/usr/share/gnudatalanguage/coyote/reverse_axes.pro is in gdl-coyote 2016.11.13-2.
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; NAME:
; REVERSE_AXES
;
; PURPOSE:
;
; The purpose of this program is to extend the SIMPLE_SURFACE
; program to demonstrate how to create reversible axes in
; object graphics.
;
; AUTHOR:
;
; FANNING SOFTWARE CONSULTING
; David Fanning, Ph.D.
; 1645 Sheely Drive
; Fort Collins, CO 80526 USA
; Phone: 970-221-0438
; E-mail: david@idlcoyote.com
; Coyote's Guide to IDL Programming: http://www.idlcoyote.com
;
; CATEGORY:
;
; Widgets, Object Graphics.
;
; CALLING SEQUENCE:
;
; REVERSE_AXES, data, x, y
;
; REQUIRED INPUTS:
;
; None. Fake data will be used if no data is supplied in call.
;
; OPTIONAL INPUTS
;
; data: A 2D array of surface data.
;
; x: A vector of X data values.
;
; y: A vector of Y data values.
;
; OPTIONAL KEYWORD PARAMETERS:
;
; EXACT: Set this keyword to get exact axis scaling.
;
; _EXTRA: This keyword collects otherwise undefined keywords that are
; passed to the surface initialization routine.
;
; GROUP_LEADER: The group leader for this program. When the group leader
; is destroyed, this program will be destroyed.
;
; LANDSCAPE: Set this keyword if you are printing in landscape mode. The
; default is Portrait mode. The Landscape keyword on the PRINTER object
; is set, but not all printers will honor this keyword setting. If yours
; does not, set Landscape mode in the Printer Setup dialog.
;
; VECTOR: Set this keyword if you want vector printing (as opposed to
; the default bitmap printing).
;
; XTITLE: A string used as the X title of the plot.
;
; YTITLE: A string used as the Y title of the plot.
;
; ZTITLE: A string used as the Z title of the plot.
;
; COMMON BLOCKS:
;
; None.
;
; EXAMPLE:
;
; To use this program with your 2D data, type:
;
; IDL> Reverse_Axes, data
;
; MODIFICATION HISTORY:
;
; Written by: David Fanning, October 2001.
; Changed FSC_Normalize to cgNormalize to reflect new name. 6 Feb 2013. DWF.
;-
;******************************************************************************************;
; Copyright (c) 2008, by Fanning Software Consulting, Inc. ;
; All rights reserved. ;
; ;
; Redistribution and use in source and binary forms, with or without ;
; modification, are permitted provided that the following conditions are met: ;
; ;
; * Redistributions of source code must retain the above copyright ;
; notice, this list of conditions and the following disclaimer. ;
; * Redistributions in binary form must reproduce the above copyright ;
; notice, this list of conditions and the following disclaimer in the ;
; documentation and/or other materials provided with the distribution. ;
; * Neither the name of Fanning Software Consulting, Inc. nor the names of its ;
; contributors may be used to endorse or promote products derived from this ;
; software without specific prior written permission. ;
; ;
; THIS SOFTWARE IS PROVIDED BY FANNING SOFTWARE CONSULTING, INC. ''AS IS'' AND ANY ;
; EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ;
; OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT ;
; SHALL FANNING SOFTWARE CONSULTING, INC. BE LIABLE FOR ANY DIRECT, INDIRECT, ;
; INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED ;
; TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; ;
; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ;
; ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ;
; (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS ;
; SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ;
;******************************************************************************************;
Pro Reverse_Axes_Cleanup, tlb
; Come here when program dies. Free all created objects.
Widget_Control, tlb, Get_UValue=info
IF N_Elements(info) NE 0 THEN Obj_Destroy, info.thisContainer
END
;-------------------------------------------------------------------
PRO Reverse_Axes_Draw_Events, event
; Draw widget events handled here: expose events and trackball
; events. The trackball uses RSI-supplied TRACKBALL oject.
