/usr/share/gnudatalanguage/coyote/cgsurface.pro is in gdl-coyote 2016.11.13-2.
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;
; NAME:
; cgSurface
;
; PURPOSE:
; The purpose of cgSurface is to create a window where a surface is displayed. Surfaces
; can be wire-framed, shaded surfaces, and surfaces with texture maps draped on top of
; them, among other types of surfaces. LEFT mouse button rotates the surface, MIDDLE
; mouse button zooms out from the surface, RIGHT mouse button zoom into the surface.
; Clicking on the surface axes will allow the user to move or translate the surface, and
; clicking on the plot title will allow the user to move the title.
;
;******************************************************************************************;
; ;
; Copyright (c) 2010, by Fanning Software Consulting, Inc. All rights reserved. ;
; ;
; Redistribution and use in source and binary forms, with or without ;
; modification, are permitted provided that the following conditions are met: ;
; ;
; * Redistributions of source code must retain the above copyright ;
; notice, this list of conditions and the following disclaimer. ;
; * Redistributions in binary form must reproduce the above copyright ;
; notice, this list of conditions and the following disclaimer in the ;
; documentation and/or other materials provided with the distribution. ;
; * Neither the name of Fanning Software Consulting, Inc. nor the names of its ;
; contributors may be used to endorse or promote products derived from this ;
; software without specific prior written permission. ;
; ;
; THIS SOFTWARE IS PROVIDED BY FANNING SOFTWARE CONSULTING, INC. ''AS IS'' AND ANY ;
; EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ;
; OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT ;
; SHALL FANNING SOFTWARE CONSULTING, INC. BE LIABLE FOR ANY DIRECT, INDIRECT, ;
; INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED ;
; TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; ;
; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ;
; ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ;
; (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS ;
; SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ;
;******************************************************************************************;
;
;+
; The purpose of cgSurface is to create a window where a surface is displayed. Surfaces
; can be wire-framed, shaded surfaces, and surfaces with texture maps draped on top of
; them, among other types of surfaces. LEFT mouse button rotates the surface, MIDDLE
; mouse button zooms out from the surface, RIGHT mouse button zoom into the surface.
; Clicking on the surface axes will allow the user to move or translate the surface, and
; clicking on the plot title will allow the user to move the title.
;
; .. image:: cgsurface.png
;
; :Categories:
; Graphics
;
; :Examples:
; Use as you would use the IDL SURFACE of SHADE_SURF command::
; data = Dist(200)
; LoadCT, 33
; cgSurface, data
; cgSurface, data, /Elevation_Shading
; cgSurface, data, /Shaded
; cgSurface, data, /Shaded, Texture_Image=cgDemoData(16)
;
; Setting up the initial surface rotation.
; IDL> T3D, /RESET, ROTATE=[0, 0, 30]
; IDL> T3D, ROTATE=[-90, 0, 0]
; IDL> T3D, ROTATE=[0, 30, 0]
; IDL> T3D, ROTATE=[30, 0, 0]
; IDL> cgSurface, cgDemoData(2), Transform=!P.T
;
; :Author:
; FANNING SOFTWARE CONSULTING::
; David W. Fanning
; 1645 Sheely Drive
; Fort Collins, CO 80526 USA
; Phone: 970-221-0438
; E-mail: david@idlcoyote.com
; Coyote's Guide to IDL Programming: http://www.idlcoyote.com
;
; :History:
; Change History::
; Completely re-written, 26 November 2010 from old cgSURFACE program. DWF.
; Added ability to translate the surface by clicking on an axis. 28 Nov 2010. DWF.
; Fixed a problem with light controls in which the light controls didn't show the
; current light color. 28 Nov 2010. DWF.
; I was ANDing [XYZ]Style keywords with 8 instead of 4 for hidded axes. Fixed. 4 Jan 2011. DWF.
; Added Axes ON/OFF button. 4 Jan 2011. DWF.
; Rotation is throwing underflow warnings, so switched to code that surpress
; these warnings. 26 Aug 2011. DWF
; Added TRANSFORM keyword to allow the initial surface to be rotated to user
; specifications. 26 Sept 2011. DWF.
; Changed FSC_Normalize to cgNormalize to reflect new name. 6 Feb 2013. DWF.
; Axes titles are now changing size with the CHARSIZE keyword, as they are supposed to. 4 Nov 2013. DWF.
; Fixed a problem with the Light Controller when trying to set a color. 21 Mar 2014. DWF.
; Added checks to make sure the surface ranges are not zero. 8 March 2014. DWF.
;
; :Copyright:
; Copyright (c) 2010-2014, Fanning Software Consulting, Inc.
;-
;+
; Controls light intensity by handling selection events from the Intensity Value widget.
;
; :Params:
; event: in, required
; The event structure from the graphical user interface of the program.
;-
PRO CW_Light_Control_Intensity_Events, event
; Handles selection events from the Intensity Value widget.
Compile_Opt idl2
; Error handling.
Catch, theError
IF theError NE 0 THEN BEGIN
Catch, /CANCEL
void = cgErrorMsg()
IF N_Elements(info) NE 0 THEN Widget_Control, infoCarrier, Set_UValue=info, /No_Copy
ENDIF
; Get the info carrier.
parent = Widget_Info(event.id, /Parent)
infoCarrier = Widget_Info(parent, Find_by_UName='CW_LIGHT_CARRIER')
Widget_Control, infoCarrier, Get_UValue=info, /No_Copy
; Get the new intensity value.
info.theIntensity = *event.selection
; Change the intensity of the light.
info.theLight->SetProperty, Intensity=info.theIntensity
; Prepare to send an event that notifies the program.
event_pro = info.event_pro
tlb = info.tlb
top = event.top
parent = info.parent
name = info.name
intensity = info.theIntensity
color = info.theColor
hide = info.theHide
Widget_Control, infoCarrier, Set_UValue=info, /No_Copy
; Send the event.
IF event_pro NE "" THEN BEGIN
eventStruct = {CW_LIGHT_CONTROL, ID:tlb, TOP:parent, HANDLER:0L, $
NAME:name, INTENSITY:intensity, COLOR:color, HIDE:hide}
Widget_Control, parent, Send_Event=eventStruct
ENDIF
END ;------------------------------------------------------------------------------
;+
; Controls light properties such as color, whether the light is on or off, etc.
;
; :Params:
; event: in, required
; The event structure from the graphical user interface of the program.
;-
PRO CW_Light_Control_Events, event
Compile_Opt idl2
; Error handling.
Catch, theError
IF theError NE 0 THEN BEGIN
Catch, /CANCEL
void = cgErrorMsg()
IF N_Elements(info) NE 0 THEN Widget_Control, infoCarrier, Set_UValue=info, /No_Copy
ENDIF
; Get the info structure.
infoCarrier = Widget_Info(event.handler, Find_By_UName='CW_LIGHT_CARRIER')
Widget_Control, infoCarrier, Get_UValue=info, /No_Copy
; What kind of event is this? Branch appropriately.
Widget_Control, event.id, Get_UValue=thisEvent
CASE thisEvent OF
'COLOR': BEGIN
TVLCT, info.color, info.index
DEVICE, Decomposed=0, Get_Decomposed=theDecomposedState
setcolor_title = Widget_Info(event.id, /UNAME)
thisColor = cgPickColorName( Group_Leader=event.top, Title=setcolor_title)
thisColor = Reform(cgColor(thisColor, /Triple), 3)
info.theLight->SetProperty, Color=thisColor
DEVICE, Decomposed=theDecomposedState
info.color = thisColor
END
'RESET': BEGIN
info.theColor = info.origColor
info.theIntensity = info.origIntensity
info.theHide = info.origHide
info.color = info.origColor
info.intensityID->SetSelection, info.origIntensity
IF info.origHide THEN BEGIN
Widget_Control, info.onButtonID, Set_Button=0
Widget_Control, info.offButtonID, Set_Button=1
ENDIF ELSE BEGIN
Widget_Control, info.onButtonID, Set_Button=1
Widget_Control, info.offButtonID, Set_Button=0
ENDELSE
info.theLight->SetProperty, Intensity=info.origIntensity, $
Color=info.origColor, Hide=info.origHide
END
'ON': BEGIN
info.theHide = 0
info.theLight->SetProperty, Hide=0
END
'OFF': BEGIN
info.theHide = 1
info.theLight->SetProperty, Hide=1
END
ENDCASE
; Prepare to send an event if requested.
event_pro = info.event_pro
tlb = info.tlb
top = event.top
parent = info.parent
name = info.name
intensity = info.theIntensity
color = info.theColor
hide = info.theHide
Widget_Control, infoCarrier, Set_UValue=info, /No_Copy
; Send the event.
IF event_pro NE "" THEN BEGIN
eventStruct = {CW_LIGHT_CONTROL, ID:tlb, TOP:parent, HANDLER:0L, $
NAME:name, INTENSITY:intensity, COLOR:color, HIDE:hide}
Widget_Control, parent, Send_Event=eventStruct
ENDIF
END ;------------------------------------------------------------------------------
;+
; This is a compound widget that allows the user to manipulate various
; properties of a light object via a graphical user interface.
;
; :Params:
; parent: in, required
; The parent widget of this compound widget.
; thelight: in, required, type=object
; An object reference to a particular light object.
;
; :Keywords:
; color: in, optional, type=bytarr
; A color triple representing the color of the light.
; event_pro: in, optional, type=string
; The name of an event handler that will handle events for this widget.
; index: in, optional, type=integer
; A color table index number. If the `Color` keyword is not used, the color
; will be obtained from the colors loaded in the current color table at this
; color table index number.
; labelsize: in, optional, type=integer
; The size of the label widget used in the compound widget in pixels.
; If not specified, the "natural" size of the label widget is used.
; name: in, optional, type=string, default=""
; A name for this widget. Provided to help identify the widget in
; event handlers.
; setcolor_name: in, optional, type=string, default=""
; This keyword sets the UNAME property of the Set Color button in the interface.
; It's purpose is to help you identify that button in event handlers.
; uvalue: in, optional
; A container to store any IDL variable needed by the user of this program.
;-
FUNCTION CW_Light_Control, parent, theLight, $
Color=color, $
Event_Pro=event_pro, $
Index=index, $
LabelSize=labelsize, $
Name=name, $
SetColor_Name=setColor_name, $
UValue=uvalue
Compile_Opt idl2
; This is a compound widget that allows one to manipulate various
; properties of light objects.
