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          <b>- Cal3D 0.11 API Reference -</b>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">//****************************************************************************//</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment">// global.h                                                                   //</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment">// Copyright (C) 2001, 2002 Bruno &#39;Beosil&#39; Heidelberger                       //</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">//****************************************************************************//</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment">// This library is free software; you can redistribute it and/or modify it    //</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">// under the terms of the GNU Lesser General Public License as published by   //</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment">// the Free Software Foundation; either version 2.1 of the License, or (at    //</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment">// your option) any later version.                                            //</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">//****************************************************************************//</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;</div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="preprocessor">#ifndef CAL_GLOBAL_H</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="preprocessor">#define CAL_GLOBAL_H</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;</div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment">//****************************************************************************//</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment">// Includes                                                                   //</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment">//****************************************************************************//</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;</div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment">// autoconf/automake includes</span></div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="preprocessor">#ifdef HAVE_CONFIG_H</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="preprocessor">#include &lt;config.h&gt;</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;</div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="comment">// platform dependent includes</span></div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="preprocessor">#include &quot;cal3d/platform.h&quot;</span></div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;</div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="comment">//****************************************************************************//</span></div><div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;<span class="comment">// Define options</span></div><div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;<span class="comment">//****************************************************************************//</span></div><div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;</div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;<span class="comment">//Uncomment this if you want to use 16bit indices or configure the compiler</span></div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;</div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;<span class="comment">//#define CAL_16BIT_INDICES</span></div><div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;</div><div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;<span class="preprocessor">#ifdef CAL_16BIT_INDICES </span></div><div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;<span class="keyword">typedef</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> CalIndex; </div><div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;<span class="preprocessor">#else </span></div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;<span class="keyword">typedef</span> <span class="keywordtype">int</span> CalIndex; </div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;</div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;</div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;<span class="comment">//****************************************************************************//</span></div><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;<span class="comment">// Global Cal3D namespace for constants, ...                                  //</span></div><div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;<span class="comment">//****************************************************************************//</span></div><div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;</div><div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacecal3d.html">cal3d</a></div><div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;{  </div><div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;  <span class="comment">// global typedefs</span></div><div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;  <span class="keyword">typedef</span> <span class="keywordtype">void</span> *UserData;</div><div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;</div><div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;  <span class="comment">// file magic cookies</span></div><div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;  <span class="keyword">const</span> <span class="keywordtype">char</span> SKELETON_FILE_MAGIC[4]  = { <span class="charliteral">&#39;C&#39;</span>, <span class="charliteral">&#39;S&#39;</span>, <span class="charliteral">&#39;F&#39;</span>, <span class="charliteral">&#39;\0&#39;</span> };</div><div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;  <span