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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!DOCTYPE html><html xmlns="http://www.w3.org/1999/xhtml"><head><title>4.2. Display settings</title><link rel="stylesheet" type="text/css" href="docbook.css"/><link rel="stylesheet" type="text/css" href="kildclient.css"/><meta name="generator" content="DocBook XSL Stylesheets V1.79.1"/><link rel="prev" href="sec_we_general.xhtml" title="4.1. General"/><link rel="next" href="sec_we_input.xhtml" title="4.3. Input"/></head><body><header><div class="navheader"><table style="width: 100%; "><tr><th style="text-align: center; " colspan="3">4.2. Display settings</th></tr><tr><td style="width: 20%; text-align: left; "><a accesskey="p" href="sec_we_general.xhtml">Prev</a> </td><th style="width: 60%; text-align: center; ">Chapter 4. Editing a World</th><td style="width: 20%; text-align: right; "> <a accesskey="n" href="sec_we_input.xhtml">Next</a></td></tr></table><hr/></div></header><section class="sect1" id="idm289"><div class="titlepage"><div><div><h2 class="title" style="clear: both">4.2. Display settings</h2></div></div></div><p>The Display category controls several aspects of the appearance
of KildClient. It is divided in sub-categories, which will be
described in the following sections.</p><section class="sect2" id="sec_we_mainwindow"><div class="titlepage"><div><div><h3 class="title">4.2.1. Main Window</h3></div></div></div><p>The figure below shows the Main Window section of the World
Editor:</p><div class="figure" id="idm297"><div class="figure-title">Figure 4.2. The Main Window section of the World Editor</div><div class="figure-contents"><div class="mediaobject"><img src="images/we_mainwindow.png" alt="The Main Window section of the World Editor."/></div></div></div><br class="figure-break"/><p>This section allows you to configure the main window where the
MUD text is shown.</p><p>You can set the font that is used for the text that is sent by
the MUD. Click on the button with the name of the font to pop-up a
dialog from where you can select another font. The change in the font
is applied immediately when a new font is selected.</p><p>Still with regard to fonds, another option that can be
configured in this section is whether to use bold fonts or not to
represent text that has the "bold" or "highlight" attribute set. By
default, this text is rendered in a lighter color and with a boldface,
but you can disable the use of a bold font from this dialog. You can
also change the colors used for the highlighted text, see <a class="xref" href="ch04s02.xhtml#sec_we_colors" title="4.2.2. Colors">Section 4.2.2, “Colors”</a>.</p><p>You can also configure whether to use word wrap or not. If this
option is not set, lines will be broken when they do not fit the
window, even in the middle of a word. When this option is set, lines
will be wrapped between words, so that a word is not broken.</p><p>Regardless of that setting, you can indent wrapped lines by some
amount. Just specify how many pixels to indent the lines, or leave the
value as 0 not to indent them.</p><p>By default, lines are wrapped when they do not fit the window.
