/usr/lib/python2.7/dist-packages/ldtpd/mouse.py is in ldtp 2.3.1-1.1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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LDTP v2 Mouse.
@author: Eitan Isaacson <eitan@ascender.com>
@author: Nagappan Alagappan <nagappan@gmail.com>
@copyright: Copyright (c) 2009 Eitan Isaacson
@copyright: Copyright (c) 2009-12 Nagappan Alagappan
@license: LGPL
http://ldtp.freedesktop.org
This file may be distributed and/or modified under the terms of the GNU Lesser General
Public License version 2 as published by the Free Software Foundation. This file
is distributed without any warranty; without even the implied warranty of
merchantability or fitness for a particular purpose.
See 'COPYING' in the source distribution for more information.
Headers in this file shall remain intact.
"""
import time
import pyatspi
from utils import Utils
from server_exception import LdtpServerException
class Mouse(Utils):
"""
Mouse related events
"""
def generatemouseevent(self, x, y, eventType = 'b1c'):
"""
Generate mouse event on x, y co-ordinates.
@param window_name: Window name to look for, either full name,
LDTP's name convention, or a Unix glob.
@type window_name: int
@param object_name: Object name to look for, either full name,
LDTP's name convention, or a Unix glob. Or menu heirarchy
@type object_name: int
@return: 1 on success.
@rtype: integer
"""
return self._mouse_event(x, y, eventType)
def mouseleftclick(self, window_name, object_name):
"""
Mouse left click on an object.
@param window_name: Window name to look for, either full name,
LDTP's name convention, or a Unix glob.
@type window_name: string
@param object_name: Object name to look for, either full name,
LDTP's name convention, or a Unix glob. Or menu heirarchy
@type object_name: string
@return: 1 on success.
@rtype: integer
"""
obj = self._get_object(window_name, object_name)
self._grab_focus(obj)
_coordinates = self._get_size(obj)
return self._mouse_event(_coordinates.x + _coordinates.width / 2,
_coordinates.y + _coordinates.height / 2,
'b1c')
def mousemove(self, window_name, object_name):
"""
Mouse move on an object.
@param window_name: Window name to look for, either full name,
LDTP's name convention, or a Unix glob.
@type window_name: string
@param object_name: Object name to look for, either full name,
LDTP's name convention, or a Unix glob. Or menu heirarchy
@type object_name: string
@return: 1 on success.
@rtype: integer
"""
obj = self._get_object(window_name, object_name)
self._grab_focus(obj)
_coordinates = self._get_size(obj)
return self._mouse_event(_coordinates.x + _coordinates.width / 2,
_coordinates.y + _coordinates.height / 2,
'abs')
def mouserightclick(self, window_name, object_name):
"""
Mouse right click on an object.
@param window_name: Window name to look for, either full name,
LDTP's name convention, or a Unix glob.
@type window_name: string
@param object_name: Object name to look for, either full name,
LDTP's name convention, or a Unix glob. Or menu heirarchy
@type object_name: string
@return: 1 on success.
@rtype: integer
"""
obj = self._get_object(window_name, object_name)
self._grab_focus(obj)
_coordinates = self._get_size(obj)
return self._mouse_event(_coordinates.x + _coordinates.width / 2,
_coordinates.y + _coordinates.height / 2,
'b3c')
def doubleclick(self, window_name, object_name):
"""
Double click on the object
@param window_name: Window name to look for, either full name,
LDTP's name convention, or a Unix glob.
@type window_name: string
@param object_name: Object name to look for, either full name,
LDTP's name convention, or a Unix glob. Or menu heirarchy
@type object_name: string
@return: 1 on success.
@rtype: integer
"""
obj = self._get_object(window_name, object_name)
self._grab_focus(obj)
_coordinates = self._get_size(obj)
return self._mouse_event(_coordinates.x + _coordinates.width / 2,
_coordinates.y + _coordinates.height / 2,
'b1d')
def simulatemousemove(self, source_x, source_y, dest_x, dest_y, delay = 0.0):
"""
@param source_x: Source X
@type source_x: integer
@param source_y: Source Y
@type source_y: integer
@param dest_x: Dest X
@type dest_x: integer
@param dest_y: Dest Y
@type dest_y: integer
@param delay: Sleep time between the mouse move
@type delay: double
@return: 1 if simulation was successful, 0 if not.
@rtype: integer
"""
size = self._get_size(self._desktop)
if (source_x < size.x or source_y < size.y or \
dest_x > size.width or dest_y > size.height) and \
(source_x > size.width or source_y > size.height or \
dest_x < size.x or dest_y < size.y):
return 0
x_flag = False # Iterated x ?
y_flag = False # Iterated y ?
while True:
if not x_flag:
if source_x > dest_x:
# If source X greather than dest X
# then move -1 pixel
source_x -= 1
elif source_x < dest_x:
# If source X less than dest X
# then move +1 pixel
source_x += 1
else:
# If source X equal to dest X
# then don't process X co-ordinate
x_flag = True
if not y_flag:
if source_y > dest_y:
# If source Y greather than dest Y
# then move -1 pixel
source_y -= 1
elif source_y < dest_y:
# If source Y less than dest Y
# then move +1 pixel
source_y += 1
else:
# If source Y equal to dest Y
# then don't process Y co-ordinate
y_flag = True
if delay:
time.sleep(delay)
# Start mouse move from source_x, source_y to dest_x, dest_y
self.generatemouseevent(source_x, source_y, 'abs')
if source_x == dest_x and source_y == dest_y:
# If we have reached the dest_x and dest_y
# then break the loop
break
return 1
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