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  <td id="projectalign" style="padding-left: 0.5em;">
   <div id="projectname">Claw
   &#160;<span id="projectnumber">1.7.3</span>
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<div class="title">Class List</div>  </div>
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<div class="textblock">Here are the classes, structs, unions and interfaces with brief descriptions:</div><div class="directory">
<div class="levels">[detail level <span onclick="javascript:toggleLevel(1);">1</span><span onclick="javascript:toggleLevel(2);">2</span><span onclick="javascript:toggleLevel(3);">3</span><span onclick="javascript:toggleLevel(4);">4</span><span onclick="javascript:toggleLevel(5);">5</span>]</div><table class="directory">
<tr id="row_0_" class="even"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_0_" class="arrow" onclick="toggleFolder('0_')">&#9660;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="namespaceclaw.html" target="_self">claw</a></td><td class="desc">This is the main namespace </td></tr>
<tr id="row_0_0_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_0_0_" class="arrow" onclick="toggleFolder('0_0_')">&#9658;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="namespaceclaw_1_1ai.html" target="_self">ai</a></td><td class="desc">Everything about artificial intelligence </td></tr>
<tr id="row_0_0_0_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_0_0_0_" class="arrow" onclick="toggleFolder('0_0_0_')">&#9658;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="namespaceclaw_1_1ai_1_1game.html" target="_self">game</a></td><td class="desc">Everything about artificial intelligence related game algorithms </td></tr>
<tr id="row_0_0_0_0_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1ai_1_1game_1_1action__eval.html" target="_self">action_eval</a></td><td class="desc">A score associated with an action </td></tr>
<tr id="row_0_0_0_1_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1ai_1_1game_1_1alpha__beta.html" target="_self">alpha_beta</a></td><td class="desc">Find an action with the alpha-beta algorithm </td></tr>
<tr id="row_0_0_0_2_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1ai_1_1game_1_1game__state.html" target="_self">game_state</a></td><td class="desc">A state of a game </td></tr>
<tr id="row_0_0_0_3_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1ai_1_1game_1_1min__max.html" target="_self">min_max</a></td><td class="desc">Find an action with the MinMax algorithm </td></tr>
<tr id="row_0_0_0_4_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1ai_1_1game_1_1select__action.html" target="_self">select_action</a></td><td class="desc">Select an action using a given method (<a class="el" href="classclaw_1_1ai_1_1game_1_1min__max.html" title="Find an action with the MinMax algorithm. ">min_max</a>, <a class="el" href="classclaw_1_1ai_1_1game_1_1alpha__beta.html" title="Find an action with the alpha-beta algorithm. ">alpha_beta</a>) </td></tr>
<tr id="row_0_0_0_5_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1ai_1_1game_1_1select__random__action.html" target="_self">select_random_action</a></td><td class="desc">Select a random action among the best ones </td></tr>
<tr id="row_0_1_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_0_1_" class="arrow" onclick="toggleFolder('0_1_')">&#9658;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="namespaceclaw_1_1graphic.html" target="_self">graphic</a></td><td class="desc">Everything about image structures and processing </td></tr>
<tr id="row_0_1_0_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_0_1_0_" class="arrow" onclick="toggleFolder('0_1_0_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1graphic_1_1bitmap.html" target="_self">bitmap</a></td><td class="desc">A class for bitmap images </td></tr>
<tr id="row_0_1_0_0_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1graphic_1_1bitmap_1_1reader.html" target="_self">reader</a></td><td class="desc">This class read data from a bitmap file and store it in an image </td></tr>
<tr id="row_0_1_0_1_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1graphic_1_1bitmap_1_1writer.html" target="_self">writer</a></td><td class="desc">This class write an image in a bitmap file </td></tr>
<tr id="row_0_1_1_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1graphic_1_1color__palette.html" target="_self">color_palette</a></td><td class="desc">A palette of colors, for palettized images </td></tr>
<tr id="row_0_1_2_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_0_1_2_" class="arrow" onclick="toggleFolder('0_1_2_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1graphic_1_1gif.html" target="_self">gif</a></td><td class="desc">A class for gif pictures </td></tr>
<tr id="row_0_1_2_0_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1graphic_1_1gif_1_1frame.html" target="_self">frame</a></td><td class="desc">One frame in the animation </td></tr>
<tr id="row_0_1_2_1_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1graphic_1_1gif_1_1reader.html" target="_self">reader</a></td><td class="desc">This class reads data from a gif file. The image is resized to the size of the screen (as defined in the gif file) and the frames are stored in a list of frames passed as parameter </td></tr>
<tr id="row_0_1_3_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_0_1_3_" class="arrow" onclick="toggleFolder('0_1_3_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1graphic_1_1image.html" target="_self">image</a></td><td class="desc">A class to deal with images </td></tr>
<tr id="row_0_1_3_0_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1graphic_1_1image_1_1base__iterator.html" target="_self">base_iterator</a></td><td class="desc">Base class for iterators on an image </td></tr>
<tr id="row_0_1_3_1_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1graphic_1_1image_1_1scanline.html" target="_self">scanline</a></td><td class="desc">One line in the image </td></tr>
<tr id="row_0_1_4_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_0_1_4_" class="arrow" onclick="toggleFolder('0_1_4_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1graphic_1_1jpeg.html" target="_self">jpeg</a></td><td class="desc">A class for jpeg pictures </td></tr>
<tr id="row_0_1_4_0_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structclaw_1_1graphic_1_1jpeg_1_1error__manager.html" target="_self">error_manager</a></td><td class="desc">Error handler that throw an exception instead of exiting the program </td></tr>
<tr id="row_0_1_4_1_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span id="arr_0_1_4_1_" class="arrow" onclick="toggleFolder('0_1_4_1_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1graphic_1_1jpeg_1_1reader.html" target="_self">reader</a></td><td class="desc">This class read data from a jpeg file and store it in an image </td></tr>
<tr id="row_0_1_4_1_0_" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structclaw_1_1graphic_1_1jpeg_1_1reader_1_1source__manager.html" target="_self">source_manager</a></td><td class="desc">Source manager that allow us to read from a std::istream </td></tr>
