/usr/share/doc/ffmpeg/manual/general.html is in ffmpeg-doc 7:3.4.2-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 | <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<!-- Created by GNU Texinfo 6.5, http://www.gnu.org/software/texinfo/ -->
<head>
<meta charset="utf-8">
<title>
General Documentation
</title>
<meta name="viewport" content="width=device-width,initial-scale=1.0">
<link rel="stylesheet" type="text/css" href="bootstrap.min.css">
<link rel="stylesheet" type="text/css" href="style.min.css">
</head>
<body>
<div class="container">
<h1>
General Documentation
</h1>
<div align="center">
</div>
<a name="SEC_Top"></a>
<a name="SEC_Contents"></a>
<h2 class="contents-heading">Table of Contents</h2>
<div class="contents">
<ul class="no-bullet">
<li><a name="toc-External-libraries" href="#External-libraries">1 External libraries</a>
<ul class="no-bullet">
<li><a name="toc-OpenJPEG" href="#OpenJPEG">1.1 OpenJPEG</a></li>
<li><a name="toc-OpenCORE_002c-VisualOn_002c-and-Fraunhofer-libraries" href="#OpenCORE_002c-VisualOn_002c-and-Fraunhofer-libraries">1.2 OpenCORE, VisualOn, and Fraunhofer libraries</a>
<ul class="no-bullet">
<li><a name="toc-OpenCORE-AMR" href="#OpenCORE-AMR">1.2.1 OpenCORE AMR</a></li>
<li><a name="toc-VisualOn-AMR_002dWB-encoder-library" href="#VisualOn-AMR_002dWB-encoder-library">1.2.2 VisualOn AMR-WB encoder library</a></li>
<li><a name="toc-Fraunhofer-AAC-library" href="#Fraunhofer-AAC-library">1.2.3 Fraunhofer AAC library</a></li>
</ul></li>
<li><a name="toc-LAME" href="#LAME">1.3 LAME</a></li>
<li><a name="toc-TwoLAME" href="#TwoLAME">1.4 TwoLAME</a></li>
<li><a name="toc-libvpx" href="#libvpx">1.5 libvpx</a></li>
<li><a name="toc-libwavpack" href="#libwavpack">1.6 libwavpack</a></li>
<li><a name="toc-libxavs" href="#libxavs">1.7 libxavs</a></li>
<li><a name="toc-OpenH264" href="#OpenH264">1.8 OpenH264</a></li>
<li><a name="toc-x264" href="#x264">1.9 x264</a></li>
<li><a name="toc-x265" href="#x265">1.10 x265</a></li>
<li><a name="toc-kvazaar" href="#kvazaar">1.11 kvazaar</a></li>
<li><a name="toc-libilbc" href="#libilbc">1.12 libilbc</a></li>
<li><a name="toc-libzvbi" href="#libzvbi">1.13 libzvbi</a></li>
<li><a name="toc-AviSynth" href="#AviSynth">1.14 AviSynth</a></li>
<li><a name="toc-Intel-QuickSync-Video" href="#Intel-QuickSync-Video">1.15 Intel QuickSync Video</a></li>
</ul></li>
<li><a name="toc-Supported-File-Formats_002c-Codecs-or-Features" href="#Supported-File-Formats_002c-Codecs-or-Features">2 Supported File Formats, Codecs or Features</a>
<ul class="no-bullet">
<li><a name="toc-File-Formats" href="#File-Formats">2.1 File Formats</a></li>
<li><a name="toc-Image-Formats" href="#Image-Formats">2.2 Image Formats</a></li>
<li><a name="toc-Video-Codecs" href="#Video-Codecs">2.3 Video Codecs</a></li>
<li><a name="toc-Audio-Codecs" href="#Audio-Codecs">2.4 Audio Codecs</a></li>
<li><a name="toc-Subtitle-Formats" href="#Subtitle-Formats">2.5 Subtitle Formats</a></li>
<li><a name="toc-Network-Protocols" href="#Network-Protocols">2.6 Network Protocols</a></li>
<li><a name="toc-Input_002fOutput-Devices" href="#Input_002fOutput-Devices">2.7 Input/Output Devices</a></li>
<li><a name="toc-Timecode" href="#Timecode">2.8 Timecode</a></li>
</ul></li>
</ul>
</div>
<a name="External-libraries"></a>
<h2 class="chapter">1 External libraries<span class="pull-right"><a class="anchor hidden-xs" href="#External-libraries" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-External-libraries" aria-hidden="true">TOC</a></span></h2>
<p>FFmpeg can be hooked up with a number of external libraries to add support
for more formats. None of them are used by default, their use has to be
explicitly requested by passing the appropriate flags to
<code>./configure</code>.
</p>
<a name="OpenJPEG"></a>
<h3 class="section">1.1 OpenJPEG<span class="pull-right"><a class="anchor hidden-xs" href="#OpenJPEG" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-OpenJPEG" aria-hidden="true">TOC</a></span></h3>
<p>FFmpeg can use the OpenJPEG libraries for encoding/decoding J2K videos. Go to
<a href="http://www.openjpeg.org/">http://www.openjpeg.org/</a> to get the libraries and follow the installation
instructions. To enable using OpenJPEG in FFmpeg, pass <code>--enable-libopenjpeg</code> to
<samp>./configure</samp>.
</p>
<a name="OpenCORE_002c-VisualOn_002c-and-Fraunhofer-libraries"></a>
<h3 class="section">1.2 OpenCORE, VisualOn, and Fraunhofer libraries<span class="pull-right"><a class="anchor hidden-xs" href="#OpenCORE_002c-VisualOn_002c-and-Fraunhofer-libraries" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-OpenCORE_002c-VisualOn_002c-and-Fraunhofer-libraries" aria-hidden="true">TOC</a></span></h3>
<p>Spun off Google Android sources, OpenCore, VisualOn and Fraunhofer
libraries provide encoders for a number of audio codecs.
