/usr/share/games/freeciv/civ1/governments.ruleset is in freeciv-data 2.5.10-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 | ; Modifying this file:
; You should not modify this file except to make bugfixes or
; for other "maintenance". If you want to make custom changes
; you should create a new datadir subdirectory and copy this file
; into that directory, and then modify that copy. Then use the
; command "rulesetdir <mysubdir>" in the server to have freeciv
; use your new customized file.
; Note that the freeciv AI may not cope well with anything more
; than minor changes.
; TODO: check values really match Civ1!
[datafile]
description="Civilization I governments data for Freeciv"
options="+Freeciv-2.5-ruleset"
[governments]
during_revolution="Anarchy"
; /* <-- avoid gettext warnings
;
; Below: The individual government types, one per section.
;
; The actual tag used (the * in [government_*]) does not matter, except
; it must be unique within this file, and it may be used in debug
; output when reading this file.
;
; For the "official" rulesets, the order of these sections should not
; be changed because that would break backward compatability with
; savegames.
;
; Notes on fields:
; name = translatable name as seen by user
; rule_name = (optional) name for savegames, rulesets etc; if not
; present, 'name' is used. Since the name used in savegames
; must not change, use this when renaming a government after a
; ruleset has been released.
; reqs = requirements for this government (see README.effects)
; graphic = tag specifing preferred graphic
; graphic_alt = alternate graphics tag if preferred is not found;
; should be a standard tag if preferred is not;
; otherwise may be "-"
; ruler_titles = ruler titles by nation, "-" is default, and non-matched
; nations are ignored
; helptext = optional help text string; should escape all raw newlines
; so that xgettext parsing works
;
; */ <-- avoid gettext warnings
;------------------------------------------------------------------------
[government_anarchy]
name = _("Anarchy")
; No reqs
graphic = "gov.anarchy"
graphic_alt = "-"
ruler_male_title = _("Warlord %s")
ruler_female_title = _("Warlady %s")
helptext = _("\
Anarchy is simply the absence of any recognizable government.\
Citizens are disorganized and unproductive, and will spend all\
income as quickly as possible, rather than paying taxes or\
conducting research.\
"), _("\
Anarchy offers slightly less corruption than Despotism, but slightly\
more unhappiness.\
")
;------------------------------------------------------------------------
[government_despotism]
name = _("Despotism")
; No reqs
graphic = "gov.despotism"
graphic_alt = "-"
ai_better = "Monarchy"
ruler_male_title = _("Chief %s")
ruler_female_title = _("?female:Chief %s")
helptext = _("\
Under Despotism, you are the absolute ruler of your people. Your\
control over your citizens is maintained largely by martial law.\
"), _("\
Despotism suffers the highest level of corruption of all forms of\
government.\
")
;------------------------------------------------------------------------
[government_monarchy]
name = _("Monarchy")
reqs = { "type", "name", "range"
"tech", "Monarchy", "Player"
}
graphic = "gov.monarchy"
graphic_alt = "-"
ai_better = "Communism"
ruler_male_title = _("King %s")
ruler_female_title = _("Queen %s")
helptext = _("\
Under Monarchy, a king or queen serves as a hereditary figurehead\
for your government.\
"), _("\
Monarchy suffers the same small amount of corruption that the\
Republic does.\
")
;------------------------------------------------------------------------
[government_communism]
name = _("Communism")
reqs = { "type", "name", "range"
"tech", "Communism", "Player"
}
graphic = "gov.communism"
graphic_alt = "-"
ruler_male_title = _("Comrade %s")
ruler_female_title = _("?female:Comrade %s")
helptext = _("\
A Communist government is based on the ideal that all people are\
equal. All goods are owned by the state, rather than by private\
citizens. Communism gives a balance between military and commercial\
styles of government.\
"), _("\
Under Communism, corruption does not vary by distance from the\
capital; all cities (including the capital) have a modest amount\
of corruption.\
")
;------------------------------------------------------------------------
[government_republic]
name = _("Republic")
reqs = { "type", "name", "range"
"tech", "The Republic", "Player"
}
graphic = "gov.republic"
graphic_alt = "-"
ruler_male_title = _("Consul %s")
ruler_female_title = _("?female:Consul %s")
helptext = _("\
Under a Republican government, citizens hold an election to select a\
representative who will govern them; since elected leaders must\
remain popular to remain in control, citizens are given a greater\
degree of freedom. Citizens under the Republic become unhappy\
easily, but the self-sufficiency of your citizens allows high levels\
of trade.\
")
;------------------------------------------------------------------------
[government_democracy]
name = _("Democracy")
reqs = { "type", "name", "range"
"tech", "Democracy", "Player"
}
graphic = "gov.democracy"
graphic_alt = "-"
ruler_male_title = _("President %s")
ruler_female_title = _("?female:President %s")
helptext = _("\
Under Democracy, citizens govern directly by voting on issues.\
Democracy offers the highest possible level of trade, but also\
offers the most potential for unhappiness. There is no corruption\
during Democracy, but citizens become very upset during wars.\
"), _("\
Because (happy) citizens of Democracy believe strongly in the\
government, their loyalty is unswerving. Military units of\
Democratic civilizations cannot be bribed, and Democratic cities\
cannot be incited to revolt by enemy Diplomats and Spies.\
")
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