<tr id="row_0_1_4_2_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span id="arr_0_1_4_2_" class="arrow" onclick="toggleFolder('0_1_4_2_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1graphic_1_1jpeg_1_1writer.html" target="_self">writer</a></td><td class="desc">This class write an image in a jpeg file </td></tr>
<tr id="row_0_1_4_2_0_" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structclaw_1_1graphic_1_1jpeg_1_1writer_1_1destination__manager.html" target="_self">destination_manager</a></td><td class="desc">Destination manager that allow us to write in a std::ostream </td></tr>
<tr id="row_0_1_4_2_1_" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structclaw_1_1graphic_1_1jpeg_1_1writer_1_1options.html" target="_self">options</a></td><td class="desc">Parameters of the writing algorithm </td></tr>
<tr id="row_0_1_5_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_0_1_5_" class="arrow" onclick="toggleFolder('0_1_5_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1graphic_1_1pcx.html" target="_self">pcx</a></td><td class="desc">A class for pcx pictures </td></tr>
<tr id="row_0_1_5_0_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1graphic_1_1pcx_1_1reader.html" target="_self">reader</a></td><td class="desc">This class read data from a pcx file and store it in an image </td></tr>
<tr id="row_0_1_5_1_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span id="arr_0_1_5_1_" class="arrow" onclick="toggleFolder('0_1_5_1_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1graphic_1_1pcx_1_1writer.html" target="_self">writer</a></td><td class="desc">This class write an image in a pcx file </td></tr>
<tr id="row_0_1_5_1_0_" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1graphic_1_1pcx_1_1writer_1_1file__output__buffer.html" target="_self">file_output_buffer</a></td><td class="desc">The type of the output buffer associated with the file when encoding RLE data </td></tr>
<tr id="row_0_1_6_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_0_1_6_" class="arrow" onclick="toggleFolder('0_1_6_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1graphic_1_1png.html" target="_self">png</a></td><td class="desc">A class for png pictures </td></tr>
<tr id="row_0_1_6_0_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span id="arr_0_1_6_0_" class="arrow" onclick="toggleFolder('0_1_6_0_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1graphic_1_1png_1_1reader.html" target="_self">reader</a></td><td class="desc">This class read data from a png file and store it in an image </td></tr>
<tr id="row_0_1_6_0_0_" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structclaw_1_1graphic_1_1png_1_1reader_1_1source__manager.html" target="_self">source_manager</a></td><td class="desc">Source manager that allow us to read from a std::istream </td></tr>
<tr id="row_0_1_6_1_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span id="arr_0_1_6_1_" class="arrow" onclick="toggleFolder('0_1_6_1_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1graphic_1_1png_1_1writer.html" target="_self">writer</a></td><td class="desc">This class write an image in a png file </td></tr>
<tr id="row_0_1_6_1_0_" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structclaw_1_1graphic_1_1png_1_1writer_1_1options.html" target="_self">options</a></td><td class="desc">Parameters of the writing algorithm </td></tr>
<tr id="row_0_1_6_1_1_" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structclaw_1_1graphic_1_1png_1_1writer_1_1target__manager.html" target="_self">target_manager</a></td><td class="desc">Target manager that allow us to write in a std::ostream </td></tr>
<tr id="row_0_1_7_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structclaw_1_1graphic_1_1rgb__pixel.html" target="_self">rgb_pixel</a></td><td class="desc">RGB pixel </td></tr>
<tr id="row_0_1_8_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structclaw_1_1graphic_1_1rgba__pixel.html" target="_self">rgba_pixel</a></td><td class="desc">RGBA pixel </td></tr>
<tr id="row_0_1_9_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_0_1_9_" class="arrow" onclick="toggleFolder('0_1_9_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1graphic_1_1targa.html" target="_self">targa</a></td><td class="desc">A class for targa pictures </td></tr>
<tr id="row_0_1_9_0_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1graphic_1_1targa_1_1reader.html" target="_self">reader</a></td><td class="desc">This class read data from a targa file and store it in an image </td></tr>
<tr id="row_0_1_9_1_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span id="arr_0_1_9_1_" class="arrow" onclick="toggleFolder('0_1_9_1_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1graphic_1_1targa_1_1writer.html" target="_self">writer</a></td><td class="desc">This class write an image in a targa file </td></tr>
<tr id="row_0_1_9_1_0_" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1graphic_1_1targa_1_1writer_1_1file__output__buffer.html" target="_self">file_output_buffer</a></td><td class="desc">The type of the output buffer associated with the file when encoding RLE data </td></tr>
<tr id="row_0_1_9_1_1_" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1graphic_1_1targa_1_1writer_1_1rle__targa__encoder.html" target="_self">rle_targa_encoder</a></td><td class="desc">RLE encoder for targa format </td></tr>
<tr id="row_0_1_10_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_0_1_10_" class="arrow" onclick="toggleFolder('0_1_10_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1graphic_1_1xbm.html" target="_self">xbm</a></td><td class="desc">A class for xbm pictures </td></tr>
<tr id="row_0_1_10_0_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1graphic_1_1xbm_1_1reader.html" target="_self">reader</a></td><td class="desc">This class read data from a xbm file and store it in an image </td></tr>
<tr id="row_0_1_10_1_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span id="arr_0_1_10_1_" class="arrow" onclick="toggleFolder('0_1_10_1_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1graphic_1_1xbm_1_1writer.html" target="_self">writer</a></td><td class="desc">This class write an image in a xbm file </td></tr>
<tr id="row_0_1_10_1_0_" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structclaw_1_1graphic_1_1xbm_1_1writer_1_1options.html" target="_self">options</a></td><td class="desc">Parameters of the writing algorithm </td></tr>
<tr id="row_0_2_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_0_2_" class="arrow" onclick="toggleFolder('0_2_')">&#9658;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="namespaceclaw_1_1math.html" target="_self">math</a></td><td class="desc">Manipulation of mathematic, geometric, etc. items </td></tr>
<tr id="row_0_2_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1math_1_1box__2d.html" target="_self">box_2d</a></td><td class="desc">A rectangle represented by two points in a 2D space </td></tr>