</p>
<div class="info">
<p>OpenCORE and VisualOn libraries are under the Apache License 2.0
(see <a href="http://www.apache.org/licenses/LICENSE-2.0">http://www.apache.org/licenses/LICENSE-2.0</a> for details), which is
incompatible to the LGPL version 2.1 and GPL version 2. You have to
upgrade FFmpeg’s license to LGPL version 3 (or if you have enabled
GPL components, GPL version 3) by passing <code>--enable-version3</code> to configure in
order to use it.
</p>
<p>The Fraunhofer AAC library is licensed under a license incompatible to the GPL
and is not known to be compatible to the LGPL. Therefore, you have to pass
<code>--enable-nonfree</code> to configure to use it.
</p></div>
<a name="OpenCORE-AMR"></a>
<h4 class="subsection">1.2.1 OpenCORE AMR<span class="pull-right"><a class="anchor hidden-xs" href="#OpenCORE-AMR" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-OpenCORE-AMR" aria-hidden="true">TOC</a></span></h4>
<p>FFmpeg can make use of the OpenCORE libraries for AMR-NB
decoding/encoding and AMR-WB decoding.
</p>
<p>Go to <a href="http://sourceforge.net/projects/opencore-amr/">http://sourceforge.net/projects/opencore-amr/</a> and follow the
instructions for installing the libraries.
Then pass <code>--enable-libopencore-amrnb</code> and/or
<code>--enable-libopencore-amrwb</code> to configure to enable them.
</p>
<a name="VisualOn-AMR_002dWB-encoder-library"></a>
<h4 class="subsection">1.2.2 VisualOn AMR-WB encoder library<span class="pull-right"><a class="anchor hidden-xs" href="#VisualOn-AMR_002dWB-encoder-library" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-VisualOn-AMR_002dWB-encoder-library" aria-hidden="true">TOC</a></span></h4>
<p>FFmpeg can make use of the VisualOn AMR-WBenc library for AMR-WB encoding.
</p>
<p>Go to <a href="http://sourceforge.net/projects/opencore-amr/">http://sourceforge.net/projects/opencore-amr/</a> and follow the
instructions for installing the library.
Then pass <code>--enable-libvo-amrwbenc</code> to configure to enable it.
</p>
<a name="Fraunhofer-AAC-library"></a>
<h4 class="subsection">1.2.3 Fraunhofer AAC library<span class="pull-right"><a class="anchor hidden-xs" href="#Fraunhofer-AAC-library" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Fraunhofer-AAC-library" aria-hidden="true">TOC</a></span></h4>
<p>FFmpeg can make use of the Fraunhofer AAC library for AAC encoding.
</p>
<p>Go to <a href="http://sourceforge.net/projects/opencore-amr/">http://sourceforge.net/projects/opencore-amr/</a> and follow the
instructions for installing the library.
Then pass <code>--enable-libfdk-aac</code> to configure to enable it.
</p>
<a name="LAME"></a>
<h3 class="section">1.3 LAME<span class="pull-right"><a class="anchor hidden-xs" href="#LAME" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-LAME" aria-hidden="true">TOC</a></span></h3>
<p>FFmpeg can make use of the LAME library for MP3 encoding.
</p>
<p>Go to <a href="http://lame.sourceforge.net/">http://lame.sourceforge.net/</a> and follow the
instructions for installing the library.
Then pass <code>--enable-libmp3lame</code> to configure to enable it.
</p>
<a name="TwoLAME"></a>
<h3 class="section">1.4 TwoLAME<span class="pull-right"><a class="anchor hidden-xs" href="#TwoLAME" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-TwoLAME" aria-hidden="true">TOC</a></span></h3>
<p>FFmpeg can make use of the TwoLAME library for MP2 encoding.
</p>
<p>Go to <a href="http://www.twolame.org/">http://www.twolame.org/</a> and follow the
instructions for installing the library.
Then pass <code>--enable-libtwolame</code> to configure to enable it.
</p>
<a name="libvpx"></a>
<h3 class="section">1.5 libvpx<span class="pull-right"><a class="anchor hidden-xs" href="#libvpx" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-libvpx" aria-hidden="true">TOC</a></span></h3>
<p>FFmpeg can make use of the libvpx library for VP8/VP9 encoding.
</p>
<p>Go to <a href="http://www.webmproject.org/">http://www.webmproject.org/</a> and follow the instructions for
installing the library. Then pass <code>--enable-libvpx</code> to configure to
enable it.
</p>
<a name="libwavpack"></a>
<h3 class="section">1.6 libwavpack<span class="pull-right"><a class="anchor hidden-xs" href="#libwavpack" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-libwavpack" aria-hidden="true">TOC</a></span></h3>
<p>FFmpeg can make use of the libwavpack library for WavPack encoding.
</p>
<p>Go to <a href="http://www.wavpack.com/">http://www.wavpack.com/</a> and follow the instructions for
installing the library. Then pass <code>--enable-libwavpack</code> to configure to
enable it.
</p>
<a name="libxavs"></a>
<h3 class="section">1.7 libxavs<span class="pull-right"><a class="anchor hidden-xs" href="#libxavs" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-libxavs" aria-hidden="true">TOC</a></span></h3>
<p>FFmpeg can make use of the libxavs library for Xavs encoding.
</p>
<p>Go to <a href="http://xavs.sf.net/">http://xavs.sf.net/</a> and follow the instructions for
installing the library. Then pass <code>--enable-libxavs</code> to configure to
enable it.