class="keyword">const</span> <span class="keywordtype">char</span> ANIMATION_FILE_MAGIC[4] = { <span class="charliteral">&#39;C&#39;</span>, <span class="charliteral">&#39;A&#39;</span>, <span class="charliteral">&#39;F&#39;</span>, <span class="charliteral">&#39;\0&#39;</span> };</div><div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;  <span class="keyword">const</span> <span class="keywordtype">char</span> MESH_FILE_MAGIC[4]      = { <span class="charliteral">&#39;C&#39;</span>, <span class="charliteral">&#39;M&#39;</span>, <span class="charliteral">&#39;F&#39;</span>, <span class="charliteral">&#39;\0&#39;</span> };</div><div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;  <span class="keyword">const</span> <span class="keywordtype">char</span> MATERIAL_FILE_MAGIC[4]  = { <span class="charliteral">&#39;C&#39;</span>, <span class="charliteral">&#39;R&#39;</span>, <span class="charliteral">&#39;F&#39;</span>, <span class="charliteral">&#39;\0&#39;</span> };</div><div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;</div><div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;  <span class="keyword">const</span> <span class="keywordtype">char</span> SKELETON_XMLFILE_MAGIC[4]  = { <span class="charliteral">&#39;X&#39;</span>, <span class="charliteral">&#39;S&#39;</span>, <span class="charliteral">&#39;F&#39;</span>, <span class="charliteral">&#39;\0&#39;</span> };</div><div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;  <span class="keyword">const</span> <span class="keywordtype">char</span> ANIMATION_XMLFILE_MAGIC[4]  = { <span class="charliteral">&#39;X&#39;</span>, <span class="charliteral">&#39;A&#39;</span>, <span class="charliteral">&#39;F&#39;</span>, <span class="charliteral">&#39;\0&#39;</span> };</div><div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;  <span class="keyword">const</span> <span class="keywordtype">char</span> MESH_XMLFILE_MAGIC[4]  = { <span class="charliteral">&#39;X&#39;</span>, <span class="charliteral">&#39;M&#39;</span>, <span class="charliteral">&#39;F&#39;</span>, <span class="charliteral">&#39;\0&#39;</span> };</div><div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;  <span class="keyword">const</span> <span class="keywordtype">char</span> MATERIAL_XMLFILE_MAGIC[4]  = { <span class="charliteral">&#39;X&#39;</span>, <span class="charliteral">&#39;R&#39;</span>, <span class="charliteral">&#39;F&#39;</span>, <span class="charliteral">&#39;\0&#39;</span> };</div><div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;</div><div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;  <span class="comment">// library version       // 0.11.0</span></div><div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;  <span class="keyword">const</span> <span class="keywordtype">int</span> LIBRARY_VERSION = 1100;</div><div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;</div><div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;  <span class="comment">// file versions</span></div><div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;  <span class="keyword">const</span> <span class="keywordtype">int</span> CURRENT_FILE_VERSION = LIBRARY_VERSION;</div><div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;  <span class="keyword">const</span> <span class="keywordtype">int</span> EARLIEST_COMPATIBLE_FILE_VERSION = 699;</div><div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;</div><div class="line"><a name="l00072"></a><span class="lineno"><a class="line" href="classcal3d_1_1noncopyable.html">   72</a></span>&#160;  <span class="keyword">class </span>CAL3D_API <a class="code" href="classcal3d_1_1noncopyable.html">noncopyable</a></div><div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;  {</div><div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;  <span class="keyword">protected</span>:</div><div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;    <a class="code" href="classcal3d_1_1noncopyable.html">noncopyable</a>() {}</div><div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;    ~<a class="code" href="classcal3d_1_1noncopyable.html">noncopyable</a>() {}</div><div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;  <span class="keyword">private</span>:  <span class="comment">// emphasize the following members are private</span></div><div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;    <a class="code" href="classcal3d_1_1noncopyable.html">noncopyable</a>(<span class="keyword">const</span> <a class="code" href="classcal3d_1_1noncopyable.html">noncopyable</a>&amp;);</div><div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;    <span class="keyword">const</span> <a class="code" href="classcal3d_1_1noncopyable.html">noncopyable</a>&amp; operator=(<span class="keyword">const</span> <a class="code" href="classcal3d_1_1noncopyable.html">noncopyable</a>&amp;);</div><div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;  };</div><div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;}</div><div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;</div><div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacecal3d.html">Cal</a> = <a class="code" href="namespacecal3d.html">cal3d</a>;</div><div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;</div><div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;<span class="preprocessor">#endif</span></div><div class="ttc" id="classcal3d_1_1noncopyable_html"><div class="ttname"><a href="classcal3d_1_1noncopyable.html">cal3d::noncopyable</a></div><div class="ttdoc">Derive from noncopyable to mark your class as not having a copy constructor or operator=. </div><div class="ttdef"><b>Definition:</b> global.h:72</div></div>
<div class="ttc" id="namespacecal3d_html"><div class="ttname"><a href="namespacecal3d.html">cal3d</a></div><div class="ttdef"><b>Definition:</b> global.h:45</div></div>
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