/usr/share/gnudatalanguage/coyote/cgprogressbar__define.pro is in gdl-coyote 2016.11.13-2.
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;
; NAME:
; cgProgressBar
;
; PURPOSE:
; This program is used to draw a progress bar.
;
;******************************************************************************************;
; ;
; Copyright (c) 2012, by Fanning Software Consulting, Inc. All rights reserved. ;
; ;
; Redistribution and use in source and binary forms, with or without ;
; modification, are permitted provided that the following conditions are met: ;
; ;
; * Redistributions of source code must retain the above copyright ;
; notice, this list of conditions and the following disclaimer. ;
; * Redistributions in binary form must reproduce the above copyright ;
; notice, this list of conditions and the following disclaimer in the ;
; documentation and/or other materials provided with the distribution. ;
; * Neither the name of Fanning Software Consulting, Inc. nor the names of its ;
; contributors may be used to endorse or promote products derived from this ;
; software without specific prior written permission. ;
; ;
; THIS SOFTWARE IS PROVIDED BY FANNING SOFTWARE CONSULTING, INC. ''AS IS'' AND ANY ;
; EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ;
; OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT ;
; SHALL FANNING SOFTWARE CONSULTING, INC. BE LIABLE FOR ANY DIRECT, INDIRECT, ;
; INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED ;
; TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; ;
; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ;
; ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ;
; (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS ;
; SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ;
;******************************************************************************************;
;
;+
; This program is used to draw a progress bar on the display.
;
; .. image:: cgprogressbar.png
;
; The program requires the `Coyote Library <http://www.idlcoyote.com/documents/programs.php>`
; to be installed on your machine.
;
; :Categories:
; Graphics
;
; :Examples:
; To display a progress bar in a program with a FOR loop::
;
; cgProgressBar = Obj_New("CGPROGRESSBAR", /Cancel)
; cgProgressBar -> Start
; FOR j=0,9 DO BEGIN
; IF cgProgressBar -> CheckCancel() THEN BEGIN
; ok = Dialog_Message('The user cancelled operation.')
; RETURN
; ENDIF
; Wait, 0.5 ; Would probably be doing something ELSE here!
; cgProgressBar -> Update, (j+1)*10
; ENDFOR
; cgProgressBar -> Destroy
;
; An additional example can be found my compiling the program and typing
; this command::
;
; IDL> ProgressBar_Example
;
; :Author:
; FANNING SOFTWARE CONSULTING::
; David W. Fanning
; 1645 Sheely Drive
; Fort Collins, CO 80526 USA
; Phone: 970-221-0438
; E-mail: david@idlcoyote.com
; Coyote's Guide to IDL Programming: http://www.idlcoyote.com
;
; :History:
; Change History::
; Written by: David W. Fanning, 27 September 2012. Inspired by Ronn Kling's program krProgressBar.
;
; :Copyright:
; Copyright (c) 2012, Fanning Software Consulting, Inc.
;-
;
;+
; Checks the cancel button to see if it has been selected.
;
; :Returns:
; Returns a 1 if the user clicked the Cancel button and a 0 otherwise.
;
;+
; The initialization routine for the cgPROGRESSBAR object class.
;
; :Keywords:
; cancelbutton: in, optional, type=boolean, default=0
; Set this keyword if you wish to have a CANCEL button on the
; progress bar. If a CANCEL button is present, the user is reponsible
; for checking if the user has canceled while the progress bar is running.
; group_leader: in, optional, type=long
; The identifier of a group leader widget for the progress bar. If the group
; leader dies, the progress bar will be destroyed.
; nocancel: in, optional, type=boolean, default=1
; A depreciated keyword, added for compatibility with the old Progressbar code.
; If set, sets the CancelButton keyword to 0.
; percent: in, optional, type=float, default=0.0
; The initial percentage completion of the progress bar when it first
; appears on the display. Used only if the `Start` keyword is also set.
; text: in, optional, type=string
; The text that appears in a label widget above the progress bar. If not
; supplied, no label widget is created.
; title: in, optional, type=string
; The text that appears as the window title of the progress bar. By default,
; "Operation in Progress...".
; xoffset: in, optional, type=int
; The X offset, in pixels, from the top-left corner of the display. If
; not provided, the progress bar is centered in the window.
; xsize: in, optional, type=int, default=250
; The X size, in pixels, of the progress bar.
; yoffset: in, optional, type=int
; The Y offset, in pixels, from the top-left corner of the display. If
; not provided, the progress bar is centered in the window.
