This file is indexed.

/usr/share/gnudatalanguage/coyote/cglegenditem__define.pro is in gdl-coyote 2016.11.13-2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

   1
   2
   3
   4
   5
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  31
  32
  33
  34
  35
  36
  37
  38
  39
  40
  41
  42
  43
  44
  45
  46
  47
  48
  49
  50
  51
  52
  53
  54
  55
  56
  57
  58
  59
  60
  61
  62
  63
  64
  65
  66
  67
  68
  69
  70
  71
  72
  73
  74
  75
  76
  77
  78
  79
  80
  81
  82
  83
  84
  85
  86
  87
  88
  89
  90
  91
  92
  93
  94
  95
  96
  97
  98
  99
 100
 101
 102
 103
 104
 105
 106
 107
 108
 109
 110
 111
 112
 113
 114
 115
 116
 117
 118
 119
 120
 121
 122
 123
 124
 125
 126
 127
 128
 129
 130
 131
 132
 133
 134
 135
 136
 137
 138
 139
 140
 141
 142
 143
 144
 145
 146
 147
 148
 149
 150
 151
 152
 153
 154
 155
 156
 157
 158
 159
 160
 161
 162
 163
 164
 165
 166
 167
 168
 169
 170
 171
 172
 173
 174
 175
 176
 177
 178
 179
 180
 181
 182
 183
 184
 185
 186
 187
 188
 189
 190
 191
 192
 193
 194
 195
 196
 197
 198
 199
 200
 201
 202
 203
 204
 205
 206
 207
 208
 209
 210
 211
 212
 213
 214
 215
 216
 217
 218
 219
 220
 221
 222
 223
 224
 225
 226
 227
 228
 229
 230
 231
 232
 233
 234
 235
 236
 237
 238
 239
 240
 241
 242
 243
 244
 245
 246
 247
 248
 249
 250
 251
 252
 253
 254
 255
 256
 257
 258
 259
 260
 261
 262
 263
 264
 265
 266
 267
 268
 269
 270
 271
 272
 273
 274
 275
 276
 277
 278
 279
 280
 281
 282
 283
 284
 285
 286
 287
 288
 289
 290
 291
 292
 293
 294
 295
 296
 297
 298
 299
 300
 301
 302
 303
 304
 305
 306
 307
 308
 309
 310
 311
 312
 313
 314
 315
 316
 317
 318
 319
 320
 321
 322
 323
 324
 325
 326
 327
 328
 329
 330
 331
 332
 333
 334
 335
 336
 337
 338
 339
 340
 341
 342
 343
 344
 345
 346
 347
 348
 349
 350
 351
 352
 353
 354
 355
 356
 357
 358
 359
 360
 361
 362
 363
 364
 365
 366
 367
 368
 369
 370
 371
 372
 373
 374
 375
 376
 377
 378
 379
 380
 381
 382
 383
 384
 385
 386
 387
 388
 389
 390
 391
 392
 393
 394
 395
 396
 397
 398
 399
 400
 401
 402
 403
 404
 405
 406
 407
 408
 409
 410
 411
 412
 413
 414
 415
 416
 417
 418
 419
 420
 421
 422
 423
 424
 425
 426
 427
 428
 429
 430
 431
 432
 433
 434
 435
 436
 437
 438
 439
 440
 441
 442
 443
 444
 445
 446
 447
 448
 449
 450
 451
 452
 453
 454
 455
 456
 457
 458
 459
 460
 461
 462
 463
 464
 465
 466
 467
 468
 469
 470
 471
 472
 473
 474
 475
 476
 477
 478
 479
 480
 481
 482
 483
 484
 485
 486
 487
 488
 489
 490
 491
 492
 493
 494
 495
 496
 497
 498
 499
 500
 501
 502
 503
 504
 505
 506
 507
 508
 509
 510
 511
 512
 513
 514
 515
 516
 517
 518
 519
 520
 521
 522
 523
 524
 525
 526
 527
 528
 529
 530
 531
 532
 533
 534
 535
 536
 537
 538
 539
 540
 541
 542
 543
 544
 545
 546
 547
 548
 549
 550
 551
 552
 553
 554
 555
 556
 557
 558
 559
 560
 561
 562
 563
 564
 565
 566
 567
 568
 569
 570
 571
 572
 573
 574
 575
 576
 577
 578
 579
 580
 581
 582
 583
 584
 585
 586
 587
 588
 589
 590
 591
 592
 593
 594
 595
 596
 597
 598
 599
 600
 601
 602
 603
 604
 605
 606
 607
 608
 609
 610
 611
 612
 613
 614
 615
 616
 617
 618
 619
 620
 621
 622
 623
 624
 625
 626
 627
 628
 629
 630
 631
 632
 633
 634
 635
 636
 637
 638
 639
 640
 641
 642
 643
 644
 645
 646
 647
 648
 649
 650
 651
 652
 653
 654
 655
 656
 657
 658
 659
 660
 661
 662
 663
 664
 665
 666
 667
 668
 669
 670
 671
 672
 673
 674
 675
 676
 677
 678
 679
 680
 681
 682
 683
 684
 685
 686
 687
 688
 689
 690
 691
 692
 693
 694
 695
 696
 697
 698
 699
 700
 701
 702
 703
 704
 705
 706
 707
 708
 709
 710
 711
 712
 713
 714
 715
 716
 717
 718
 719
 720
 721
 722
 723
 724
 725
 726
 727
 728
 729
 730
 731
 732
 733
 734
 735
 736
 737
 738
 739
 740
 741
 742
 743
 744
 745
 746
 747
 748
 749
 750
 751
 752
 753
 754
 755
 756
 757
 758
 759
 760
 761
 762
 763
 764
 765
 766
 767
 768
 769
 770
 771
 772
 773
 774
 775
 776
 777
 778
 779
 780
 781
 782
 783
 784
 785
 786
 787
 788
 789
 790
 791
 792
 793
 794
 795
 796
 797
 798
 799
 800
 801
 802
 803
 804
 805
 806
 807
 808
 809
 810
 811
 812
 813
 814
 815
 816
 817
 818
 819
 820
 821
 822
 823
 824
 825
 826
 827
 828
 829
 830
 831
 832
 833
 834
 835
 836
 837
 838
 839
 840
 841
 842
 843
 844
 845
 846
 847
 848
 849
 850
 851
 852
 853
 854
 855
 856
 857
 858
 859
 860
 861
 862
 863
 864
 865
 866
 867
 868
 869
 870
 871
 872
 873
 874
 875
 876
 877
 878
 879
 880
 881
 882
 883
 884
 885
 886
 887
 888
 889
 890
 891
 892
 893
 894
 895
 896
 897
 898
 899
 900
 901
 902
 903
 904
 905
 906
 907
 908
 909
 910
 911
 912
 913
 914
 915
 916
 917
 918
 919
 920
 921
 922
 923
 924
 925
 926
 927
 928
 929
 930
 931
 932
 933
 934
 935
 936
 937
 938
 939
 940
 941
 942
 943
 944
 945
 946
 947
 948
 949
 950
 951
 952
 953
 954
 955
 956
 957
 958
 959
 960
 961
 962
 963
 964
 965
 966
 967
 968
 969
 970
 971
 972
 973
 974
 975
 976
 977
 978
 979
 980
 981
 982
 983
 984
 985
 986
 987
 988
 989
 990
 991
 992
 993
 994
 995
 996
 997
 998
 999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
; docformat = 'rst'
;
; NAME:
;   cgLegendItem__Define
;
; PURPOSE:
;   The purpose of this program is to a create simple legend object that can be drawn on
;   a data plot.
;
;******************************************************************************************;
;                                                                                          ;
;  Copyright (c) 2012, by Fanning Software Consulting, Inc. All rights reserved.           ;
;                                                                                          ;
;  Redistribution and use in source and binary forms, with or without                      ;
;  modification, are permitted provided that the following conditions are met:             ;
;                                                                                          ;
;      * Redistributions of source code must retain the above copyright                    ;
;        notice, this list of conditions and the following disclaimer.                     ;
;      * Redistributions in binary form must reproduce the above copyright                 ;
;        notice, this list of conditions and the following disclaimer in the               ;
;        documentation and/or other materials provided with the distribution.              ;
;      * Neither the name of Fanning Software Consulting, Inc. nor the names of its        ;
;        contributors may be used to endorse or promote products derived from this         ;
;        software without specific prior written permission.                               ;
;                                                                                          ;
;  THIS SOFTWARE IS PROVIDED BY FANNING SOFTWARE CONSULTING, INC. ''AS IS'' AND ANY        ;
;  EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES    ;
;  OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT     ;
;  SHALL FANNING SOFTWARE CONSULTING, INC. BE LIABLE FOR ANY DIRECT, INDIRECT,             ;
;  INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED    ;
;  TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;         ;
;  LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND             ;
;  ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT              ;
;  (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS           ;
;  SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.                            ;
;******************************************************************************************;
;+
; The purpose of this program is to create a simple legend object that can be drawn on
; a data plot. The user can include any number of legend "items" in the final legend.
;        
; :Categories:
;    Graphics
;    
; :Examples:
;    A plot with a simple legend::
;        cgDisplay, 800, 450
;        cgPlot, cgDemoData(17), PSym=-6, SymColor='red7', Position=[0.15, 0.15, 0.7, 0.9]
;        cgOPlot, cgDemoData(17), PSym=-15, SymColor='blu7'
;        legendObj = Obj_New('cgLegendItem', SymColor=['red7', 'blu7'], $
;            PSym=[6,15], Symsize=1.5, Location=[0.725, 0.9], Titles=['May 27', 'June 27'], $
;            Length=0.075, /Box, VSpace=2.75, /Background, BG_Color='rose', /Draw)
;        Obj_Destroy, legendObj
;
;    Same as the previous example, but in a resizeable graphics window::
;        cgWindow, WXSize=800, WYSize=450
;        cgPlot, cgDemoData(17), PSym=-6, SymColor='red7', Position=[0.15, 0.15, 0.7, 0.9], /AddCmd
;        cgOPlot, cgDemoData(17), PSym=-15, SymColor='blu7', /AddCmd
;        legendObj = Obj_New('cgLegendItem', SymColor=['red7', 'blu7'], $
;            PSym=[6,15], Symsize=1.5, Location=[0.725, 0.9], Titles=['May 27', 'June 27'], $
;            Length=0.075, /Box, VSpace=2.75, /Background, BG_Color='rose', /AddCmd)
;           
; :Author:
;    FANNING SOFTWARE CONSULTING::
;       David W. Fanning 
;       1645 Sheely Drive
;       Fort Collins, CO 80526 USA
;       Phone: 970-221-0438
;       E-mail: david@idlcoyote.com
;       Coyote's Guide to IDL Programming: http://www.idlcoyote.com
;
; :History:
;     Change History::
;        Written 18 July 2012. DWF.
;        Adapted to accept multiple legend elements. Legend elements are stacked vertically. 
;           Each legend element can be given its own title, color, symbol symbol color, and 
;           linestyle. Legend elements are offset  by 1.3*!D.Y_CH_Size/!D.YSize.  A single 
;           symbol can now be drawn in the center of the line instead of one at each end 
;           point with the CENTER_SYM keyword. 04/25/2013, Matthew Argall.
;        Many changes to make this work like a simple, but useful, legend-drawing program. Now
;           called by the wrapper cgLegend. 5 Dec 2013. DWF.
;        Several small problems with pointers in the SetProperty method fixed. 10 June 2014. DWF.
;        Added CharThick keyword. 1 Sept 2014. DWF.
;           
; :Copyright:
;     Copyright (c) 2013, Fanning Software Consulting, Inc.
;
;-

