/usr/share/games/freeciv/isotrident/cities.spec is in freeciv-data 2.5.10-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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; The names for city tiles are not free and must follow the following rules.
; The names consists of 'style name' + '_' + 'index'. The style name is as
; specified in cities.ruleset file and the index only defines the read order
; of the images. The definitions are read starting with index 0 till the first
; missing value The index is checked against the city bonus of effect
; EFT_CITY_IMG and the resulting image is used to draw the city on the tile.
;
; Obviously the first tile must be 'style_name'_city_0 and the sizes must be
; in ascending order. There must also be a 'style_name'_wall_0 tile used to
; draw the wall and an occupied tile to indicate a military units in a city.
; The maximum number of images is only limited by the maximum size of a city
; (currently MAX_CITY_SIZE = 255).
;
[spec]
; Format and options of this spec file:
options = "+Freeciv-2.5-spec"
[info]
artists = "
Jerzy Klek <jekl@altavista.net>
european style based on trident tileset by
Tatu Rissanen <tatu.rissanen@hut.fi>
Marco Saupe <msaupe@saale-net.de> (reworked classic, industrial and modern)
Eleazar (buoy)
Vincent Croisier <vincent.croisier@advalvas.be> (ruins)
"
[file]
gfx = "isotrident/cities"
[grid_main]
x_top_left = 0
y_top_left = 0
dx = 64
dy = 48
tiles = { "row", "column", "tag"
; default tiles
1, 2, "cd.city"
1, 3, "cd.city_wall"
1, 4, "cd.occupied"
; used by all city styles
0, 0, "city.disorder"
0, 1, "base.airbase_mg"
0, 2, "tx.airbase_full"
0, 4, "base.fortress_fg"
0, 5, "base.fortress_bg"
0, 6, "base.ruins_mg"
0, 7, "base.buoy_mg"
;
; city tiles
;
1, 0, "city.european_city_0"
1, 1, "city.european_city_1"
1, 2, "city.european_city_2"
;1, 3, "city.european_wall"
1, 4, "city.european_occupied_0"
1, 5, "city.european_wall_0"
1, 6, "city.european_wall_1"
1, 7, "city.european_wall_2"
5, 0, "city.classical_city_0"
5, 1, "city.classical_city_1"
5, 2, "city.classical_city_2"
;5, 3, "city.classical_wall"
5, 4, "city.classical_occupied_0"
5, 5, "city.classical_wall_0"
5, 6, "city.classical_wall_1"
5, 7, "city.classical_wall_2"
2, 0, "city.industrial_city_0"
2, 1, "city.industrial_city_1"
2, 2, "city.industrial_city_2"
;2, 3, "city.industrial_wall"
2, 4, "city.industrial_occupied_0"
2, 5, "city.industrial_wall_0"
2, 6, "city.industrial_wall_1"
2, 7, "city.industrial_wall_2"
6, 0, "city.electricage_city_0"
6, 1, "city.electricage_city_1"
6, 2, "city.electricage_city_2"
;6, 3, "city.electricage_wall"
6, 4, "city.electricage_occupied_0"
6, 5, "city.electricage_wall_0"
6, 6, "city.electricage_wall_1"
6, 7, "city.electricage_wall_2"
3, 0, "city.modern_city_0"
3, 1, "city.modern_city_1"
3, 2, "city.modern_city_2"
;3, 3, "city.modern_wall"
3, 4, "city.modern_occupied_0"
3, 5, "city.modern_wall_0"
3, 6, "city.modern_wall_1"
3, 7, "city.modern_wall_2"
4, 0, "city.postmodern_city_0"
4, 1, "city.postmodern_city_1"
4, 2, "city.postmodern_city_2"
;4, 3, "city.postmodern_wall"
4, 4, "city.postmodern_occupied_0"
4, 5, "city.postmodern_wall_0"
4, 6, "city.postmodern_wall_1"
4, 7, "city.postmodern_wall_2"
}
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