Widget_Control, event.top, Get_UValue=info, /No_Copy
drawTypes = ['PRESS', 'RELEASE', 'MOTION', 'SCROLL', 'EXPOSE']
thisEvent = drawTypes(event.type)
CASE thisEvent OF
'EXPOSE': ; Nothing required except to draw the view.
'PRESS': Widget_Control, event.id, Draw_Motion_Events=1 ; Motion events ON.
'RELEASE': Widget_Control, event.id, Draw_Motion_Events=0 ; Motion events OFF.
'MOTION': ; Just update trackball.
ELSE:
ENDCASE
; Does the trackball need updating? If so, update.
needUpdate = info.thisTrackball->Update(event, Transform=thisTransform)
IF needUpdate THEN BEGIN
info.thisModel->GetProperty, Transform=modelTransform
info.thisModel->SetProperty, Transform=modelTransform # thisTransform
ENDIF
; Draw the view.
info.thisWindow->Draw, info.thisView
;Put the info structure back.
Widget_Control, event.top, Set_UValue=info, /No_Copy
END
;-------------------------------------------------------------------
PRO Reverse_Axes_Style, event
; Event handler to select surface style.
Widget_Control, event.top, Get_UValue=info, /No_Copy
; What style is wanted?
Widget_Control, event.id, Get_UValue=newStyle
CASE newStyle OF
'DOTS': info.thisSurface->SetProperty, Style=0
'MESH': info.thisSurface->SetProperty, Style=1
'SOLID': info.thisSurface->SetProperty, Style=2, Shading=1
'XPARALLEL': info.thisSurface->SetProperty, Style=3
'YPARALLEL': info.thisSurface->SetProperty, Style=4
'HIDDEN': BEGIN
Widget_Control, event.id, Get_Value=buttonValue
IF buttonValue EQ 'Hidden Lines OFF' THEN BEGIN
setting = 0
hlvalue = 'Hidden Lines ON'
ENDIF ELSE BEGIN
setting = 1
hlvalue = 'Hidden Lines OFF'
ENDELSE
Widget_Control, event.id, Set_Value=hlvalue
info.thisSurface->SetProperty, Hidden_Lines=setting
ENDCASE
ENDCASE
; Redraw the graphic.
info.thisWindow->Draw, info.thisView
;Put the info structure back.
Widget_Control, event.top, Set_UValue=info, /No_Copy
END
;-------------------------------------------------------------------
PRO Reverse_Axes_AxisRotation, event
; Event handler allows the axes to be reversed.
Widget_Control, event.top, Get_UValue=info, /No_Copy
; Which axis should be reversed?
Widget_Control, event.id, Get_Value=buttonValue
CASE buttonValue OF
; The algorithm for all three axes are similar, although the
; details of setting the text baseline and up direction
; vectors vary for each axis.
; The basic algorithm is this. Get the current range of the axis.
; Based on the status of the axis, you will find new scaling
; and translation factors for the lights, surface and the axis. (I use
; the NORMALIZE function for this purpose, but you can use whatever
; method you understand.) In addition, you will apply axis-specific
; text orientation information.
; For the X axis, you change the text baseline in a positive
; or negative orientation.
; For the Y axis, you change the text up direction in a positive
; or negative orientation.
; For the Z axis, you also change the text up direction in a positive
; or negative orientation.