On_Error, 2
; Check parameters. Define defaults if necessary.
IF N_Elements(parent) EQ 0 THEN Message, 'Parent widget parameter is required 1st parameter.'
IF (N_Elements(theLight) EQ 0) OR (Size(theLight, /TName) NE 'OBJREF') THEN $
Message, 'Light Object Reference is required 2nd parameter.'
IF N_Elements(uvalue) EQ 0 THEN uvalue = "LIGHT_CONTROL"
IF N_Elements(event_pro) EQ 0 THEN event_pro = ""
IF N_Elements(index) EQ 0 THEN index = !D.Table_Size-2
IF N_Elements(setcolor_name) EQ 0 THEN setcolor_name = ""
IF N_Elements(color) EQ 0 THEN BEGIN
TVLCT, r, g, b, /Get
color = Reform([r[index], g[index], b[index]], 1, 3)
ENDIF ELSE color = Reform(color, 1, 3)
TVLCT, color, index
; Set the light properties.
theLight->GetProperty, Intensity=theIntensity, Hide=theHide, Color=theColor
IF N_Elements(name) EQ 0 THEN name = 'Light'
; Create the widgets.
tlb = Widget_Base(parent, Row=1, Base_Align_Center=1, $
Event_Pro='CW_Light_Control_Events')
IF N_Elements(labelsize) NE 0 THEN $
labelID = Widget_Label(tlb, Value=name + ': ', UNAME='CW_LIGHT_CARRIER', XSize=labelsize) ELSE $
labelID = Widget_Label(tlb, Value=name + ': ', UNAME='CW_LIGHT_CARRIER')
exBaseID = Widget_Base(tlb, Row=1, /Exclusive, /Frame)
onButtonID = Widget_Button(exBaseID, Value='On', UValue='ON')
offButtonID = Widget_Button(exBaseID, Value='Off', UValue='OFF')
IF theHide THEN Widget_Control, offbuttonID, /Set_Button ELSE $
Widget_Control, onbuttonID, /Set_Button
intensityValues = [0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1.0]
intensityID = FSC_Droplist(tlb, Title='Intensity:', Value = intensityValues, $
Event_Pro='CW_Light_Control_Intensity_Events', Format='(F3.1)', Spaces=[1,1])
intensityID->SetSelection, theIntensity
colorID = Widget_Button(tlb, Value='Set Color', UValue='COLOR', UNAME=setcolor_name)
resetID= Widget_Button(tlb, Value='Reset', UValue='RESET')
Widget_Control, tlb, /Realize
; Create info structure with information to run the program. Store it.
info = {theLight:theLight, name:name, theIntensity:theIntensity, theHide:theHide, color:color, $
theColor:theColor, Event_Pro:event_pro, origIntensity:theIntensity, index:index, $
origColor:theColor, origHide:theHide, tlb:tlb, parent:parent, intensityID:intensityID, $
onButtonID:onButtonID, offButtonID:offButtonID}
Widget_Control, labelID, Set_UValue=info, /No_Copy
RETURN, tlb
END ;------------------------------------------------------------------------------
;+
; An event handler that destroys the light controller in the program.
;
; :Params:
; event: in, required
; The event structure from the graphical user interface of the program.
;-
PRO cgSurface_Light_Done, event
Widget_Control, event.top, /Destroy
END ;--------------------------------------------------------------------
;+
; An event handler that renders the light controller's graphics.
;
; :Params:
; event: in, required
; The event structure from the graphical user interface of the program.
;-
PRO cgSurface_Light_Controls_Event, event
Compile_Opt idl2
Widget_Control, event.top, Get_UValue=info
info.theWindow->Draw, info.theView
END
;-------------------------------------------------------------------------
;+
; An event handler that creates the graphical user interface for the
; light controller.
;
; :Params:
; event: in, required
; The event structure from the graphical user interface of the program.
;-
PRO cgSurface_Light_Controls, event
Compile_Opt idl2
; Place the light control beside the current widget program.
Widget_Control, event.top, Get_UValue=info, /No_Copy
Widget_Control, event.top, TLB_Get_Size=sizes, TLB_Get_Offset=offsets
xpos = sizes[0] + offsets[0] + 10
ypos = offsets[1] + 100
; Lights only make sense with a solid surface.
info.thisSurface->SetProperty, Style=2, Shading=1
info.thisWindow->Draw, info.thisView
; Create widgets.
tlb = Widget_Base(Title='cgSurface Light Controls', Column=1, Group_Leader=event.top, $
UValue={theView:info.thisView, theWindow:info.thisWindow}, XOffset=xpos, YOffset=ypos)
dummy = CW_Light_Control(tlb, Name='Non-Rotating Light', info.nonRotatingLight, LabelSize=130, $
Event_Pro='cgSurface_Light_Controls_Event', Index=!D.Table_Size-18, Color=[255,255,255], $
SetColor_Name='Color for Non-Rotating Light')
dummy = CW_Light_Control(tlb, Name='Rotating Light', info.rotatingLight, LabelSize=130, $
Event_Pro='cgSurface_Light_Controls_Event', Index=!D.Table_Size-19, Color=[255,255,255], $
SetColor_Name='Color for Rotating Light')
dummy = CW_Light_Control(tlb, Name='Fill Light', info.fillLight, LabelSize=130, $
Event_Pro='cgSurface_Light_Controls_Event', Index=!D.Table_Size-20, Color=[255,255,255], $
SetColor_Name='Color for Fill Light')
dummy = CW_Light_Control(tlb, Name='Ambient Light', info.ambientLight, LabelSize=130, $
Event_Pro='cgSurface_Light_Controls_Event', Index=!D.Table_Size-21, Color=[255,255,255], $
SetColor_Name='Color for Ambient Light')
quit = Widget_Button(tlb, Value='Done', Event_Pro='cgSurface_Light_Done')
Widget_Control, tlb, /Realize
XManager, 'cgSurface_Light_Controls', tlb, /No_Block, Event_Handler='cgSurface_Light_Controls_Event'
Widget_Control, event.top, Set_UValue=info, /No_Copy
END
;-------------------------------------------------------------------------
;+
; An event handler that turns the surface axes on or off.
;
; :Params:
; event: in, required
; The event structure from the graphical user interface of the program.
;-
PRO cgSurface_Axes_OnOff, event
; This event handler turns the surface axes on or off.
; Error handling.
Catch, theError
IF theError NE 0 THEN BEGIN
Catch, /CANCEL
void = cgErrorMsg()
IF N_Elements(info) NE 0 THEN Widget_Control, event.top, Set_UValue=info, /No_Copy
ENDIF
Widget_Control, event.top, Get_UValue=info, /No_Copy
Widget_Control, event.id, Get_Value=buttonValue, Get_UValue=uvalue
Widget_Control, event.id, Set_Value=uvalue, Set_UValue=buttonValue
CASE buttonValue OF
'Turn Axes ON': BEGIN
info.xaxis -> SetProperty, HIDE=0
info.yaxis -> SetProperty, HIDE=0
info.zaxis -> SetProperty, HIDE=0
END
; Not at all sure why this works!
'Turn Axes OFF': BEGIN
info.xaxis -> SetProperty, HIDE=1
info.yaxis -> SetProperty, HIDE=1
info.zaxis -> SetProperty, HIDE=1
END
ENDCASE
; Draw the graphic display.
info.thisWindow -> Draw, info.thisView
Widget_Control, event.top, Set_UValue=info, /No_Copy
END ;------------------------------------------------------------------------------
;+
; An event handler that turns the bottom color on or off.
;
; :Params:
; event: in, required
; The event structure from the graphical user interface of the program.
;-
PRO cgSurface_Bottom_OnOff, event
; This event handler turns the bottom color on or off.
; Error handling.
Catch, theError
IF theError NE 0 THEN BEGIN
Catch, /CANCEL
void = cgErrorMsg()
IF N_Elements(info) NE 0 THEN Widget_Control, event.top, Set_UValue=info, /No_Copy
ENDIF
Widget_Control, event.top, Get_UValue=info, /No_Copy
Widget_Control, event.id, Get_Value=buttonValue, Get_UValue=uvalue
Widget_Control, event.id, Set_Value=uvalue, Set_UValue=buttonValue
CASE buttonValue OF
'Bottom Color ON': info.thisSurface -> SetProperty, Bottom=info.bottom
; Not at all sure why this works!
'Bottom Color OFF': info.thisSurface -> SetProperty, Bottom=info.bottomOffPtr
ENDCASE
; Draw the graphic display.
info.thisWindow -> Draw, info.thisView
Widget_Control, event.top, Set_UValue=info, /No_Copy
END ;------------------------------------------------------------------------------
;+
; An event handler that changes the color tables for elevation shading.
;
; :Params:
; event: in, required
; The event structure from the graphical user interface of the program.
;-
PRO cgSurface_Change_Colors, event
; This event handler changes color tables for elevation shading.
; Error handling.
Catch, theError
IF theError NE 0 THEN BEGIN
Catch, /CANCEL
void = cgErrorMsg()
IF N_Elements(info) NE 0 THEN Widget_Control, event.top, Set_UValue=info, /No_Copy
ENDIF
Widget_Control, event.top, Get_UValue=info, /No_Copy
Widget_Control, event.id, Get_Value=buttonValue, Get_UValue=buttonUValue
CASE StrUpCase(buttonValue) OF
'TITLE COLOR': BEGIN
title = 'Set Title Color'
color = cgPickColorName(buttonUValue, TITLE=title, GROUP_LEADER=event.top)
info.tcolor = cgColor(color, /Triple, /Row)
info.plottitle -> SetProperty, COLOR=info.tcolor
END
'SURFACE COLOR': BEGIN
title = 'Set Surface Color'
color = cgPickColorName(buttonUValue, TITLE=title, GROUP_LEADER=event.top)
info.color = cgColor(color, /Triple, /Row)
info.thisSurface -> SetProperty, COLOR=info.color
END
'BACKGROUND COLOR': BEGIN
title = 'Set Background Color'
color = cgPickColorName(buttonUValue, TITLE=title, GROUP_LEADER=event.top)
info.background = cgColor(color, /Triple, /Row)
info.thisView -> SetProperty, COLOR=info.background
END
'AXIS COLOR': BEGIN
title = 'Set Axis Color'
color = cgPickColorName(buttonUValue, TITLE=title, GROUP_LEADER=event.top)
info.axiscolor = cgColor(color, /Triple, /Row)
info.xaxis -> SetProperty, COLOR=info.axiscolor
info.yaxis -> SetProperty, COLOR=info.axiscolor
info.zaxis -> SetProperty, COLOR=info.axiscolor
END
'BOTTOM COLOR': BEGIN
title = 'Set Bottom Color'
color = cgPickColorName(buttonUValue, TITLE=title, GROUP_LEADER=event.top)
info.bottom = cgColor(color, /Triple, /Row)
info.thisSurface -> SetProperty, BOTTOM=info.bottom
END
ENDCASE
; Set the user value to new color name.
