/usr/share/games/kiki-the-nano-bot/py/levels/conductor.py is in kiki-the-nano-bot-data 1.0.2+dfsg1-6build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 | # level design by Michael Abel
# .................................................................................................................
def KikiWireWall( c , p):
if world.isUnoccupiedPos(KikiPos (p.x,p.y,p.z)):
world.addObjectAtPos (KikiWall() , KikiPos (p.x,p.y,p.z))
world.addObjectAtPos (KikiWire (KikiFace.X, c ), KikiPos (p.x+1,p.y ,p.z ))
world.addObjectAtPos (KikiWire (KikiFace.NX, c ), KikiPos (p.x-1,p.y ,p.z ))
world.addObjectAtPos (KikiWire (KikiFace.Y, c ), KikiPos (p.x ,p.y+1,p.z ))
world.addObjectAtPos (KikiWire (KikiFace.NY, c ), KikiPos (p.x ,p.y-1,p.z ))
world.addObjectAtPos (KikiWire (KikiFace.Z, c ), KikiPos (p.x ,p.y ,p.z+1))
world.addObjectAtPos (KikiWire (KikiFace.NZ, c ), KikiPos (p.x ,p.y ,p.z-1))
def func_conductor():
for h in [ 2,4,6]:
world.addObjectLine (KikiWall, KikiPos (5,2,h), KikiPos(5,6,h) )
world.addObjectAtPos(KikiWireStone(), KikiPos (5,1,h))
world.addObjectAtPos(KikiWireStone(), KikiPos (5,6,h))
wire_u=lambda:KikiWire (KikiFace.Z, 4+1 )
wire_d=lambda:KikiWire (KikiFace.NZ, 4+1 )
world.addObjectLine (wire_d, KikiPos (5,2,1),KikiPos (5,6,1))
world.addObjectLine (wire_u, KikiPos (5,2,3),KikiPos (5,6,3))
world.addObjectAtPos( KikiWire (KikiFace.NY, 5 ), KikiPos(5,1,2))
world.addObjectAtPos( KikiWire (KikiFace.Y, 5 ), KikiPos(5,6,2))
world.addObjectAtPos (KikiMotorGear (KikiFace.Z) , KikiPos (5,0,0))
world.addObjectAtPos (KikiMotorCylinder (KikiFace.Z) , KikiPos (5,0,1))
world.addObjectAtPos (KikiMotorCylinder (KikiFace.NX) , KikiPos (4,0,0))
world.addObjectAtPos (KikiMotorCylinder (KikiFace.X) , KikiPos (6,0,0))
g=KikiGenerator (KikiFace.Z) #set to Active as last command in LevelS
world.addObjectAtPos (g , KikiPos (5,1,0))
world.addObjectAtPos (KikiWireStone() , KikiPos (5,2,0))
world.addObjectAtPos (KikiWireStone() , KikiPos (5,2,1))
world.addObjectAtPos (KikiWireStone() , KikiPos (5,5,3))
world.addObjectAtPos (KikiWireStone() , KikiPos (5,5,5))
KikiWireWall(15 ,KikiPos(5,4,8))
world.addObjectAtPos(KikiWall(), KikiPos(0,0,0))
world.addObjectAtPos(KikiWall(), KikiPos(10,0,0))
world.addObjectAtPos(KikiWall(), KikiPos(10,8,0))
world.addObjectAtPos(KikiWall(), KikiPos(0,8,0))
g.setActive(True)
level_dict["conductor"] = {
"scheme": "default_scheme",
"size": (11,9,11),
"intro": "conductor",
"help": (
"$scale(1.5)mission:\nactivate the exit!\n\n" + \
"to activate the exit\nfeed it with electricity:\n\n" + \
"connect the generator\nwith the motor\n\n" + \
"and place a powered wirestone\nnext to the exit"
),
"player": { "coordinates": (3,0,3),
"nostatus": 0,
},
"exits": [
{
"name": "exit",
"active": 0,
"position": (0,0,4),
},
],
"create": func_conductor,
}
# .................................................................................................................
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