;+--------------------------------------------------------------------------
; This is the initialization method for the object. It creates an instance of
; the object.
;
; :Keywords:
;     addcmd: in, optional, type=boolean,default=0
;        If this keyword is set, the object is added to the resizeable graphics
;        window, cgWindow. The DRAW method of the object is called in cgWindow.
;     alignment: in, optional, type=integer, default=0
;        This keyword affects the alignment of the legend box with respect to the `Location` point.
;        There are nine possible values (0 to 8) that assign the location point to be one of the
;        four corners of the legend box, or the middle of one of the four sides of the legend box.
;        The values are specified as follows::
;           0 - Location specifies the upper left corner of the legend box.
;           1 - Location specifies the upper right corner of the legend box.
;           2 - Location specifies the lower right corner of the legend box.
;           3 - Location specifies the lower left corner of the legend box.
;           4 - Location specifies the top side of the legend box (centered horizontally).
;           5 - Location specifies the bottom side of the legend box (centered horizontally).
;           6 - Location specifies the left side of the legend box (centered vertically).
;           7 - Location specifies the right side of the legend box (centered vertically).
;           8 - Location specified the very center of the legend box.
;     background: out, optional, type=boolean, default=0
;        Set this keyword to draw a colored background for the legend.
;     bg_color: out, optional, type=string, default="white"
;        The name of the background color.
;     box: in, optional, type=boolean, default=0
;        Set this keyword to draw a box around the legend items.
;     bx_color: in, optional, type=varies, default="black"
;        The color of the box drawn around the legend items.
;     bx_thick: in, optional, type=float
;        The thickness of the line used to draw the box around the legend items.
;        If not set, use !P.Thick at drawing time.
;     center_sym: in, optional, type=boolean
;        Set this keyword to place a single symbol in the center of the line. The default
;        is to draw a symbol at each endpoint of the line.
;     charsize: in, optional, type=float
;        The character size for the legend text. Uses cgDefCharsize by default.
;        Ignored if using hardware fonts on the display.
;     charthick: in, optional, type=float
;        The thickness of the legend text. If undefined, use `Thick` value.
;     colors: in, optional, type=varies, default="black"
;        The name of the data color. This is the color of each data line. May be an array.
;     data: in, optional, type=boolean, default=0
;        If set the values specified by the `Location` keyword are taken to be in data
;        coordinate space.
;     draw: in, optional, type=boolean, default=0
;        Set this keyword to immediately draw the object as soon as it has been initialized.
;     hardware: in, optional, type=boolean
;        Set this keyword if you want to output the legend text in a hardware font.
;     length: in, optional, type=float, default=0.075
;        The length of the line connecting symbols in the legend, in normalized
;        coordinates (0 to 1 in the graphics window). Set this equal to 0.0 if
;        you wish to only plot symbols in the legend.
;     linestyles: in, optional, type=integer
;        The line style for drawing each line. May be an array.
;     location: in, optional, type=fltarr
;        A two-element vector giving the X and Y location of upper-left corner of the legend
;        (or legend box, if the `Box` keyword is set) in normalized coordinates. If the `Data`
;        keyword is set, the locations are taken to be in data coordinate space.
;     psyms: in, optional, type=integer
;        Any normal IDL PSYM values, plus any value supported by the Coyote Library
;        routine cgSYMCAT. An integer between 0 and 46. May be an array.
;     symcolors: in, optional, type=varies
;        The name of the symbol color. By default, the same as the `COLOR` keyword. May be an array.
;     symsize: in, optional, type=float, default=1.0
;        The symbol size.
;     symthick: in, optional, type=float
;        The thickness of the symbol. If not set, use !P.Thick at drawing time.
;     tcolors: in, optional, type=varies, default="black"
;        The `Title` color. May be an array.
;     thick: in, optional, type=float
;        The thickness of the line. If not set, use !P.Thick at drawing time.
;     titles: in, optional, type=string/strarr, default='Plot Item'
;        The "title" or text for each legend item.
;     tt_font: in, optional, type=string
;        The name of a true-type font to use for the legend text.
;     visible: in, optional, type=boolean, default=1
;        Set this keyword to determine if the legend should be drawn (visible=1), or
;        if the legend should not be drawn (visible=0).
;     vspace: in, optional, type=float, default=1.5
;         A scale factor for vertical spacing between legend items. This number is multiplied by
;         `Charsize` to determine vertical spacing.
;     window: in, optional, type=boolean, default=0
;         If this keyword is set, the object replaces any commands in a current
;         cgWindow or it opens a new cgWindow and adds itself to it.
;---------------------------------------------------------------------------
FUNCTION cgLegendItem::INIT, $
    ADDCMD=addcmd, $
    ALIGNMENT=alignment, $
    BACKGROUND=background, $
    BG_COLOR=bg_color, $
    BOX=box, $
    BX_COLOR=bx_color, $
    BX_THICK=bx_thick, $
    CENTER_SYM=center_sym, $
    CHARSIZE=charsize, $
    CHARTHICK=charthick, $
    COLORS=colors, $
    DATA=data, $
    DRAW=draw, $
    HARDWARE=hardware, $
    LENGTH=length, $
    LINESTYLES=linestyles, $
    LOCATION=location, $
    PSYMS=psyms, $
    SYMCOLORS=symcolors, $
    SYMSIZE=symsize, $
    SYMTHICK=symthick, $
    TCOLORS=tcolors, $
    THICK=thick, $
    TITLES=titles, $
    TT_FONT=tt_font, $
    VISIBLE=visible, $
    VSPACE=vspace, $
    WINDOW=window
    