; ysize: in, optional, type=int, default=25
; The Y size, in pixels, of the progress bar.
;-
FUNCTION cgProgressBar::INIT, $
CANCELBUTTON=cancelbutton, $ ; Set this keyword if you desire a CANCEL button on progress bar.
GROUP_LEADER=group_leader, $ ; The identifier of the group leader widget.
NOCANCEL=nocancel, $ ; Depreciated keyword.
PERCENT=percent, $ ; Initial percent of the progress bar. (Only recognized if START used.)
START=start, $ ; Set this keyword if you wish to call the START method from INIT.
TEXT=text, $ ; The message text to be written over the progress bar.
TITLE=title, $ ; The title of the top-level base widget.
XOFFSET=xoffset, $ ; The X offset of the progress bar.
XSIZE=xsize, $ ; The X size of the progress bar.
YOFFSET=yoffset, $ ; The Y offset of the progress bar.
YSIZE=ysize ; The Y size of the progress bar.
Compile_Opt idl2
; Standard error handling.
Catch, theError
IF theError NE 0 THEN BEGIN
Catch, /CANCEL
void = cgErrorMsg()
RETURN, 0
ENDIF
; Check keywords.
IF N_Elements(nocancel) NE 0 THEN cancelbutton = 1 - Keyword_Set(nocancel)
SetDefaultValue, cancelbutton, 0, /Boolean
SetDefaultValue, percent, 0.0
SetDefaultValue, start, 0, /Boolean
SetDefaultValue, text, ""
SetDefaultValue, title, "Operation in Progress..."
SetDefaultValue, xsize, 250
SetDefaultValue, ysize, 25
; Progress bar should be centered unless told otherwise.
Device, Get_Screen_Size=screenSize
IF screenSize[0] GT 2000 THEN screenSize[0] = screenSize[0]/2 ; Dual monitors.
IF N_Elements(xoffset) EQ 0 THEN xoffset = (screenSize[0]/2 - xsize/2)
IF N_Elements(yoffset) EQ 0 THEN yoffset = (screenSize[1]/2 - ysize/2)
; The progress must be between 0.0 and 100.0.
percent = 0.0 > percent < 100.0
; Create the widgets for the program.
self.tlb = Widget_Base(Column=1, Group_Leader=group_leader, $
Floating=N_Elements(group_leader) GT 0, $
XOffset=xoffset, YOffset=yoffset, Title=title, $
Map=0, Base_Align_Center=1, TLB_Frame_Attr=11)
IF text NE "" THEN BEGIN
self.labelID = Widget_Label(self.tlb, Value=text, /Dynamic_Resize)
ENDIF
self.drawID = Widget_Draw(self.tlb, XSize=xsize, YSize=ysize, $
Graphics_Level=2, Renderer=1, Retain=2)
IF cancelbutton THEN BEGIN
self.cancelID = Widget_Button(self.tlb, Value='Cancel')
ENDIF
; Create needed objects.
self.view = Obj_New('IDLgrView', ViewPlane_Rect=[0,0,xsize,ysize], $
Color=[255, 255, 255])
self.model = Obj_New('IDLgrModel')
self.view -> Add, self.model
; Store sizes.
self.xsize = xsize
self.ysize = ysize
; Create the background image for the progress bar.
self.image = self -> CreateImage()
self.model -> Add, self.image
; Create the initial mask for the image and update it with the percent.
mask = BytArr(4, xsize, ysize)
mask[3,*,*] = 255B
self.mask = Obj_New('IDLgrImage', mask, Blend_Function=[3,4], /No_Copy)
self -> UpdateMask, percent
self.model -> Add, self.mask
; Prepare to overlay percentage as text.
percentString = String(percent, Format='(I0)') + ' %'
self.text = Obj_New('IDLgrText', percentString, Alignment=0.5, $
Location=[xsize/2,ysize/2,0.1], Vertical_Alignment=0.5, $
Color=[255,255,255])
self.model -> Add, self.text
; Start it up?
IF start THEN self -> Start, percent
RETURN, 1
END
;+
; The clean-up routine for the object.
;-
PRO cgProgressBar::CLEANUP
IF Widget_Info(self.tlb, /VALID_ID) THEN Widget_Control, self.tlb, /Destroy
Obj_Destroy, self.image
Obj_Destroy, self.mask
Obj_Destroy, self.text
Obj_Destroy, self.view
Obj_Destroy, self.model
Obj_Destroy, self.window
END
;+
; Checks to see if a Cancel button has been clicked during the on-going operation.
; An optional response can be issued, if so.
