/usr/include/csound/MusicModel.hpp is in libcsoundac-dev 1:6.10.0~dfsg-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* C S O U N D
*
* L I C E N S E
*
* This software is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this software; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef MUSICMODEL_H
#define MUSICMODEL_H
#include "Platform.hpp"
#ifdef SWIG
%module CsoundAC
%{
#include "ScoreModel.hpp"
#include "CppSound.hpp"
#include "Node.hpp"
#include "Score.hpp"
%}
#else
#include "ScoreModel.hpp"
#include "CppSound.hpp"
#include "Node.hpp"
#include "Score.hpp"
#include <stdint.h>
#endif
namespace csound
{
/**
* A ScoreModel that uses Csound to render generated scores,
* via the CppSound class.
*/
class SILENCE_PUBLIC MusicModel :
public ScoreModel
{
public:
int threadCount;
MusicModel();
virtual ~MusicModel();
virtual void initialize();
virtual int generate();
virtual intptr_t getThis();
virtual Node *getThisNode();
/**
* Translate the generated score to a Csound score
* and export it for performance.
* The time given by extendSeconds is used for a concluding e statement.
*/
virtual void createCsoundScore(std::string addToScore = "",
double extendSeconds = 5.0);
/**
* Convenience function that erases the existing score,
* appends optional text to it,
* invokes generate(), invokes createCsoundScore(), and invokes perform().
*/
virtual int render();
virtual void stop();
/**
* Uses csound to perform the current score.
*/
virtual int perform();
/**
* Clear all contents of this.
*/
virtual void clear();
/**
* Sets the self-contained Orchestra.
*/
virtual void setCppSound(CppSound *orchestra);
/**
* Return the self-contained Orchestra.
*/
virtual CppSound *getCppSound();
/**
* Set the Csound orchestra
* (convenience wrapper for CppSound::setOrchestra()).
*/
virtual void setCsoundOrchestra(std::string orchestra);
/**
* Return the Csound orchestra
* (convenience wrapper for CppSound::getOrchestra()).
*/
virtual std::string getCsoundOrchestra() const;
/**
* Set a Csound score fragment to be prepended
* to the generated score (createCsoundScore is called with it).
*/
virtual void setCsoundScoreHeader(std::string header);
/**
* Return the Csound score header that is prepended
* to generated scores.
*/
virtual std::string getCsoundScoreHeader() const;
/**
* Re-assign instrument number for export to Csound score
* (convenience wrapper for Score::arrange()).
*/
virtual void arrange(int oldInstrumentNumber, int newInstrumentNumber);
/**
* Re-assign instrument number and adjust gain
* for export to Csound score
* (convenience wrapper for Score::arrange()).
*/
virtual void arrange(int oldInstrumentNumber,
int newInstrumentNumber,
double gain);
/**
* Re-assign instrument number, adjust gain,
* and change pan for export to Csound score
* (convenience wrapper for Score::arrange()).
*/
virtual void arrange(int oldInstrumentNumber,
int newInstrumentNumber,
double gain,
double pan);
/**
* Re-assign instrument by name for export to Csound score.
*/
virtual void arrange(int silenceInstrumentNumber,
std::string csoundInstrumentName);
/**
* Re-assign instrument by name and adjust gains for export to Csound score.
*/
virtual void arrange(int silenceInstrumentNumber,
std::string csoundInstrumentName,
double gain);
/**
* Re-assign instrument by name, adjust gain, and change pan for export to Csound score.
*/
virtual void arrange(int silenceInstrumentNumber,
std::string csoundInstrumentName,
double gain,
double pan);
/**
* Remove instrument number, gain, and pan assignments
* (convenience wrapper for Score::removeArrangement()).
*/
virtual void removeArrangement();
/**
* Set Csound command line
* (convenience wrapper for CppSound::setCommand()).
*/
virtual void setCsoundCommand(std::string command);
/**
* Return Csound command line
* (convenience wrapper for CppSound::getCommand()).
*/
virtual std::string getCsoundCommand() const;
/**
* Pass the invoking program's command-line arguments to processArgs()
* and it will perform the following commands:
*
* --csound Render generated score using set Csound orchestra.
* --midi Render generated score as MIDI file and play it (default).
* --pianoteq Play generated MIDI sequence file with Pianoteq.
* --pianoteq-wav Render score to soundfile using Pianoteq,
* post-process it, and play it.
* --playmidi Play generated MIDI filev
* post-process it, and play it.
* --playwav Play rendered or normalized output soundfile.
* --post Post-process Csound output soundfile:
* normalize, CD, MP3, tag, and play it.
*/
virtual int processArgs(const std::vector<std::string> &args);
protected:
/**
* Self-contained Csound object.
*/
CppSound cppSound_;
/**
* Pointer to a Csound object that is
* used to render scores. Defaults to
* the internal Csound object, but
* can be re-set to an external Csound object.
*/
CppSound *cppSound;
/**
* Prepended to generated score.
*/
std::string csoundScoreHeader;
};
}
#endif
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