    Compile_Opt idl2
    
    Catch, theError
    IF theError NE 0 THEN BEGIN
        Catch, /Cancel
        void = cgErrorMsg()
        RETURN, 0
    ENDIF
    
    ; How many items are we drawing?
    nlegends = N_Elements(titles)
    IF nlegends EQ 0 THEN BEGIN
        titles = 'Plot Item'
        nlegends = 1
    ENDIF
    
    ; Define default parameters.
    SetDefaultValue, alignment, 0
    SetDefaultValue, background, 0, /Boolean
    SetDefaultValue, bg_color, 'white'
    SetDefaultValue, box, 0, /Boolean
    SetDefaultValue, bx_color, 'black'
    SetDefaultValue, center_sym, /BOOLEAN
    IF N_Elements(charsize)  EQ 0 THEN charsize = cgDefCharsize()
    CASE N_Elements(colors) OF
        0: colors = Replicate('black', nlegends)
        1: colors = Replicate(colors, nlegends)
        ELSE: IF N_Elements(colors) NE nlegends THEN BEGIN
            Message, 'Number of COLORS elements not equal to the number of legend items.
        END
    ENDCASE
    SetDefaultValue, data, 0, /Boolean
    CASE N_Elements(linestyles) OF
        0: linestyles = Replicate(0, nlegends)
        1: linestyles = Replicate(linestyles, nlegends)
        ELSE: IF N_Elements(linestyles) NE nlegends THEN BEGIN
            Message, 'Number of LINESTYLES elements not equal to the number of legend items.
        END
    ENDCASE
    CASE N_Elements(psyms) OF
        0: psyms = Replicate(0, nlegends)
        1: psyms = Replicate(psyms, nlegends)
        ELSE: IF N_Elements(psyms) NE nlegends THEN BEGIN
            Message, 'Number of PSYMS elements not equal to the number of legend items.
        END
    ENDCASE
    SetDefaultValue, hardware, 0
    SetDefaultValue, length, 0.075
    SetDefaultValue, location, [0.1, 0.95]
    CASE N_Elements(symcolors) OF
        0: symcolors = colors
        1: symcolors = Replicate(symcolors, nlegends)
        ELSE: IF N_Elements(symcolors) NE nlegends THEN BEGIN
            Message, 'Number of SYMCOLORS elements not equal to the number of legend items.
        END
    ENDCASE
    SetDefaultValue, symsize, 1.0
    CASE N_Elements(tcolors) OF
        0: tcolors = Replicate('black', nlegends)
        1: tcolors = Replicate(tcolors, nlegends)
        ELSE: IF N_Elements(tcolors) NE nlegends THEN BEGIN
            Message, 'Number of TCOLORS elements not equal to the number of legend items.
        END
    ENDCASE
    SetDefaultValue, visible, 1
    SetDefaultValue, vspace, 1.5
    
    ; Set the appropriate alignment keywords.
    alignment = 0 > alignment < 8
    CASE alignment OF
        0: BEGIN
           align_hcenter = 0
           align_vcenter = 0
           align_right = 0
           align_bottom = 0
           END
        1: BEGIN
           align_hcenter = 0
           align_vcenter = 0
           align_right = 1
           align_bottom = 0
           END
        2: BEGIN
           align_hcenter = 0
           align_vcenter = 0
           align_right = 1
           align_bottom = 1
           END
        3: BEGIN
           align_hcenter = 0
           align_vcenter = 0
           align_right = 0
           align_bottom = 1
           END
        4: BEGIN
           align_hcenter = 1
           align_vcenter = 0
           align_right = 0
           align_bottom = 0
           END
        5: BEGIN
           align_hcenter = 1
           align_vcenter = 0
           align_right = 0
           align_bottom = 1
           END
        6: BEGIN
           align_hcenter = 0
           align_vcenter = 1
           align_right = 0
           align_bottom = 0
           END
        7: BEGIN
           align_hcenter = 0
           align_vcenter = 1
           align_right = 1
           align_bottom = 0
           END
        8: BEGIN
            align_hcenter = 1
            align_vcenter = 1
            align_right = 0
            align_bottom = 0
        END
    ENDCASE
    