'Reverse X Axis': BEGIN
info.xAxis->GetProperty, CRange=range
info.xstatus = 1-info.xstatus
IF info.xstatus THEN BEGIN
xs = cgNormalize(range, Position=[-0.5,0.5])
info.thisSurface->SetProperty, XCoord_Conv=xs
info.xAxis->SetProperty, XCoord_Conv=xs, TextBaseline=[1, 0, 0]
info.fillLight->SetProperty, XCoord_Conv=zs
info.rotatingLight->SetProperty, XCoord_Conv=zs
ENDIF ELSE BEGIN
xs = cgNormalize(Reverse(range), Position=[-0.5,0.5])
info.thisSurface->SetProperty, XCoord_Conv=xs
info.xAxis->SetProperty, XCoord_Conv=xs, TextBaseline=[-1, 0, 0]
info.fillLight->SetProperty, XCoord_Conv=zs
info.rotatingLight->SetProperty, XCoord_Conv=zs
ENDELSE
END
'Reverse Y Axis': BEGIN
info.yAxis->GetProperty, CRange=range
info.ystatus = 1-info.ystatus
IF info.ystatus THEN BEGIN
ys = cgNormalize(range, Position=[-0.5,0.5])
info.thisSurface->SetProperty, YCoord_Conv=ys
info.yAxis->SetProperty, YCoord_Conv=ys, TextUpDir=[0, 1, 0]
info.fillLight->SetProperty, YCoord_Conv=zs
info.rotatingLight->SetProperty, YCoord_Conv=zs
ENDIF ELSE BEGIN
ys = cgNormalize(Reverse(range), Position=[-0.5,0.5])
info.thisSurface->SetProperty, YCoord_Conv=ys
info.yAxis->SetProperty, YCoord_Conv=ys, TextUpDir=[0, -1, 0]
info.fillLight->SetProperty, YCoord_Conv=zs
info.rotatingLight->SetProperty, YCoord_Conv=zs
ENDELSE
END
'Reverse Z Axis': BEGIN
info.zAxis->GetProperty, CRange=range
info.zstatus = 1-info.zstatus
IF info.zstatus THEN BEGIN
zs = cgNormalize(range, Position=[-0.5,0.5])
info.thisSurface->SetProperty, ZCoord_Conv=zs
info.zAxis->SetProperty, ZCoord_Conv=zs, TextUpDir=[0, 0, 1]
info.fillLight->SetProperty, ZCoord_Conv=zs
info.rotatingLight->SetProperty, ZCoord_Conv=zs
ENDIF ELSE BEGIN
zs = cgNormalize(Reverse(range), Position=[-0.5,0.5])
info.thisSurface->SetProperty, ZCoord_Conv=zs
info.zAxis->SetProperty, ZCoord_Conv=zs, TextUpDir=[0, 0, -1]
info.fillLight->SetProperty, ZCoord_Conv=zs
info.rotatingLight->SetProperty, ZCoord_Conv=zs
ENDELSE
END
ENDCASE
; Redraw the graphic.
info.thisWindow->Draw, info.thisView
;Put the info structure back.
Widget_Control, event.top, Set_UValue=info, /No_Copy
END
;-------------------------------------------------------------------
PRO Reverse_Axes_Output, event
; This event handler creates GIF and JPEG files.
Widget_Control, event.top, Get_UValue=info, /No_Copy
; Get a snapshop of window contents. (TVRD equivalent.)
info.thisWindow->GetProperty, Image_Data=snapshot
; What kind of file is wanted?
Widget_Control, event.id, GET_UValue=whichFileType
CASE whichFileType OF
'GIF': BEGIN
; Because we are using RGB color for this model, we have
; a 3-m-n array. Use Color_Quan to create a 2D image and
; appropriate color tables for the GIF file.
image2D = Color_Quan(snapshot, 1, r, g, b)
filename = Dialog_Pickfile(/Write, File='snapshot.gif')
IF filename NE '' THEN Write_GIF, filename, image2d, r, g, b
END
'JPEG': BEGIN
filename = Dialog_Pickfile(/Write, File='snapshot.jpg')
IF filename NE '' THEN Write_JPEG, filename, snapshot, True=1
END
'TIFF': BEGIN
filename = Dialog_Pickfile(/Write, File='snapshot.tif')
IF filename NE '' THEN BEGIN
; TIFF files should have their Y direction reversed for
; compatibility with most other software.
Write_TIFF, filename, Reverse(snapshot,3)
ENDIF
END
ENDCASE
;Put the info structure back.
Widget_Control, event.top, Set_UValue=info, /No_Copy
END
;-------------------------------------------------------------------
PRO Reverse_Axes_Exit, event
; Exit the program. This will cause the CLEANUP
; routine to be called automatically.