<tr id="row_0_2_1_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1math_1_1coordinate__2d.html" target="_self">coordinate_2d</a></td><td class="desc">Coordinates in a two dimensional space </td></tr>
<tr id="row_0_2_2_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structclaw_1_1math_1_1coordinate__traits.html" target="_self">coordinate_traits</a></td><td class="desc">The coordinate traits provide an access to the members of the structures representing a coordinate in a 2D space </td></tr>
<tr id="row_0_2_3_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structclaw_1_1math_1_1coordinate__traits_3_01claw_1_1math_1_1coordinate__2d_3_01T_01_4_01_4.html" target="_self">coordinate_traits&lt; claw::math::coordinate_2d&lt; T &gt; &gt;</a></td><td class="desc">Specialization of the <a class="el" href="structclaw_1_1math_1_1coordinate__traits.html" title="The coordinate traits provide an access to the members of the structures representing a coordinate in...">coordinate_traits</a> for <a class="el" href="classclaw_1_1math_1_1coordinate__2d.html" title="Coordinates in a two dimensional space. ">claw::math::coordinate_2d</a> </td></tr>
<tr id="row_0_2_4_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structclaw_1_1math_1_1coordinate__traits_3_01claw_1_1math_1_1vector__2d_3_01T_01_4_01_4.html" target="_self">coordinate_traits&lt; claw::math::vector_2d&lt; T &gt; &gt;</a></td><td class="desc">Specialization of the <a class="el" href="structclaw_1_1math_1_1coordinate__traits.html" title="The coordinate traits provide an access to the members of the structures representing a coordinate in...">coordinate_traits</a> for <a class="el" href="classclaw_1_1math_1_1vector__2d.html" title="Two dimensional vector. ">claw::math::vector_2d</a> </td></tr>
<tr id="row_0_2_5_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_0_2_5_" class="arrow" onclick="toggleFolder('0_2_5_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1math_1_1curve.html" target="_self">curve</a></td><td class="desc">Implementation of the Bézier curve </td></tr>
<tr id="row_0_2_5_0_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1math_1_1curve_1_1control__point.html" target="_self">control_point</a></td><td class="desc">Describes a control point of the curve, with the direction of the curve before and after the point </td></tr>
<tr id="row_0_2_5_1_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span id="arr_0_2_5_1_" class="arrow" onclick="toggleFolder('0_2_5_1_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1math_1_1curve_1_1section.html" target="_self">section</a></td><td class="desc">A section is a part of the curve between two control points </td></tr>
<tr id="row_0_2_5_1_0_" class="even" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1math_1_1curve_1_1section_1_1resolved__point.html" target="_self">resolved_point</a></td><td class="desc">The resolved point class is a point found on a section </td></tr>
<tr id="row_0_2_6_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1math_1_1line__2d.html" target="_self">line_2d</a></td><td class="desc">A straight line in a two dimensional space </td></tr>
<tr id="row_0_2_7_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1math_1_1ordered__set.html" target="_self">ordered_set</a></td><td class="desc">A class to manage sets of ordered items </td></tr>
<tr id="row_0_2_8_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1math_1_1rectangle.html" target="_self">rectangle</a></td><td class="desc">A class representing a rectangle by his x,y coordinates, width and height </td></tr>
<tr id="row_0_2_9_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1math_1_1vector__2d.html" target="_self">vector_2d</a></td><td class="desc">Two dimensional vector </td></tr>
<tr id="row_0_3_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_0_3_" class="arrow" onclick="toggleFolder('0_3_')">&#9658;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="namespaceclaw_1_1memory.html" target="_self">memory</a></td><td class="desc">Memory management </td></tr>
<tr id="row_0_3_0_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1memory_1_1smart__ptr.html" target="_self">smart_ptr</a></td><td class="desc">A pointer with a reference counter </td></tr>
<tr id="row_0_4_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_0_4_" class="arrow" onclick="toggleFolder('0_4_')">&#9658;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="namespaceclaw_1_1meta.html" target="_self">meta</a></td><td class="desc">Structures for meta-programmation </td></tr>
<tr id="row_0_4_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structclaw_1_1meta_1_1if__then__else.html" target="_self">if_then_else</a></td><td class="desc">This structure allows to do conditional typing </td></tr>
<tr id="row_0_4_1_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structclaw_1_1meta_1_1if__then__else_3_01false_00_01ThenPart_00_01ElsePart_01_4.html" target="_self">if_then_else&lt; false, ThenPart, ElsePart &gt;</a></td><td class="desc">Specialization for the case where the condition evaluates to false </td></tr>
<tr id="row_0_4_2_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structclaw_1_1meta_1_1if__then__else_3_01true_00_01ThenPart_00_01ElsePart_01_4.html" target="_self">if_then_else&lt; true, ThenPart, ElsePart &gt;</a></td><td class="desc">Specialization for the case where the condition evaluates to true </td></tr>
<tr id="row_0_4_3_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structclaw_1_1meta_1_1is__base__of.html" target="_self">is_base_of</a></td><td class="desc">This predicate tells if a class is derived from an other class </td></tr>
<tr id="row_0_4_4_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structclaw_1_1meta_1_1no__type.html" target="_self">no_type</a></td><td class="desc">Empty type </td></tr>
<tr id="row_0_4_5_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structclaw_1_1meta_1_1same__type.html" target="_self">same_type</a></td><td class="desc">This predicate tells if two types are the sames </td></tr>
<tr id="row_0_4_6_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structclaw_1_1meta_1_1same__type_3_01T_00_01T_01_4.html" target="_self">same_type&lt; T, T &gt;</a></td><td class="desc"></td></tr>
<tr id="row_0_4_7_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structclaw_1_1meta_1_1split__type__list__at.html" target="_self">split_type_list_at</a></td><td class="desc">Split a <a class="el" href="structclaw_1_1meta_1_1type__list.html" title="Use this class to make a list of types. ">type_list</a> according to the first instance of a given type </td></tr>
<tr id="row_0_4_8_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structclaw_1_1meta_1_1split__type__list__at_3_01Delimiter_00_01no__type_01_4.html" target="_self">split_type_list_at&lt; Delimiter, no_type &gt;</a></td><td class="desc">Specialisation of <a class="el" href="structclaw_1_1meta_1_1split__type__list__at.html" title="Split a type_list according to the first instance of a given type. ">split_type_list_at</a> for an empty list or the case where the delimiter is <a class="el" href="structclaw_1_1meta_1_1no__type.html" title="Empty type. ">no_type</a> </td></tr>