Widget_Control, event.id, SET_UVALUE=color
; Draw the surface.
info.thisWindow -> Draw, info.thisView
Widget_Control, event.top, Set_UValue=info, /No_Copy
END ;------------------------------------------------------------------------------
;+
; An event handler for draw events such as expose events and trackball
; events. The trackball uses the IDL-supplied TRACKBALL_DEFINE.PRO.
;
; :Params:
; event: in, required
; The event structure from the graphical user interface of the program.
;-
PRO cgSurface_Draw_Events, event
; Draw widget events handled here: expose events and trackball
; events. The trackball uses RSI-supplied TRACKBALL_DEFINE.PRO.
; Error handling.
Catch, theError
IF theError NE 0 THEN BEGIN
Catch, /CANCEL
void = cgErrorMsg()
IF N_Elements(info) NE 0 THEN Widget_Control, event.top, Set_UValue=info, /No_Copy
ENDIF
Widget_Control, event.top, Get_UValue=info, /No_Copy
drawTypes = ['PRESS', 'RELEASE', 'MOTION', 'SCROLL', 'EXPOSE']
thisEvent = drawTypes(event.type)
CASE thisEvent OF
'EXPOSE': BEGIN
; Expose events are NOT blocked by modal widgets, thus, it is possible
; to get an expose event here when it is not expected. This will cause
; an error, since info will be undefined. Check for this condition before
; processing.
IF N_Elements(info) EQ 0 THEN RETURN
END
'PRESS': BEGIN
item = info.thisWindow->Select(info.thisView, [event.x, event.y])
IF Obj_Valid(item[0]) THEN BEGIN
IF Obj_Class(item[0]) EQ 'IDLGRTEXT' THEN BEGIN
Widget_Control, event.id, /CLEAR_EVENTS
Widget_Control, event.id, EVENT_PRO='cgSURFACE_MOVE_TITLE'
info.xstart = event.x
info.ystart = event.y
info.selectedItem = item[0]
Widget_Control, event.top, Set_UValue=info, /No_Copy
Widget_Control, event.id, DRAW_MOTION_EVENTS=1
RETURN
ENDIF
IF Obj_Class(item[0]) EQ 'IDLGRAXIS' THEN BEGIN
Widget_Control, event.id, /CLEAR_EVENTS
Widget_Control, event.id, EVENT_PRO='cgSURFACE_MOVE_SURFACE'
info.xstart = event.x
info.ystart = event.y
info.selectedItem = item[0]
Widget_Control, event.top, Set_UValue=info, /No_Copy
Widget_Control, event.id, DRAW_MOTION_EVENTS=1
RETURN
ENDIF
ENDIF
; Zoom out on middle, zoom in on right, rotate on left.
possibleButtons = ['NONE', 'LEFT', 'MIDDLE', 'NONE', 'RIGHT']
thisButton = possibleButtons(event.press)
CASE thisButton OF
'RIGHT': BEGIN
info.thisView->GetProperty, Viewplane_Rect=thisRect
thisRect(0) = (thisRect(0) + 0.05) < thisRect(2)
thisRect(1) = (thisRect(1) + 0.05) < thisRect(3)
thisRect(2) = (thisRect(2) - 0.1) > thisRect(0)
thisRect(3) = (thisRect(3) - 0.1) > thisRect(1)
info.thisView->SetProperty, Viewplane_Rect=thisRect
END
'MIDDLE': BEGIN
info.thisView->GetProperty, Viewplane_Rect=thisRect
thisRect(0) = thisRect(0) - 0.05
thisRect(1) = thisRect(1) - 0.05
thisRect(2) = thisRect(2) + 0.1
thisRect(3) = thisRect(3) + 0.1
info.thisView->SetProperty, Viewplane_Rect=thisRect
END
'LEFT': BEGIN
Widget_Control, event.id, Draw_Motion_Events=1 ; Motion events ON.
info.thisWindow->SetProperty, Quality=info.dragQuality ; Set Drag Quality.
END
ELSE:
ENDCASE
END
'RELEASE': BEGIN
Widget_Control, event.id, Draw_Motion_Events=0 ; Motion events OFF.
info.thisWindow->SetProperty, Quality=2 ; Drag Quality to High.
END
'MOTION': BEGIN ; Trackball events
END
ELSE: ; Fall though, don't care.
ENDCASE
; Does the trackball need updating? If so, update.
needUpdate = info.thisTrackball -> Update(event, Transform=thisTransform)
IF needUpdate THEN BEGIN
info.thisModel->GetProperty, Transform=modelTransform
info.thisModel->SetProperty, Transform=modelTransform # thisTransform
ENDIF
; Draw the view. If this program STILL throws floating point exceptions,
; comment this line out and uncomment the code below it. Dishonest as
; all get out, but it works fine. :-)
;info.thisWindow->Draw, info.thisView
currentExcept = !Except
!Except = 0
info.thisWindow -> Draw, info.thisView
dummy = Check_Math()
!Except = currentExcept
; Put the info structure back.
Widget_Control, event.top, Set_UValue=info, /No_Copy
END ;------------------------------------------------------------------------------
;+
; An event handler changing the colors used in elevation shading.
;
; :Params:
; event: in, required
; The event structure from the graphical user interface of the program.
;-
PRO cgSurface_Elevation_Colors, event
; This event handler changes color tables for elevation shading.
; Error handling.
Catch, theError
IF theError NE 0 THEN BEGIN
Catch, /CANCEL
void = cgErrorMsg()
IF N_Elements(info) NE 0 THEN Widget_Control, event.top, Set_UValue=info, /No_Copy
ENDIF
Widget_Control, event.top, Get_UValue=info, /No_Copy
; What kind of event is this? Could be from Change Colors button
; or from XCOLORS itself.
thisEvent = Tag_Names(event, /Structure_Name)
CASE thisEvent OF
"WIDGET_BUTTON": BEGIN
IF info.colortable EQ -1 THEN BEGIN
TVLCT, info.r, info.g, info.b
ENDIF ELSE BEGIN
cgLoadCT, info.colortable, BREWER=info.brewer, REVERSE=info.reverse
ENDELSE
XColors, Group_Leader=event.top, NotifyID=[event.id, event.top], $
Title="cgSurface Elevation Shading Colors", BREWER=info.brewer, $
INDEX=info.colortable, REVERSE=info.reverse
ENDCASE
"XCOLORS_LOAD": BEGIN
info.r = event.r
info.g = event.g
info.b = event.b
info.colortable = event.index
info.brewer = event.brewer
info.reverse = event.reversed
IF Obj_Valid(info.colorPalette) THEN info.colorPalette->SetProperty, $
Red=event.r, Green=event.g, Blue=event.b
ENDCASE
ENDCASE
; Draw the graphic display.
info.thisWindow -> Draw, info.thisView
Widget_Control, event.top, Set_UValue=info, /No_Copy
END ;------------------------------------------------------------------------------
;+
; An event handler to set up elevation shading for the surface.
;
; :Params:
; event: in, required
; The event structure from the graphical user interface of the program.
;-
PRO cgSurface_Elevation_Shading, event
; This event handler sets up elevation shading for the surface.
; Error handling.
Catch, theError
IF theError NE 0 THEN BEGIN
Catch, /CANCEL
void = cgErrorMsg()
IF N_Elements(info) NE 0 THEN Widget_Control, event.top, Set_UValue=info, /No_Copy
ENDIF
Widget_Control, event.top, Get_UValue=info, /No_Copy
Widget_Control, event.id, Get_Value=buttonValue, Get_UValue=uvalue
Widget_Control, event.id, Set_Value=uvalue, Set_UValue=buttonValue
CASE buttonValue OF
'Elevation Shading ON': BEGIN
s = Size(info.data, /Dimensions)
info.zAxis->GetProperty, CRange=zrange
info.thisSurface->SetProperty, Palette=info.colorPalette, $
Vert_Colors=Reform(BytScl(info.data, /NAN, Min=Min(zrange), $
Max=Max(zrange)), s[0]*s[1]), Bottom=info.bottomOffPtr, Specular=""
Widget_Control, info.bottomID, Set_Value='Bottom Color ON'
Widget_Control, info.bottomID, Set_UValue='Bottom Color OFF'
ENDCASE
'Elevation Shading OFF': BEGIN
info.thisSurface->SetProperty, Palette=Obj_New(), Vert_Colors=0, $
Bottom=info.bottom, SPECULAR=info.specularColor
Widget_Control, info.bottomID, Set_Value='Bottom Color OFF'
Widget_Control, info.bottomID, Set_UValue='Bottom Color ON'
ENDCASE
ENDCASE
; Draw the graphic display.
info.thisWindow->Draw, info.thisView
Widget_Control, event.top, Set_UValue=info, /No_Copy
END ;------------------------------------------------------------------------------
;+
; An event handler to destroy the GUI for this program.
;
; :Params:
; event: in, required
; The event structure from the graphical user interface of the program.
;-
PRO cgSurface_Exit, event
; Exit the program. This will cause the CLEANUP
; routine to be called automatically.
Widget_Control, event.top, /Destroy
END ;-----------------------------------------------------------------------------------------
;+
; An event handler to allow the surface to move in the graphics window.
;
; :Params:
; event: in, required
; The event structure from the graphical user interface of the program.
;-
PRO cgSurface_Move_Surface, event
; This event handler moves the surface.
; Error handling.
