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<!DOCTYPE html PUBLIC "-//IETF//DTD HTML 2.0//EN">
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<H1>../gegl/gegl-plugin.h</H1>

<PRE>
<I><FONT COLOR="#B22222">/* This file is the public operation GEGL API, this API will change to much
 * larger degrees than the api provided by gegl.h
 *
 * GEGL is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 3 of the License, or (at your option) any later version.
 *
 * GEGL is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with GEGL; if not, see &lt;http://www.gnu.org/licenses/&gt;.
 *
 * 2000-2008 Øyvind Kolås.
 */</FONT></I>

#<B><FONT COLOR="#5F9EA0">ifndef</FONT></B> <FONT COLOR="#B8860B">__GEGL_PLUGIN_H__</FONT>
#<B><FONT COLOR="#5F9EA0">define</FONT></B> <FONT COLOR="#B8860B">__GEGL_PLUGIN_H__</FONT>

#<B><FONT COLOR="#5F9EA0">ifdef</FONT></B> <FONT COLOR="#B8860B">HAVE_CONFIG_H</FONT>
#<B><FONT COLOR="#5F9EA0">include</FONT></B> <B><FONT COLOR="#BC8F8F">&quot;config.h&quot;</FONT></B>
#<B><FONT COLOR="#5F9EA0">endif</FONT></B>

#<B><FONT COLOR="#5F9EA0">include</FONT></B> <B><FONT COLOR="#BC8F8F">&lt;string.h&gt;</FONT></B>
#<B><FONT COLOR="#5F9EA0">include</FONT></B> <B><FONT COLOR="#BC8F8F">&lt;glib-object.h&gt;</FONT></B>
#<B><FONT COLOR="#5F9EA0">include</FONT></B> <B><FONT COLOR="#BC8F8F">&lt;gmodule.h&gt;</FONT></B>
#<B><FONT COLOR="#5F9EA0">include</FONT></B> <B><FONT COLOR="#BC8F8F">&lt;gegl.h&gt;</FONT></B>
#<B><FONT COLOR="#5F9EA0">include</FONT></B> <B><FONT COLOR="#BC8F8F">&lt;gegl-types.h&gt;</FONT></B>
#<B><FONT COLOR="#5F9EA0">include</FONT></B> <B><FONT COLOR="#BC8F8F">&lt;gegl-paramspecs.h&gt;</FONT></B>
#<B><FONT COLOR="#5F9EA0">include</FONT></B> <B><FONT COLOR="#BC8F8F">&lt;gegl-audio-fragment.h&gt;</FONT></B>

G_BEGIN_DECLS

<I><FONT COLOR="#B22222">/* Extra types needed when coding operations */</FONT></I>
<B><FONT COLOR="#228B22">typedef</FONT></B> <B><FONT COLOR="#228B22">struct</FONT></B> _GeglModule     GeglModule;
<B><FONT COLOR="#228B22">typedef</FONT></B> <B><FONT COLOR="#228B22">struct</FONT></B> _GeglModuleInfo GeglModuleInfo;
<B><FONT COLOR="#228B22">typedef</FONT></B> <B><FONT COLOR="#228B22">struct</FONT></B> _GeglModuleDB   GeglModuleDB;

<I><FONT COLOR="#B22222">/***
 * Writing GEGL operations
 *
 */</FONT></I>

<I><FONT COLOR="#B22222">/*  increment the ABI version each time one of the following changes:
 *
 *  - the libgeglmodule implementation (if the change affects modules).
 *  - GeglOperation or one of it's base classes changes. (XXX:-
 *    should be extended so a range of abi versions are accepted.
 */</FONT></I>

#<B><FONT COLOR="#5F9EA0">define</FONT></B> <FONT COLOR="#B8860B">GEGL_MODULE_ABI_VERSION</FONT> 0x000A

<B><FONT COLOR="#228B22">struct</FONT></B> _GeglModuleInfo
{
  guint32  abi_version;
};