    ; Populate the object.
    self.alignment = alignment
    self.align_bottom = Keyword_Set(align_bottom)
    self.align_hcenter = Keyword_Set(align_hcenter)
    self.align_vcenter = Keyword_Set(align_vcenter)
    self.align_right = Keyword_Set(align_right)
    self.background = background
    self.bg_color = Ptr_New(bg_color)
    self.box = Keyword_Set(box)
    self.bx_color = Ptr_New(bx_color)
    IF N_Elements(bx_thick) NE 0 THEN self.bx_thick = bx_thick
    self.center_sym = Keyword_Set(center_sym)
    self.charsize = charsize
    self.colors = Ptr_New(colors)
    self.data = Keyword_Set(data)
    IF N_Elements(tt_font) NE 0 THEN self.tt_font = Ptr_New(tt_font) ELSE self.tt_font = Ptr_New(/ALLOCATE_HEAP)
    self.hardware = hardware
    self.length = length
    self.linestyles = Ptr_New(linestyles)
    self.location = location
    self.psyms = Ptr_New(psyms)
    self.symcolors = Ptr_New(symcolors)
    self.symsize = symsize
    IF N_Elements(symthick) NE 0 THEN self.symthick = symthick
    self.tcolors = Ptr_New(tcolors)
    IF N_Elements(thick) NE 0 THEN self.thick = thick
    self.titles = Ptr_New(titles)
    self.visible = Keyword_Set(visible)
    self.vspace = vspace
    self.wid = -1
    IF (N_Elements(thick) NE 0) && (N_Elements(charthick) EQ 0) THEN charthick = thick ; Don't move these two lines.
    IF N_Elements(charthick) NE 0 THEN self.charthick = charthick
    
    ; Need to add this command to a resizeable cgWindow?
    IF Keyword_Set(window) THEN self -> AddCmd, /REPLACE, /DESTROY_OBJECT
    IF Keyword_Set(addcmd) THEN self -> AddCmd, /DESTROY_OBJECT
    
    ; Need immediate draw?
    IF Keyword_Set(draw) THEN self -> Draw
    
    RETURN, 1
END


;+--------------------------------------------------------------------------
;   Adds the object as a command (the DRAW method is called) in a cgWindow
;   resizeable graphics window. If there is no current cgWindow, one is
;   created. The object is destroyed when the cgWindow is destroyed.
;
; :Keywords:
;     destroy_object: in, optional, type=boolean, default=0
;        Set this keyword to allow the cgWindow to destroy the object when finished with it.
;     method: in, optional, type='string', default='draw'
;        The object method to add to the cgWindow.
;     replace: in, optional, type=boolean, default=0
;        If this keyword is set, object DRAW method replaces any commands in the
;        current graphics window.
;---------------------------------------------------------------------------
PRO cgLegendItem::AddCmd, REPLACE=replace, METHOD=method, DESTROY_OBJECT=destroy_object

    IF N_Elements(method) EQ 0 THEN method = 'DRAW'
    
    ; Which method are we adding?
    currentWindow = cgQuery(/CURRENT, COUNT=wincnt)
    
    ; Do we have a window to add it to?
    IF (wincnt EQ 0) && ( (!D.Flags AND 256) NE 0) THEN cgWindow
    
    ; Which method are we adding?
    currentWindow = cgQuery(/CURRENT, COUNT=wincnt)

    ; Add (or replace) the command to the window.
    IF wincnt GT 0 THEN BEGIN
        IF Keyword_Set(replace) THEN BEGIN
            cgWindow, method, self, /Method, WDestroyObjects=Keyword_Set(destroy_object), /ReplaceCmd ; Replace all commands in the window
        ENDIF ELSE BEGIN
            cgWindow, method, self, /Method, WDestroyObjects=Keyword_Set(destroy_object), /AddCmd     ; Add this command to the window.
        ENDELSE
        
        ; Get the window ID of the window we put this in and store it.
        wid = cgQuery(/Current)
        self.wid = wid
    ENDIF
END


;+--------------------------------------------------------------------------
; This method calculates the size of the box needed for the legend.
;---------------------------------------------------------------------------
PRO cgLegendItem::CalculateBoxSize

    ; Set up thickness values, if needed.
    IF self.bx_thick EQ 0 THEN thick = !P.Thick ELSE thick = self.bx_thick
    IF self.symthick EQ 0 THEN symthick = !P.Thick ELSE symthick = self.symthick
    IF self.thick EQ 0 THEN thick = !P.Thick ELSE thick = self.thick
    IF self.charthick EQ 0 THEN charthick = self.thick ELSE charthick = self.charthick ; Don't move line.

    ; Do we need to convert location to normalized coordinate space?
    IF self.data THEN BEGIN
        location = Convert_Coord(self.location, /Data, /TO_Normal)
    ENDIF ELSE location = self.location
    
    ; If you are drawing a box, then the position refers to the box position, not
    ; the first legend item.
    IF self.box THEN BEGIN
        bx0 = location[0]
        by1 = location[1]
        x0 = bx0 + (2.25 * Float(!D.X_CH_Size)/!D.X_Size)
        x1 = x0 + self.length
        y = by1 - (1.75 * Float(!D.Y_CH_Size)/!D.Y_Size)
        y_offset = self.vspace * Float(!D.Y_CH_Size)/!D.Y_Size
    ENDIF ELSE BEGIN
        x0 = location[0]
        x1 = x0 + self.length
        y = location[1]
        y_offset = self.vspace * Float(!D.Y_CH_Size)/!D.Y_Size
        bx0 = x0 - (2 * Float(!D.X_CH_Size)/!D.X_Size)
        by1 = y + (2 * Float(!D.Y_CH_Size)/!D.Y_Size)
    ENDELSE
    
    ; We want to keep track of the item width as we draw it.
    IF Ptr_Valid(self.width) THEN BEGIN
        Ptr_Free, self.width
        self.width = Ptr_New(/Allocate_Heap)
    ENDIF ELSE self.width = Ptr_New(/Allocate_Heap)
    itemWidth = FltArr(N_Elements(*self.titles))

    IF !D.Name EQ 'PS' THEN BEGIN
        xx = 0.1
        yy=1.25
        xsize = !D.X_Size
        ysize = !D.Y_Size
    ENDIF ELSE BEGIN
        xsize = !D.X_Size
        ysize = !D.Y_Size
        currentID = !D.Window
        
        ; This has to be WINDOW, rather than cgDisplay because cgDisplay means
        ; something different in cgWindows.
        Window, XSIZE=xsize, YSIZE=30, /Pixmap, /Free
        pixID = !D.Window
        xx = 0.5
        yy=0.5
    ENDELSE
    
    ; For each legend item.
    FOR j = 0, N_Elements(*self.titles) - 1 DO BEGIN
    
        ; Need to draw a line?
        IF x0 NE x1 THEN BEGIN
            itemWidth[j] = x1-x0
            widthFudgeFactor = 1.15
        ENDIF ELSE widthFudgeFactor = 1.0
        