Catch, theError
IF theError NE 0 THEN BEGIN
Catch, /CANCEL
void = cgErrorMsg()
IF N_Elements(info) NE 0 THEN Widget_Control, event.top, Set_UValue=info, /No_Copy
ENDIF
Widget_Control, event.top, Get_UValue=info, /No_Copy
drawTypes = ['PRESS', 'RELEASE', 'MOTION', 'SCROLL', 'EXPOSE']
thisEvent = drawTypes(event.type)
CASE thisEvent OF
'RELEASE': BEGIN
Widget_Control, event.id, /CLEAR_EVENTS
Widget_Control, event.id, EVENT_PRO='cgSURFACE_DRAW_EVENTS'
Widget_Control, event.id, DRAW_MOTION_EVENTS=0
info.xstart = -1
info.ystart = -1
info.selectedItem = Obj_New()
END
'MOTION': BEGIN
delta_x = (event.x - info.xstart) / Float(info.xsize)
delta_y = (event.y - info.ystart) / Float(info.ysize)
info.thisModel -> Translate, 2*delta_x, 2*delta_y, 0
info.thisWindow -> Draw, info.thisView
info.xstart = event.x
info.ystart = event.y
END
ENDCASE
Widget_Control, event.top, Set_UValue=info, /No_Copy
END ;------------------------------------------------------------------------------
;+
; An event handler to allow the title to move in the graphics window.
;
; :Params:
; event: in, required
; The event structure from the graphical user interface of the program.
;-
PRO cgSurface_Move_Title, event
; This event handler moves the surface title.
; Error handling.
Catch, theError
IF theError NE 0 THEN BEGIN
Catch, /CANCEL
void = cgErrorMsg()
IF N_Elements(info) NE 0 THEN Widget_Control, event.top, Set_UValue=info, /No_Copy
ENDIF
Widget_Control, event.top, Get_UValue=info, /No_Copy
drawTypes = ['PRESS', 'RELEASE', 'MOTION', 'SCROLL', 'EXPOSE']
thisEvent = drawTypes(event.type)
CASE thisEvent OF
'RELEASE': BEGIN
Widget_Control, event.id, /CLEAR_EVENTS
Widget_Control, event.id, EVENT_PRO='cgSURFACE_DRAW_EVENTS'
Widget_Control, event.id, DRAW_MOTION_EVENTS=0
info.xstart = -1
info.ystart = -1
info.selectedItem = Obj_New()
END
'MOTION': BEGIN
delta_x = (event.x - info.xstart) / Float(info.xsize)
delta_y = (event.y - info.ystart) / Float(info.ysize)
info.textModel -> Translate, 2*delta_x, 2*delta_y, 0
info.thisWindow -> Draw, info.thisView
info.xstart = event.x
info.ystart = event.y
END
ENDCASE
Widget_Control, event.top, Set_UValue=info, /No_Copy
END ;------------------------------------------------------------------------------
;+
; An event handler to allow the user to save the graphics window
; in a variety of output formats, including raster formats and
; PostScript.
;
; :Params:
; event: in, required
; The event structure from the graphical user interface of the program.
;-
PRO cgSurface_Output, event
; This event handler creates GIF and JPEG files.
Widget_Control, event.top, Get_UValue=info, /No_Copy
; Get a snapshop of window contents. (TVRD equivalent.)
info.thisWindow->GetProperty, Image_Data=snapshot
; What kind of file is wanted?
Widget_Control, event.id, GET_UValue=whichFileType
CASE whichFileType OF
'GIF': BEGIN
; Because we are using RGB color for this model, we have
; a 3-m-n array. Use Color_Quan to create a 2D image and
; appropriate color tables for the GIF file.
image2D = Color_Quan(snapshot, 1, r, g, b)
filename = Dialog_Pickfile(/Write, File='cgsurface.gif')
IF filename NE '' THEN Write_GIF, filename, image2d, r, g, b
END
'JPEG': BEGIN
filename = Dialog_Pickfile(/Write, File='cgsurface.jpg')
IF filename NE '' THEN Write_JPEG, filename, snapshot, True=1, Quality=100
END
'TIFF': BEGIN
filename = Dialog_Pickfile(/Write, File='cgsurface.tif')
IF filename NE '' THEN BEGIN
; TIFF files should have their Y direction reversed for
; compatibility with most other software.
Write_TIFF, filename, Reverse(snapshot,3)
ENDIF
END
'BMP': BEGIN
filename = Dialog_Pickfile(/Write, File='cgsurface.bmp')
IF filename NE '' THEN Write_BMP, filename, snapshot
END
'PNG': BEGIN
filename = Dialog_Pickfile(/Write, File='cgsurface.png')
IF filename NE '' THEN Write_PNG, filename, snapshot
END
'PS': BEGIN
filename = Dialog_Pickfile(/Write, File='cgsurface.ps')
IF filename NE '' THEN BEGIN
resolution = [2.54, 2.54]/ 600; 600 pixels per inch
viewDimensions = [info.xsize, info.ysize] / 100.0 ; 100 pixels in size = 1 inch
clipboard = Obj_New('IDLgrClipboard', Dimensions=viewDimensions, Resolution=resolution, Unit=1)
clipboard->Draw, info.thisView, /Postscript, Filename=filename, /Vector
Obj_Destroy, clipboard
ENDIF
END
ENDCASE
;Put the info structure back.
Widget_Control, event.top, Set_UValue=info, /No_Copy
END ;------------------------------------------------------------------------------
;+
; An event handler to allow the user to change various surface properties.
;
; :Params:
; event: in, required
; The event structure from the graphical user interface of the program.
;-
PRO cgSurface_Properties, event
; Event handler to set program properties.
; Error handling.
Catch, theError
IF theError NE 0 THEN BEGIN
Catch, /CANCEL
void = cgErrorMsg()
IF N_Elements(info) NE 0 THEN Widget_Control, event.top, Set_UValue=info, /No_Copy
ENDIF
Widget_Control, event.top, Get_UValue=info, /No_Copy
; What property is wanted?
Widget_Control, event.id, Get_UValue=newProperty
CASE newProperty OF
'ORIGINAL_T3D': info.thisModel->SetProperty, Transform=info.origTransform
'DRAG_LOW': BEGIN
info.dragQuality = 0
Widget_Control, info.dragLowID, Sensitive=0
Widget_Control, info.dragMedID, Sensitive=1
Widget_Control, info.dragHighID, Sensitive=1
END
'DRAG_MEDIUM': BEGIN
info.dragQuality = 1
Widget_Control, info.dragMedID, Sensitive=0
Widget_Control, info.dragLowID, Sensitive=1
Widget_Control, info.dragHighID, Sensitive=1
END
'DRAG_HIGH': BEGIN
info.dragQuality = 2
Widget_Control, info.dragMedID, Sensitive=1
Widget_Control, info.dragLowID, Sensitive=1
Widget_Control, info.dragHighID, Sensitive=0
END
ENDCASE
; Redraw the graphic.
info.thisWindow->Draw, info.thisView
;Put the info structure back.
Widget_Control, event.top, Set_UValue=info, /No_Copy
END ;------------------------------------------------------------------------------
;+
; An event handler to respond to window resizing events.
;
; :Params:
; event: in, required
; The event structure from the graphical user interface of the program.
;-
PRO cgSurface_Resize, event
; The only events generated by this simple program are resize
; events, which are handled here.
; Get the info structure.
Widget_Control, event.top, Get_UValue=info, /No_Copy
; Resize the draw widget. This is the proper way to do this
; in object graphics, but it does not always work in UNIX
; versions of IDL. If it doesn't work for you, comment the
; first line out and try the second. The second line is more
; portable, but not exactly the proper "object" way. :-(
info.thisWindow->SetProperty, Dimension=[event.x, event.y]
;Widget_Control, info.drawID, Draw_XSize=event.x, Draw_YSize=event.y
; Store the new size.
info.xsize = event.x
info.ysize = event.y
; Redisplay the graphic.
info.thisWindow->Draw, info.thisView
; Update the trackball objects location in the center of the window.
info.thisTrackball->Reset, [event.x/2, event.y/2], (event.y/2) < (event.x/2)
; Put the info structure back.
Widget_Control, event.top, Set_UValue=info, /No_Copy
END
;-------------------------------------------------------------------
;+
; An event handler to turn the surface skirt on and off.
;
; :Params:
; event: in, required
; The event structure from the graphical user interface of the program.
;-
PRO cgSurface_Skirt_OnOff, event
; This event handler turns the skirt on or off.
; Error handling.
Catch, theError
IF theError NE 0 THEN BEGIN
Catch, /CANCEL
void = cgErrorMsg()
IF N_Elements(info) NE 0 THEN Widget_Control, event.top, Set_UValue=info, /No_Copy
ENDIF
Widget_Control, event.top, Get_UValue=info, /No_Copy
Widget_Control, event.id, Get_Value=buttonValue, Get_UValue=uvalue
Widget_Control, event.id, Set_Value=uvalue, Set_UValue=buttonValue
CASE buttonValue OF
'Turn Skirt ON': info.thisSurface -> SetProperty, SHOW_SKIRT=1
'Turn Skirt OFF': info.thisSurface -> SetProperty, SHOW_SKIRT=0
ENDCASE
; Draw the graphic display.
info.thisWindow -> Draw, info.thisView
Widget_Control, event.top, Set_UValue=info, /No_Copy
END ;------------------------------------------------------------------------------
;+
; An event handler to respond to events from the Style menu, changing
; style properties of the surface.
;
; :Params:
; event: in, required
; The event structure from the graphical user interface of the program.
;-
PRO cgSurface_Style, event
; Event handler to select surface style.
; Error handling.
Catch, theError
IF theError NE 0 THEN BEGIN
Catch, /CANCEL
void = cgErrorMsg()
IF N_Elements(info) NE 0 THEN Widget_Control, event.top, Set_UValue=info, /No_Copy
ENDIF
Widget_Control, event.top, Get_UValue=info, /No_Copy
; Make sure lights are turned on.
info.nonRotatingLight->SetProperty, Hide=0
info.rotatingLight->SetProperty, Hide=0
info.fillLight->SetProperty, Hide=0
info.ambientLight->SetProperty, Hide=0
info.thisSurface->SetProperty, Color=info.color
; What style is wanted?
