/usr/share/games/freeciv/civ2/cities.ruleset is in freeciv-data 2.5.10-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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; You should not modify this file except to make bugfixes or
; for other "maintenance". If you want to make custom changes
; you should create a new datadir subdirectory and copy this file
; into that directory, and then modify that copy. Then use the
; command "rulesetdir <mysubdir>" in the server to have freeciv
; use your new customized file.
[datafile]
description="Cities data for Freeciv"
options="+Freeciv-2.5-ruleset"
; /* <-- avoid gettext warnings
;
; A specialist is a city citizen who is not a tile worker. Usually the
; player can control what specialist each citizen is, so long as the
; requirements for that specialist are met.
;
; Below are the entries for the specialists, one per specialist type.
; The tag name (in [specialist_*]) doesn't matter so long as it's unique.
; For each specialist the following fields may be set:
;
;
; name = translatable (plural) name as seen by user
; rule_name = (optional) name for savegames, rulesets etc; if not
; present, 'name' is used. Since the name used in savegames
; must not change, this is used when renaming a specialist
; after a ruleset has been released. (The original specialist
; names in the default ruleset were not designed to be
; user-visible.)
; short_name = one-character "short name" used (for instance) in cityrep;
; should be first character/abbrevation of "name"
; graphic_alt = fallback graphic tag in case the specialist graphic isn't
; found. Example value: "specialist.scientist_0"
; The specialist graphic allow different images based on
; citizen number. The alt tag don't. To use another
; specialist's tag use specialist.<otherrulename>_<number>.
; reqs = requirements to have the specialist pick (see
; effects.ruleset and README.effects for help on requirements)
; helptext = optional help text string; should escape all raw newlines
; so that xgettext parsing works
;
; */ <-- avoid gettext warnings
[specialist_elvis]
name = _("Entertainers")
rule_name = "elvis"
short_name = _("?Elvis:E")
reqs =
{ "type", "name", "range"
; Nothing
}
helptext = _("\
Each entertainer produces two luxury points for their city per turn. \
See the section on Happiness for the effects of luxury points.\
")
[specialist_scientist]
name = _("Scientists")
rule_name = "scientist"
short_name = _("?Scientist:S")
reqs =
{ "type", "name", "range"
"MinSize", "5", "City"
}
helptext = _("\
Each scientist adds two points to your empire's research output \
per turn.\
")
[specialist_taxman]
name = _("Taxmen")
rule_name = "taxman"
short_name = _("?Taxman:T")
reqs =
{ "type", "name", "range"
"MinSize", "5", "City"
}
helptext = _("\
Each tax collector produces two extra gold for your treasury \
per turn.\
")
[parameters]
add_to_size_limit = 8 ; cities >= this cannot be added to.
angry_citizens = TRUE ; set to FALSE to disable angry citizens
celebrate_size_limit = 3 ; cities >= can celebrate
changable_tax = TRUE ; set to FALSE to disallow changing of tax rates
;forced_science = 0 ; set these fields when changeable_tax is turned off
;forced_luxury = 100
;forced_gold = 0
vision_reveal_tiles = FALSE ; civ1 & 2 default FALSE
pop_report_zeroes = 4 ; Population in reports in tens of thousands
[citizen]
nationality = FALSE ; account for the nationality of the citizens
convert_speed = 50 ; base probability 50/1000 -> once every 20 turns
partisans_pct = 0 ; percentage of own nationality to inspire partisans
; if 0, original city owner information is used instead
; /* <-- avoid gettext warnings
;
; City styles define the way cities are drawn
;
; name = translatable name as seen by user
; rule_name = (optional) name for savegames, rulesets etc; if not
; present, 'name' is used. Since the name used in savegames
; must not change, use this when renaming a city style after a
; ruleset has been released.
; graphic = group of tiles to use, see cities spec for
; more info on city tiles
; oceanic_graphic = group of tiles to use for oceanic cities. If this
; is omitted, same graphics as for land cities is used
; citizens_graphic = group of citizens tiles to use, see citizens/small
; spec for more info on citizens tiles
; FIXME: this and _alt not currently used!
; reqs = requirements for this city style (see README.effects)
; replaced_by = which style replaced this one
;
; */ <-- avoid gettext warnings
[citystyle_european]
name = _("?citystyle:European")
graphic = "city.european"
graphic_alt = "-"
citizens_graphic = "ancient"
citizens_graphic_alt = "generic"
; No reqs
replaced_by = "Renaissance"
[citystyle_classical]
name = _("?citystyle:Classical")
graphic = "city.classical"
graphic_alt = "-"
citizens_graphic = "ancient"
citizens_graphic_alt = "generic"
; No reqs
replaced_by = "Renaissance"
[citystyle_tropical]
name = _("?citystyle:Tropical")
graphic = "city.tropical"
graphic_alt = "city.european"
citizens_graphic = "ancient"
citizens_graphic_alt = "generic"
; No reqs
replaced_by = "Renaissance"
[citystyle_asian]
name = _("?citystyle:Asian")
graphic = "city.asian"
graphic_alt = "city.classical"
citizens_graphic = "ancient"
citizens_graphic_alt = "generic"
; No reqs
replaced_by = "Renaissance"
[citystyle_babylonian]
name = _("?citystyle:Babylonian")
graphic = "city.babylonian"
graphic_alt = "city.classical"
citizens_graphic = "ancient"
citizens_graphic_alt = "generic"
; No reqs
replaced_by = "Renaissance"
[citystyle_celtic]
name = _("?citystyle:Celtic")
graphic = "city.celtic"
graphic_alt = "city.european"
citizens_graphic = "ancient"
citizens_graphic_alt = "generic"
; No reqs
replaced_by = "Renaissance"
[citystyle_renaissance]
name = _("?citystyle:Renaissance")
graphic = "city.renaissance"
graphic_alt = "city.industrial"
citizens_graphic = "renaissance"
citizens_graphic_alt = "generic"
reqs = { "type", "name", "range"
"tech", "University", "Player"
}
replaced_by = "Industrial"
[citystyle_industrial]
name = _("?citystyle:Industrial")
graphic = "city.industrial"
graphic_alt = "-"
citizens_graphic = "industrial"
citizens_graphic_alt = "generic"
reqs = { "type", "name", "range"
"tech", "Railroad", "Player"
}
replaced_by = "Modern"
[citystyle_modern]
name = _("?citystyle:Modern")
graphic = "city.modern"
graphic_alt = "-"
citizens_graphic = "modern"
citizens_graphic_alt = "generic"
reqs = { "type", "name", "range"
"tech", "Automobile", "Player"
}
replaced_by = "PostModern"
[citystyle_postmodern]
name = _("?citystyle:PostModern")
graphic = "city.postmodern"
graphic_alt = "-"
citizens_graphic = "postmodern"
citizens_graphic_alt = "generic"
reqs = { "type", "name", "range"
"tech", "Superconductors", "Player"
}
replaced_by = "-"
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