Widget_Control, event.top, /Destroy
END
;-------------------------------------------------------------------
PRO Reverse_Axes_Printing, event
; PostScript printing and printer setup handled here.
Widget_Control, event.top, Get_UValue=info, /No_Copy
; Configure printer and print if user OKs.
result = Dialog_PrinterSetup(info.thisPrinter)
IF result EQ 1 THEN BEGIN
; Background colors can use a lot of toner. Change background
; color to white and axes to black before printing.
info.xaxis->GetProperty, Color=axisColor
info.thisView->GetProperty, Color=backgroundColor
info.thisSurface->GetProperty, Color=surfaceColor
info.xaxis->SetProperty, Color=[0,0,0]
info.yaxis->SetProperty, Color=[0,0,0]
info.zaxis->SetProperty, Color=[0,0,0]
info.thisView->SetProperty, Color=[255, 255, 255]
info.thisSurface->SetProperty, Color=[70,70,70]
; I want the output on the page to have the same aspect ratio
; (ratio of height to width) as I see in the display window.
; I use the Aspect function to calculate the correct viewport
; position in normalized coordinates. The return value of
; Aspect is the position of the viewport on the output page.
info.thisWindow->GetProperty, Dimensions=wdims
info.thisPrinter->GetProperty, Dimensions=pdims
plotAspect = Float(wdims[1]) / wdims[0]
printerAspect = Float(pdims[1]) / pdims[0]
position = cgAspect(plotAspect, WindowAspect=printerAspect, Margin=0)
; Change the dimensions and postion of the viewport on the output page.
; Be sure to use normalized coordinates (units=3).
info.thisView->SetProperty, Dimensions=[position[2]-position[0], position[3]-position[1]], $
Location=[position[0], position[1]], Units=3
; Print the document.
Widget_Control, Hourglass=1
info.thisPrinter->Draw, info.thisView, Vector=info.vector
info.thisPrinter->NewDocument
Widget_Control, Hourglass=0
; Set colors and the view back to original values.
info.xaxis->SetProperty, Color=axisColor
info.yaxis->SetProperty, Color=axisColor
info.zaxis->SetProperty, Color=axisColor
info.thisView->SetProperty, Color=backgroundColor, Location=[0,0], Dimensions=[0,0]
info.thisSurface->SetProperty, Color=surfaceColor
ENDIF
; Put the info structure back.
Widget_Control, event.top, Set_UValue=info, /No_Copy
END
;-------------------------------------------------------------------
PRO Reverse_Axes_Resize, event
; The only events generated by this simple program are resize
; events, which are handled here.
; Get the info structure.
Widget_Control, event.top, Get_UValue=info, /No_Copy
; Resize the draw widget. This is the proper way to do this
; in object graphics, but it does not always work in UNIX
; versions of IDL. If it doesn't work for you, comment the
; first line out and try the second. The second line is more
; portable, but not exactly the proper "object" way. :-(
info.thisWindow->SetProperty, Dimension=[event.x, event.y]
;Widget_Control, info.drawID, Draw_XSize=event.x, Draw_YSize=event.y
; Redisplay the graphic.
info.thisWindow->Draw, info.thisView
; Update the trackball objects location in the center of the
; window.
info.thisTrackball->Reset, [event.x/2, event.y/2], $
(event.y/2) < (event.x/2)
;Put the info structure back.
Widget_Control, event.top, Set_UValue=info, /No_Copy
END
;-------------------------------------------------------------------
PRO Reverse_Axes, data, x, y, _Extra=extra, XTitle=xtitle, $
YTitle=ytitle, ZTitle=ztitle, Group_Leader=groupLeader, $
Hidden_Lines=hidden_lines, Vector=vector, Exact=exact, $
Landscape=landscape
; Check for keywords.