Widget_Control, event.id, Get_UValue=newStyle
CASE newStyle OF
'DOTS': info.thisSurface->SetProperty, Style=0
'MESH': info.thisSurface->SetProperty, Style=1
'SOLID': info.thisSurface->SetProperty, Style=2, Shading=1
'XPARALLEL': info.thisSurface->SetProperty, Style=3
'YPARALLEL': info.thisSurface->SetProperty, Style=4
'WIRELEGO': info.thisSurface->SetProperty, Style=5
'SOLIDLEGO': info.thisSurface->SetProperty, Style=6
'HIDDEN': BEGIN
Widget_Control, event.id, Get_Value=buttonValue
IF buttonValue EQ 'Hidden Lines OFF' THEN BEGIN
setting = 0
hlvalue = 'Hidden Lines ON'
ENDIF ELSE BEGIN
setting = 1
hlvalue = 'Hidden Lines OFF'
ENDELSE
Widget_Control, event.id, Set_Value=hlvalue
info.thisSurface->SetProperty, Hidden_Lines=setting
ENDCASE
ENDCASE
; Redraw the graphic.
info.thisWindow->Draw, info.thisView
; Put the info structure back.
Widget_Control, event.top, Set_UValue=info, /No_Copy
END ;------------------------------------------------------------------------------
;+
; The cleanup routine for the program. Cleans everything up when the widget dies.
;
; :Params:
; tlb: in, required
; The identifier of the widget that just died.
;-
PRO cgSurface_Cleanup, tlb
; Come here when program dies. Free all created objects.
Widget_Control, tlb, Get_UValue=info
IF N_Elements(info) NE 0 THEN BEGIN
Ptr_Free, info.bottomOffPtr
Obj_Destroy, info.thisContainer
ENDIF
END ;------------------------------------------------------------------------------
;+
; A function for calculating the correct surface aspect ratio. A position
; in the window with this aspect ratio is returned.
;
; :Returns:
; A four-element POSITION array, giving the position in the window for
; a plot with this aspect ratio.
;
; :Params:
; aspectRatio: in, optional, type=float, default=1.0
; The desired aspect ratio of the surface.
;
; :Keywords:
; margin: in, optional, type=float, default=0.0
; The desired margin around the edges of the window.
; windowaspect: in, optional, type=float
; The aspect ratio of the window the graphics are to be displayed in.
;-
FUNCTION cgSurface_Aspect, aspectRatio, MARGIN=margin, WindowAspect=wAspectRatio
; This function calculates the correct aspect ratio for display.
ON_ERROR, 2
; Check for aspect ratio parameter and possibilities.
IF N_PARAMS() EQ 0 THEN aspectRatio = 1.0
IF aspectRatio EQ 0 THEN BEGIN
MESSAGE, 'Aspect Ratio of 0. Changing to 1...', /Informational
aspectRatio = 1.0
ENDIF
s = SIZE(aspectRatio)
IF s(s(0)+1) NE 4 THEN $
MESSAGE, 'Aspect Ratio is not a FLOAT. Take care...', /Informational
; Check for margins.
IF N_ELEMENTS(margin) EQ 0 THEN margin = 0
; Error checking.
IF margin LT 0 OR margin GE 0.5 THEN $
MESSAGE, 'The MARGIN keyword value must be between 0.0 and 0.5.'
; Calculate the aspect ratio of the current window.
IF N_Elements(wAspectRatio) EQ 0 THEN wAspectRatio = FLOAT(!D.Y_VSIZE) / !D.X_VSIZE
; Calculate normalized positions in window.
IF (aspectRatio LE wAspectRatio) THEN BEGIN
xstart = margin
ystart = 0.5 - (0.5 - margin) * (aspectRatio / wAspectRatio)
xend = 1.0 - margin
yend = 0.5 + (0.5 - margin) * (aspectRatio / wAspectRatio)
ENDIF ELSE BEGIN
xstart = 0.5 - (0.5 - margin) * (wAspectRatio / aspectRatio)
ystart = margin
xend = 0.5 + (0.5 - margin) * (wAspectRatio / aspectRatio)
yend = 1.0 - margin
ENDELSE
; Return the position in the window.
RETURN, [xstart, ystart, xend, yend]
END ;-----------------------------------------------------------------------------------------
;+
; The purpose of cgSurface is to create a window where a surface is displayed. Surfaces
; can be wire-framed, shaded surfaces, and surfaces with texture maps draped on top of
; them, among other types of surfaces. LEFT mouse button rotates the surface, MIDDLE
; mouse button zooms out from the surface, RIGHT mouse button zoom into the surface.
; Clicking on the surface axes will allow the user to move or translate the surface, and
; clicking on the plot title will allow the user to move the title.
;
; :Params:
; data: in, required, type=any
; A two-dimensional array of data to be displayed.
; x: in, optional, type=any
; A vector or two-dimensional array specifying the X coordinates of the
; surface grid.
; y: in, optional, type=any
; A vector or two-dimensional array specifying the Y coordinates of the
; surface grid.
;
; :Keywords:
; axiscolor: in, optional, type=string, default='black'
; The name of the axis color. By default, 'black'..
; background: in, optional, type=string, default='white'
; The name of the background color. By default, 'white'.
; block: in, optional, type=boolean, default=0
; Set this keyword to make the program a blocking widget program.
; bottom: in, optional, type=string, default=COLOR
; The name of the bottom color. By default, same as COLOR.
; brewer: in, optional, type=boolean, default=0
; Set this keyword to indicate that the colortable (CTABLE) is
; to use Brewer color tables rather than IDL standard color tables.
; charsize: in, optional, type=float, default=1.0
; The character size of the surface annotation. This value is multiplied
; times a 12 point character size.
; color: in, optional, type=string, default='blu6'
; The name of the data color.
; constrain_aspect: in, optional, type=boolean, default=0
; Set this keyword to maintain the aspect ratio of the Y size
; of the data to the Y size of the data. The default is to let the
; sizes conform to a unit square.
; ctable: in, optional, type=integer
; The color table to use with the surface. The default is to use the
; current color table.
; elevation_shading: in, optional, type=boolean, default=0
; Set this keyword to put elevation shading into effect for the surface.
; font: in, optional, type=string, default="Helvetica"
; The name of the true-type font desired for axis annotation and the plot title.
; If undefined, the default is "Helvetica".
; hidden_lines: in, optional, type=boolean, default=1
; Set this keyword to turn hidden line removal on for the surface. Turned
; ON by default.
; group_leader: in, optional, type=long
; Set this keyword to the identifier of a widget that will serve as the
; group leader for this widget program. When the group leader dies, this
; program will die, too.
; palette: in, optional, type=byte
; A 3x256 byte array (or 256x3) representing the colors for elevation shading. An alternative
; way of specifying the color table, instead of using the `CTable` keyword.
; reverse: in, optional, type=boolean, default=0
; Set this keyword to reverse the color table set by CTABLE.
; shaded: in, optional, type=boolean, default=0
; Set this keyword if you wish to display a shaded surface. The is the same as setting STYLE=2.
; skirt: in, optional, type=any
; Set this keyword to a Z value where a skirt will be drawn for the surface.
; style: in, optional, type=integer, default=1
; Sets the style of the surface::
;
; 0 - Dot surface
; 1 - Wire mesh (the default)
; 2 - Shaded surface
; 3 - Parallel X lines
; 4 - Parallel Y line
; 5 - Wire mesh lego style
; 6 - Solid lego style
;
; texture_image: in, optional, type=byte
; Set this keyword to a 2D or true-color image that will be overlaid on the surface
; as a texture map. If a 2D image is passed, the colortable specified with CTABLE will
; be used to construct a true-color image for the texture map.
; tcharsize: in, optional, type=float
; The title character size. By default 1.25 times the `Charsize`.
; tcolor: in, optional, type=string
; The name of the title color. By default, the same as `AxisColor`.
; title: in, optional, type=string
; The title of the plot. It will be written "flat to the screen", rather than rotated.
; transform: in, optional, type=4x4 double array
; A homogeneous transformation matrix to be applied to the initial surface. Such a
; transformation matrix can be obtained, for example, with the T3D procedure.
; vert_colors: in, optional, type=byte
; A vector of colors to be used to specify the color of a surface vertex. The vector
; may be of the form [n] where each entry is a color index, or of the form [3,n] where
; each 3-element row is an RGB color, or of the form [4,n] where each 4-element row
; is an RGBA color. To remove vertex colors after they have been set, set VERT_COLORS
; to a scalar. See the documentation for IDLgrSurface for additional details.
; xoffset: in, optional, type=integer, default=50
; The number of pixels the surface window should be offset in the X direction
; from the upper-left corner of the display.
; xrange: in, optional, type=float
; The X data range of the data. Normally, just chosen from the data itself.
; xsize: in, optional, type=interger, default=640
; The X size of the initial surface window. By default, 640 pixels.
; xstyle: in, hidden
; The normal XSTYLE keyword.
; xtitle: in, optional, type=string
; The text for the X axis of the surface plot.
; yoffset: in, optional, type=integer, default=25
; The number of pixels the surface window should be offset in the Y direction
; from the upper-left corner of the display.
; yrange: in, optional, type=float
; The Y data range of the data. Normally, just chosen from the data itself.
; ysize: in, optional, type=integer, default=512
; The Y size of the initial surface window. By default, 640 pixels.
; ystyle: in, hidden
; The normal YSTYLE keyword.
; ytitle: in, optional, type=string
; The text for the Y axis of the surface plot.
; zrange: in, optional, type=float
; The Z data range of the data. Normally, just chosen from the data itself.
; zscale: in, optional, type=float, default=1.0
; A number between 0.001 and 1.0 that will "scale" the Z axis height. Default is 1.0.
; zstyle: in, hidden
; The normal ZSTYLE keyword.
; ztitle: in, optional, type=string
; The text for the Z axis of the surface plot.
; _extra: in, optional, type=any
; Any keyword appropriate for the IDLgrSurface object is allowed in the program.