<tr id="row_0_4_9_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structclaw_1_1meta_1_1type__list.html" target="_self">type_list</a></td><td class="desc">Use this class to make a list of types </td></tr>
<tr id="row_0_4_10_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structclaw_1_1meta_1_1type__list__contains.html" target="_self">type_list_contains</a></td><td class="desc">Tell if a given type list contains a given type </td></tr>
<tr id="row_0_4_11_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structclaw_1_1meta_1_1type__list__contains_3_01T_00_01no__type_01_4.html" target="_self">type_list_contains&lt; T, no_type &gt;</a></td><td class="desc"></td></tr>
<tr id="row_0_4_12_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structclaw_1_1meta_1_1type__list__contains_3_01T_00_01type__list_3_01Head_00_01Tail_01_4_01_4.html" target="_self">type_list_contains&lt; T, type_list&lt; Head, Tail &gt; &gt;</a></td><td class="desc"></td></tr>
<tr id="row_0_4_13_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structclaw_1_1meta_1_1type__list__contains_3_01T_00_01type__list_3_01T_00_01Tail_01_4_01_4.html" target="_self">type_list_contains&lt; T, type_list&lt; T, Tail &gt; &gt;</a></td><td class="desc"></td></tr>
<tr id="row_0_4_14_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structclaw_1_1meta_1_1type__list__find.html" target="_self">type_list_find</a></td><td class="desc">Check if a type is present in a <a class="el" href="structclaw_1_1meta_1_1type__list.html" title="Use this class to make a list of types. ">type_list</a> </td></tr>
<tr id="row_0_4_15_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structclaw_1_1meta_1_1type__list__find_3_01T_00_01no__type_01_4.html" target="_self">type_list_find&lt; T, no_type &gt;</a></td><td class="desc"></td></tr>
<tr id="row_0_4_16_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structclaw_1_1meta_1_1type__list__is__a__set.html" target="_self">type_list_is_a_set</a></td><td class="desc">This class checks if each type in a type_list&lt;&gt; is present only once </td></tr>
<tr id="row_0_4_17_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structclaw_1_1meta_1_1type__list__is__a__set_3_01no__type_01_4.html" target="_self">type_list_is_a_set&lt; no_type &gt;</a></td><td class="desc"></td></tr>
<tr id="row_0_4_18_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structclaw_1_1meta_1_1type__list__length.html" target="_self">type_list_length</a></td><td class="desc">This class computes the length of a list of types </td></tr>
<tr id="row_0_4_19_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structclaw_1_1meta_1_1type__list__length_3_01no__type_01_4.html" target="_self">type_list_length&lt; no_type &gt;</a></td><td class="desc"></td></tr>
<tr id="row_0_4_20_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structclaw_1_1meta_1_1type__list__maker.html" target="_self">type_list_maker</a></td><td class="desc">A type list with up to six types, more readable than an imbricated <a class="el" href="structclaw_1_1meta_1_1type__list.html" title="Use this class to make a list of types. ">type_list</a>, more readable than <a class="el" href="structclaw_1_1meta_1_1type__list__maker__1.html" title="A type list with a single type, more readable than an imbricated type_list. ">type_list_maker_1</a> and others </td></tr>
<tr id="row_0_4_21_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structclaw_1_1meta_1_1type__list__maker__1.html" target="_self">type_list_maker_1</a></td><td class="desc">A type list with a single type, more readable than an imbricated <a class="el" href="structclaw_1_1meta_1_1type__list.html" title="Use this class to make a list of types. ">type_list</a> </td></tr>
<tr id="row_0_4_22_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structclaw_1_1meta_1_1type__list__maker__10.html" target="_self">type_list_maker_10</a></td><td class="desc">A type list with ten types, more readable than an imbricated <a class="el" href="structclaw_1_1meta_1_1type__list.html" title="Use this class to make a list of types. ">type_list</a> </td></tr>
<tr id="row_0_4_23_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structclaw_1_1meta_1_1type__list__maker__11.html" target="_self">type_list_maker_11</a></td><td class="desc">A type list with eleven types, more readable than an imbricated <a class="el" href="structclaw_1_1meta_1_1type__list.html" title="Use this class to make a list of types. ">type_list</a> </td></tr>
<tr id="row_0_4_24_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structclaw_1_1meta_1_1type__list__maker__12.html" target="_self">type_list_maker_12</a></td><td class="desc">A type list with twelve types, more readable than an imbricated <a class="el" href="structclaw_1_1meta_1_1type__list.html" title="Use this class to make a list of types. ">type_list</a> </td></tr>
<tr id="row_0_4_25_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structclaw_1_1meta_1_1type__list__maker__13.html" target="_self">type_list_maker_13</a></td><td class="desc">A type list with thirteen types, more readable than an imbricated <a class="el" href="structclaw_1_1meta_1_1type__list.html" title="Use this class to make a list of types. ">type_list</a> </td></tr>
<tr id="row_0_4_26_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structclaw_1_1meta_1_1type__list__maker__14.html" target="_self">type_list_maker_14</a></td><td class="desc">A type list with fourteen types, more readable than an imbricated <a class="el" href="structclaw_1_1meta_1_1type__list.html" title="Use this class to make a list of types. ">type_list</a> </td></tr>
<tr id="row_0_4_27_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structclaw_1_1meta_1_1type__list__maker__15.html" target="_self">type_list_maker_15</a></td><td class="desc">A type list with fifteen types, more readable than an imbricated <a class="el" href="structclaw_1_1meta_1_1type__list.html" title="Use this class to make a list of types. ">type_list</a> </td></tr>
<tr id="row_0_4_28_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structclaw_1_1meta_1_1type__list__maker__2.html" target="_self">type_list_maker_2</a></td><td class="desc">A type list with two types, more readable than an imbricated <a class="el" href="structclaw_1_1meta_1_1type__list.html" title="Use this class to make a list of types. ">type_list</a> </td></tr>
<tr id="row_0_4_29_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structclaw_1_1meta_1_1type__list__maker__3.html" target="_self">type_list_maker_3</a></td><td class="desc">A type list with three types, more readable than an imbricated <a class="el" href="structclaw_1_1meta_1_1type__list.html" title="Use this class to make a list of types. ">type_list</a> </td></tr>
<tr id="row_0_4_30_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structclaw_1_1meta_1_1type__list__maker__4.html" target="_self">type_list_maker_4</a></td><td class="desc">A type list with four types, more readable than an imbricated <a class="el" href="structclaw_1_1meta_1_1type__list.html" title="Use this class to make a list of types. ">type_list</a> </td></tr>