IF N_Elements(xtitle) EQ 0 THEN xtitle='X Axis'
IF N_Elements(ytitle) EQ 0 THEN ytitle='Y Axis'
IF N_Elements(ztitle) EQ 0 THEN ztitle='Z Axis'
IF N_Elements(hidden_lines) EQ 0 THEN hidden_lines = 1
hidden_lines = Keyword_Set(hidden_lines)
landscape = Keyword_Set(landscape)
vector = Keyword_Set(vector)
; Need fake data?
IF N_Elements(data) EQ 0 THEN BEGIN
data = BeselJ(Shift(Dist(40,40),10,15)/2,0)
ENDIF
; Get dimensions of data.
s = Size(data, /Dimensions)
; Fill out X and Y vectors if necessary.
IF N_Elements(x) EQ 0 THEN x = Findgen(s[0])
IF N_Elements(y) EQ 0 THEN y = Findgen(s[1])
; Create a view. Use RGB color. Charcoal background.
; The coodinate system is chosen so that (0,0,0) is in the
; center of the window. This will make rotations easier.
thisView = OBJ_NEW('IDLgrView', Color=[80,80,80], $
Viewplane_Rect=[-1.2,-1.1,2.3,2.3], ZClip=[1.15, -1.15] )
; Create a model for the surface and axes and add it to the view.
; This model will rotate under the direction of the trackball object.
thisModel = OBJ_NEW('IDLgrModel')
thisView->Add, thisModel
; Create font objects.
helvetica10pt = Obj_New('IDLgrFont', 'Helvetica', Size=10)
helvetica14pt = Obj_New('IDLgrFont', 'Helvetica', Size=14)
; Create helper objects. First, create title objects
; for the axes and plot. Color them green. Title objects
; will need to be located by hand for reversible axes.
; Be sure you DON'T add the title objects directly to
; the axis objects.
xTitleObj = Obj_New('IDLgrText', xtitle, Color=[0,255,0], $
Font=helvetica10pt, /Enable_Formatting)
yTitleObj = Obj_New('IDLgrText', ytitle, Color=[0,255,0], $
Font=helvetica10pt, /Enable_Formatting)
zTitleObj = Obj_New('IDLgrText', ztitle, Color=[0,255,0], $
Font=helvetica10pt, /Enable_Formatting)
; Create a trackball for surface rotations. Center it in
; the 400-by-400 window. Give it a 200 pixel diameter.
thisTrackball = OBJ_NEW('Trackball', [200, 200], 200)
; Create a wire mesh surface object. Make it yellow.
thisSurface = OBJ_NEW('IDLgrSurface', data, x, y, $
Color=[255,255,0], _Extra=extra, Hidden_Lines=hidden_lines)
; Get the data ranges of the surface.
thisSurface->GetProperty, XRange=xrange, YRange=yrange, ZRange=zrange
; I create a tick length variable, because I find it
; convenient to use a unit of tick length in positioning
; the axis titles.
ticklen = 0.1
; Create axes objects for the surface. Color them green.
; Axes are created after the surface so the range can be
; set correctly. Note how I set the axis annotation to 10 point
; Helvetica. Another reason for positioning the axis title
; independently of the axis is that the tile can have other
; colors and sizes than the axis annotation. This is NOT possible
; if the title is part of the axis.
xAxis = Obj_New("IDLgrAxis", 0, Color=[0,255,0], Ticklen=ticklen, $
Minor=4, Range=xrange, Exact=Keyword_Set(exact))
xAxis->GetProperty, Ticktext=xAxisText
xAxisText->SetProperty, Font=helvetica10pt
yAxis = Obj_New("IDLgrAxis", 1, Color=[0,255,0], Ticklen=ticklen, $
Minor=4, Range=yrange, Exact=Keyword_Set(exact))
yAxis->GetProperty, Ticktext=yAxisText
yAxisText->SetProperty, Font=helvetica10pt
zAxis = Obj_New("IDLgrAxis", 2, Color=[0,255,0], Ticklen=ticklen, $
Minor=4, Range=zrange, Exact=Keyword_Set(exact))
zAxis->GetProperty, Ticktext=zAxisText
zAxisText->SetProperty, Font=helvetica10pt
; The axes may not use exact axis scaling, so the ranges may
; have changed from what they were originally set to. Get
; and update the range variables.