</p>
<a name="OpenH264"></a>
<h3 class="section">1.8 OpenH264<span class="pull-right"><a class="anchor hidden-xs" href="#OpenH264" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-OpenH264" aria-hidden="true">TOC</a></span></h3>
<p>FFmpeg can make use of the OpenH264 library for H.264 encoding and decoding.
</p>
<p>Go to <a href="http://www.openh264.org/">http://www.openh264.org/</a> and follow the instructions for
installing the library. Then pass <code>--enable-libopenh264</code> to configure to
enable it.
</p>
<p>For decoding, this library is much more limited than the built-in decoder
in libavcodec; currently, this library lacks support for decoding B-frames
and some other main/high profile features. (It currently only supports
constrained baseline profile and CABAC.) Using it is mostly useful for
testing and for taking advantage of Cisco’s patent portfolio license
(<a href="http://www.openh264.org/BINARY_LICENSE.txt">http://www.openh264.org/BINARY_LICENSE.txt</a>).
</p>
<a name="x264"></a>
<h3 class="section">1.9 x264<span class="pull-right"><a class="anchor hidden-xs" href="#x264" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-x264" aria-hidden="true">TOC</a></span></h3>
<p>FFmpeg can make use of the x264 library for H.264 encoding.
</p>
<p>Go to <a href="http://www.videolan.org/developers/x264.html">http://www.videolan.org/developers/x264.html</a> and follow the
instructions for installing the library. Then pass <code>--enable-libx264</code> to
configure to enable it.
</p>
<div class="info">
<p>x264 is under the GNU Public License Version 2 or later
(see <a href="http://www.gnu.org/licenses/old-licenses/gpl-2.0.html">http://www.gnu.org/licenses/old-licenses/gpl-2.0.html</a> for
details), you must upgrade FFmpeg’s license to GPL in order to use it.
</p></div>
<a name="x265"></a>
<h3 class="section">1.10 x265<span class="pull-right"><a class="anchor hidden-xs" href="#x265" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-x265" aria-hidden="true">TOC</a></span></h3>
<p>FFmpeg can make use of the x265 library for HEVC encoding.
</p>
<p>Go to <a href="http://x265.org/developers.html">http://x265.org/developers.html</a> and follow the instructions
for installing the library. Then pass <code>--enable-libx265</code> to configure
to enable it.
</p>
<div class="info">
<p>x265 is under the GNU Public License Version 2 or later
(see <a href="http://www.gnu.org/licenses/old-licenses/gpl-2.0.html">http://www.gnu.org/licenses/old-licenses/gpl-2.0.html</a> for
details), you must upgrade FFmpeg’s license to GPL in order to use it.
</p></div>
<a name="kvazaar"></a>
<h3 class="section">1.11 kvazaar<span class="pull-right"><a class="anchor hidden-xs" href="#kvazaar" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-kvazaar" aria-hidden="true">TOC</a></span></h3>
<p>FFmpeg can make use of the kvazaar library for HEVC encoding.
</p>
<p>Go to <a href="https://github.com/ultravideo/kvazaar">https://github.com/ultravideo/kvazaar</a> and follow the
instructions for installing the library. Then pass
<code>--enable-libkvazaar</code> to configure to enable it.
</p>
<a name="libilbc"></a>
<h3 class="section">1.12 libilbc<span class="pull-right"><a class="anchor hidden-xs" href="#libilbc" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-libilbc" aria-hidden="true">TOC</a></span></h3>
<p>iLBC is a narrowband speech codec that has been made freely available
by Google as part of the WebRTC project. libilbc is a packaging friendly
copy of the iLBC codec. FFmpeg can make use of the libilbc library for
iLBC encoding and decoding.
</p>
<p>Go to <a href="https://github.com/TimothyGu/libilbc">https://github.com/TimothyGu/libilbc</a> and follow the instructions for
installing the library. Then pass <code>--enable-libilbc</code> to configure to
enable it.
</p>
<a name="libzvbi"></a>
<h3 class="section">1.13 libzvbi<span class="pull-right"><a class="anchor hidden-xs" href="#libzvbi" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-libzvbi" aria-hidden="true">TOC</a></span></h3>
<p>libzvbi is a VBI decoding library which can be used by FFmpeg to decode DVB
teletext pages and DVB teletext subtitles.
</p>
<p>Go to <a href="http://sourceforge.net/projects/zapping/">http://sourceforge.net/projects/zapping/</a> and follow the instructions for
installing the library. Then pass <code>--enable-libzvbi</code> to configure to
enable it.
</p>
<a name="AviSynth"></a>
<h3 class="section">1.14 AviSynth<span class="pull-right"><a class="anchor hidden-xs" href="#AviSynth" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-AviSynth" aria-hidden="true">TOC</a></span></h3>
<p>FFmpeg can read AviSynth scripts as input. To enable support, pass
<code>--enable-avisynth</code> to configure. The correct headers are
included in compat/avisynth/, which allows the user to enable support
without needing to search for these headers themselves.
</p>
<p>For Windows, supported AviSynth variants are
<a href="http://avisynth.nl">AviSynth 2.6 RC1 or higher</a> for 32-bit builds and
<a href="http://avs-plus.net">AviSynth+ r1718 or higher</a> for 32-bit and 64-bit builds.
</p>
<p>For Linux and OS X, the supported AviSynth variant is
<a href="https://github.com/avxsynth/avxsynth">AvxSynth</a>.
