B><FONT COLOR="#BC8F8F">&lt;gegl-operations-util.h&gt;</FONT></B>
#<B><FONT COLOR="#5F9EA0">include</FONT></B> <B><FONT COLOR="#BC8F8F">&lt;gegl-init.h&gt;</FONT></B>
#<B><FONT COLOR="#5F9EA0">include</FONT></B> <B><FONT COLOR="#BC8F8F">&lt;gegl-version.h&gt;</FONT></B>
#<B><FONT COLOR="#5F9EA0">include</FONT></B> <B><FONT COLOR="#BC8F8F">&lt;gegl-random.h&gt;</FONT></B>
#<B><FONT COLOR="#5F9EA0">include</FONT></B> <B><FONT COLOR="#BC8F8F">&lt;gegl-node.h&gt;</FONT></B>
#<B><FONT COLOR="#5F9EA0">include</FONT></B> <B><FONT COLOR="#BC8F8F">&lt;gegl-processor.h&gt;</FONT></B>
#<B><FONT COLOR="#5F9EA0">include</FONT></B> <B><FONT COLOR="#BC8F8F">&lt;gegl-apply.h&gt;</FONT></B>

#<B><FONT COLOR="#5F9EA0">undef</FONT></B> <FONT COLOR="#B8860B">__GEGL_H_INSIDE__</FONT>

<I><FONT COLOR="#B22222">/***
 * The GEGL API:
 *
 * This document is both a tutorial and a reference for the C API of GEGL.
 * The concepts covered in this reference should also be applicable when
 * using other languages.
 *
 * The core API of GEGL isn't frozen yet and feedback regarding its use as
 * well as the clarity of this documentation is most welcome.
 */</FONT></I>

G_BEGIN_DECLS

<I><FONT COLOR="#B22222">/***
 * Introduction:
 *
 * Algorithms created with GEGL are expressed as graphs of nodes. The nodes
 * have associated image processing operations. A node has output and input
 * pads which can be connected. By connecting these nodes in chains a set of
 * image operation filters and combinators can be applied to the image data.
 *
 * To make GEGL process data you request a rectangular region of a node's
 * output pad to be rendered into a provided linear buffer of any (supported
 * by babl) pixel format. GEGL uses information provided by the nodes to
 * determine the smallest buffers needed at each stage of processing.
 */</FONT></I>

#<B><FONT COLOR="#5F9EA0">define</FONT></B> <FONT COLOR="#B8860B">GEGL_ALIGNED</FONT> __restrict__ __attribute__((__aligned__ (16)))

G_END_DECLS
#<B><FONT COLOR="#5F9EA0">endif</FONT></B>  <I><FONT COLOR="#B22222">/* __GEGL_H__ */</FONT></I>
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