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//
// windows/object_handle.hpp
// ~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Copyright (c) 2003-2016 Christopher M. Kohlhoff (chris at kohlhoff dot com)
// Copyright (c) 2011 Boris Schaeling (boris@highscore.de)
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//

#ifndef ASIO_WINDOWS_OBJECT_HANDLE_HPP
#define ASIO_WINDOWS_OBJECT_HANDLE_HPP

#if defined(_MSC_VER) && (_MSC_VER >= 1200)
# pragma once
#endif // defined(_MSC_VER) && (_MSC_VER >= 1200)

#include "asio/detail/config.hpp"

#if defined(ASIO_HAS_WINDOWS_OBJECT_HANDLE) \
  || defined(GENERATING_DOCUMENTATION)

#include "asio/windows/basic_object_handle.hpp"

namespace asio {
namespace windows {

/// Typedef for the typical usage of an object handle.
typedef basic_object_handle<> object_handle;

} // namespace windows
} // namespace asio

#endif // defined(ASIO_HAS_WINDOWS_OBJECT_HANDLE)
       //   || defined(GENERATING_DOCUMENTATION)

#endif // ASIO_WINDOWS_OBJECT_HANDLE_HPP