This file is indexed.

/usr/share/games/freeciv/isotrident.tilespec is in freeciv-data 2.5.10-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
[tilespec]

; Format and options of this tilespec file:
options = "+Freeciv-2.5-tilespec"

; A simple name for the tileset specified by this file:
name = "MacroIsoTrident"
priority = 10

; TODO: add more overall information fields on tiles, 
; eg, description, authors, colors, etc.

; Basic tile sizes:
normal_tile_width  = 64
normal_tile_height = 32
small_tile_width   = 15
small_tile_height  = 20

; Basic tile style.
type = "isometric"
is_hex = FALSE

; Was fogstyle 0 (old iso style)
fogstyle = 2

; Was darkness style 1 (single-sprite)
darkness_style = 4
; Which terrain layer darkness is drawn top of (0-2)
darkness_layer = 0
 
; offset the flags by this amount when drawing units
unit_flag_offset_x = 17
unit_flag_offset_y = 11
city_flag_offset_x = 17
city_flag_offset_y = 11

; offset the units by this amount when drawing units
unit_offset_x = 21
unit_offset_y = 13

; offset the city bar text by this amount (from the city tile origin)
citybar_offset_y = 20

; offset the tile label text by this amount
tilelabel_offset_y = 10

; Font size (points) to use to draw city names and productions:
city_names_font_size = 10
city_productions_font_size = 10

; These are special because they get freed and reloaded
; as required:
main_intro_file    = "misc/intro"
minimap_intro_file = "misc/radar"

; Below, the graphics spec files; must be somewhere (anywhere) in 
; the data path. Order may be important for color allocation on 
; low-color systems, and if there are any duplicate tags (lattermost
; tag is used).
files =
  "misc/overlays.spec",
  "misc/citybar.spec",
  "isotrident/terrain1.spec",
  "isotrident/terrain2.spec",
  "isotrident/tiles.spec",
  "isotrident/unitcost.spec",
  "isotrident/grid.spec",
  "misc/small.spec",
  "misc/governments.spec",
  "misc/specialists.spec",
  "trident/units.spec",
  "isotrident/unitextras.spec",
  "isotrident/select.spec",
  "misc/flags.spec",
  "misc/shields.spec",
  "misc/cursors.spec",
  "misc/buildings.spec",
  "misc/space.spec",
  "misc/techs.spec",
  "misc/treaty.spec",
  "misc/icons.spec",
  "misc/editor.spec",
  "isotrident/fog.spec",
  "isotrident/nuke.spec",
  "trident/explosions.spec",
  "isotrident/cities.spec",
  "isotrident/morecities.spec"


; Include color definitions
*include "misc/colors.tilespec"

; Terrain info - see README.graphics

[layer0]
match_types = "land", "water"

[layer1]
match_types = "forest", "hills", "mountains", "ridge"

; Water graphics referenced by terrain.ruleset
;
[tile_coast]
blend_layer = 1
num_layers = 1
layer0_match_type = "water"
layer0_match_with = "water"
layer0_sprite_type = "corner"
mine_sprite = "tx.oil_mine"

[tile_floor]
blend_layer = 0
num_layers = 1
layer0_match_type = "water"
layer0_match_with = "water"
layer0_sprite_type = "corner"
mine_sprite = "tx.oil_mine"

; Land graphics referenced by terrain.ruleset
;
[tile_inaccessible]
blend_layer = 0
num_layers = 1
layer0_match_type = "land"
mine_sprite = "tx.oil_mine"

[tile_arctic]
blend_layer = 1
num_layers = 1
layer0_match_type = "land"
mine_sprite = "tx.oil_mine"

[tile_desert]
blend_layer = 1
num_layers = 1
layer0_match_type = "land"
mine_sprite = "tx.oil_mine"

[tile_forest]
blend_layer = 1
num_layers = 2
layer0_match_type = "land"
layer1_match_type = "forest"
layer1_match_with = "forest"
mine_sprite = "tx.mine"

[tile_grassland]
blend_layer = 1
num_layers = 1
layer0_match_type = "land"
mine_sprite = "tx.mine"

[tile_hills]
blend_layer = 1
num_layers = 2
layer0_match_type = "land"
layer1_match_type = "hills"
layer1_match_with = "hills"
mine_sprite = "tx.mine"

[tile_jungle]
blend_layer = 1
num_layers = 1
layer0_match_type = "land"
mine_sprite = "tx.mine"

[tile_mountains]
blend_layer = 1
num_layers = 2
layer0_match_type = "land"
layer1_match_type = "mountains"
layer1_match_with = "mountains"
mine_sprite = "tx.mine"

[tile_plains]
blend_layer = 1
num_layers = 1
layer0_match_type = "land"
mine_sprite = "tx.mine"

[tile_swamp]
blend_layer = 1
num_layers = 1
layer0_match_type = "land"
mine_sprite = "tx.mine"

[tile_tundra]
blend_layer = 1
num_layers = 1
layer0_match_type = "land"
mine_sprite = "tx.oil_mine"

[roads]
styles =
    { "name", "style"
      "road.road",  "AllSeparate"
      "road.rail",  "AllSeparate"
      "road.maglev",  "AllSeparate"
      "road.river", "River"
    }