xAxis->GetProperty, CRange=xrange
yAxis->GetProperty, CRange=yrange
zAxis->GetProperty, CRange=zrange
; Set scaling parameters for the surface and axes so that everything
; is scaled into the range -0.5 to 0.5. We do this so that when the
; surface is rotated we don't have to worry about translations. In
; other words, the rotations occur about the point (0,0,0).
xs = cgNormalize(xrange, Position=[-0.5,0.5])
ys = cgNormalize(yrange, Position=[-0.5,0.5])
zs = cgNormalize(zrange, Position=[-0.5,0.5])
; Scale the axes and place them in the coordinate space.
; Note that not all values in the Location keyword are
; used. (I've put really large values into the positions
; that are not being used to demonstate this.) For
; example, with the X axis only the Y and Z locations are used.
xAxis->SetProperty, Location=[9999.0, -0.5, -0.5], XCoord_Conv=xs
yAxis->SetProperty, Location=[-0.5, 9999.0, -0.5], YCoord_Conv=ys
zAxis->SetProperty, Location=[-0.5, 0.5, 9999.0], ZCoord_Conv=zs
; Scale the surface. Notice the surface is scaled *AFTER* the
; actual data range is obtained from the axes (CRANGE, above).
; Failure to do this can result in inaccurate results.
thisSurface->SetProperty, XCoord_Conv=xs, YCoord_Conv=ys, ZCoord_Conv=zs
; Add the surface and axes objects to the model.
thisModel->Add, thisSurface
thisModel->Add, xAxis
thisModel->Add, yAxis
thisModel->Add, zAxis
; Add the title objects to the model.
thisModel->Add, xTitleObj
thisModel->Add, yTitleObj
thisModel->Add, zTitleObj
; Rotate the surface model to the standard surface view.
thisModel->Rotate,[1,0,0], -90 ; To get the Z-axis vertical.
thisModel->Rotate,[0,1,0], 30 ; Rotate it slightly to the right.
thisModel->Rotate,[1,0,0], 30 ; Rotate it down slightly.
; Create some lights to view the surface. Surfaces will look
; best if there is some ambient lighting to illuminate them
; uniformly, and some positional lights to give the surface
; definition. We will create three positional lights: one,
; non-rotating light will provide overhead definition. Two
; rotating lights will provide specific surface definition.
; First create the ambient light. Don't turn it on too much,
; or the surface will appear washed out.
ambientLight = Obj_New('IDLgrLight', Type=0, Intensity=0.2)
thisModel->Add, ambientLight
; Shaded surfaces will not look shaded unless there is a
; positional light source to give the surface edges definition.
; This light will rotate with the surface.
rotatingLight = Obj_New('IDLgrLight', Type=1, Intensity=0.60, $
Location=[xrange[1], yrange[1], 4*zrange[1]], $
Direction=[xrange[0], yrange[0], zrange[0]])
thisModel->Add, rotatingLight
; Create a fill light source so you can see the underside
; of the surface. Otherwise, just the top surface will be visible.
; This light will also rotate with the surface.
fillLight = Obj_New('IDLgrLight', Type=1, Intensity=0.4, $
Location=[(xrange[1]-xrange[0])/2.0, (yrange[1]-yrange[0])/2.0, -2*Abs(zrange[0])], $
Direction=[(xrange[1]-xrange[0])/2.0, (yrange[1]-yrange[0])/2.0, zrange[1]])
thisModel->Add, fillLight
; Create a non-rotating overhead side light.
nonrotatingLight = Obj_New('IDLgrLight', Type=1, Intensity=0.8, $
Location=[-xrange[1], (yrange[1]-yrange[0])/2.0, 4*zrange[1]], $
Direction=[xrange[1], (yrange[1]-yrange[0])/2.0, zrange[0]])
nonrotatingModel = Obj_New('IDLgrModel')
nonrotatingModel->Add, nonrotatingLight
; Be sure to add the non-rotating model to the view, or it won't be visualized.