</p>
<div class="info">
<p>There is currently a regression in AviSynth+’s <code>capi.h</code> header as of
October 2016, which interferes with the ability for builds of FFmpeg to use
MSVC-built binaries of AviSynth. Until this is resolved, you can make sure
a known good version is installed by checking out a version from before
the regression occurred:
</p>
<p><code>git clone -b MT git://github.com/AviSynth/AviSynthPlus.git <br>
cd AviSynthPlus <br>
git checkout -b oldheader b4f292b4dbfad149697fb65c6a037bb3810813f9 <br>
make install PREFIX=/install/prefix</code>
</p></div>
<div class="info">
<p>AviSynth and AvxSynth are loaded dynamically. Distributors can build FFmpeg
with <code>--enable-avisynth</code>, and the binaries will work regardless of the
end user having AviSynth or AvxSynth installed - they’ll only need to be
installed to use AviSynth scripts (obviously).
</p></div>
<a name="Intel-QuickSync-Video"></a>
<h3 class="section">1.15 Intel QuickSync Video<span class="pull-right"><a class="anchor hidden-xs" href="#Intel-QuickSync-Video" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Intel-QuickSync-Video" aria-hidden="true">TOC</a></span></h3>
<p>FFmpeg can use Intel QuickSync Video (QSV) for accelerated encoding and decoding
of multiple codecs. To use QSV, FFmpeg must be linked against the <code>libmfx</code>
dispatcher, which loads the actual decoding libraries.
</p>
<p>The dispatcher is open source and can be downloaded from
<a href="https://github.com/lu-zero/mfx_dispatch.git">https://github.com/lu-zero/mfx_dispatch.git</a>. FFmpeg needs to be configured
with the <code>--enable-libmfx</code> option and <code>pkg-config</code> needs to be able to
locate the dispatcher’s <code>.pc</code> files.
</p>
<a name="Supported-File-Formats_002c-Codecs-or-Features"></a>
<h2 class="chapter">2 Supported File Formats, Codecs or Features<span class="pull-right"><a class="anchor hidden-xs" href="#Supported-File-Formats_002c-Codecs-or-Features" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Supported-File-Formats_002c-Codecs-or-Features" aria-hidden="true">TOC</a></span></h2>
<p>You can use the <code>-formats</code> and <code>-codecs</code> options to have an exhaustive list.
</p>
<a name="File-Formats"></a>
<h3 class="section">2.1 File Formats<span class="pull-right"><a class="anchor hidden-xs" href="#File-Formats" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-File-Formats" aria-hidden="true">TOC</a></span></h3>
<p>FFmpeg supports the following file formats through the <code>libavformat</code>
library:
</p>
<table>
<tr><td width="40%">Name</td><td width="10%">Encoding</td><td width="10%">Decoding</td><td width="40%">Comments</td></tr>
<tr><td width="40%">3dostr</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">4xm</td><td width="10%"></td><td width="10%">X</td><td width="40%">4X Technologies format, used in some games.</td></tr>
<tr><td width="40%">8088flex TMV</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">AAX</td><td width="10%"></td><td width="10%">X</td><td width="40%">Audible Enhanced Audio format, used in audiobooks.</td></tr>
<tr><td width="40%">AA</td><td width="10%"></td><td width="10%">X</td><td width="40%">Audible Format 2, 3, and 4, used in audiobooks.</td></tr>
<tr><td width="40%">ACT Voice</td><td width="10%"></td><td width="10%">X</td><td width="40%">contains G.729 audio</td></tr>
<tr><td width="40%">Adobe Filmstrip</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">Audio IFF (AIFF)</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">American Laser Games MM</td><td width="10%"></td><td width="10%">X</td><td width="40%">Multimedia format used in games like Mad Dog McCree.</td></tr>
<tr><td width="40%">3GPP AMR</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">Amazing Studio Packed Animation File</td><td width="10%"></td><td width="10%">X</td><td width="40%">Multimedia format used in game Heart Of Darkness.</td></tr>
<tr><td width="40%">Apple HTTP Live Streaming</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Artworx Data Format</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Interplay ACM</td><td width="10%"></td><td width="10%">X</td><td width="40%">Audio only format used in some Interplay games.</td></tr>
<tr><td width="40%">ADP</td><td width="10%"></td><td width="10%">X</td><td width="40%">Audio format used on the Nintendo Gamecube.</td></tr>
<tr><td width="40%">AFC</td><td width="10%"></td><td width="10%">X</td><td width="40%">Audio format used on the Nintendo Gamecube.</td></tr>
<tr><td width="40%">ADS/SS2</td><td width="10%"></td><td width="10%">X</td><td width="40%">Audio format used on the PS2.</td></tr>
<tr><td width="40%">APNG</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">ASF</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">AST</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Audio format used on the Nintendo Wii.</td></tr>
<tr><td width="40%">AVI</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">AviSynth</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">AVR</td><td width="10%"></td><td width="10%">X</td><td width="40%">Audio format used on Mac.</td></tr>
<tr><td width="40%">AVS</td><td width="10%"></td><td width="10%">X</td><td width="40%">Multimedia format used by the Creature Shock game.</td></tr>
<tr><td width="40%">Beam Software SIFF</td><td width="10%"></td><td width="10%">X</td><td width="40%">Audio and video format used in some games by Beam Software.</td></tr>
<tr><td width="40%">Bethesda Softworks VID</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in some games from Bethesda Softworks.</td></tr>
<tr><td width="40%">Binary text</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Bink</td><td width="10%"></td><td width="10%">X</td><td width="40%">Multimedia format used by many games.</td></tr>
<tr><td width="40%">Bitmap Brothers JV</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in Z and Z95 games.</td></tr>
<tr><td width="40%">Brute Force & Ignorance</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in the game Flash Traffic: City of Angels.</td></tr>
<tr><td width="40%">BFSTM</td><td width="10%"></td><td width="10%">X</td><td width="40%">Audio format used on the Nintendo WiiU (based on BRSTM).</td></tr>
<tr><td width="40%">BRSTM</td><td width="10%"></td><td width="10%">X</td><td width="40%">Audio format used on the Nintendo Wii.</td></tr>
<tr><td width="40%">BWF</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">CRI ADX</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Audio-only format used in console video games.</td></tr>
<tr><td width="40%">Discworld II BMV</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Interplay C93</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in the game Cyberia from Interplay.</td></tr>
<tr><td width="40%">Delphine Software International CIN</td><td width="10%"></td><td width="10%">X</td><td width="40%">Multimedia format used by Delphine Software games.</td></tr>