This is the behavior when <span class="guilabel">Wrap lines at full screen
width</span> is selected. But it is also possible to wrap lines
after a specific number of characters, even if the window is wider
than that. To do that, select <span class="guilabel">Maximum line width in
characters</span> and enter the maximum number of characters in
each line.</p><p>The next group, <span class="guilabel">Scrolling</span>, controls the
behavious of the scrollback buffer.</p><div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; "><li class="listitem"><p><span class="guilabel">Scroll on output</span>, when checked,
  will cause the buffer to always scroll the end when new text is
  received, thus displaying it immediately. If not checked, the buffer
  is only scrolled if you are at the end.</p></li><li class="listitem"><p><span class="guilabel">Lines to save in scrollback
  buffer</span> determines how many lines of output will be saved
  in the buffer for you to see again. Note that KildClient will get
  slower and will consume more memory if you set this to too high a
  number.</p></li></ul></div><p>The next group configures whether tooltips with the time when a
line was received are displayed are enabled or not. If they are
enabled, when you leave the mouse for some time over a line an
information window is displayed with the time when the line was
received.</p><p>The last group, <span class="guilabel">Name display</span>,
controls how this world is identified in the tabs and in the window
title. By default, only its name is used. But you can also display the
name of the character logged in (provided auto logon was used, see
section <a class="xref" href="sec_we_general.xhtml" title="4.1. General">Section 4.1, “General”</a>). If none of the options
suit you, you can define your own. Use <code class="literal">%Kw</code> to
represent the world name and <code class="literal">%Kc</code> to represent the
character.</p></section><section class="sect2" id="sec_we_colors"><div class="titlepage"><div><div><h3 class="title">4.2.2. Colors</h3></div></div></div><p>The figure below shows the Colors section of the World
Editor:</p><div class="figure" id="idm333"><div class="figure-title">Figure 4.3. The Colors section of the World Editor</div><div class="figure-contents"><div class="mediaobject"><img src="images/we_colors.png" alt="The Colors section of the World Editor."/></div></div></div><br class="figure-break"/><p>In this section you can configure the colors that will be used
by KildClient. The ANSI standard defines eight colors, both in the
"normal" state and in the "bold" state. These "bold" colors are by
default shown with lighter colors, and, optionally, with a bold font
also (see <a class="xref" href="ch04s02.xhtml#sec_we_mainwindow" title="4.2.1. Main Window">Section 4.2.1, “Main Window”</a>). Additionally, there are
"default" colors for the foreground and background, when no specific
color is set.</p><p>You can tweak the colors so that they look better in your
screen, or redefine them completely. To do that, click in the button
with the color, and a dialog will be shown for you to change the
color. The changes are applied immediately when a new color is
chosen.</p><p>Should you want to revert all colors to their built-in preset
values, use the <span class="guibutton">Revert to default colors</span>
button.</p></section><section class="sect2" id="sec_we_statusbar"><div class="titlepage"><div><div><h3 class="title">4.2.3. Status Bar</h3></div></div></div><p>The figure below shows the Status Bar section of the World
Editor:</p><div class="figure" id="idm350"><div class="figure-title">Figure 4.4. The Status Bar section of the World Editor</div><div class="figure-contents"><div class="mediaobject"><img src="images/we_statusbar.png" alt="The Status Bar section of the World Editor."/></div></div></div><br class="figure-break"/><p>The first section allows you to change the font used in the
status bar. Click the button and a dialog will appear for you to
select the font.</p><p>The second section controls the display of some time counter
that appear in the right of the status bar. You can display the
total time connected to this world and/or the idle time, that is, the
time elapsed since you last sent a command to the MUD.</p><p>For each time, there are three options. <span class="guilabel">Do not
display</span> causes that time not to be displayed.
<span class="guilabel">Display as hours, minutes and seconds</span> displays
the time as something like 2h45m30s, while <span class="guilabel">Display as
seconds</span> would display that previous time as 9930s.</p><p>The behavior of the idle time counter can also be configured
with the <span class="guilabel">Only reset idle time counter when a command is
entered</span> checkbox. When the checkbox is unchecked (which is
the default), that time is reset whenever a command is sent to the
world, no matter if this command was typed, if it ran because of a
trigger, a timer, etc. When checked, the timer will only be reset when
you enter something in the command entry box and press
<span class="keysym">ENTER</span>. Automatically sent commands will not cause the
counter to be reset.</p></section></section><footer><div class="navfooter"><hr/><table style="width: 100%; "><tr><td style="width: 40%; text-align: left; "><a accesskey="p" href="sec_we_general.xhtml">Prev</a> </td><td style="width: 20%; text-align: center; "><a accesskey="u" href="chap_world_editor.xhtml">Up</a></td><td style="width: 40%; text-align: right; "> <a accesskey="n" href="sec_we_input.xhtml">Next</a></td></tr><tr><td style="width: 40%; text-align: left; vertical-align: top; ">4.1. General </td><td style="width: 20%; text-align: center; "><a accesskey="h" href="index.xhtml">Home</a></td><td style="width: 40%; text-align: right; vertical-align: top; "> 4.3. Input</td></tr></table></div></footer></body></html>