thisView->Add, nonrotatingModel
; Scale the light sources.
rotatingLight->SetProperty, XCoord_Conv=xs, YCoord_Conv=ys, ZCoord_Conv=zs
fillLight->SetProperty, XCoord_Conv=xs, YCoord_Conv=ys, ZCoord_Conv=zs
nonrotatingLight->SetProperty, XCoord_Conv=xs, YCoord_Conv=ys, ZCoord_Conv=zs
; Rotate the non-rotating model to the standard surface view.
nonrotatingModel->Rotate,[1,0,0], -90 ; To get the Z-axis vertical.
nonrotatingModel->Rotate,[0,1,0], 30 ; Rotate it slightly to the right.
nonrotatingModel->Rotate,[1,0,0], 30 ; Rotate it down slightly.
; Check for availability of GIF files.
thisVersion = Float(!Version.Release)
IF thisVersion LT 5.4 THEN haveGif = 1 ELSE haveGIF = 0
; Create the widgets to view the surface. Set expose events
; on the draw widget so that it refreshes itself whenever necessary.
; Button events are on to enable trackball movement.
tlb = Widget_Base(Title='Resizeable Window Surface Example', Column=1, $
TLB_Size_Events=1, MBar=menubase)
drawID = Widget_Draw(tlb, XSize=400, YSize=400, Graphics_Level=2, Retain=0, $
Expose_Events=1, Event_Pro='Reverse_Axes_Draw_Events', Button_Events=1)
; Create FILE menu buttons for printing and exiting.
fileID = Widget_Button(menubase, Value='File')
outputID = Widget_Button(fileID, Value='Save As...', /Menu)
IF havegif THEN dummy = Widget_Button(outputID, Value='GIF File', $
UValue='GIF', Event_Pro='FSC_Surface_Output')
dummy = Widget_Button(outputID, Value='JPEG File', $
UValue='JPEG', Event_Pro='FSC_Surface_Output')
dummy = Widget_Button(outputID, Value='TIFF File', $
UValue='TIFF', Event_Pro='FSC_Surface_Output')
dummy = Widget_Button(fileID, Value='Print', Event_Pro='Reverse_Axes_Printing')
dummy = Widget_Button(fileID, /Separator, Value='Exit', $
Event_Pro='Reverse_Axes_Exit')
; Create STYLE menu buttons for surface style.
styleID = Widget_Button(menubase, Value='Style', Event_Pro='Reverse_Axes_Style', /Menu)
dummy = Widget_Button(styleID, Value='Dot Surface', UValue='DOTS')
dummy = Widget_Button(styleID, Value='Wire Mesh', UValue='MESH')
dummy = Widget_Button(styleID, Value='Solid', UValue='SOLID')
dummy = Widget_Button(styleID, Value='Parallel X Lines', UValue='XPARALLEL')
dummy = Widget_Button(styleID, Value='Parallel Y Lines', UValue='YPARALLEL')
IF hidden_lines THEN hlValue = 'Hidden Lines OFF' ELSE hlValue='Hidden Lines ON'
dummy = Widget_Button(styleID, Value=hlvalue, UValue='HIDDEN')
; Create the AXES menu buttons.
axisID = Widget_Button(menubase, Value='Axis', Event_Pro='Reverse_Axes_AxisRotation', /Menu)
dummy = Widget_Button(axisID, Value='Reverse X Axis')
dummy = Widget_Button(axisID, Value='Reverse Y Axis')
dummy = Widget_Button(axisID, Value='Reverse Z Axis')
; Realize the widgets.
Widget_Control, tlb, /Realize
; Get the window destination object, which is the value of
; an object draw widget. The view will be drawn in the window
; when the window is exposed.
