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<br>
Chapters:
<br>
&nbsp;&nbsp;<a href="Introduction.html">1: Introduction</a><br>
&nbsp;&nbsp;<a href="SimpleExample.html">2: Simple example</a><br>
&nbsp;&nbsp;<a href="InvokingGri.html">3: Invocation</a><br>
&nbsp;&nbsp;<a href="GettingMoreControl.html">4: Finer Control</a><br>
&nbsp;&nbsp;<a href="X-Y.html">5: X-Y Plots</a><br>
&nbsp;&nbsp;<a href="ContourPlots.html">6: Contour Plots</a><br>
&nbsp;&nbsp;<a href="Images.html">7: Image Plots</a><br>
&nbsp;&nbsp;<a href="Examples.html">8: Examples</a><br>
&nbsp;&nbsp;<a href="Commands.html">9: Gri Commands</a><br>
&nbsp;&nbsp;<a href="Programming.html">10: Programming</a><br>
&nbsp;&nbsp;<a href="Environment.html">11: Environment</a><br>
&nbsp;&nbsp;<a href="Emacs.html">12: Emacs Mode</a><br>
&nbsp;&nbsp;<a href="History.html">13: History</a><br>
&nbsp;&nbsp;<a href="Installation.html">14: Installation</a><br>
&nbsp;&nbsp;<a href="Bugs.html">15: Gri Bugs</a><br>
&nbsp;&nbsp;<a href="TestSuite.html">16: Test Suite</a><br>
&nbsp;&nbsp;<a href="GriInThePress.html">17: Gri in Press</a><br>
&nbsp;&nbsp;<a href="Acknowledgments.html">18: Acknowledgments</a><br>
&nbsp;&nbsp;<a href="License.html">19: License</a><br>
<br>
Indices:<br>
&nbsp;&nbsp;<a href="ConceptIndex.html"><i>Concepts</i></a><br>
&nbsp;&nbsp;<a href="CommandIndex.html"><i>Commands</i></a><br>
&nbsp;&nbsp;<a href="BuiltinIndex.html"><i>Variables</i></a><br>
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<h2>8.7: Drawing gray polygons</h2>

The following example shows how to draw polygons of a graylevel that is
read in.  It also draws a bullet (within the polygon).  See the help
lines at the start.
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<PRE>
<font color="#82140F">
`Draw Polygon And Bullet'
Draw a polygon of a given graylevel, with a bullet
(black dot) at an indicated location.  The polygon
coordinates are read in by this command, as are
the graylevel and the location of the bullet.
<p>
Variables used:
  .black.
  .white.
<p>
Input data read: 
<p>
line   1:
  A code (which is ignored) and a graylevel
  to draw the polygon with. The value for this
  graylevel ranges from .black. (which codes
  to black ink on the paper) to .white.
  (which codes to blank paper).
<p>
line   2:
  An (x,y) location for the bullet.
<p>
line   3:
  Skipped.
<p>
line 4-n:
  Locations of vertices of polygon, ended with a blank line.
{
  read .code. .graylevel. # Read line 1
  read .x. .y.            # Read line 2
  skip                    # Skip line 3
  read columns x y        # Read a polygon
  # Adjust .graylevel. to range between 0
  # (for black ink) and 1 (for white paper),
  # then set graylevel and draw polygon. 
  .graylevel. = {rpn .graylevel. \
      .black. - .white. .black. - /}
  set graylevel .graylevel.
  draw curve filled
  # Draw black bullet
  set graylevel 0
  draw symbol bullet at .x. .y.
  # Clean up local storage.
  delete .code. 
  delete .graylevel.
  delete .x.
  delete .y.
}
</font></PRE>
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