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<H1>../gegl/gegl.h</H1>
<PRE>
<I><FONT COLOR="#B22222">/* This file is the public GEGL API
*
* GEGL is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 3 of the License, or (at your option) any later version.
*
* GEGL is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with GEGL; if not, see <http://www.gnu.org/licenses/>.
*
* 2000-2008 © Calvin Williamson, Øyvind Kolås.
*/</FONT></I>
#<B><FONT COLOR="#5F9EA0">ifndef</FONT></B> <FONT COLOR="#B8860B">__GEGL_H__</FONT>
#<B><FONT COLOR="#5F9EA0">define</FONT></B> <FONT COLOR="#B8860B">__GEGL_H__</FONT>
#<B><FONT COLOR="#5F9EA0">include</FONT></B> <B><FONT COLOR="#BC8F8F"><glib-object.h></FONT></B>
#<B><FONT COLOR="#5F9EA0">include</FONT></B> <B><FONT COLOR="#BC8F8F"><babl/babl.h></FONT></B>
#<B><FONT COLOR="#5F9EA0">define</FONT></B> <FONT COLOR="#B8860B">__GEGL_H_INSIDE__</FONT>
#<B><FONT COLOR="#5F9EA0">include</FONT></B> <B><FONT COLOR="#BC8F8F"><gegl-types.h></FONT></B>
#<B><FONT COLOR="#5F9EA0">include</FONT></B> <B><FONT COLOR="#BC8F8F"><gegl-buffer.h></FONT></B>
#<B><FONT COLOR="#5F9EA0">include</FONT></B> <B><FONT COLOR="#BC8F8F"><gegl-color.h></FONT></B>
#<B><FONT COLOR="#5F9EA0">include</FONT></B> <B><FONT COLOR="#BC8F8F"><gegl-curve.h></FONT></B>
#<B><FONT COLOR="#5F9EA0">include</FONT></B> <B><FONT COLOR="#BC8F8F"><gegl-path.h></FONT></B>
#<B><FONT COLOR="#5F9EA0">include</FONT></B> <B><FONT COLOR="#BC8F8F"><gegl-matrix.h></FONT></B>
#<B><FONT COLOR="#5F9EA0">include</FONT></B> <B><FONT COLOR="#BC8F8F"><gegl-utils.h></FONT></B>
#<B><FONT COLOR="#5F9EA0">include</FONT></B> <B><FONT COLOR="#BC8F8F"><gegl-operations-util.h></FONT></B>
#<B><FONT COLOR="#5F9EA0">include</FONT></B> <B><FONT COLOR="#BC8F8F"><gegl-init.h></FONT></B>
#<B><FONT COLOR="#5F9EA0">include</FONT></B> <B><FONT COLOR="#BC8F8F"><gegl-version.h></FONT></B>
#<B><FONT COLOR="#5F9EA0">include</FONT></B> <B><FONT COLOR="#BC8F8F"><gegl-random.h></FONT></B>
#<B><FONT COLOR="#5F9EA0">include</FONT></B> <B><FONT COLOR="#BC8F8F"><gegl-node.h></FONT></B>
#<B><FONT COLOR="#5F9EA0">include</FONT></B> <B><FONT COLOR="#BC8F8F"><gegl-processor.h></FONT></B>
#<B><FONT COLOR="#5F9EA0">include</FONT></B> <B><FONT COLOR="#BC8F8F"><gegl-apply.h></FONT></B>
#<B><FONT COLOR="#5F9EA0">undef</FONT></B> <FONT COLOR="#B8860B">__GEGL_H_INSIDE__</FONT>
<I><FONT COLOR="#B22222">/***
* The GEGL API:
*
* This document is both a tutorial and a reference for the C API of GEGL.
* The concepts covered in this reference should also be applicable when
* using other languages.
*
* The core API of GEGL isn't frozen yet and feedback regarding its use as
* well as the clarity of this documentation is most welcome.
*/</FONT></I>
G_BEGIN_DECLS
<I><FONT COLOR="#B22222">/***
* Introduction:
*
* Algorithms created with GEGL are expressed as graphs of nodes. The nodes
* have associated image processing operations. A node has output and input
* pads which can be connected. By connecting these nodes in chains a set of
* image operation filters and combinators can be applied to the image data.
*
* To make GEGL process data you request a rectangular region of a node's
* output pad to be rendered into a provided linear buffer of any (supported
* by babl) pixel format. GEGL uses information provided by the nodes to
* determine the smallest buffers needed at each stage of processing.
*/</FONT></I>
#<B><FONT COLOR="#5F9EA0">define</FONT></B> <FONT COLOR="#B8860B">GEGL_ALIGNED</FONT> __restrict__ __attribute__((__aligned__ (16)))
G_END_DECLS
#<B><FONT COLOR="#5F9EA0">endif</FONT></B> <I><FONT COLOR="#B22222">/* __GEGL_H__ */</FONT></I>
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