;-
PRO cgSurface, data, x, y, $
Axiscolor=axiscolorName, $
Background=backgroundName, $
Block=block, $
Bottom=bottomName, $
Brewer=brewer, $
Charsize=charsize, $
Color=colorName, $
Constrain_Aspect=constrain_aspect, $
CTable=colortable, $
Elevation_Shading=elevation_shading, $
Font=font, $
Hidden_Lines=hidden_lines, $
Group_Leader=groupLeader, $
Palette=palette, $
Reverse=reverse, $
Shaded=shaded, $
Skirt=skirt, $
Style=style, $
Texture_Image=texture_image, $
Title=plotTitleText, $
TCharsize=tcharsize, $
TColor=tcolorName, $
Transform=transform, $
Vert_Colors=vert_colors, $
XOffset=xoffset, $
XRange=xrange_u, $
XSize=xsize, $
XStyle=xstyle, $
XTitle=xtitleText, $
YOffset=yoffset, $
YRange=yrange_u, $
YSize=ysize, $
YStyle=ystyle, $
YTitle=ytitleText, $
ZRange=zrange_u, $
ZScale=zscale, $
ZStyle=zstyle, $
ZTitle=ztitleText, $
_Extra=extra
Compile_Opt idl2
; Error handling.
Catch, theError
IF theError NE 0 THEN BEGIN
Catch, /CANCEL
void = cgErrorMsg()
RETURN
ENDIF
; Did the user pass parameters?
IF N_Params() EQ 0 THEN BEGIN
Print, 'USE SYNTAX: cgSurface, data, x, y'
RETURN
ENDIF
; We can only do this on devices that support windows.
IF (!D.Flags AND 256) EQ 0 THEN $
Message, 'This program only works on devices that support windows.'
; We are going to do this in decomposed color mode.
cgSetColorState, 1, CurrentState=currentDecomposedState
; Check parameters.
IF N_Elements(data) EQ 0 THEN BEGIN
Print, 'USE SYNTAX: cgSurface, data, x, y'
Print, 'Using example data.'
data = cgDemoData(2)
ENDIF
; Get the current color table vectors. May need them later.
TVLCT, rr, gg, bb, /GET
ndims = Size(data, /N_DIMENSIONS)
IF ndims NE 2 THEN Message, 'Data must be 2D.'
s = Size(data, /DIMENSIONS)
IF N_Elements(x) EQ 0 THEN x = Findgen(s[0])
IF N_Elements(y) EQ 0 THEN y = Findgen(s[1])
; Check keywords.
IF N_Elements(axisColorName) EQ 0 THEN axisColorName = 'black'
IF N_Elements(backgroundName) EQ 0 THEN backgroundName = 'white'
IF N_Elements(tcolorName) EQ 0 THEN tcolorName = axisColorName
IF N_Elements(colorName) EQ 0 THEN colorName = 'blu6'
IF N_Elements(bottomName) EQ 0 THEN bottomName = 'dark gray'
IF N_Elements(palette) EQ 0 THEN BEGIN
IF N_Elements(colortable) EQ 0 THEN BEGIN
colors = Transpose([[rr],[gg], [bb]])
colortable = -1
ENDIF ELSE BEGIN
cgLoadCT, colortable, Reverse=Keyword_Set(reverse), Brewer=Keyword_Set(brewer), $
RGB_TABLE=colors, /ROW
ENDELSE
ENDIF ELSE BEGIN
spal = Size(palette, /Dimensions)
IF spal[0] NE 3 THEN colors = Transpose(palette) ELSE colors = palette
colortable = -1
ENDELSE
; Create a color palette for use later.
colorPalette = Obj_New("IDLgrPalette", colors[0,*], colors[1,*], colors[2,*])
block = Keyword_Set(block)
brewer = Keyword_Set(brewer)
IF N_Elements(charsize) EQ 0 THEN charsize = 1.0
constrain_aspect = Keyword_Set(constrain_aspect)
elevation_shading = Keyword_Set(elevation_shading)
IF N_Elements(font) EQ 0 THEN font = 'Helvetica'
IF N_Elements(hidden_lines) EQ 0 THEN hidden_lines = 1
hidden_lines = Keyword_Set(hidden_lines)
reverse = Keyword_Set(reverse)
IF N_Elements(xoffset) EQ 0 THEN xoffset = 50
IF N_Elements(yoffset) EQ 0 THEN yoffset = 25
IF Keyword_Set(shaded) THEN style = 2
IF N_Elements(style) EQ 0 THEN style = 1
IF N_Elements(tcharsize) EQ 0 THEN tcharsize = 1.25
IF N_Elements(zscale) EQ 0 THEN zscale = 1.0
zscale = 0.001 > zscale < 1.0
shading = 1 ; Always do Gouraud shading when style=2.
bottomOffPtr = Ptr_New(/ALLOCATE_HEAP) ; Pointer to turn bottom colors off.
specularColor = [200,200,200]
IF N_Elements(xstyle) EQ 0 THEN xstyle = 0
IF N_Elements(ystyle) EQ 0 THEN ystyle = 0
IF N_Elements(zstyle) EQ 0 THEN zstyle = 0
IF N_Elements(xsize) EQ 0 THEN xsize = 640
IF N_Elements(ysize) EQ 0 THEN ysize = 512
IF N_Elements(xtitleText) EQ 0 THEN xtitleText = ""
IF N_Elements(ytitleText) EQ 0 THEN ytitleText = ""
IF N_Elements(ztitleText) EQ 0 THEN ztitleText = ""
IF N_Elements(plotTitleText) EQ 0 THEN plotTitleText = ""
; If the colors are strings, they need to be converted to row vectors.
; If they are LONGS, they need to be decomposed to a row vector.
; If they are NOT longs, they must be indices into the color table.
IF Size(axiscolorName, /TNAME) EQ 'STRING' THEN axiscolor = cgColor(axiscolorName, /Triple, /Row)
IF N_Elements(axiscolor) NE 3 THEN BEGIN
IF Size(axiscolor, /TNAME) EQ 'LONG' THEN BEGIN
axiscolor = [Byte(axiscolor), Byte(axiscolor,1), Byte(axiscolor,2)]
ENDIF ELSE BEGIN
axiscolor = [rr[0>axiscolor<255],gg[0>axiscolor<255],bb[0>axiscolor<255]]
ENDELSE
ENDIF
IF Size(backgroundName, /TNAME) EQ 'STRING' THEN background = cgColor(backgroundName, /Triple, /Row)
IF N_Elements(background) NE 3 THEN BEGIN
IF Size(background, /TNAME) EQ 'LONG' THEN BEGIN
background = [Byte(background), Byte(background,1), Byte(background,2)]
ENDIF ELSE BEGIN
background = [rr[0>background<255],gg[0>background<255],bb[0>background<255]]
ENDELSE
ENDIF
IF Size(bottomName, /TNAME) EQ 'STRING' THEN bottom = cgColor(bottomName, /Triple, /Row)
IF N_Elements(bottom) NE 3 THEN BEGIN
IF Size(bottom, /TNAME) EQ 'LONG' THEN BEGIN
bottom = [Byte(bottom), Byte(bottom,1), Byte(bottom,2)]
ENDIF ELSE BEGIN
bottom = [rr[0>bottom<255],gg[0>bottom<255],bb[0>bottom<255]]
ENDELSE
ENDIF
IF Size(colorName, /TNAME) EQ 'STRING' THEN color = cgColor(colorName, /Triple, /Row)
IF N_Elements(color) NE 3 THEN BEGIN
IF Size(color, /TNAME) EQ 'LONG' THEN BEGIN
color = [Byte(color), Byte(color,1), Byte(color,2)]
ENDIF ELSE BEGIN
color = [rr[0>color<255],gg[0>color<255],bb[0>color<255]]
ENDELSE
ENDIF
IF Size(tcolorName, /TNAME) EQ 'STRING' THEN tcolor = cgColor(tcolorName, /Triple, /Row)
IF N_Elements(tcolor) NE 3 THEN BEGIN
IF Size(tcolor, /TNAME) EQ 'LONG' THEN BEGIN
tcolor = [Byte(tcolor), Byte(tcolor,1), Byte(tcolor,2)]
ENDIF ELSE BEGIN
tcolor = [rr[0>tcolor<255],gg[0>tcolor<255],bb[0>tcolor<255]]
ENDELSE
ENDIF
; Should we constrain the aspect ratio of the surface?
IF constrain_aspect THEN BEGIN
; I want the surface data to have the same aspect ratio as
; the data itself in the X and Y directions.
s = Size(data, /DIMENSIONS)
surfaceAspect = Float(s[1]) / s[0]
windowAspect = Float(ysize) / xsize
pos = cgSurface_Aspect(surfaceAspect, WindowAspect=windowAspect, Margin=0)
pos = [pos[0], pos[2], pos[1], pos[3], 0.0, 1.0] - 0.5
ENDIF ELSE pos = [0, 1, 0, 1, 0, 1] - 0.5
; Do you have a texture image?
IF N_Elements(texture_image) NE 0 THEN BEGIN
; Create a texture image object.
ndims = Size(texture_image, /N_DIMENSIONS)
IF ndims LT 2 OR ndims GT 3 THEN Message, 'Texture image must be a 2D or 3D array.'
type = Size(texture_image, /TYPE)
IF type GT 1 THEN Message, 'Texture image must be a byte array.'
IF ndims EQ 2 THEN BEGIN
textureImage = Obj_New('IDLgrImage', texture_image, PALETTE=colorPalette)
ENDIF ELSE BEGIN
textureImage = Obj_New('IDLgrImage', texture_image)
ENDELSE
; Set up texture coordinates.
imageDims = Image_Dimensions(data, XSize=ixsize, YSize=iysize, TrueIndex=trueindex)
texcoords = FltArr(2, ixsize, iysize)
texcoords[0,*,*] = (Findgen(ixsize)#Replicate(1,iysize)) / (ixsize-1)
texcoords[1,*,*] = (Replicate(1,iysize)#Findgen(ixsize)) / (ixsize-1)
; Need white surface.
color = [255, 255, 255]
; Need shaded surface.
style = 2
ENDIF
; Create a view. The coodinate system is chosen so that (0,0,0) is in the
; center of the window. This will make rotations easier.
IF plotTitleText EQ "" THEN BEGIN
viewrect = [-1.0,-1.0,1.9,1.9]
ENDIF ELSE BEGIN
viewrect = [-1.0,-1.0,1.9,2.0]
ENDELSE
thisView = OBJ_NEW('IDLgrView', Color=background, Viewplane_Rect=viewrect)
; Create a model for the surface and axes and add it to the view.
