This file is indexed.

/usr/share/games/freeciv/multiplayer/cities.ruleset is in freeciv-data 2.5.10-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
; Modifying this file:
; You should not modify this file except to make bugfixes or
; for other "maintenance".  If you want to make custom changes
; you should create a new datadir subdirectory and copy this file
; into that directory, and then modify that copy.  Then use the
; command "rulesetdir <mysubdir>" in the server to have freeciv
; use your new customized file.

[datafile]
description="Cities data for Freeciv"
options="+Freeciv-2.5-ruleset"

; /* <-- avoid gettext warnings
;
; A specialist is a city citizen who is not a tile worker.  Usually the
; player can control what specialist each citizen is, so long as the
; requirements for that specialist are met.
;
; Below are the entries for the specialists, one per specialist type.
; The tag name (in [specialist_*]) doesn't matter so long as it's unique.
; For each specialist the following fields may be set:
;
; 
; name          = translatable (plural) name as seen by user
; rule_name     = (optional) name for savegames, rulesets etc; if not
;                 present, 'name' is used. Since the name used in savegames
;                 must not change, this is used when renaming a specialist
;                 after a ruleset has been released. (The original specialist
;                 names in the default ruleset were not designed to be
;                 user-visible.)
; short_name    = one-character "short name" used (for instance) in cityrep;
;                 should be first character/abbrevation of "name"
; graphic_alt   = fallback graphic tag in case the specialist graphic isn't
;                 found. Example value: "specialist.scientist_0"
;                 The specialist graphic allow different images based on
;                 citizen number. The alt tag don't. To use another
;                 specialist's tag use specialist.<otherrulename>_<number>.
; reqs		= requirements to have the specialist pick (see
;		  effects.ruleset and README.effects for help on requirements)
; helptext      = optional help text string; should escape all raw newlines
;                 so that xgettext parsing works
;
; */ <-- avoid gettext warnings

[specialist_elvis]
name            = _("Entertainers")
rule_name       = "elvis"
short_name	= _("?Elvis:E")
reqs		=
    { "type", "name", "range"
; Nothing
    }
helptext        = _("\
Each entertainer produces two luxury points for their city per turn. \
See the section on Happiness for the effects of luxury points.\
")

[specialist_scientist]
name            = _("Scientists")
rule_name       = "scientist"
short_name	= _("?Scientist:S")
reqs		=
    { "type", "name", "range"
; Nothing
    }
helptext        = _("\
Each scientist adds three points to your empire's research output \
per turn.\
")

[specialist_taxman]
name            = _("Taxmen")
rule_name       = "taxman"
short_name	= _("?Taxman:T")
reqs		=
    { "type", "name", "range"
; Nothing
    }
helptext        = _("\
Each tax collector produces three extra gold for your treasury \
per turn.\
")

[parameters]
add_to_size_limit  = 8		; cities >= this cannot be added to.
angry_citizens = TRUE           ; set to FALSE to disable angry citizens
celebrate_size_limit = 3        ; cities >= can celebrate

changable_tax = TRUE            ; set to FALSE to disallow changing of tax rates
;forced_science = 0		; set these fields when changeable_tax is turned off
;forced_luxury = 100
;forced_gold = 0

vision_reveal_tiles = TRUE      ; civ1 & 2 default FALSE

pop_report_zeroes = 4           ; Population in reports in tens of thousands

[citizen]
nationality   = FALSE           ; account for the nationality of the citizens
convert_speed = 50              ; base probability 50/1000 -> once every 20 turns
partisans_pct = 0               ; percentage of own nationality to inspire partisans
                                ; if 0, original city owner information is used instead

; /* <-- avoid gettext warnings
;
; City styles define the way cities are drawn
;
; name          = translatable name as seen by user
; rule_name     = (optional) name for savegames, rulesets etc; if not
;                 present, 'name' is used. Since the name used in savegames
;                 must not change, use this when renaming a city style after a
;                 ruleset has been released.
; graphic              = group of tiles to use, see cities spec for
;                        more info on city tiles
; oceanic_graphic      = group of tiles to use for oceanic cities. If this
;                        is omitted, same graphics as for land cities is used
; citizens_graphic     = group of citizens tiles to use, see citizens/small
;                        spec for more info on citizens tiles
;                        FIXME: this and _alt not currently used!
; reqs        = requirements for this city style (see README.effects)
; replaced_by = which style replaced this one
;
; */ <-- avoid gettext warnings

[citystyle_european]
name        = _("?citystyle:European")
graphic     = "city.european"
graphic_alt = "-"
citizens_graphic     = "ancient"
citizens_graphic_alt = "generic"
; No reqs
replaced_by = "Industrial"

[citystyle_classical]
name        = _("?citystyle:Classical")
graphic     = "city.classical"
graphic_alt = "-"
citizens_graphic     = "ancient"
citizens_graphic_alt = "generic"
; No reqs
replaced_by = "Industrial"

[citystyle_tropical]
name        = _("?citystyle:Tropical")
graphic     = "city.tropical"
graphic_alt = "city.european"
citizens_graphic     = "ancient"
citizens_graphic_alt = "generic"
; No reqs
replaced_by = "Industrial"

[citystyle_asian]
name        = _("?citystyle:Asian")
graphic     = "city.asian"
graphic_alt = "city.classical"
citizens_graphic     = "ancient"
citizens_graphic_alt = "generic"
; No reqs
replaced_by = "Industrial"

[citystyle_babylonian]
name        = _("?citystyle:Babylonian")
graphic     = "city.babylonian"
graphic_alt = "city.classical"
citizens_graphic     = "ancient"
citizens_graphic_alt = "generic"
; No reqs
replaced_by = "Industrial"

[citystyle_celtic]
name        = _("?citystyle:Celtic")
graphic     = "city.celtic"
graphic_alt = "city.european"
citizens_graphic     = "ancient"
citizens_graphic_alt = "generic"
; No reqs
replaced_by = "Industrial"

[citystyle_industrial]
name        = _("?citystyle:Industrial")
graphic     = "city.industrial"
graphic_alt = "-"
citizens_graphic     = "industrial"
citizens_graphic_alt = "generic"
reqs = { "type", "name", "range"
         "tech", "Railroad", "Player"
       }
replaced_by = "ElectricAge"

[citystyle_electric]
name        = _("?citystyle:ElectricAge")
graphic     = "city.electricage"
graphic_alt = "city.modern"
citizens_graphic     = "electricage"
citizens_graphic_alt = "generic"
reqs = { "type", "name", "range"
         "tech", "Automobile", "Player"
       }
replaced_by = "Modern"

[citystyle_modern]
name        = _("?citystyle:Modern")
graphic     = "city.modern"
graphic_alt = "-"
citizens_graphic     = "modern"
citizens_graphic_alt = "generic"
reqs = { "type", "name", "range"
         "tech", "Rocketry", "Player"
       }
replaced_by = "PostModern"

[citystyle_postmodern]
name        = _("?citystyle:PostModern")
graphic     = "city.postmodern"
graphic_alt = "-"
citizens_graphic     = "postmodern"
citizens_graphic_alt = "generic"
reqs = { "type", "name", "range"
         "tech", "Superconductors", "Player"
       }
replaced_by = "-"