Widget_Control, drawID, Get_Value=thisWindow
; Once we have a window, find the size of the character box surrounding the
; axis annotation, and calculate a location for the axis titles. Note that the Y
; dimension of the X axis text box is always about 75% of what it *should* be. This
; is the reason the X axis title always appears too close to the axis compared
; to the Y and Z axis in the normal default placement. That is why you see that
; number multiplied by 1.5 for the XTitleObj below. (The values -0.5, 0.5, and 0
; are the endpoints and middle, respectively, of my axis in my viewport rectangle.)
; To orient the text properly, you must supply the proper baseline and up direction
; vectors to the Y and Z titles. The X title does not need this, since the X "situation"
; is the default case. For example, read the Y title orientation like this: draw the
; text parallel to the Y axis (Baseline=[0,1,0]), with the up direction in the -X direction
; (UpDir=[-1,0,0]).
d = thisWindow->GetTextDimensions(xAxisText)
xTitleObj->SetProperty, Location=[0, -0.5 - d[1]*1.5-ticklen, -0.5], $
Alignment=0.5
d = thisWindow->GetTextDimensions(yAxisText)
yTitleObj->SetProperty, Location=[-0.5 - d[0]-ticklen, 0, -0.5], $
Baseline=[0,1,0], UpDir=[-1,0,0], Alignment=0.5
d = thisWindow->GetTextDimensions(zAxisText)
zTitleObj->SetProperty, Location=[-0.5 - d[0]-ticklen, 0.5, 0], $
Baseline=[0,0,1], UpDir=[-1,0,0], Alignment=0.5
; Get a printer object for this graphic.
thisPrinter = Obj_New('IDLgrPrinter', Print_Quality=2, Landscape=landscape)
; Create a container object to hold all the other
; objects. This will make it easy to free all the
; objects when we are finished with the program.
thisContainer = Obj_New('IDL_Container')
; Add created objects to the container. No need to add objects
; that have been added to the model, since a model object is
; a subclass of a container object. But helper objects that
; are NOT added to the model directly MUST be destroyed properly.
thisContainer->Add, thisView
thisContainer->Add, thisPrinter
thisContainer->Add, thisTrackball
thisContainer->Add, xTitleObj
thisContainer->Add, yTitleObj
thisContainer->Add, zTitleObj
thisContainer->Add, thisModel
thisContainer->Add, helvetica10pt
thisContainer->Add, helvetica14pt
; Create an INFO structure to hold needed program information.
info = { thisContainer:thisContainer, $ ; The object container.
thisWindow:thisWindow, $ ; The window object.
thisPrinter:thisPrinter, $ ; The printer object.
thisSurface:thisSurface, $ ; The surface object.
thisTrackball:thisTrackball, $ ; The trackball object.
thisModel:thisModel, $ ; The model object.
thisView:thisView, $ ; The view object.
xaxis:xaxis, $ ; The X axis object.
yaxis:yaxis, $ ; The Y axis object.
zaxis:zaxis, $ ; The Z axis object.
xstatus:1, $ ; The status of the X axis: 1=normal orientation, 0=reversed orientation.
ystatus:1, $ ; The status of the Y axis: 1=normal orientation, 0=reversed orientation.
zstatus:1, $ ; The status of the Z axis: 1=normal orientation, 0=reversed orientation.
rotatingLight:rotatingLight, $ ; The rotating light object.
fillLight:fillLight, $ ; The fill light object.
xTitleObj:xTitleObj, $ ; The X axis title object.
yTitleObj:yTitleObj, $ ; The Y axis title object.
zTitleObj:zTitleObj, $ ; The Z axis title object.
drawID:drawID, $ ; The widget identifier of the draw widget.
landscape:landscape, $ ; A flag for landscape output.
vector:vector } ; A flag for vector output.
; Store the info structure in the UValue of the TLB.
Widget_Control, tlb, Set_UValue=info, /No_Copy
; Call XManager. Set a cleanup routine so the objects
; can be freed upon exit from this program.
XManager, 'reverse_axes', tlb, Cleanup='Reverse_Axes_Cleanup', /No_Block, $
Event_Handler='Reverse_Axes_Resize', Group_Leader=groupLeader
END
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