<tr id="row_0_4_31_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structclaw_1_1meta_1_1type__list__maker__5.html" target="_self">type_list_maker_5</a></td><td class="desc">A type list with five types, more readable than an imbricated <a class="el" href="structclaw_1_1meta_1_1type__list.html" title="Use this class to make a list of types. ">type_list</a> </td></tr>
<tr id="row_0_4_32_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structclaw_1_1meta_1_1type__list__maker__6.html" target="_self">type_list_maker_6</a></td><td class="desc">A type list with six types, more readable than an imbricated <a class="el" href="structclaw_1_1meta_1_1type__list.html" title="Use this class to make a list of types. ">type_list</a> </td></tr>
<tr id="row_0_4_33_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structclaw_1_1meta_1_1type__list__maker__7.html" target="_self">type_list_maker_7</a></td><td class="desc">A type list with seven types, more readable than an imbricated <a class="el" href="structclaw_1_1meta_1_1type__list.html" title="Use this class to make a list of types. ">type_list</a> </td></tr>
<tr id="row_0_4_34_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structclaw_1_1meta_1_1type__list__maker__8.html" target="_self">type_list_maker_8</a></td><td class="desc">A type list with height types, more readable than an imbricated <a class="el" href="structclaw_1_1meta_1_1type__list.html" title="Use this class to make a list of types. ">type_list</a> </td></tr>
<tr id="row_0_4_35_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structclaw_1_1meta_1_1type__list__maker__9.html" target="_self">type_list_maker_9</a></td><td class="desc">A type list with nine types, more readable than an imbricated <a class="el" href="structclaw_1_1meta_1_1type__list.html" title="Use this class to make a list of types. ">type_list</a> </td></tr>
<tr id="row_0_5_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_0_5_" class="arrow" onclick="toggleFolder('0_5_')">&#9658;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="namespaceclaw_1_1net.html" target="_self">net</a></td><td class="desc">Network communications </td></tr>
<tr id="row_0_5_0_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1net_1_1basic__isocket__stream.html" target="_self">basic_isocket_stream</a></td><td class="desc">A class to use any socket as a classic standard input stream </td></tr>
<tr id="row_0_5_1_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1net_1_1basic__osocket__stream.html" target="_self">basic_osocket_stream</a></td><td class="desc">A class to use any socket as a classic standard output stream </td></tr>
<tr id="row_0_5_2_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1net_1_1basic__socket.html" target="_self">basic_socket</a></td><td class="desc">Common interface for <a class="el" href="classclaw_1_1net_1_1basic__socketbuf.html" title="Socket buffer to be used with std::basic_stream, for easy socket reading and writing. ">claw::net::basic_socketbuf</a> and <a class="el" href="classclaw_1_1net_1_1socket__server.html" title="Class used to receive incoming connections. ">claw::net::socket_server</a> </td></tr>
<tr id="row_0_5_3_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1net_1_1basic__socket__stream.html" target="_self">basic_socket_stream</a></td><td class="desc">A class to use any socket as a classic standard stream </td></tr>
<tr id="row_0_5_4_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1net_1_1basic__socketbuf.html" target="_self">basic_socketbuf</a></td><td class="desc">Socket buffer to be used with std::basic_stream, for easy socket reading and writing </td></tr>
<tr id="row_0_5_5_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1net_1_1socket__server.html" target="_self">socket_server</a></td><td class="desc">Class used to receive incoming connections </td></tr>
<tr id="row_0_5_6_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1net_1_1socket__traits.html" target="_self">socket_traits</a></td><td class="desc">Common interface for platform specific methods needed for using sockets </td></tr>
<tr id="row_0_6_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_0_6_" class="arrow" onclick="toggleFolder('0_6_')">&#9658;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="namespaceclaw_1_1pattern.html" target="_self">pattern</a></td><td class="desc">Here are the design patterns </td></tr>
<tr id="row_0_6_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1pattern_1_1bad__type__identifier.html" target="_self">bad_type_identifier</a></td><td class="desc">Exception thrown when an incorrect identifier is given to a type </td></tr>
<tr id="row_0_6_1_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1pattern_1_1basic__singleton.html" target="_self">basic_singleton</a></td><td class="desc">A (really) basic implementation of the singleton design pattern </td></tr>
<tr id="row_0_6_2_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1pattern_1_1factory.html" target="_self">factory</a></td><td class="desc">The design pattern of the factory allow to dynamically instanciate classes of various types given an identifier of this type </td></tr>
<tr id="row_0_6_3_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1pattern_1_1non__copyable.html" target="_self">non_copyable</a></td><td class="desc">Inherit from this class to forbid construction of your class by copy </td></tr>
<tr id="row_0_7_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_0_7_" class="arrow" onclick="toggleFolder('0_7_')">&#9658;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="namespaceclaw_1_1text.html" target="_self">text</a></td><td class="desc">Everything about text processing </td></tr>
<tr id="row_0_7_0_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1text_1_1kmp.html" target="_self">kmp</a></td><td class="desc">Exact pattern finding with the Knuth-Morris-Pratt's algorithm </td></tr>
<tr id="row_0_8_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_0_8_" class="arrow" onclick="toggleFolder('0_8_')">&#9658;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="namespaceclaw_1_1tween.html" target="_self">tween</a></td><td class="desc">Tweeners interpolate the intermediate values between two given reference values using various equations </td></tr>
<tr id="row_0_8_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1tween_1_1base__tweener.html" target="_self">base_tweener</a></td><td class="desc">Common interface for all tweeners </td></tr>
<tr id="row_0_8_1_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1tween_1_1easing__none.html" target="_self">easing_none</a></td><td class="desc">Easing functions for the tweener. Those functions do nothing </td></tr>
<tr id="row_0_8_2_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1tween_1_1single__tweener.html" target="_self">single_tweener</a></td><td class="desc">A <a class="el" href="classclaw_1_1tween_1_1single__tweener.html" title="A single_tweener makes a value to evolve through time from a initial value to an end value according ...">single_tweener</a> makes a value to evolve through time from a initial value to an end value according to a given function </td></tr>
