/usr/include/csound/Hocket.hpp is in libcsoundac-dev 1:6.10.0~dfsg-1.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 | /*
* C S O U N D
*
* L I C E N S E
*
* This software is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this software; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef HOCKET_H
#define HOCKET_H
#include "Platform.hpp"
#ifdef SWIG
%module CsoundAC
%{
#include "ScoreNode.hpp"
%}
#else
#include "ScoreNode.hpp"
#endif
namespace csound
{
/**
* Simplifies constructing complex hocketted scores.
* Where N is the moulus, this node produces every Nth note
* of the notes produced by the child nodes of this, starting
* with note at the starting index.
*/
class SILENCE_PUBLIC Hocket :
public ScoreNode
{
public:
/**
* The size of the hocket; 1 is every note, 2 is every other note,
* 3 is every third note, and so on.
*/
int modulus;
/**
* The index from which to begin hocketting; 0 to begin with the
* first note, 1 to begin with the second note, and so on.
*/
int startingIndex;
Hocket();
virtual ~Hocket();
virtual Eigen::MatrixXd traverse(const Eigen::MatrixXd &globalCoordinates,
Score &collectingScore);
};
}
#endif
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