GType <B><FONT COLOR="#0000FF">gegl_module_register_type</FONT></B> (GTypeModule     *module,
                                 GType            parent_type,
                                 <B><FONT COLOR="#228B22">const</FONT></B> gchar     *type_name,
                                 <B><FONT COLOR="#228B22">const</FONT></B> GTypeInfo *type_info,
                                 GTypeFlags       flags);

#<B><FONT COLOR="#5F9EA0">include</FONT></B> <B><FONT COLOR="#BC8F8F">&lt;operation/gegl-operation.h&gt;</FONT></B>
#<B><FONT COLOR="#5F9EA0">include</FONT></B> <B><FONT COLOR="#BC8F8F">&lt;operation/gegl-operation-context.h&gt;</FONT></B>
#<B><FONT COLOR="#5F9EA0">include</FONT></B> <B><FONT COLOR="#BC8F8F">&lt;operation/gegl-operation-filter.h&gt;</FONT></B>
#<B><FONT COLOR="#5F9EA0">include</FONT></B> <B><FONT COLOR="#BC8F8F">&lt;operation/gegl-operation-area-filter.h&gt;</FONT></B>
#<B><FONT COLOR="#5F9EA0">include</FONT></B> <B><FONT COLOR="#BC8F8F">&lt;operation/gegl-operation-point-filter.h&gt;</FONT></B>
#<B><FONT COLOR="#5F9EA0">include</FONT></B> <B><FONT COLOR="#BC8F8F">&lt;operation/gegl-operation-composer.h&gt;</FONT></B>
#<B><FONT COLOR="#5F9EA0">include</FONT></B> <B><FONT COLOR="#BC8F8F">&lt;operation/gegl-operation-composer3.h&gt;</FONT></B>
#<B><FONT COLOR="#5F9EA0">include</FONT></B> <B><FONT COLOR="#BC8F8F">&lt;operation/gegl-operation-point-composer.h&gt;</FONT></B>
#<B><FONT COLOR="#5F9EA0">include</FONT></B> <B><FONT COLOR="#BC8F8F">&lt;operation/gegl-operation-point-composer3.h&gt;</FONT></B>
#<B><FONT COLOR="#5F9EA0">include</FONT></B> <B><FONT COLOR="#BC8F8F">&lt;operation/gegl-operation-point-render.h&gt;</FONT></B>
#<B><FONT COLOR="#5F9EA0">include</FONT></B> <B><FONT COLOR="#BC8F8F">&lt;operation/gegl-operation-temporal.h&gt;</FONT></B>
#<B><FONT COLOR="#5F9EA0">include</FONT></B> <B><FONT COLOR="#BC8F8F">&lt;operation/gegl-operation-source.h&gt;</FONT></B>
#<B><FONT COLOR="#5F9EA0">include</FONT></B> <B><FONT COLOR="#BC8F8F">&lt;operation/gegl-operation-sink.h&gt;</FONT></B>
#<B><FONT COLOR="#5F9EA0">include</FONT></B> <B><FONT COLOR="#BC8F8F">&lt;operation/gegl-operation-meta.h&gt;</FONT></B>
#<B><FONT COLOR="#5F9EA0">include</FONT></B> <B><FONT COLOR="#BC8F8F">&lt;operation/gegl-extension-handler.h&gt;</FONT></B>
#<B><FONT COLOR="#5F9EA0">include</FONT></B> <B><FONT COLOR="#BC8F8F">&lt;operation/gegl-operation-handlers.h&gt;</FONT></B>
#<B><FONT COLOR="#5F9EA0">include</FONT></B> <B><FONT COLOR="#BC8F8F">&lt;operation/gegl-operation-property-keys.h&gt;</FONT></B>

G_END_DECLS

#<B><FONT COLOR="#5F9EA0">endif</FONT></B>  <I><FONT COLOR="#B22222">/* __GEGL_PLUGIN_H__ */</FONT></I>
</PRE>
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