<tr id="row_0_8_3_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1tween_1_1symmetric__easing.html" target="_self">symmetric_easing</a></td><td class="desc">Easing functions for the tweener </td></tr>
<tr id="row_0_8_4_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1tween_1_1tweener.html" target="_self">tweener</a></td><td class="desc">A tweener makes a value to evolve through time from a initial value to an end value according to a given function </td></tr>
<tr id="row_0_8_5_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1tween_1_1tweener__group.html" target="_self">tweener_group</a></td><td class="desc">The tweener group manages several tweeners and remove them when they are over </td></tr>
<tr id="row_0_8_6_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1tween_1_1tweener__sequence.html" target="_self">tweener_sequence</a></td><td class="desc">The tweener sequence manages several tweeners in a common timeline </td></tr>
<tr id="row_0_9_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1application.html" target="_self">application</a></td><td class="desc">A class to represent the application </td></tr>
<tr id="row_0_10_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1arguments.html" target="_self">arguments</a></td><td class="desc">A class to manage the arguments of your program </td></tr>
<tr id="row_0_11_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1arguments__table.html" target="_self">arguments_table</a></td><td class="desc">A class to manage the arguments of your program, with automatic management of short/long arguments and help message </td></tr>
<tr id="row_0_12_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1automaton.html" target="_self">automaton</a></td><td class="desc">Basic automaton structure </td></tr>
<tr id="row_0_13_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1avl.html" target="_self">avl</a></td><td class="desc">Binary search tree AVL implementation </td></tr>
<tr id="row_0_14_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_0_14_" class="arrow" onclick="toggleFolder('0_14_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1avl__base.html" target="_self">avl_base</a></td><td class="desc">Binary search tree base AVL implementation </td></tr>
<tr id="row_0_14_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1avl__base_1_1avl__const__iterator.html" target="_self">avl_const_iterator</a></td><td class="desc">AVL iterator </td></tr>
<tr id="row_0_14_1_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1avl__base_1_1avl__iterator.html" target="_self">avl_iterator</a></td><td class="desc">AVL iterator </td></tr>
<tr id="row_0_15_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1bad__format.html" target="_self">bad_format</a></td><td class="desc">Exception thrown when accessing bad formated data </td></tr>
<tr id="row_0_16_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1binary__node.html" target="_self">binary_node</a></td><td class="desc">Basic binary node </td></tr>
<tr id="row_0_17_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1binary__true.html" target="_self">binary_true</a></td><td class="desc">Always true binary predicate </td></tr>
<tr id="row_0_18_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1bit__istream.html" target="_self">bit_istream</a></td><td class="desc">This class is made to help reading datas of custom bit length </td></tr>
<tr id="row_0_19_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1bit__ostream.html" target="_self">bit_ostream</a></td><td class="desc">This class is made to help writing datas of custom bit length </td></tr>
<tr id="row_0_20_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1breadth__scan.html" target="_self">breadth_scan</a></td><td class="desc">This class performs a depth scan of a graph. Only reachables vertices from a given vertex are proceeded </td></tr>
<tr id="row_0_21_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1buffered__istream.html" target="_self">buffered_istream</a></td><td class="desc">This class is made to help reading istreams with a buffer </td></tr>
<tr id="row_0_22_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1buffered__ostream.html" target="_self">buffered_ostream</a></td><td class="desc">This class is made to help writing in ostreams with a buffer </td></tr>
<tr id="row_0_23_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1clone.html" target="_self">clone</a></td><td class="desc">Function object that clones a pointer </td></tr>
<tr id="row_0_24_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_0_24_" class="arrow" onclick="toggleFolder('0_24_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1configuration__file.html" target="_self">configuration_file</a></td><td class="desc">A class to get the content of a configuration file </td></tr>
<tr id="row_0_24_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1configuration__file_1_1const__field__iterator.html" target="_self">const_field_iterator</a></td><td class="desc">This class is an iterator on the values set for a same field name </td></tr>
<tr id="row_0_24_1_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structclaw_1_1configuration__file_1_1syntax__description.html" target="_self">syntax_description</a></td><td class="desc">This class tells us how to parse the input file </td></tr>
<tr id="row_0_25_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1console__logger.html" target="_self">console_logger</a></td><td class="desc">This class write log messages in std::clog </td></tr>
<tr id="row_0_26_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1const__dereference.html" target="_self">const_dereference</a></td><td class="desc">Function object that dereferences a constant pointer </td></tr>
<tr id="row_0_27_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1const__first.html" target="_self">const_first</a></td><td class="desc">Fuction object to get the first element of a std::pair </td></tr>
<tr id="row_0_28_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1const__pair__first.html" target="_self">const_pair_first</a></td><td class="desc">Fuction object to get the first element of a std::pair </td></tr>
<tr id="row_0_29_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1const__pair__second.html" target="_self">const_pair_second</a></td><td class="desc">Fuction object to get the second element of a std::pair </td></tr>
<tr id="row_0_30_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1const__second.html" target="_self">const_second</a></td><td class="desc">Fuction object to get the second element of a std::pair </td></tr>
<tr id="row_0_31_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1delete__function.html" target="_self">delete_function</a></td><td class="desc">Function object that deletes a pointer </td></tr>
<tr id="row_0_32_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1depth__scan.html" target="_self">depth_scan</a></td><td class="desc">This class performs a depth scan of a graph. All nodes are proceeded </td></tr>