        ; Need to draw symbols?
        IF (*self.psyms)[j] NE 0 THEN BEGIN
            ; Center the symbol on the line?
            IF self.center_sym THEN BEGIN
                x2 = x0 + (x1 - x0) / 2.0
            ENDIF
            itemWidth[j] = itemWidth[j] + (self.symsize * (Float(!D.X_CH_Size)/xsize))
        ENDIF
        
        ; Draw the title.
        IF self.hardware THEN BEGIN
            thisFont = !P.Font
            !P.Font = (!D.Name EQ 'PS') ? 1 : 0
        ENDIF
        by0 =  y-(0.5*!D.Y_CH_SIZE/ysize)-(j*y_offset)
        cgSetColorState, 1, Current=currentState
        backgroundColor = cgColor('background')
        cgText, xx, yy, Alignment=0.5, /Normal, (*self.titles)[j],  COLOR=backgroundColor, $
            TT_FONT=*self.tt_font, CHARSIZE=self.charsize, FONT=!P.Font, WIDTH=width, CHARTHICK=charthick
        cgSetColorState, currentState
        
        ; The text width should be a little overestimated if you are drawing a line.
        itemWidth[j] = itemWidth[j] + (width*widthFudgeFactor)
        IF self.hardware THEN !P.Font = thisFont
        
    ENDFOR
    *self.width = itemWidth
    
    ; Cleanup
    IF N_Elements(pixID) NE 0 THEN BEGIN
        WDelete, pixID
        IF currentID GE 0 THEN WSet, currentID
    ENDIF
    
    ; Calculate the end position of the legend box.
    len = Max(itemWidth)
    bx1 = x0 + len + (2.0 * Float(!D.X_CH_Size)/xsize)
    by0 = by0 - Float(!D.Y_CH_Size)/ysize
    xlength = bx1 - bx0
    ylength = by1 - by0

    ; There are 8 possible positions for the legend box, depending on the values of certain keywords,
    ; with respect to the location specified.
    CASE 1 OF
        ~self.align_bottom && ~self.align_vcenter && ~self.align_hcenter && ~self.align_right: ; Location is upper-left corner.

        ~self.align_bottom && self.align_vcenter && self.align_hcenter && ~self.align_right: BEGIN ; Location is dead center of box.       
        ; Move to left by half an x length.
        bx0 = bx0 - (xlength/2.0)
        bx1 = bx1 - (xlength/2.0)
        ; Translate Y coordinates up by half the length of box
        by0 = by0 + (ylength/2.0)
        by1 = by1 + (ylength/2.0)
        END
        
        ~self.align_bottom && self.align_right && ~self.align_vcenter: BEGIN   ; Location is upper-right corner.
            ; Translate X coordinates to the left by length of box.
            bx0 = bx0 - xlength
            bx1 = bx1 - xlength
        END
        
        self.align_bottom && self.align_right && ~self.align_vcenter: BEGIN     ; Location is bottom-right corner.
            ; Translate X coordinates to the left by length of box.
            ; Translate Y coordinates up by length of box.
            bx0 = bx0 - xlength
            bx1 = bx1 - xlength
            by0 = by0 + ylength
            by1 = by1 + ylength
        END
        
        self.align_bottom && ~self.align_right  && ~self.align_vcenter  && ~self.align_hcenter: BEGIN    ; Location is bottom-left corner.
            ; Translate Y coordinates up by length of box.
            by0 = by0 + ylength
            by1 = by1 + ylength
        END
        
        ~self.align_bottom && self.align_hcenter && ~self.align_right: BEGIN   ; Location is top center.
            ; Move to left by half an x length.
            bx0 = bx0 - (xlength/2.0)
            bx1 = bx1 - (xlength/2.0)
        END
        
        self.align_bottom && self.align_hcenter && ~self.align_right: BEGIN    ; Location is bottom center.
            ; Move to left by half an x length.
            ; Translate Y coordinates up by length of box.
            bx0 = bx0 - (xlength/2.0)
            bx1 = bx1 - (xlength/2.0)
            by0 = by0 + ylength
            by1 = by1 + ylength
        END
        
        self.align_vcenter && ~self.align_right  && ~self.align_bottom: BEGIN    ; Location is left center.
            ; Translate Y coordinates up by half the length of box
            by0 = by0 + (ylength/2.0)
            by1 = by1 + (ylength/2.0)
        END
        
        self.align_vcenter && self.align_right  && ~self.align_bottom: BEGIN     ; Location is right center.
            ; Translate X coordinates to the left by length of box.
            bx0 = bx0 - xlength
            bx1 = bx1 - xlength
            ; Translate Y coordinates up by half the length of box
            by0 = by0 + (ylength/2.0)
            by1 = by1 + (ylength/2.0)
        END
        
        ELSE: Message, 'Confusing use of alignment keywords. Continuing...', /Informational
        
    ENDCASE
    
    self.bx_pos = [bx0, by0, bx1, by1]

END


;+--------------------------------------------------------------------------
; This method draws the legend item or items in a graphics window.
;---------------------------------------------------------------------------
PRO cgLegendItem::Draw

    Compile_Opt idl2
    
    Catch, theError
    IF theError NE 0 THEN BEGIN
        Catch, /Cancel
        void = cgErrorMsg()
        IF N_Elements(thisFont) NE 0 THEN !P.Font = thisFont
        IF N_Elements(incomingColorState) THEN cgSetColorState, incomingColorState
        RETURN
    ENDIF
    
    ; If this is not visible, return now.
    IF ~self.visible THEN RETURN
    
    ; Set the current graphics window.
    IF self.wid EQ -1 THEN wid = !D.Window ELSE wid = self.wid
    IF (!D.Flags AND 256) NE 0 THEN WSet, wid
    
    ; We want to draw in decomposed color, if possible.
    cgSetColorState, 1, Current=incomingColorState
    
    self -> CalculateBoxSize
    
    ; Do we need to draw a background? If so, we have a problem. We can't figure out where
    ; to draw the background "box" until after we have actually drawn the legend in the window
    ; because we can't apriori determine the width of each item. We are going to use the AL_LEGEND
    ; practice of drawing the legend twice, but the first time, we will draw everything in the background
    ; color, hoping we don't see a "flash" of drawing. If we have box coordinates already, we don't have to
    ; do this again.
    IF self.background && (Total(self.bx_pos) EQ 0.0) THEN BEGIN
        background_color = cgColor('background')
        bg_color = *self.bg_color
        bx_color = background_color
        colors = Replicate(background_color, N_Elements(*self.colors))
        symcolors = Replicate(background_color, N_Elements(*self.symcolors))
        tcolors = Replicate(background_color, N_Elements(*self.tcolors))
        drawAgain = 1
    ENDIF ELSE BEGIN
        bg_color = *self.bg_color
        bx_color = *self.bx_color
        colors = *self.colors
        symcolors = *self.symcolors
        tcolors = *self.tcolors
        drawAgain = 0
        
        ; Draw the background box, if needed.
        IF self.background THEN cgColorFill, Position=self.bx_pos, COLOR=bg_color
    ENDELSE
    
    ; Set up thickness values, if needed.
    IF self.bx_thick EQ 0 THEN thick = !P.Thick ELSE thick = self.bx_thick
    IF self.symthick EQ 0 THEN symthick = !P.Thick ELSE symthick = self.symthick
    IF self.thick EQ 0 THEN thick = !P.Thick ELSE thick = self.thick
    IF self.charthick EQ 0 THEN charthick = self.thick ELSE charthick = self.charthick ; Don't move line.