;
; :Keywords:
; message: in, optional, type=string
; If the RESPOND keyword is set, this is the message set in the blocking
; dialog widget. By default: "Current Operation Cancelled by User".
; respond: in, optional, type=boolean, default=0
; If this keyword is set, the program responds to a positive cancel flag
; by destroying the progress bar and setting a blocking dialog widget
; for the user. The keyword is ignored if the cancel flag is zero.
;-
FUNCTION cgProgressBar::CheckCancel, $
MESSAGE=message, $
RESPOND=respond
Compile_Opt idl2
; Standard error handling.
Catch, theError
IF theError NE 0 THEN BEGIN
Catch, /CANCEL
void = cgErrorMsg()
RETURN, 0
ENDIF
; Assume no cancel operation.
cancelFlag = 0
; Check for a Cancel event, if there is one.
IF Widget_Info(self.cancelID, /Valid_ID) THEN BEGIN
event = Widget_Event(self.cancelID, /NoWait)
name = Tag_Names(event, /Structure_Name)
IF name EQ 'WIDGET_BUTTON' THEN cancelFlag = 1
ENDIF
; Need a response to the cancel flag?
IF cancelFlag && Keyword_Set(respond) THEN BEGIN
self -> Destroy
IF N_Elements(message) EQ 0 THEN message = "Current Operation Cancelled by User"
void = Dialog_Message(message)
ENDIF
RETURN, cancelFlag
END
;+
; Create the object image for the program. Taken from Ronn Kling's
; "really cool" background image in krProgressBar.
;-
FUNCTION cgProgressBar::CreateImage
Compile_Opt idl2
; Standard error handling.
Catch, theError
IF theError NE 0 THEN BEGIN
Catch, /CANCEL
void = cgErrorMsg()
RETURN, -1
ENDIF
; RGB vectors set up by Ronn Kling.
red = Bytscl([Intarr(193), Indgen(63)])
grn = Bytscl([Intarr(96) , Indgen(256-96)])
blu = Bytscl([Intarr(188), Intarr(256-188)+188])
data = [228,228,238,248,248,238,228,217,197,186,165,155,145,145,145, $
145,155,166,176,186,186,186,176,166,124]
IF self.ysize NE 25 THEN data = Congrid(data, self.ysize)
; Arrange the data in the form of an image.
data = Rebin(Reform(data, 1, self.ysize), self.xsize, self.ysize)
img = BytArr(3, self.xsize, self.ysize)
img[0,*,*] = red[data]
img[1,*,*] = grn[data]
img[2,*,*] = blu[data]
; Create an object image.
image = Obj_New('IDLgrImage', img, Interpolate=1, /No_Copy)
RETURN, image
END
;+
; Destroys the progress bar.
;-
PRO cgProgressBar::Destroy
Compile_Opt idl2
; Standard error handling.
Catch, theError
IF theError NE 0 THEN BEGIN
Catch, /CANCEL
void = cgErrorMsg()
RETURN
ENDIF
IF Widget_Info(self.tlb, /VALID_ID) THEN Widget_Control, self.tlb, /DESTROY
Obj_Destroy, self
END
;+
; Updates the progress bar.
;
; :Params:
; percent: in, required, type=float
; The percent the progress bar has been completed. A number between
; 0 and 100. Forced into this range.
;-
PRO cgProgressBar::Update, percent
Compile_Opt idl2
; Standard error handling.
Catch, theError
IF theError NE 0 THEN BEGIN
Catch, /CANCEL
void = cgErrorMsg()
RETURN
ENDIF
; Nothing to do if percent equals zero.
IF (N_Elements(percent) EQ 0) || (percent EQ 0.0) THEN RETURN
; Percent must be between 0 and 100.
percent = 0.0 > percent < 100.0
; Update the mask.
self -> UpdateMask, percent
; Update the text object.
newText = String(percent, Format='(I0)') + ' %'
self.text -> SetProperty, String=newText
; Draw the progress bar.
self.window -> Draw, self.view
END
;+
; Update the image mask to reflect the correct percentage.
;
; :Params:
; percent: in, required, type=float
; The percent the progress bar has been completed. A number between
; 0 and 100. Forced into this range.
;-
PRO cgProgressBar::UpdateMask, percent
Compile_Opt idl2
; Standard error handling.
Catch, theError
IF theError NE 0 THEN BEGIN
Catch, /CANCEL
void = cgErrorMsg()
RETURN
ENDIF
; Nothing to do if percent equals zero.