<tr><td width="40%">Digital Speech Standard (DSS)</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Canopus HQ</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Canopus HQA</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Canopus HQX</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">CD+G</td><td width="10%"></td><td width="10%">X</td><td width="40%">Video format used by CD+G karaoke disks</td></tr>
<tr><td width="40%">Phantom Cine</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Cineform HD</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Commodore CDXL</td><td width="10%"></td><td width="10%">X</td><td width="40%">Amiga CD video format</td></tr>
<tr><td width="40%">Core Audio Format</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Apple Core Audio Format</td></tr>
<tr><td width="40%">CRC testing format</td><td width="10%">X</td><td width="10%"></td></tr>
<tr><td width="40%">Creative Voice</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Created for the Sound Blaster Pro.</td></tr>
<tr><td width="40%">CRYO APC</td><td width="10%"></td><td width="10%">X</td><td width="40%">Audio format used in some games by CRYO Interactive Entertainment.</td></tr>
<tr><td width="40%">D-Cinema audio</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">Deluxe Paint Animation</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">DCSTR</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">DFA</td><td width="10%"></td><td width="10%">X</td><td width="40%">This format is used in Chronomaster game</td></tr>
<tr><td width="40%">DirectDraw Surface</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">DSD Stream File (DSF)</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">DV video</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">DXA</td><td width="10%"></td><td width="10%">X</td><td width="40%">This format is used in the non-Windows version of the Feeble Files
game and different game cutscenes repacked for use with ScummVM.</td></tr>
<tr><td width="40%">Electronic Arts cdata</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Electronic Arts Multimedia</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in various EA games; files have extensions like WVE and UV2.</td></tr>
<tr><td width="40%">Ensoniq Paris Audio File</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">FFM (FFserver live feed)</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">Flash (SWF)</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">Flash 9 (AVM2)</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Only embedded audio is decoded.</td></tr>
<tr><td width="40%">FLI/FLC/FLX animation</td><td width="10%"></td><td width="10%">X</td><td width="40%">.fli/.flc files</td></tr>
<tr><td width="40%">Flash Video (FLV)</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Macromedia Flash video files</td></tr>
<tr><td width="40%">framecrc testing format</td><td width="10%">X</td><td width="10%"></td></tr>
<tr><td width="40%">FunCom ISS</td><td width="10%"></td><td width="10%">X</td><td width="40%">Audio format used in various games from FunCom like The Longest Journey.</td></tr>
<tr><td width="40%">G.723.1</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">G.726</td><td width="10%"></td><td width="10%">X</td><td width="40%">Both left- and right-justified.</td></tr>
<tr><td width="40%">G.729 BIT</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">G.729 raw</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">GENH</td><td width="10%"></td><td width="10%">X</td><td width="40%">Audio format for various games.</td></tr>
<tr><td width="40%">GIF Animation</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">GXF</td><td width="10%">X</td><td width="10%">X</td><td width="40%">General eXchange Format SMPTE 360M, used by Thomson Grass Valley
playout servers.</td></tr>
<tr><td width="40%">HNM</td><td width="10%"></td><td width="10%">X</td><td width="40%">Only version 4 supported, used in some games from Cryo Interactive</td></tr>
<tr><td width="40%">iCEDraw File</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">ICO</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Microsoft Windows ICO</td></tr>
<tr><td width="40%">id Quake II CIN video</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">id RoQ</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Used in Quake III, Jedi Knight 2 and other computer games.</td></tr>
<tr><td width="40%">IEC61937 encapsulation</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">IFF</td><td width="10%"></td><td width="10%">X</td><td width="40%">Interchange File Format</td></tr>
<tr><td width="40%">iLBC</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">Interplay MVE</td><td width="10%"></td><td width="10%">X</td><td width="40%">Format used in various Interplay computer games.</td></tr>
<tr><td width="40%">Iterated Systems ClearVideo</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">IV8</td><td width="10%"></td><td width="10%">X</td><td width="40%">A format generated by IndigoVision 8000 video server.</td></tr>
<tr><td width="40%">IVF (On2)</td><td width="10%">X</td><td width="10%">X</td><td width="40%">A format used by libvpx</td></tr>
<tr><td width="40%">Internet Video Recording</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">IRCAM</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">LATM</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">LMLM4</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used by Linux Media Labs MPEG-4 PCI boards</td></tr>
<tr><td width="40%">LOAS</td><td width="10%"></td><td width="10%">X</td><td width="40%">contains LATM multiplexed AAC audio</td></tr>
<tr><td width="40%">LRC</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">LVF</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">LXF</td><td width="10%"></td><td width="10%">X</td><td width="40%">VR native stream format, used by Leitch/Harris’ video servers.</td></tr>
<tr><td width="40%">Magic Lantern Video (MLV)</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Matroska</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">Matroska audio</td><td width="10%">X</td><td width="10%"></td></tr>
<tr><td width="40%">FFmpeg metadata</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Metadata in text format.</td></tr>
<tr><td width="40%">MAXIS XA</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in Sim City 3000; file extension .xa.</td></tr>
<tr><td width="40%">MD Studio</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Metal Gear Solid: The Twin Snakes</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Megalux Frame</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used by Megalux Ultimate Paint</td></tr>
<tr><td width="40%">Mobotix .mxg</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Monkey’s Audio</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Motion Pixels MVI</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">MOV/QuickTime/MP4</td><td width="10%">X</td><td width="10%">X</td><td width="40%">3GP, 3GP2, PSP, iPod variants supported</td></tr>