    ; Do we need to convert location to normalized coordinate space?
    IF self.data THEN BEGIN
        location = Convert_Coord(self.location, /Data, /TO_Normal)
    ENDIF ELSE location = self.location
    
    ; If you are drawing a box, then the position refers to the box position, not 
    ; the first legend item.
    IF self.box THEN BEGIN
        bx0 = self.bx_pos[0]
        by1 = self.bx_pos[3]
        x0 = bx0 + (2.25 * Float(!D.X_CH_Size)/!D.X_Size)
        x1 = x0 + self.length
        y = by1 - (1.75 * Float(!D.Y_CH_Size)/!D.Y_Size)
        y_offset = self.vspace * Float(!D.Y_CH_Size)/!D.Y_Size
    ENDIF ELSE BEGIN
        x0 = self.bx_pos[0] + (2 * Float(!D.X_CH_Size)/!D.X_Size)
        x1 = x0 + self.length
        y = self.bx_pos[3] -(2 * Float(!D.Y_CH_Size)/!D.Y_Size)
        y_offset = self.vspace * Float(!D.Y_CH_Size)/!D.Y_Size
        bx0 = self.bx_pos[0] 
        by1 = self.bx_pos[3] 
    ENDELSE
    
    ; For each legend item.
    FOR j = 0, N_Elements(*self.titles) - 1 DO BEGIN
        
        ; Need to draw a line?
        IF x0 NE x1 THEN BEGIN
           cgPlotS, [x0,x1], [y,y]-(j*y_offset), COLOR=colors[j], $
                    LINESTYLE=(*self.linestyles)[j], THICK=thick, /NORMAL
        ENDIF
    
        ; Need to draw symbols?
        IF (*self.psyms)[j] NE 0 THEN BEGIN
            ; Center the symbol on the line?
            IF self.center_sym THEN BEGIN
                x2 = x0 + (x1 - x0) / 2.0
               cgPlotS, [x2,x2], [y,y]-(j*y_offset), PSYM=(*self.psyms)[j], THICK=symthick, $
                        SYMSIZE=self.symsize, SYMCOLOR=symcolors[j], /NORMAL
            ENDIF ELSE BEGIN
               cgPlotS, [x0,x1], [y,y]-(j*y_offset), PSYM=(*self.psyms)[j], THICK=symthick, $
                        SYMSIZE=self.symsize, SYMCOLOR=symcolors[j], /NORMAL
            ENDELSE
        ENDIF
    
        ; Draw the title.
        IF self.hardware THEN BEGIN
            thisFont = !P.Font
            !P.Font = (!D.Name EQ 'PS') ? 1 : 0
        ENDIF
        cgText, x1+(2.0*!D.X_CH_SIZE/!D.X_Size), y-(0.5*!D.Y_CH_SIZE/!D.Y_Size)-(j*y_offset),$
            /NORMAL, ALIGNMENT=0.0, (*self.titles)[j], COLOR=tcolors[j], $
            TT_FONT=*self.tt_font, CHARSIZE=self.charsize, FONT=!P.Font, WIDTH=width, CHARTHICK=charthick
        IF self.hardware THEN !P.Font = thisFont
        
    ENDFOR
    
    ; Calculate the end position of the legend box.
     bx0 = self.bx_pos[0]
     bx1 = self.bx_pos[2]
     by0 = self.bx_pos[1]
     by1 = self.bx_pos[3]
    
    ; Draw the box, if needed.
    IF self.box THEN BEGIN
        cgPlots, [bx0, bx0, bx1, bx1, bx0], [by1, by0, by0, by1, by1], /Normal, $
            Color=bx_color, Thick=bx_thick
     ENDIF
    
     ; We have to calculate the box each time, or else this won't work in resizeable
     ; graphics windows.
     self.bx_pos = FltArr(4)

    ; Restore starting color state.
    cgSetColorState, incomingColorState
    
END


;+--------------------------------------------------------------------------
; This method obtains properties from the object.
;
; :Keywords:
;     alignment: out, optional, type=integer
;        The current alignment of the legend box.
;     background: out, optional, type=boolean, default=0
;        Set this keyword to draw a colored background for the legend.
;     bg_color: out, optional, type=string, default="white"
;        The name of the background color.
;     box: out, optional, type=boolean, default=0
;        Set to 1 if a box is drawn around the legend items.
;     bx_color: out, optional
;        The color of the box drawn around the legend items.
;     bx_thick: out, optional, type=float
;        The thickness of the line used to draw the box around the legend items.
;     center_sym: out, optional, type=boolean
;        This keyword is set if symbols are placed in the center of the line.
;     charsize: out, optional, type=float
;        The character size for the legend text. Uses cgDefCharsize by default.
;        Ignored if using hardware fonts on the display.
;     charthick: out, optional, type=float
;        The thickness of the legend text. 
;     colors: out, optional, type=string/strarr
;        The name of the data color. This is the color of each data line.
;     data: out, optional, type=boolean
;        Indicates if the `Location` is in data coordinates.
;     hardware: out, optional, type=boolean
;        Set this keyword if you want to output the legend text in a hardware font.
;     length: out, optional, type=float, default=0.075
;        The length of the line connecting symbols in the legend, in normalized
;        coordinates (0 to 1 in the graphics window). Set this equal to 0.0 if
;        you wish to only plot symbols in the legend.
;     linestyles: out, optional, type=integer/intarr
;        The line style for drawing each line.
;     location: out, optional, type=fltarr
;        The location of the upper-left corner of the legend item,
;        in normalized coordinates (0 to 1 in the graphics window).
;     psyms: out, optional, type=integer/intarr
;        Any normal IDL PSYM values, plus any value supported by the Coyote Library
;        routine cgSYMCAT. An integer between 0 and 46.
;     symcolors: out, optional, type=string/strarr
;        The name of the symbol color. By default, the same as the `COLORS` keyword.
;     symsize: out, optional, type=float, default=1.0
;        The symbol size.
;     symthick: out, optional, type=float, default=1.0
;        The thickness of the symbol.
;     tcolors: out, optional, type=string/strarr
;        The `Titles` color. Set by default to `Colors`.
;     thick: out, optional, type=float, default=1.0
;        The thickness of the line.
;     titles: out, optional, type=string/strarr, default='Plot Item'
;        The "title" or text for each legend item.
;     tt_font: out, optional, type=string
;        The name of a true-type font to use for the legend text.
;     visible: out, optional, type=boolean, default=1
;        The current visibility of the legend.
;     vspace: out, optional, type=float, default=1.5
;        A scale factor for vertical spacing between legend items. This number is multiplied by
;        `Charsize` to determine vertical spacing.
;---------------------------------------------------------------------------
PRO cgLegendItem::GetProperty, $
   ALIGNMENT=alignment, $
   BACKGROUND=background, $
   BG_COLOR=bg_color, $
   BOX=box, $
   BX_COLOR=bx_color, $
   BX_THICK=bx_thick, $
   CENTER_SYM=center_sym, $
   CHARSIZE=charsize, $
   CHARTHICK=charthick, $
   COLORS=colors, $
   DATA=data, $
   HARDWARE=hardware, $
   LENGTH=length, $
   LINESTYLES=linestyles, $
   LOCATION=location, $
   PSYMS=psyms, $
   SYMCOLORS=symcolors, $
   SYMSIZE=symsize, $
   SYMTHICK=symthick, $
   TCOLORS=tcolors, $
   THICK=thick, $
   TITLES=titles, $
   TT_FONT=tt_font, $
   VISIBLE=visible, $
   VSPACE=vspace

