/usr/share/games/gearhead/GameData/effects.txt is in gearhead-data 1.302-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 | %%% EFFECTS.PP TEXT MESSAGES %%%
CFE_Destroyed < destroyed!>
CFE_EasyResist < easily resisted the attack.>
CFE_Resist < resisted the attack.>
CFE_HardResist < barely resisted the attack.>
CFE_EasyEvade < easily evaded the attack.>
CFE_Evade < evaded the attack.>
CFE_HardEvade < barely evaded the attack.>
CFE_EasyParry < easily parried the attack.>
CFE_Parry < parried the attack.>
CFE_HardParry < barely parried the attack.>
CFE_NormHit < is hit >
CFE_CritHit < is critically hit >
CFE_MultiHit < times >
CFE_NoDamage <for no damage.>
CFE_Damage1 <for >
CFE_Damage2 < damage>
STATUS_Announce1 <# is poisoned!>
STATUS_Announce2 <# has caught fire!>
STATUS_Announce3 <# starts to regenerate.>
STATUS_Announce4 <# starts acting funny...>
STATUS_Announce5 <# goes haywire!>
STATUS_Announce18 <# suddenly rusts!>
STATUS_Announce19 <# is stunned!>
STATUS_Announce20 <# suddenly feels sick...>
HEALING_Announce <# has been restored # damage.>
STATUS_Overload <# is overloaded!>
FMAFT_N1 <Virtue>
FMAFT_A1 <Righteous>
FMAFT_N2 <Zen>
FMAFT_A2 <Tantric>
FMAFT_N3 <1,000 Blows>
FMAFT_A3 <Flurry>
FMAFT_N4 <Ki>
FMAFT_A4 <Master>
FMAFT_N5 <Deep Hurting>
FMAFT_A5 <Iron>
FMAFT_N6 <Brutality>
FMAFT_A6 <Shattering>
FMAFT_N7 <One Cup Too Many>
FMAFT_A7 <Drunken>
FMAFT_N8 <Mitsubishi>
FMAFT_A8 <Electric>
FMAFT_N9 <Stunning>
FMAFT_A9 <Senseless>
FMAFT_N10 <Serpent>
FMAFT_A10 <Twisted>
FMA_NAME_PUNCH_1 <%A Fist of %N>
FMA_NAME_PUNCH_2 <%A Punch>
FMA_NAME_PUNCH_3 <%N Punch Technique>
FMA_NAME_PUNCH_4 <Double %A Fist of %N>
FMA_NAME_PUNCH_5 <%A Chop>
FMA_NAME_PUNCH_6 <%A Slap>
FMA_NAME_PUNCH_7 <%A Chop of %N>
FMA_NAME_PUNCH_8 <the %N Backhand>
FMA_NAME_PUNCH_9 <Ultimate %A %N Punch>
FMA_NAME_PUNCH_10 <Five Fingers of %N>
FMA_NAME_KICK_1 <%A Kick of %N>
FMA_NAME_KICK_2 <%A Foot of %N>
FMA_NAME_KICK_3 <%A Kick>
FMA_NAME_KICK_4 <%N Kick Technique>
FMA_NAME_KICK_5 <Reverse %A Kick>
FMA_NAME_KICK_6 <Kick of %A %N>
FMA_NAME_KICK_7 <Two Shoes for %N>
FMA_NAME_KICK_8 <the %A %N Kick>
FMA_NAME_KICK_9 <%A Circle %N Kick>
FMA_NAME_KICK_10 <Kick of %N>
FMA_NAME_MISC_1 <%A Technique>
FMA_NAME_MISC_2 <%A Attack>
FMA_NAME_MISC_3 <%A Technique of %N>
FMA_NAME_MISC_4 <the %N Method>
FMA_NAME_MISC_5 <Ultimate %A Attack>
FMA_NAME_MISC_6 <%A Whirlwind %N>
FMA_NAME_MISC_7 <Two Pounds of %N>
FMA_NAME_MISC_8 <Big %N %A Attack>
FMA_NAME_MISC_9 <%A Attack of %N>
FMA_NAME_MISC_10 <%A Technique of %N>
FMAFT_MISCN1 <Monkey>
FMAFT_MISCA1 <Secret>
FMAFT_MISCN2 <Dragon>
FMAFT_MISCA2 <Flying>
FMAFT_MISCN3 <Fury>
FMAFT_MISCA3 <Ancient>
FMAFT_MISCN4 <Power>
FMAFT_MISCA4 <Powerful>
FMAFT_MISCN5 <Death>
FMAFT_MISCA5 <Deadly>
|