IF (N_Elements(percent) EQ 0) || (percent EQ 0.0) THEN RETURN
; Percent must be between 0 and 100.
percent = 0.0 > percent < 100.0
; Get the current maps
self.mask -> GetProperty, Data=data
; Modify the mask by the percent needed and update the alpha channel.
newMask = BytArr(self.xsize, self.ysize) + 255B
x = Reverse(Bytscl(Findgen((self.xsize*(percent/100.))>1)))
y = Bytarr(self.ysize) + 1B
newMask[0,0] = x # y
data[3, *, *] = newMask
; Set it back.
self.mask -> SetProperty, Data=data
END
;+
; Starts the progress bar by realizing the progress bar on the display.
;
; :Params:
; percent: in, optional, type=float
; Starts the progress bar with this percentage completion. A number
; between 0.0 and 100.0.
;-
PRO cgProgressBar::Start, percent
Compile_Opt idl2
; Standard error handling.
Catch, theError
IF theError NE 0 THEN BEGIN
Catch, /CANCEL
void = cgErrorMsg()
RETURN
ENDIF
; Check parameters.
IF N_Elements(percent) EQ 0 THEN percent = 0.0
; Realize the widget.
Widget_Control, self.tlb, /Realize, Map=1
; Get the window object reference number of the draw widget.
Widget_Control, self.drawID, Get_Value=window
self.window = window
; Draw the bar.
self.window -> Draw, self.view
; Do you supply a starting percent?
IF N_Elements(percent) NE 0 THEN self -> Update, (0.0 > percent < 100.0)
END
;+
; The event handler for the progress bar example program.
;
; :Params:
; event: in, required, type=structure
; The event structure.
;-
PRO Progressbar_Example_Event, event
; Respond to program button events.
Widget_Control, event.id, Get_Value=buttonValue
CASE buttonValue OF
'Start Simple Loop': BEGIN
; Create the progress bar.
progressbar = Obj_New('cgprogressbar', /Start)
; Start the loop.
count = 0
FOR j=0, 1000 DO BEGIN
IF j MOD 10 EQ 0 THEN BEGIN ; Update the progess bar every 100 times through loop.
progressbar -> Update, (count * 1.0)
count = count + 1
ENDIF
Wait, 0.01 ; This is where you would do something useful.
ENDFOR
; Destroy the progress bar when you are finished with it.
progressbar -> Destroy
ENDCASE
'Start Cancel Loop': BEGIN
; Create the progress bar.
progressbar = Obj_New('cgprogressbar', /Cancel)
; Place the progress bar on the display.
progressbar -> Start
; Start the loop.
count = 0
FOR j=0, 1000 DO BEGIN
IF j MOD 10 EQ 0 THEN BEGIN ; Update the progess bar every 100 times through loop.
; Did the user try to cancel the progress bar?
IF progressbar->CheckCancel() THEN BEGIN
ok = Dialog_Message('User cancelled operation.') ; Other cleanup, etc. here.
progressbar -> Destroy ; Destroy the progress bar.
RETURN
ENDIF
; If user didn't cancel, update the progress bar. Update value
; must be between 0 and 100.
progressbar -> Update, (count * 1.0)
count = count + 1
ENDIF
Wait, 0.01 ; This is where you would do something useful.
ENDFOR
; Destroy the progress bar when you are finished with it.
progressbar -> Destroy
ENDCASE
'Quit': Widget_Control, event.top, /Destroy
ENDCASE
END
;+
; This is an example program that illustrates how the cgProgressBar
; object can be used.
;-
PRO Progressbar_Example
tlb = Widget_Base(Column=1, Xoffset=200, Yoffset=200)
button = Widget_Button(tlb, Value='Start Simple Loop')
button = Widget_Button(tlb, Value='Start Cancel Loop')
quiter = Widget_Button(tlb, Value='Quit')
Widget_Control, tlb, /Realize
XManager, 'progressbar_example', tlb, /No_Block
END
;+
; The class definition module for the cgPROGRESSBAR object class.
;
; :Params:
; class: out, optional, type=structure
; The object class definition as a structure. Occasionally useful.
;-
PRO cgProgressBar__Define, class
class = { cgPROGRESSBAR, $
INHERITS IDL_OBJECT, $
image: Obj_New(), $
mask: Obj_New(), $
text: Obj_New(), $
view: Obj_New(), $
model: Obj_New(), $
window: Obj_New(), $
xsize: 0L, $
ysize: 0L, $
tlb: 0L, $
drawID: 0L, $
cancelID: 0L, $
labelID: 0L $
}
END
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