    Compile_Opt idl2
    
    Catch, theError
    IF theError NE 0 THEN BEGIN
        Catch, /Cancel
        void = cgErrorMsg()
        RETURN
    ENDIF

    IF Arg_Present(alignment) THEN alignment = self.alignment
    IF Arg_Present(background) THEN background = self.background
    IF Arg_Present(bg_color) THEN bg_color = *self.bg_color
    IF Arg_Present(box) THEN box = self.box
    IF Arg_Present(bx_color) THEN bx_color = *self.bx_color
    IF Arg_Present(bx_thick) THEN bx_thick = self.bx_thick
    IF Arg_Present(center_sym) THEN center_sym = self.center_sym
    IF Arg_Present(charsize) THEN charsize = self.charsize
    IF Arg_Present(charthick) THEN charthick = self.charthick
    IF Arg_Present(colors) THEN colors = *self.colors
    IF Arg_Present(data) THEN data = self.data
    IF Arg_Present(hardware) THEN hardware = self.hardware
    IF Arg_Present(length) THEN length = self.length
    IF Arg_Present(linestyles) THEN linestyles = *self.linestyles
    IF Arg_Present(location) THEN location = self.location
    IF Arg_Present(psyms) THEN psyms = *self.psyms
    IF Arg_Present(symcolors) THEN symcolors = *self.symcolors
    IF Arg_Present(symsize) THEN symsize = self.symsize
    IF Arg_Present(symthick) THEN symthick = self.symthick
    IF Arg_Present(thick) THEN thick = self.thick
    IF Arg_Present(tcolors) THEN tcolors = *self.tcolors
    IF Arg_Present(titles) THEN titles = *self.titles
    IF Arg_Present(tt_font) THEN tt_font = *self.tt_font
    IF Arg_Present(visible) THEN visible = self.visible
    IF Arg_Present(vspace) THEN vspace = self.vspace

END


;+--------------------------------------------------------------------------
; This method sets properties of the object.
; 
; :Keywords:
;     alignment: in, optional, type=integer, default=0
;        This keyword affects the alignment of the legend box with respect to the `Location` point.
;        There are nine possible values (0 to 8) that assign the location point to be one of the
;        four corners of the legend box, or the middle of one of the four sides of the legend box.
;        The values are specified as follows::
;           0 - Location specifies the upper left corner of the legend box.
;           1 - Location specifies the upper right corner of the legend box.
;           2 - Location specifies the lower right corner of the legend box.
;           3 - Location specifies the lower left corner of the legend box.
;           4 - Location specifies the top side of the legend box (centered horizontally).
;           5 - Location specifies the bottom side of the legend box (centered horizontally).
;           6 - Location specifies the left side of the legend box (centered vertically).
;           7 - Location specifies the right side of the legend box (centered vertically).
;           8 - Location specified the very center of the legend box.
;     background: in, optional, type=boolean, default=0
;        Set this keyword to draw a colored background for the legend.
;     bg_color: in, optional, type=string, default="white"
;        The name of the background color.
;     box: in, optional, type=boolean, default=0
;        Set this keyword to draw a box around the legend items.
;     bx_color: in, optional, type=varies, default="black"
;        The color of the box drawn around the legend items.
;     bx_thick: in, optional, type=float
;        The thickness of the line used to draw the box around the legend items.
;        If not set, use !P.Thick at drawing time.
;     center_sym: in, optional, type=boolean
;        Set this keyword to place a single symbol in the center of the line.
;     charsize: in, optional, type=float
;        The character size for the legend text. Uses cgDefCharsize by default.
;        Ignored if using hardware fonts on the display.
;     charthick: in, optional, type=float
;        The thickness of the legend text. If undefined, use `Thick` value.
;     colors: in, optional, type=string/strarr
;        The name of the data color. This is the color of each data line.
;     data: in, optional, type=boolean, default=0
;        If set the values specified by the `Location` keyword are taken to be in data
;        coordinate space.
;     hardware: in, optional, type=boolean
;        Set this keyword if you want to output the legend text in a hardware font.
;     length: in, optional, type=float, default=0.075
;        The length of the line connecting symbols in the legend, in normalized
;        coordinates (0 to 1 in the graphics window). Set this equal to 0.0 if
;        you wish to only plot symbols in the legend.
;     linestyles: in, optional, type=integer/intarr
;        The line style for drawing each line.
;     location: in, optional, type=fltarr
;        The location of the upper-left corner of the legend item,
;        in normalized coordinates (0 to 1 in the graphics window).
;        The default is [0.1, 0.95].
;     psyms: in, optional, type=integer/intarr
;        Any normal IDL PSYM values, plus any value supported by the Coyote Library
;        routine cgSYMCAT. An integer between 0 and 46.
;     symcolors: in, optional, type=string/strarr
;        The name of the symbol color. By default, the same as the `COLOR` keyword.
;     symsize: in, optional, type=float, default=1.0
;        The symbol size.
;     symthick: in, optional, type=float, default=1.0
;        The thickness of the symbol.
;     tcolors: in, optional, type=string/strarr
;        The `Titles` color. Set by default to `Color`.
;     thick: in, optional, type=float, default=1.0
;        The thickness of the line.
;     titles: in, optional, type=string/strarr, default='Plot Item'
;        The "title" or text for each legend item.
;     tt_font: in, optional, type=string
;        The name of a true-type font to use for the legend text.
;     visible: in, optional, type=boolean, default=1
;        Set this keyword to determine in the line should be drawn (visible=1), or
;        if the line should not be drawn (visible=0).
;     vspace: in, optional, type=float, default=1.5
;        A scale factor for vertical spacing between legend items. This number is multiplied by
;        `Charsize` to determine vertical spacing.
;---------------------------------------------------------------------------
PRO cgLegendItem::SetProperty, $
   ALIGNMENT=alignment, $ $
   BACKGROUND=background, $
   BG_COLOR=bg_color, $
   BOX=box, $
   BX_COLOR=bx_color, $
   BX_THICK=bx_thick, $
   CENTER_SYM=center_sym, $
   CHARSIZE=charsize, $
   CHARTHICK=charthick, $
   COLORS=colors, $
   DATA=data, $
   HARDWARE=hardware, $
   LENGTH=length, $
   LINESTYLES=linestyles, $
   LOCATION=location, $
   PSYMS=psyms, $
   SYMCOLORS=symcolors, $
   SYMSIZE=symsize, $
   SYMTHICK=symthick, $
   TCOLORS=tcolors, $
   THICK=thick, $
   TITLES=titles, $
   TT_FONT=tt_font, $
   VISIBLE=visible, $
   VSPACE=vspace