<tr><td width="40%">MP2</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">MP3</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">MPEG-1 System</td><td width="10%">X</td><td width="10%">X</td><td width="40%">muxed audio and video, VCD format supported</td></tr>
<tr><td width="40%">MPEG-PS (program stream)</td><td width="10%">X</td><td width="10%">X</td><td width="40%">also known as <code>VOB</code> file, SVCD and DVD format supported</td></tr>
<tr><td width="40%">MPEG-TS (transport stream)</td><td width="10%">X</td><td width="10%">X</td><td width="40%">also known as DVB Transport Stream</td></tr>
<tr><td width="40%">MPEG-4</td><td width="10%">X</td><td width="10%">X</td><td width="40%">MPEG-4 is a variant of QuickTime.</td></tr>
<tr><td width="40%">MSF</td><td width="10%"></td><td width="10%">X</td><td width="40%">Audio format used on the PS3.</td></tr>
<tr><td width="40%">Mirillis FIC video</td><td width="10%"></td><td width="10%">X</td><td width="40%">No cursor rendering.</td></tr>
<tr><td width="40%">MIDI Sample Dump Standard</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">MIME multipart JPEG</td><td width="10%">X</td><td width="10%"></td></tr>
<tr><td width="40%">MSN TCP webcam</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used by MSN Messenger webcam streams.</td></tr>
<tr><td width="40%">MTV</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Musepack</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Musepack SV8</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Material eXchange Format (MXF)</td><td width="10%">X</td><td width="10%">X</td><td width="40%">SMPTE 377M, used by D-Cinema, broadcast industry.</td></tr>
<tr><td width="40%">Material eXchange Format (MXF), D-10 Mapping</td><td width="10%">X</td><td width="10%">X</td><td width="40%">SMPTE 386M, D-10/IMX Mapping.</td></tr>
<tr><td width="40%">NC camera feed</td><td width="10%"></td><td width="10%">X</td><td width="40%">NC (AVIP NC4600) camera streams</td></tr>
<tr><td width="40%">NIST SPeech HEader REsources</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">NTT TwinVQ (VQF)</td><td width="10%"></td><td width="10%">X</td><td width="40%">Nippon Telegraph and Telephone Corporation TwinVQ.</td></tr>
<tr><td width="40%">Nullsoft Streaming Video</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">NuppelVideo</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">NUT</td><td width="10%">X</td><td width="10%">X</td><td width="40%">NUT Open Container Format</td></tr>
<tr><td width="40%">Ogg</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">Playstation Portable PMP</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Portable Voice Format</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">TechnoTrend PVA</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used by TechnoTrend DVB PCI boards.</td></tr>
<tr><td width="40%">QCP</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">raw ADTS (AAC)</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">raw AC-3</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">raw Chinese AVS video</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">raw CRI ADX</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">raw Dirac</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">raw DNxHD</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">raw DTS</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">raw DTS-HD</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">raw E-AC-3</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">raw FLAC</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">raw GSM</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">raw H.261</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">raw H.263</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">raw H.264</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">raw HEVC</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">raw Ingenient MJPEG</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">raw MJPEG</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">raw MLP</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">raw MPEG</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">raw MPEG-1</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">raw MPEG-2</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">raw MPEG-4</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">raw NULL</td><td width="10%">X</td><td width="10%"></td></tr>
<tr><td width="40%">raw video</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">raw id RoQ</td><td width="10%">X</td><td width="10%"></td></tr>
<tr><td width="40%">raw Shorten</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">raw TAK</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">raw TrueHD</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">raw VC-1</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">raw PCM A-law</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">raw PCM mu-law</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">raw PCM signed 8 bit</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">raw PCM signed 16 bit big-endian</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">raw PCM signed 16 bit little-endian</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">raw PCM signed 24 bit big-endian</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">raw PCM signed 24 bit little-endian</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">raw PCM signed 32 bit big-endian</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">raw PCM signed 32 bit little-endian</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">raw PCM signed 64 bit big-endian</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">raw PCM signed 64 bit little-endian</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">raw PCM unsigned 8 bit</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">raw PCM unsigned 16 bit big-endian</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">raw PCM unsigned 16 bit little-endian</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">raw PCM unsigned 24 bit big-endian</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">raw PCM unsigned 24 bit little-endian</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">raw PCM unsigned 32 bit big-endian</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">raw PCM unsigned 32 bit little-endian</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">raw PCM 16.8 floating point little-endian</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">raw PCM 24.0 floating point little-endian</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">raw PCM floating-point 32 bit big-endian</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">raw PCM floating-point 32 bit little-endian</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">raw PCM floating-point 64 bit big-endian</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">raw PCM floating-point 64 bit little-endian</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">RDT</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">REDCODE R3D</td><td width="10%"></td><td width="10%">X</td><td width="40%">File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio.</td></tr>