<tr id="row_0_33_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1dereference.html" target="_self">dereference</a></td><td class="desc">Function object that dereferences a pointer </td></tr>
<tr id="row_0_34_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1dynamic__library.html" target="_self">dynamic_library</a></td><td class="desc">A class to use dynamic libraries </td></tr>
<tr id="row_0_35_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1dynamic__library__traits.html" target="_self">dynamic_library_traits</a></td><td class="desc">Common interface for platform specific methods needed for using dynamic library </td></tr>
<tr id="row_0_36_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1dynamic__library__traits__unix.html" target="_self">dynamic_library_traits_unix</a></td><td class="desc">Unix interface for using dynamic libraries </td></tr>
<tr id="row_0_37_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1dynamic__library__traits__win32.html" target="_self">dynamic_library_traits_win32</a></td><td class="desc">Microsoft Windows interface for using dynamic libraries </td></tr>
<tr id="row_0_38_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1exception.html" target="_self">exception</a></td><td class="desc">A simple class to use as exception with string message </td></tr>
<tr id="row_0_39_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1file__logger.html" target="_self">file_logger</a></td><td class="desc">This class write log messages in a file </td></tr>
<tr id="row_0_40_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structclaw_1_1find__type__by__size.html" target="_self">find_type_by_size</a></td><td class="desc">This meta class finds, in a list of types, the first type stored exactly with a given number of bits </td></tr>
<tr id="row_0_41_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structclaw_1_1find__type__by__size_3_01Size_00_01meta_1_1no__type_01_4.html" target="_self">find_type_by_size&lt; Size, meta::no_type &gt;</a></td><td class="desc">End of the recursion of the <a class="el" href="structclaw_1_1find__type__by__size.html" title="This meta class finds, in a list of types, the first type stored exactly with a given number of bits...">find_type_by_size</a> class </td></tr>
<tr id="row_0_42_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1first.html" target="_self">first</a></td><td class="desc">Fuction object to get the first element of a std::pair </td></tr>
<tr id="row_0_43_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_0_43_" class="arrow" onclick="toggleFolder('0_43_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1graph.html" target="_self">graph</a></td><td class="desc">A class to represent a graph </td></tr>
<tr id="row_0_43_0_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_0_43_0_" class="arrow" onclick="toggleFolder('0_43_0_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1graph_1_1graph__edge__iterator.html" target="_self">graph_edge_iterator</a></td><td class="desc">Iterator on the graph's edges </td></tr>
<tr id="row_0_43_0_0_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1graph_1_1graph__edge__iterator_1_1edge.html" target="_self">edge</a></td><td class="desc">Value pointed by the iterator </td></tr>
<tr id="row_0_43_1_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1graph_1_1graph__vertex__iterator.html" target="_self">graph_vertex_iterator</a></td><td class="desc">Iterator on the graph's vertices </td></tr>
<tr id="row_0_44_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1graph__exception.html" target="_self">graph_exception</a></td><td class="desc">The exceptions thrown by the graphs </td></tr>
<tr id="row_0_45_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structclaw_1_1integer__of__size.html" target="_self">integer_of_size</a></td><td class="desc">Define the type of a signed integer stored with a given number of bits. <b>Template</b> <b>parameters</b> </td></tr>
<tr id="row_0_46_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1it__index.html" target="_self">it_index</a></td><td class="desc">A class to manage an index and an iterator easily </td></tr>
<tr id="row_0_47_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1log__level.html" target="_self">log_level</a></td><td class="desc">Set the level of the next message for logger_system::operator&lt;&lt;() </td></tr>
<tr id="row_0_48_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1log__stream.html" target="_self">log_stream</a></td><td class="desc">Base class for streams accepting log output </td></tr>
<tr id="row_0_49_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1log__stream__concise.html" target="_self">log_stream_concise</a></td><td class="desc">A log stream that does not output a message that have been recently output </td></tr>
<tr id="row_0_50_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1log__stream__uniq.html" target="_self">log_stream_uniq</a></td><td class="desc">A log stream that does not output successively the same message </td></tr>
<tr id="row_0_51_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1log__system.html" target="_self">log_system</a></td><td class="desc">A class implementing a logging system </td></tr>
<tr id="row_0_52_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1lzw__decoder.html" target="_self">lzw_decoder</a></td><td class="desc">A class to help decoding a stream encoded with Lempel-Ziv-Welch (LZW) compression algorithm </td></tr>
<tr id="row_0_53_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1lzw__encoder.html" target="_self">lzw_encoder</a></td><td class="desc">A class to help encoding a stream with Lempel-Ziv-Welch (LZW) compression algorithm </td></tr>
<tr id="row_0_54_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structclaw_1_1make__epsilon.html" target="_self">make_epsilon</a></td><td class="desc">This class generates an epsilon value of a given precision </td></tr>
<tr id="row_0_55_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1max__vector.html" target="_self">max_vector</a></td><td class="desc">Fill a container with some values, keeping only all the "maximum" inserted values </td></tr>
<tr id="row_0_56_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1multi__type__map.html" target="_self">multi_type_map</a></td><td class="desc">This class can associate values of different types to a key </td></tr>
<tr id="row_0_57_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1multi__type__map_3_01Key_00_01meta_1_1no__type_01_4.html" target="_self">multi_type_map&lt; Key, meta::no_type &gt;</a></td><td class="desc">Partial specialization, to stop the inheritance recursivity </td></tr>
<tr id="row_0_58_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_0_58_" class="arrow" onclick="toggleFolder('0_58_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1multi__type__map_3_01Key_00_01meta_1_1type__list_3_01Head_00_01Tail_01_4_01_4.html" target="_self">multi_type_map&lt; Key, meta::type_list&lt; Head, Tail &gt; &gt;</a></td><td class="desc">This class can associate values of different types to a key </td></tr>