    Compile_Opt idl2
    
    Catch, theError
    IF theError NE 0 THEN BEGIN
        Catch, /Cancel
        void = cgErrorMsg()
        RETURN
    ENDIF

    ; Set the appropriate alignment keywords.
    IF N_Elements(alignment) NE 0 THEN BEGIN
        alignment = 0 > alignment < 8
        CASE alignment OF
            0: BEGIN
                align_hcenter = 0
                align_vcenter = 0
                align_right = 0
                align_bottom = 0
            END
            1: BEGIN
                align_hcenter = 0
                align_vcenter = 0
                align_right = 1
                align_bottom = 0
            END
            2: BEGIN
                align_hcenter = 0
                align_vcenter = 0
                align_right = 1
                align_bottom = 1
            END
            3: BEGIN
                align_hcenter = 0
                align_vcenter = 0
                align_right = 0
                align_bottom = 1
            END
            4: BEGIN
                align_hcenter = 1
                align_vcenter = 0
                align_right = 0
                align_bottom = 0
            END
            5: BEGIN
                align_hcenter = 1
                align_vcenter = 0
                align_right = 0
                align_bottom = 1
            END
            6: BEGIN
                align_hcenter = 0
                align_vcenter = 1
                align_right = 0
                align_bottom = 0
            END
            7: BEGIN
                align_hcenter = 0
                align_vcenter = 1
                align_right = 1
                align_bottom = 0
            END
            8: BEGIN
                align_hcenter = 1
                align_vcenter = 1
                align_right = 0
                align_bottom = 0
            END
        ENDCASE
        self.alignment = alignment
    ENDIF
    
    IF N_Elements(align_bottom) NE 0 THEN self.align_bottom = Keyword_Set(align_bottom)
    IF N_Elements(align_hcenter) NE 0 THEN self.align_hcenter = Keyword_Set(align_hcenter)
    IF N_Elements(align_vcenter) NE 0 THEN self.align_vcenter = Keyword_Set(align_vcenter)
    IF N_Elements(align_right) NE 0 THEN self.align_right = Keyword_Set(align_right)
    IF N_Elements(background) NE 0 THEN self.background = Keyword_Set(background)
    IF N_Elements(bg_color) NE 0 THEN *self.bg_color = bg_color
    IF N_Elements(box) NE 0 THEN self.box = Keyword_Set(box)
    IF N_Elements(bx_color) NE 0 THEN *self.bx_color = bx_color
    IF N_Elements(bx_thick) NE 0 THEN self.bx_thick = bx_thick
    IF N_Elements(center_sym) NE 0 THEN self.center_sym = center_sym
    IF N_Elements(charsize) NE 0 THEN self.charsize = charsize
    IF N_Elements(charthick) NE 0 THEN self.charthick = charthick
    IF N_Elements(colors) NE 0 THEN *self.colors = colors
    IF N_Elements(data) NE 0 THEN self.data = Keyword_Set(data)
    IF N_Elements(hardware) NE 0 THEN self.hardware = Keyword_Set(hardware)
    IF N_Elements(length) NE 0 THEN self.length = length
    IF N_Elements(linestyles) NE 0 THEN *self.linestyles = linestyles
    IF N_Elements(location) NE 0 THEN self.location = location
    IF N_Elements(psyms) NE 0 THEN *self.psyms = psyms
    IF N_Elements(symcolors) NE 0 THEN *self.symcolors = symcolors
    IF N_Elements(symsize) NE 0 THEN self.symsize = symsize
    IF N_Elements(symthick) NE 0 THEN self.symthick = symthick
    IF N_Elements(thick) NE 0 THEN self.thick = thick
    IF N_Elements(tcolors) NE 0 THEN *self.tcolors = tcolors
    IF N_Elements(titles) NE 0 THEN *self.titles = titles
    IF N_Elements(tt_font) NE 0 THEN *self.tt_font = tt_font
    IF N_Elements(visible) NE 0 THEN self.visible = Keyword_Set(visible)
    IF N_Elements(vspace) NE 0 THEN *self.vspace = vspace
   
END


;+--------------------------------------------------------------------------
; This method destroys anything the object uses that retains memory space.
;---------------------------------------------------------------------------
PRO cgLegendItem::CLEANUP

   Ptr_Free, self.bg_color
   Ptr_Free, self.colors
   Ptr_Free, self.linestyles
   Ptr_Free, self.psyms
   Ptr_Free, self.symcolors
   Ptr_Free, self.tcolors
   Ptr_Free, self.titles
   Ptr_Free, self.tt_font
   Ptr_Free, self.width
   
END


;+--------------------------------------------------------------------------
; The class definition module for the object.
; 
; :Params:
;     class: out, optional, type=struct
;        The class definition as a structure variable. Occasionally useful.
;---------------------------------------------------------------------------
PRO cgLegendItem__Define, class

    Compile_Opt idl2

    class = { cgLegendItem, $
              INHERITS IDL_Object, $
              alignment: 0L, $
              align_hcenter: 0, $
              align_vcenter: 0, $
              align_bottom: 0, $
              align_right: 0, $
              background: 0, $              ; A flag that indicates a background should be drawn.
              bg_color: Ptr_New(), $        ; The color of the background.
              box: 0, $                     ; A flag that indicates a box should be drawn around legend.
              bx_color: Ptr_New(), $        ; The box color.
              bx_pos: FltArr(4), $          ; The position of the legend box in the window.
              bx_thick: 0.0, $              ; The thickness of the box line.
              charsize: 0.0, $              ; The character size of the legend titles.
              charthick: 0.0, $             ; The thickness of the legend text.
              center_sym: 0, $              ; A flag indicating the symbol should be centered on the line.
              colors: Ptr_New(), $          ; The color of the lines connecting symbols.
              data: 0, $                    ; A flag that indicates the location of in data coordinate space.
              tt_font: Ptr_New(), $         ; The name of a true-type font to use for the title.
              hardware: 0, $                ; A flag indicating hardware fonts.
              length: 0.0, $                ; The length of the lines connecting legend symbols.
              linestyles: Ptr_New(), $      ; The linestyle of the lines connecting legend symbols.
              location: FltArr(2), $        ; The location of the upper left corner of the legend item.
              psyms: Ptr_New(), $           ; The number of the symbol to use on the legend item.
              symcolors: Ptr_New(), $       ; The color of the symbols used in the legend items.
              symsize: "", $                ; The size of the symbols.
              symthick: 0.0, $              ; The thickness of the lines used to draw symbols
              thick: 0.0, $                 ; The thickness of the lines connecting symbols.
              tcolors: Ptr_New(), $         ; The color of the title for the legend item.
              titles: Ptr_New(), $          ; The text of the title for the legend item.
              visible: 0,  $                ; A flag to indicate if the legend should be drawn.
              vspace: 0.0, $                ; The vertical spacing between legend items.
              wid: 0L, $                    ; The window index number of a cgWindow if added to it.
              width: Ptr_New() $            ; The width of each legend item.
            }
END