/usr/share/games/fretsonfire/game/Language.py is in fretsonfire-game 1.3.110.dfsg2-5.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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# -*- coding: iso-8859-1 -*- #
# #
# Frets on Fire #
# Copyright (C) 2006 Sami Kyöstilä #
# #
# This program is free software; you can redistribute it and/or #
# modify it under the terms of the GNU General Public License #
# as published by the Free Software Foundation; either version 2 #
# of the License, or (at your option) any later version. #
# #
# This program is distributed in the hope that it will be useful, #
# but WITHOUT ANY WARRANTY; without even the implied warranty of #
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the #
# GNU General Public License for more details. #
# #
# You should have received a copy of the GNU General Public License #
# along with this program; if not, write to the Free Software #
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, #
# MA 02110-1301, USA. #
#####################################################################
import Config
import Version
import Log
import gettext
import os
import glob
Config.define("game", "language", str, "")
def getAvailableLanguages():
return [os.path.basename(l).capitalize().replace(".mo", "").replace("_", " ") for l in glob.glob(os.path.join(Version.dataPath(), "translations", "*.mo"))]
def dummyTranslator(string):
return string
language = Config.load(Version.appName() + ".ini").get("game", "language")
_ = dummyTranslator
if language:
try:
trFile = os.path.join(Version.dataPath(), "translations", "%s.mo" % language.lower().replace(" ", "_"))
catalog = gettext.GNUTranslations(open(trFile, "rb"))
def translate(m):
return catalog.gettext(m).decode("utf-8")
_ = translate
except Exception, x:
Log.warn("Unable to select language '%s': %s" % (language, x))
language = None
# Define the config key again now that we have some options for it
langOptions = {"": "English"}
for lang in getAvailableLanguages():
langOptions[lang] = _(lang)
Config.define("game", "language", str, "", _("Language"), langOptions)
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