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<p>The <a class="el" href="classdimeState.html" title="The dimeState class manages various state variables while the model is traversed. ...">dimeState</a> class manages various state variables while the model is traversed.
<a href="classdimeState.html#details">More...</a></p>
<p><code>#include <<a class="el" href="State_8h_source.html">dime/State.h</a>></code></p>
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Public Types</h2></td></tr>
<tr class="memitem:a11dd742db36dbb968add2f8a8ecb0fec"><td class="memItemLeft" align="right" valign="top"><a id="a11dd742db36dbb968add2f8a8ecb0fec"></a>enum  </td><td class="memItemRight" valign="bottom">{ <br />
  <b>TRAVERSE_POLYLINE_VERTICES</b> = 0x1,
<b>EXPLODE_INSERTS</b> = 0x2,
<b>PUBLIC_MASK</b> = 0x7fff,
<b>PRIVATE_MASK</b> = 0x8000,
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  <b>INVMATRIX_DIRTY</b> = 0x8000
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}</td></tr>
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Public Member Functions</h2></td></tr>
<tr class="memitem:a2446e9b6b0b500a071f9413b9d7ea3eb"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classdimeState.html#a2446e9b6b0b500a071f9413b9d7ea3eb">dimeState</a> (const bool traversePolylineVertices, const bool explodeInserts)</td></tr>
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<tr class="memitem:a60dc191fca8dd92333bec00bb65672e2"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classdimeState.html#a60dc191fca8dd92333bec00bb65672e2">dimeState</a> (const <a class="el" href="classdimeState.html">dimeState</a> &st)</td></tr>
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const <a class="el" href="classdimeMatrix.html">dimeMatrix</a> & </td><td class="memItemRight" valign="bottom"><b>getMatrix</b> () const</td></tr>
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const <a class="el" href="classdimeMatrix.html">dimeMatrix</a> & </td><td class="memItemRight" valign="bottom"><b>getInvMatrix</b> () const</td></tr>
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void </td><td class="memItemRight" valign="bottom"><b>getMatrix</b> (<a class="el" href="classdimeMatrix.html">dimeMatrix</a> &m) const</td></tr>
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void </td><td class="memItemRight" valign="bottom"><b>setMatrix</b> (const <a class="el" href="classdimeMatrix.html">dimeMatrix</a> &matrix)</td></tr>
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void </td><td class="memItemRight" valign="bottom"><b>setFlags</b> (const unsigned int flags)</td></tr>
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unsigned int </td><td class="memItemRight" valign="bottom"><b>getFlags</b> () const</td></tr>
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const <a class="el" href="classdimeInsert.html">dimeInsert</a> * </td><td class="memItemRight" valign="bottom"><b>getCurrentInsert</b> () const</td></tr>
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class </td><td class="memItemRight" valign="bottom"><b>dimeInsert</b></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>The <a class="el" href="classdimeState.html" title="The dimeState class manages various state variables while the model is traversed. ...">dimeState</a> class manages various state variables while the model is traversed. </p>
</div><h2 class="groupheader">Constructor & Destructor Documentation</h2>
<a id="a2446e9b6b0b500a071f9413b9d7ea3eb"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a2446e9b6b0b500a071f9413b9d7ea3eb">◆ </a></span>dimeState() <span class="overload">[1/2]</span></h2>
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<td class="memname">dimeState::dimeState </td>
<td>(</td>
<td class="paramtype">const bool </td>
<td class="paramname"><em>traversePolylineVertices</em>, </td>
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<td class="paramtype">const bool </td>
<td class="paramname"><em>explodeInserts</em> </td>
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<td>)</td>
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<p>Constructor. </p>
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<a id="a60dc191fca8dd92333bec00bb65672e2"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a60dc191fca8dd92333bec00bb65672e2">◆ </a></span>dimeState() <span class="overload">[2/2]</span></h2>
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<td class="memname">dimeState::dimeState </td>
<td>(</td>
<td class="paramtype">const <a class="el" href="classdimeState.html">dimeState</a> & </td>
<td class="paramname"><em>st</em></td><td>)</td>
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<p>Constructor. </p>
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<hr/>The documentation for this class was generated from the following files:<ul>
<li><a class="el" href="State_8h_source.html">State.h</a></li>
<li>State.cpp</li>
</ul>
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<p align="right">Copyright © by <a href="http://www.kongsberg.com/kogt">Kongsberg Oil & Gas Technologies</a>. All rights reserved.</p>
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