; This model will rotate under the direction of the trackball object.
thisModel = OBJ_NEW('IDLgrModel')
thisView->Add, thisModel
; Create a separate model for the title that doesn't rotate.
textModel = Obj_New('IDLgrModel')
thisView->Add, textModel
; Create font objects.
axisFont = Obj_New('IDLgrFont', font, Size=12*charsize)
titleFont = Obj_New('IDLgrFont', font, Size=12*tcharsize)
; Create helper objects. First, create title objects
; for the axes and plot. Color them green.
xTitle = Obj_New('IDLgrText', xtitleText, Color=axisColor, /Enable_Formatting, Font=axisFont)
yTitle = Obj_New('IDLgrText', ytitleText, Color=axisColor, /Enable_Formatting, Font=axisFont)
zTitle = Obj_New('IDLgrText', ztitleText, Color=axisColor, /Enable_Formatting, Font=axisFont)
; Create a plot title object. I am going to place the title
; centered in X and towards the top of the viewplane rectangle.
plotTitle = Obj_New('IDLgrText', plotTitleText, Color=tcolor, /Enable_Formatting, $
Alignment=0.5, Location=[0.0, 0.75, 0.0], Font=titleFont)
textModel->Add, plotTitle
; Create a trackball for surface rotations. Center it in
; the graphics window. Give it a 300 pixel diameter.
thisTrackball = OBJ_NEW('Trackball', [xsize/2,ysize/2], 300)
; Create a surface object.
IF elevation_shading THEN BEGIN
thisSurface = OBJ_NEW('IDLgrSurface', data, x, y, $
Color=color, _Strict_Extra=extra, Style=style, $
Shading=shading, Hidden_Lines=hidden_lines, Vert_Colors=vert_colors)
ENDIF ELSE BEGIN
thisSurface = OBJ_NEW('IDLgrSurface', data, x, y, $
Color=color, _Strict_Extra=extra, Style=style, $
Shading=shading, Hidden_Lines=hidden_lines, BOTTOM=bottom, $
SPECULAR=specularColor, Vert_Colors=vert_colors)
ENDELSE
; Do you have a texture image?
IF N_Elements(texture_image) GT 0 THEN BEGIN
thisSurface -> SetProperty, Texture_Map=textureImage, Texture_Coord=texcoords
ENDIF
; Did you want a skirt?
IF N_Elements(skirt) NE 0 THEN BEGIN
thisSurface -> SetProperty, SKIRT=skirt, /SHOW_SKIRT
ENDIF
; Get the data ranges of the surface. Use the ranges from the surface,
; unless the user specified something else.
thisSurface->GetProperty, XRange=xrange, YRange=yrange, ZRange=zrange
IF N_Elements(xrange_u) NE 0 THEN xrange = xrange_u
IF N_Elements(yrange_u) NE 0 THEN yrange = yrange_u
IF N_Elements(zrange_u) NE 0 THEN zrange = zrange_u
; Make sure the ranges are not zero.
IF Abs(xrange[1] - xrange[0]) LT 1e-12 THEN xrange = [xrange[1]+0.1*xrange[1], xrange[1]-0.1*xrange[1]]
IF Abs(yrange[1] - yrange[0]) LT 1e-12 THEN yrange = [yrange[1]+0.1*yrange[1], yrange[1]-0.1*yrange[1]]
IF Abs(zrange[1] - zrange[0]) LT 1e-12 THEN zrange = [zrange[1]+0.1*zrange[1], zrange[1]-0.1*zrange[1]]
; Create axes objects for the surface. Axes are created after the surface
; so the range can be set correctly. Note how I set the font.
xAxis = Obj_New("IDLgrAxis", 0, Color=axisColor, Ticklen=0.1, $
Minor=4, Title=xtitle, Range=xrange, Exact=(xstyle AND 1), Hide=(xstyle AND 4))
xAxis->GetProperty, Ticktext=xAxisText
xAxisText->SetProperty, Font=axisFont
yAxis = Obj_New("IDLgrAxis", 1, Color=axisColor, Ticklen=0.1, $
Minor=4, Title=ytitle, Range=yrange, Exact=(ystyle AND 1), Hide=(ystyle AND 4))
yAxis->GetProperty, Ticktext=yAxisText
yAxisText->SetProperty, Font=axisFont
zAxis = Obj_New("IDLgrAxis", 2, Color=axisColor, Ticklen=0.1, $
Minor=4, Title=ztitle, Range=zrange, Exact=(zstyle AND 1), Hide=(zstyle AND 4))
zAxis->GetProperty, Ticktext=zAxisText
zAxisText->SetProperty, Font=axisFont
; The axes may not use exact axis scaling, so the ranges may
; have changed from what they were originally set to. Get
; and update the range variables.
xAxis->GetProperty, CRange=xrange
yAxis->GetProperty, CRange=yrange
zAxis->GetProperty, CRange=zrange
; If you want elevation shading, have to set the colors up now.
IF elevation_shading THEN BEGIN
s = Size(data, /Dimensions)
thisSurface->SetProperty, Vert_Colors=Reform(BytScl(data, /NAN, Min=Min(data), Max=Max(data)), $
s[0]*s[1]), Palette=colorPalette
ENDIF
; Set scaling parameters for the surface and axes so that everything
; is scaled into the range -0.5 to 0.5. We do this so that when the
; surface is rotated we don't have to worry about translations. In
; other words, the rotations occur about the point (0,0,0).
xs = cgNormalize(xrange, Position=[pos[0], pos[1]])
ys = cgNormalize(yrange, Position=[pos[2], pos[3]])
zs = cgNormalize(zrange, Position=[pos[4], pos[5]] * zscale)
; Scale the axes and place them in the coordinate space.
; Note that not all values in the Location keyword are
; used. (I've put really large values into the positions
; that are not being used to demonstate this.) For
; example, with the X axis only the Y and Z locations are used.
xAxis->SetProperty, Location=[9999.0, pos[2], pos[4]*zscale], XCoord_Conv=xs
yAxis->SetProperty, Location=[pos[0], 9999.0, pos[4]*zscale], YCoord_Conv=ys
zAxis->SetProperty, Location=[pos[0], pos[3], 9999.0], ZCoord_Conv=zs
; Scale the surface.
thisSurface->SetProperty, XCoord_Conv=xs, YCoord_Conv=ys, ZCoord_Conv=zs
; Add the surface and axes objects to the model.
thisModel->Add, thisSurface
thisModel->Add, xAxis
thisModel->Add, yAxis
thisModel->Add, zAxis
; Rotate the surface model to the standard surface view or
; apply a transformation matrix, if you have one.
IF N_Elements(transform) NE 0 THEN BEGIN
thisModel -> SetProperty, Transform=transform
ENDIF ELSE BEGIN
thisModel->Rotate,[1,0,0], -90 ; To get the Z-axis vertical.
thisModel->Rotate,[0,1,0], 30 ; Rotate it slightly to the right.
thisModel->Rotate,[1,0,0], 30 ; Rotate it down slightly.
ENDELSE
; Create some lights to view the surface. Surfaces will look
; best if there is some ambient lighting to illuminate them
; uniformly, and some positional lights to give the surface
; definition. We will create three positional lights: one,
; non-rotating light will provide overhead definition. Two
; rotating lights will provide specific surface definition.
; Lights should be turned off or hidden if elevation shading
; is in effect.
; First create the ambient light. Don't turn it on too much,
; or the surface will appear washed out.
ambientLight = Obj_New('IDLgrLight', Type=0, Intensity=0.2)
thisModel->Add, ambientLight
; Shaded surfaces will not look shaded unless there is a
; positional light source to give the surface edges definition.
; This light will rotate with the surface.
rotatingLight = Obj_New('IDLgrLight', Type=1, Intensity=0.60, $
Location=[xrange[1], yrange[1], 4*zrange[1]], $
Direction=[xrange[0], yrange[0], zrange[0]])
thisModel->Add, rotatingLight
; Create a fill light source so you can see the underside
; of the surface. Otherwise, just the top surface will be visible.
; This light will also rotate with the surface.
fillLight = Obj_New('IDLgrLight', Type=1, Intensity=0.4, $
Location=[(xrange[1]-xrange[0])/2.0, (yrange[1]-yrange[0])/2.0, -2*Abs(zrange[0])], $
Direction=[(xrange[1]-xrange[0])/2.0, (yrange[1]-yrange[0])/2.0, zrange[1]])
thisModel->Add, fillLight
; Create a non-rotating overhead side light.
nonrotatingLight = Obj_New('IDLgrLight', Type=1, Intensity=0.8, $
Location=[-xrange[1], (yrange[1]-yrange[0])/2.0, 4*zrange[1]], $
Direction=[xrange[1], (yrange[1]-yrange[0])/2.0, zrange[0]])
nonrotatingModel = Obj_New('IDLgrModel')
nonrotatingModel->Add, nonrotatingLight
; Be sure to add the non-rotating model to the view, or it won't be visualized.
thisView->Add, nonrotatingModel
; Scale the light sources.
rotatingLight->SetProperty, XCoord_Conv=xs, YCoord_Conv=ys, ZCoord_Conv=zs
fillLight->SetProperty, XCoord_Conv=xs, YCoord_Conv=ys, ZCoord_Conv=zs
nonrotatingLight->SetProperty, XCoord_Conv=xs, YCoord_Conv=ys, ZCoord_Conv=zs
; Rotate the non-rotating model to the standard surface view or apply
; the transformation matrix, if you have one.
IF N_Elements(transform) NE 0 THEN BEGIN
nonrotatingModel -> SetProperty, Transform=transform
ENDIF ELSE BEGIN
nonrotatingModel->Rotate,[1,0,0], -90 ; To get the Z-axis vertical.
nonrotatingModel->Rotate,[0,1,0], 30 ; Rotate it slightly to the right.
nonrotatingModel->Rotate,[1,0,0], 30 ; Rotate it down slightly.
ENDELSE
; Check for availability of GIF files.
thisVersion = Float(!Version.Release)
IF (thisVersion LT 5.4) OR (thisVersion GT 6.3) THEN haveGif = 1 ELSE haveGIF = 0
; Create the widgets to view the surface.
