/usr/share/games/freeciv/multiplayer/script.lua is in freeciv-data 2.5.10-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 | -- Freeciv - Copyright (C) 2007 - The Freeciv Project
-- This program is free software; you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation; either version 2, or (at your option)
-- any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
-- This file is for lua-functionality that is specific to a given
-- ruleset. When freeciv loads a ruleset, it also loads script
-- file called 'default.lua'. The one loaded if your ruleset
-- does not provide an override is default/default.lua.
-- Place Ruins at the location of the destroyed city.
function city_destroyed_callback(city, loser, destroyer)
city.tile:create_base("Ruins", NIL)
-- continue processing
return false
end
signal.connect("city_destroyed", "city_destroyed_callback")
-- Grant two techs when the wonder Darwin`s Voyage is built.
function building_built_handler(btype, city)
local darw_btype = find.building_type("Darwin's Voyage")
local darw_id = darw_btype.id
local player, id = city.owner, btype.id
local gained = {}
if id == darw_id then
-- Block the player from destroying the wonder, rebuilding it and
-- getting two free advances again.
-- This also prevents those they share research with from getting two
-- free advances from building Darwin`s Voyage themselves.
if player:give_technology(find.tech_type("Theory of Evolution"),
"researched") then
-- Give the player two free advances.
gained[0] = player:give_technology(nil, "researched")
gained[1] = player:give_technology(nil, "researched")
-- Notify the player. Include the tech names in a way that makes it
-- look natural no matter if each tech is announced or not.
notify.event(player, NIL, E.TECH_GAIN,
_("%s boosts research; you gain the immediate advances %s and %s."),
darw_btype:name_translation(),
gained[0]:name_translation(),
gained[1]:name_translation())
-- default.lua informs the embassies when the tech source is a hut.
-- They should therefore be informed about the source here too.
notify.embassies(player, NIL, E.TECH_GAIN,
_("The %s gain %s and %s from %s."),
player.nation:plural_translation(),
gained[0]:name_translation(),
gained[1]:name_translation(),
darw_btype:name_translation())
end
end
end
signal.connect("building_built", "building_built_handler")
-- Hack: record which players already got Philosophy, to avoid
-- teams getting it multiple times with team_pooled_research.
-- Stored as a string as this is a type simple enough to be included
-- in savefiles.
-- (It`s probably not necessary to test for existence as savefile
-- data is loaded after this script is executed.)
if philo_players == nil then
philo_players = ""
end
-- Record that a player got Philosophy in our hacky string.
function record_philo(player)
local pos = player.id + 1
philo_players = string.sub(philo_players, 1, pos-1) ..
string.rep(" ", math.max(0, pos - 1 - #philo_players)) ..
"." .. string.sub(philo_players, pos+1)
end
-- Grant one tech when the tech Philosophy is researched.
function tech_researched_handler(tech, player, how)
local id
local gained
if tech == nil then
-- no tech was researched.
return
end
id = tech.id
if id == find.tech_type("Philosophy").id and how == "researched" then
-- Check potential teammates.
for p in players_iterate() do
if player:shares_research(p)
and string.sub(philo_players, p.id+1, p.id+1) == "." then
-- Another player in the same team already got Philosophy.
record_philo(player)
return
end
end
record_philo(player)
-- Give the player a free advance.
-- This will give a free advance for each player that shares research.
gained = player:give_technology(nil, "researched")
-- Notify the player. Include the tech names in a way that makes it
-- look natural no matter if each tech is announced or not.
notify.event(player, NIL, E.TECH_GAIN,
_("Great philosophers from all the world join your civilization: you get the immediate advance %s."),
gained:name_translation())
-- default.lua informs the embassies when the tech source is a hut.
-- They should therefore be informed about the source here too.
notify.embassies(player, NIL, E.TECH_GAIN,
_("Great philosophers from all the world join the %s: they get %s as an immediate advance."),
player.nation:plural_translation(),
gained:name_translation())
end
end
signal.connect("tech_researched", "tech_researched_handler")
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