<tr><td width="40%">RealMedia</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">Redirector</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">RedSpark</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Renderware TeXture Dictionary</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Resolume DXV</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">RL2</td><td width="10%"></td><td width="10%">X</td><td width="40%">Audio and video format used in some games by Entertainment Software Partners.</td></tr>
<tr><td width="40%">RPL/ARMovie</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Lego Mindstorms RSO</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">RSD</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">RTMP</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Output is performed by publishing stream to RTMP server</td></tr>
<tr><td width="40%">RTP</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">RTSP</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">Sample Dump eXchange</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">SAP</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">SBG</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">SDP</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Sega FILM/CPK</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in many Sega Saturn console games.</td></tr>
<tr><td width="40%">Silicon Graphics Movie</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Sierra SOL</td><td width="10%"></td><td width="10%">X</td><td width="40%">.sol files used in Sierra Online games.</td></tr>
<tr><td width="40%">Sierra VMD</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in Sierra CD-ROM games.</td></tr>
<tr><td width="40%">Smacker</td><td width="10%"></td><td width="10%">X</td><td width="40%">Multimedia format used by many games.</td></tr>
<tr><td width="40%">SMJPEG</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Used in certain Loki game ports.</td></tr>
<tr><td width="40%">SMPTE 337M encapsulation</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Smush</td><td width="10%"></td><td width="10%">X</td><td width="40%">Multimedia format used in some LucasArts games.</td></tr>
<tr><td width="40%">Sony OpenMG (OMA)</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Audio format used in Sony Sonic Stage and Sony Vegas.</td></tr>
<tr><td width="40%">Sony PlayStation STR</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Sony Wave64 (W64)</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">SoX native format</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">SUN AU format</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">SUP raw PGS subtitles</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">SVAG</td><td width="10%"></td><td width="10%">X</td><td width="40%">Audio format used in Konami PS2 games.</td></tr>
<tr><td width="40%">TDSC</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Text files</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">THP</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used on the Nintendo GameCube.</td></tr>
<tr><td width="40%">Tiertex Limited SEQ</td><td width="10%"></td><td width="10%">X</td><td width="40%">Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.</td></tr>
<tr><td width="40%">True Audio</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">VAG</td><td width="10%"></td><td width="10%">X</td><td width="40%">Audio format used in many Sony PS2 games.</td></tr>
<tr><td width="40%">VC-1 test bitstream</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">Vidvox Hap</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">Vivo</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">VPK</td><td width="10%"></td><td width="10%">X</td><td width="40%">Audio format used in Sony PS games.</td></tr>
<tr><td width="40%">WAV</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">WavPack</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">WebM</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">Windows Televison (WTV)</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">Wing Commander III movie</td><td width="10%"></td><td width="10%">X</td><td width="40%">Multimedia format used in Origin’s Wing Commander III computer game.</td></tr>
<tr><td width="40%">Westwood Studios audio</td><td width="10%"></td><td width="10%">X</td><td width="40%">Multimedia format used in Westwood Studios games.</td></tr>
<tr><td width="40%">Westwood Studios VQA</td><td width="10%"></td><td width="10%">X</td><td width="40%">Multimedia format used in Westwood Studios games.</td></tr>
<tr><td width="40%">Wideband Single-bit Data (WSD)</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">WVE</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">XMV</td><td width="10%"></td><td width="10%">X</td><td width="40%">Microsoft video container used in Xbox games.</td></tr>
<tr><td width="40%">XVAG</td><td width="10%"></td><td width="10%">X</td><td width="40%">Audio format used on the PS3.</td></tr>
<tr><td width="40%">xWMA</td><td width="10%"></td><td width="10%">X</td><td width="40%">Microsoft audio container used by XAudio 2.</td></tr>
<tr><td width="40%">eXtended BINary text (XBIN)</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">YUV4MPEG pipe</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">Psygnosis YOP</td><td width="10%"></td><td width="10%">X</td></tr>
</table>
<p><code>X</code> means that encoding (resp. decoding) is supported.
</p>
<a name="Image-Formats"></a>
<h3 class="section">2.2 Image Formats<span class="pull-right"><a class="anchor hidden-xs" href="#Image-Formats" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Image-Formats" aria-hidden="true">TOC</a></span></h3>
<p>FFmpeg can read and write images for each frame of a video sequence. The
following image formats are supported:
</p>
<table>
<tr><td width="40%">Name</td><td width="10%">Encoding</td><td width="10%">Decoding</td><td width="40%">Comments</td></tr>
<tr><td width="40%">.Y.U.V</td><td width="10%">X</td><td width="10%">X</td><td width="40%">one raw file per component</td></tr>
<tr><td width="40%">Alias PIX</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Alias/Wavefront PIX image format</td></tr>
<tr><td width="40%">animated GIF</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">APNG</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">BMP</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Microsoft BMP image</td></tr>
<tr><td width="40%">BRender PIX</td><td width="10%"></td><td width="10%">X</td><td width="40%">Argonaut BRender 3D engine image format.</td></tr>
<tr><td width="40%">DPX</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Digital Picture Exchange</td></tr>
<tr><td width="40%">EXR</td><td width="10%"></td><td width="10%">X</td><td width="40%">OpenEXR</td></tr>
<tr><td width="40%">FITS</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Flexible Image Transport System</td></tr>
<tr><td width="40%">JPEG</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Progressive JPEG is not supported.</td></tr>