<tr id="row_0_58_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structclaw_1_1multi__type__map_3_01Key_00_01meta_1_1type__list_3_01Head_00_01Tail_01_4_01_4_1_1iterator.html" target="_self">iterator</a></td><td class="desc">This structure is used to create an iterator on the values of a given type </td></tr>
<tr id="row_0_59_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1multi__type__map__helper.html" target="_self">multi_type_map_helper</a></td><td class="desc">This class provides types and methods to allow the call of methods recursively along the inherintance hierarchy </td></tr>
<tr id="row_0_60_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1multi__type__map__visitor.html" target="_self">multi_type_map_visitor</a></td><td class="desc">This class goes through all entries in a <a class="el" href="classclaw_1_1multi__type__map.html" title="This class can associate values of different types to a key. ">multi_type_map</a> and apply a function to them </td></tr>
<tr id="row_0_61_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1multi__type__map__wrapper.html" target="_self">multi_type_map_wrapper</a></td><td class="desc">This class provides types and methods to allow the call of methods for a given type in the inheritance of a <a class="el" href="classclaw_1_1multi__type__map.html" title="This class can associate values of different types to a key. ">multi_type_map</a> </td></tr>
<tr id="row_0_62_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1pair__first.html" target="_self">pair_first</a></td><td class="desc">Fuction object to get the first element of a std::pair </td></tr>
<tr id="row_0_63_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1pair__second.html" target="_self">pair_second</a></td><td class="desc">Fuction object to get the second element of a std::pair </td></tr>
<tr id="row_0_64_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1real__number.html" target="_self">real_number</a></td><td class="desc">Custom precision real numbers </td></tr>
<tr id="row_0_65_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1rle__decoder.html" target="_self">rle_decoder</a></td><td class="desc">A class to help decoding run-length encoded (RLE) streams </td></tr>
<tr id="row_0_66_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1rle__encoder.html" target="_self">rle_encoder</a></td><td class="desc">A class to help run-length encoding (RLE) streams </td></tr>
<tr id="row_0_67_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1scan__events.html" target="_self">scan_events</a></td><td class="desc">Different stages of graph scanning </td></tr>
<tr id="row_0_68_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1second.html" target="_self">second</a></td><td class="desc">Fuction object to get the second element of a std::pair </td></tr>
<tr id="row_0_69_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1socket__traits__unix.html" target="_self">socket_traits_unix</a></td><td class="desc">Unix interface for using sockets </td></tr>
<tr id="row_0_70_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1socket__traits__win32.html" target="_self">socket_traits_win32</a></td><td class="desc">Win32 interface for using sockets </td></tr>
<tr id="row_0_71_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1system__info.html" target="_self">system_info</a></td><td class="desc">A class to get some informations about the system in which your program runs </td></tr>
<tr id="row_0_72_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1topological__sort.html" target="_self">topological_sort</a></td><td class="desc">Pass this class as the "Envents" template parameter of the depth scan class to sort the vertices of a graph with the topological sort algorithm </td></tr>
<tr id="row_0_73_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1tree.html" target="_self">tree</a></td><td class="desc">A tree structure with any number of children </td></tr>
<tr id="row_0_74_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1trie.html" target="_self">trie</a></td><td class="desc">This class is a trie tree </td></tr>
<tr id="row_0_75_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1unary__compose.html" target="_self">unary_compose</a></td><td class="desc">Function object that compose two function objects </td></tr>
<tr id="row_0_76_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1unary__true.html" target="_self">unary_true</a></td><td class="desc">Always true unary predicate </td></tr>
<tr id="row_0_77_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structclaw_1_1unsigned__integer__of__size.html" target="_self">unsigned_integer_of_size</a></td><td class="desc">Define the type of an unsigned integer stored with a given number of bits. <b>Template</b> <b>parameters</b> </td></tr>
<tr id="row_0_78_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1wrapped__iterator.html" target="_self">wrapped_iterator</a></td><td class="desc">This class defines an iterator resulting of the appliance of a function to an effective iterator </td></tr>
<tr id="row_0_79_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1wrapped__iterator__by__category.html" target="_self">wrapped_iterator_by_category</a></td><td class="desc">Base class for wrapped iterators </td></tr>
<tr id="row_0_80_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1wrapped__iterator__by__category_3_01std_1_1bidirectional__iterator__tag_00_01Value_8ef0ebb43245c3fa0870e80f0016310d.html" target="_self">wrapped_iterator_by_category&lt; std::bidirectional_iterator_tag, Value, Iterator, Function &gt;</a></td><td class="desc">Base class for wrapped iterators, specialized for bidirectional iterators </td></tr>
<tr id="row_0_81_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1wrapped__iterator__by__category_3_01std_1_1forward__iterator__tag_00_01Value_00_01Iterator_00_01Function_01_4.html" target="_self">wrapped_iterator_by_category&lt; std::forward_iterator_tag, Value, Iterator, Function &gt;</a></td><td class="desc">Base class for wrapped iterators, specialized for forward iterators </td></tr>
<tr id="row_0_82_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classclaw_1_1wrapped__iterator__by__category_3_01std_1_1random__access__iterator__tag_00_01Valuec23010dd22d63bed667d2764de25576f.html" target="_self">wrapped_iterator_by_category&lt; std::random_access_iterator_tag, Value, Iterator, Function &gt;</a></td><td class="desc">Base class for wrapped iterators, specialized for random iterators </td></tr>
<tr id="row_1_" class="even"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_1_" class="arrow" onclick="toggleFolder('1_')">&#9660;</span><span class="icona"><span class="icon">N</span></span><b>std</b></td><td class="desc"></td></tr>
<tr id="row_1_0_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structstd_1_1numeric__limits_3_01claw_1_1real__number_3_01T_01_4_01_4.html" target="_self">numeric_limits&lt; claw::real_number&lt; T &gt; &gt;</a></td><td class="desc"></td></tr>
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