; Button events are on to enable trackball movement.
tlb = Widget_Base(Title='Resizeable Surface Window', Column=1, $
TLB_Size_Events=1, MBar=menubase, XOFFSET=xoffset, YOFFSET=yoffset)
; Sigh...Rendering throws a LOT of floating point exception errors, especially
; when asking IDL to to the retaining for backing store. You can solve the problem
; in one of two ways. Do your own backing store by turning EXPOSE events on, which
; has its own problems when working with blocking widgets, or do the rendering
; in software. The code exists here for you to choose your own poison. :-(
;drawID = Widget_Draw(tlb, XSize=400, YSize=400, Graphics_Level=2, $
; Event_Pro='cgSurface_Draw_Events', Button_Events=1, Retain=2)
;drawID = Widget_Draw(tlb, XSize=400, YSize=400, Graphics_Level=2, $
; Event_Pro='cgSurface_Draw_Events', Button_Events=1, Expose_Events=1)
drawID = Widget_Draw(tlb, XSize=xsize, YSize=ysize, Graphics_Level=2, $
Event_Pro='cgSurface_Draw_Events', Button_Events=1, Retain=1, Renderer=1)
; Create FILE menu buttons.
filer = Widget_Button(menubase, Value='File', /Menu)
; Create OUTPUT menu buttons for formatted output files. Use GIF
; files if available.
output = Widget_Button(filer, Value='Save As...', /Menu)
button = Widget_Button(output, Value='PostScript File', $
UValue='PS', Event_Pro='cgSurface_Output')
button = Widget_Button(output, Value='BMP File', $
UValue='BMP', Event_Pro='cgSurface_Output')
IF havegif THEN gif = Widget_Button(output, Value='GIF File', $
UValue='GIF', Event_Pro='cgSurface_Output')
button = Widget_Button(output, Value='JPEG File', $
UValue='JPEG', Event_Pro='cgSurface_Output')
button = Widget_Button(output, Value='PNG File', $
UValue='PNG', Event_Pro='cgSurface_Output')
button = Widget_Button(output, Value='TIFF File', $
UValue='TIFF', Event_Pro='cgSurface_Output')
quitter = Widget_Button(filer, /Separator, Value='Exit', $
Event_Pro='cgSurface_Exit')
; Create STYLE menu buttons for surface style.
style = Widget_Button(menubase, Value='Style', /Menu)
dummy = Widget_Button(style, Value='Dot Surface', $
Event_Pro='cgSurface_Style', UValue='DOTS')
dummy = Widget_Button(style, Value='Wire Mesh', $
Event_Pro='cgSurface_Style', UValue='MESH')
dummy = Widget_Button(style, Value='Solid', $
Event_Pro='cgSurface_Style', UValue='SOLID')
dummy = Widget_Button(style, Value='Parallel X Lines', $
Event_Pro='cgSurface_Style', UValue='XPARALLEL')
dummy = Widget_Button(style, Value='Parallel Y Lines', $
Event_Pro='cgSurface_Style', UValue='YPARALLEL')
dummy = Widget_Button(style, Value='Wire Mesh Lego', $
Event_Pro='cgSurface_Style', UValue='WIRELEGO')
dummy = Widget_Button(style, Value='Solid Lego', $
Event_Pro='cgSurface_Style', UValue='SOLIDLEGO')
IF hidden_lines THEN hlValue = 'Hidden Lines OFF' ELSE hlValue='Hidden Lines ON'
dummy = Widget_Button(style, Value=hlvalue, $
Event_Pro='cgSurface_Style', UValue='HIDDEN', /Separator)
IF elevation_shading THEN BEGIN
elevationID = Widget_Button(style, Value='Elevation Shading OFF', $
/Separator, UValue='Elevation Shading ON', $
Event_Pro='cgSurface_Elevation_Shading')
thisSurface -> SetProperty, Bottom=bottomOffPtr
ENDIF ELSE BEGIN
elevationID = Widget_Button(style, Value='Elevation Shading ON', $
/Separator, UValue='Elevation Shading OFF', $
Event_Pro='cgSurface_Elevation_Shading')
ENDELSE
IF elevation_shading THEN BEGIN
bottomID = Widget_Button(style, Value='Bottom Color ON', $
/Separator, UValue='Bottom Color OFF', $
Event_Pro='cgSurface_Bottom_OnOff')
thisSurface -> SetProperty, Bottom=bottomOffPtr
ENDIF ELSE BEGIN
bottomID = Widget_Button(style, Value='Bottom Color OFF', $
/Separator, UValue='Bottom Color ON', $
Event_Pro='cgSurface_Bottom_OnOff')
ENDELSE
void = Widget_Button(style, Value='Turn Axes OFF', $
/Separator, UValue='Turn Axes ON', $
Event_Pro='cgSurface_Axes_OnOff')
IF N_Elements(skirt) GT 0 THEN BEGIN
skirtID = Widget_Button(style, Value='Turn Skirt OFF', $
/Separator, UValue='Turn Skirt ON', $
Event_Pro='cgSurface_Skirt_OnOff')
ENDIF
; Create PROPERTIES menu buttons for surface properties.
properties = Widget_Button(menubase, Value='Properties', /Menu, $
Event_Pro='cgSurface_Properties')
; Background Color
colorID = Widget_Button(properties, Value='Colors', /Menu, $
Event_Pro='cgSurface_Change_Colors')
dummy = Widget_Button(colorID, Value='Surface Color', UValue=colorName)
dummy = Widget_Button(colorID, Value='Bottom Color', UValue=bottomName)
dummy = Widget_Button(colorID, Value='Axis Color', UValue=axiscolorName)
dummy = Widget_Button(colorID, Value='Background Color', UValue=backgroundName)
dummy = Widget_Button(colorID, Value='Title Color', UValue=tColorName)
colorsID = Widget_Button(colorID, Value='Elevation Color Table', $
Event_Pro='cgSurface_Elevation_Colors', /Separator)
; Original Axis rotation.
dummy = Widget_Button(properties, Value='Original Rotation', /Separator, $
Event_Pro='cgSurface_Properties', UValue='ORIGINAL_T3D')
; Drag Quality.
dragID = Widget_Button(properties, Value='Drag Quality', /Separator, /Menu)
dragLowID = Widget_Button(dragID, Value='Low', $
Event_Pro='cgSurface_Properties', UValue='DRAG_LOW')
dragMedID = Widget_Button(dragID, Value='Medium', $
Event_Pro='cgSurface_Properties', UValue='DRAG_MEDIUM')
dragHighID = Widget_Button(dragID, Value='High', $
Event_Pro='cgSurface_Properties', UValue='DRAG_HIGH')
Widget_Control, dragHighID, Sensitive=0
; Light controller.
lightID = Widget_Button(properties, Value='Light Controls...', $
/Separator, Event_Pro='cgSurface_Light_Controls')
; Draw the widgets.
Widget_Control, tlb, /Realize
; Get the window destination object. The view will
; be drawn when the window is exposed.
Widget_Control, drawID, Get_Value=thisWindow
thisWindow -> Draw, thisView
; Create a container object to hold all the other
; objects. This will make it easy to free all the
; objects when we are finished with the program.
thisContainer = Obj_New('IDL_Container')
; Add created objects to the container.
thisContainer->Add, thisView
thisContainer->Add, thisTrackball
thisContainer->Add, xTitle
thisContainer->Add, yTitle
thisContainer->Add, zTitle
thisContainer->Add, xAxis
thisContainer->Add, yAxis
thisContainer->Add, zAxis
thisContainer->Add, thisSurface
thisContainer->Add, nonRotatingModel
thisContainer->Add, thisModel
thisContainer->Add, plotTitle
thisContainer->Add, axisFont
thisContainer->Add, titleFont
thisContainer->Add, colorPalette
IF Obj_Valid(textureImage) THEN thisContainer->Add, textureImage
; Get the current transformation matrix, so it can be restored.
thisModel->GetProperty, Transform=origTransform
; Create an INFO structure to hold needed program information.
info = { origTransform:origTransform, $ ; The transformation matrix.
thisContainer:thisContainer, $ ; The object container.
thisWindow:thisWindow, $ ; The window object.
thisSurface:thisSurface, $ ; The surface object.
thisTrackball:thisTrackball, $ ; The trackball object.
thisModel:thisModel, $ ; The model object.
textModel:textModel, $ ; The model holding the instructions.
xAxis:xAxis, $ ; The X Axis object.
yAxis:yAxis, $ ; The Y Axis object.
zAxis:zAxis, $ ; The Z Axis object.
xTitle:xTitle, $ ; The X Title object.
yTitle:yTitle, $ ; The Y Title object.
zTitle:zTitle, $ ; The Z Title object.
xsize:xsize, $
ysize:ysize, $
xstart:-1, $
ystart:-1, $
selectedItem:Obj_New(), $
specularColor:specularColor, $
bottomOffPtr:bottomOffPtr, $ ; The pointer to turn the bottom color off.
nonRotatingLight:nonRotatingLight, $ ; The non-rotating light object.
rotatingLight:rotatingLight, $ ; The rotating light object.
fillLight:fillLight, $ ; The fill light object.
ambientLight:ambientLight, $ ; The ambient light object.
colorPalette:colorPalette, $ ; The surface color palette.
colorsID:colorsID, $ ; The color button for the texture map.
drawID:drawID, $ ; The widget identifier of the draw widget.
colortable:colortable, $ ; The current color table.
brewer:brewer, $
reverse:reverse, $
r:rr, $ ; The R values of the current color table.
g:gg, $ ; The G values of the current color table.
b:bb, $ ; The B values of the current color table.
data:data, $ ; The original 2D data set.
elevation_shading:elevation_shading, $ ; An elevation shading flag.
elevationID:elevationID, $ ; The ID of the Elevation Shading button.
bottomID:bottomID, $
lightID:lightID, $ ; The light control button ID.
plotTitle:plotTitle, $ ; The plot title object.
dragLowID:dragLowID, $ ; ID of Drag Quality Low button.
dragMedID:dragMedID, $ ; ID of Drag Quality Medium button.
dragHighID:dragHighID, $ ; ID of Drag Quality High button.
dragQuality:2, $ ; The current drag quality.
color:color, $
axiscolor:axiscolor, $
background:background, $
bottom:bottom, $
thisView:thisView } ; The view object.
; Store the info structure in the UValue of the TLB.
Widget_Control, tlb, Set_UValue=info, /No_Copy
; Call XManager. Set a cleanup routine so the objects
; can be freed upon exit from this program.
XManager, 'cgsurface', tlb, Cleanup='cgSurface_Cleanup', $
No_Block=(1 - Keyword_Set(block)), $
Event_Handler='cgSurface_Resize', Group_Leader=groupLeader
END ;-----------------------------------------------------------------------------------------
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