<tr><td width="40%">JPEG 2000</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">JPEG-LS</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">LJPEG</td><td width="10%">X</td><td width="10%"></td><td width="40%">Lossless JPEG</td></tr>
<tr><td width="40%">PAM</td><td width="10%">X</td><td width="10%">X</td><td width="40%">PAM is a PNM extension with alpha support.</td></tr>
<tr><td width="40%">PBM</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Portable BitMap image</td></tr>
<tr><td width="40%">PCX</td><td width="10%">X</td><td width="10%">X</td><td width="40%">PC Paintbrush</td></tr>
<tr><td width="40%">PGM</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Portable GrayMap image</td></tr>
<tr><td width="40%">PGMYUV</td><td width="10%">X</td><td width="10%">X</td><td width="40%">PGM with U and V components in YUV 4:2:0</td></tr>
<tr><td width="40%">PIC</td><td width="10%"></td><td width="10%">X</td><td width="40%">Pictor/PC Paint</td></tr>
<tr><td width="40%">PNG</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">PPM</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Portable PixelMap image</td></tr>
<tr><td width="40%">PSD</td><td width="10%"></td><td width="10%">X</td><td width="40%">Photoshop</td></tr>
<tr><td width="40%">PTX</td><td width="10%"></td><td width="10%">X</td><td width="40%">V.Flash PTX format</td></tr>
<tr><td width="40%">SGI</td><td width="10%">X</td><td width="10%">X</td><td width="40%">SGI RGB image format</td></tr>
<tr><td width="40%">Sun Rasterfile</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Sun RAS image format</td></tr>
<tr><td width="40%">TIFF</td><td width="10%">X</td><td width="10%">X</td><td width="40%">YUV, JPEG and some extension is not supported yet.</td></tr>
<tr><td width="40%">Truevision Targa</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Targa (.TGA) image format</td></tr>
<tr><td width="40%">WebP</td><td width="10%">E</td><td width="10%">X</td><td width="40%">WebP image format, encoding supported through external library libwebp</td></tr>
<tr><td width="40%">XBM</td><td width="10%">X</td><td width="10%">X</td><td width="40%">X BitMap image format</td></tr>
<tr><td width="40%">XFace</td><td width="10%">X</td><td width="10%">X</td><td width="40%">X-Face image format</td></tr>
<tr><td width="40%">XPM</td><td width="10%"></td><td width="10%">X</td><td width="40%">X PixMap image format</td></tr>
<tr><td width="40%">XWD</td><td width="10%">X</td><td width="10%">X</td><td width="40%">X Window Dump image format</td></tr>
</table>
<p><code>X</code> means that encoding (resp. decoding) is supported.
</p>
<p><code>E</code> means that support is provided through an external library.
</p>
<a name="Video-Codecs"></a>
<h3 class="section">2.3 Video Codecs<span class="pull-right"><a class="anchor hidden-xs" href="#Video-Codecs" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Video-Codecs" aria-hidden="true">TOC</a></span></h3>
<table>
<tr><td width="40%">Name</td><td width="10%">Encoding</td><td width="10%">Decoding</td><td width="40%">Comments</td></tr>
<tr><td width="40%">4X Movie</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in certain computer games.</td></tr>
<tr><td width="40%">8088flex TMV</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">A64 multicolor</td><td width="10%">X</td><td width="10%"></td><td width="40%">Creates video suitable to be played on a commodore 64 (multicolor mode).</td></tr>
<tr><td width="40%">Amazing Studio PAF Video</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">American Laser Games MM</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in games like Mad Dog McCree.</td></tr>
<tr><td width="40%">AMV Video</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Used in Chinese MP3 players.</td></tr>
<tr><td width="40%">ANSI/ASCII art</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Apple Intermediate Codec</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Apple MJPEG-B</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Apple Pixlet</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Apple ProRes</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">Apple QuickDraw</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourcc: qdrw</td></tr>
<tr><td width="40%">Asus v1</td><td width="10%">X</td><td width="10%">X</td><td width="40%">fourcc: ASV1</td></tr>
<tr><td width="40%">Asus v2</td><td width="10%">X</td><td width="10%">X</td><td width="40%">fourcc: ASV2</td></tr>
<tr><td width="40%">ATI VCR1</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourcc: VCR1</td></tr>
<tr><td width="40%">ATI VCR2</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourcc: VCR2</td></tr>
<tr><td width="40%">Auravision Aura</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Auravision Aura 2</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Autodesk Animator Flic video</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Autodesk RLE</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourcc: AASC</td></tr>
<tr><td width="40%">Avid 1:1 10-bit RGB Packer</td><td width="10%">X</td><td width="10%">X</td><td width="40%">fourcc: AVrp</td></tr>
<tr><td width="40%">AVS (Audio Video Standard) video</td><td width="10%"></td><td width="10%">X</td><td width="40%">Video encoding used by the Creature Shock game.</td></tr>
<tr><td width="40%">AYUV</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Microsoft uncompressed packed 4:4:4:4</td></tr>
<tr><td width="40%">Beam Software VB</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Bethesda VID video</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in some games from Bethesda Softworks.</td></tr>
<tr><td width="40%">Bink Video</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">BitJazz SheerVideo</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Bitmap Brothers JV video</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">y41p Brooktree uncompressed 4:1:1 12-bit</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">Brute Force & Ignorance</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in the game Flash Traffic: City of Angels.</td></tr>
<tr><td width="40%">C93 video</td><td width="10%"></td><td width="10%">X</td><td width="40%">Codec used in Cyberia game.</td></tr>
<tr><td width="40%">CamStudio</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourcc: CSCD</td></tr>
<tr><td width="40%">CD+G</td><td width="10%"></td><td width="10%">X</td><td width="40%">Video codec for CD+G karaoke disks</td></tr>
<tr><td width="40%">CDXL</td><td width="10%"></td><td width="10%">X</td><td width="40%">Amiga CD video codec</td></tr>
<tr><td width="40%">Chinese AVS video</td><td width="10%">E</td><td width="10%">X</td><td width="40%">AVS1-P2, JiZhun profile, encoding through external library libxavs</td></tr>
<tr><td width="40%">Delphine Software International CIN video</td><td width="10%"></td><td width="10%">X</td><td width="40%">Codec used in Delphine Software International games.</td></tr>
<tr><td width="40%">Discworld II BMV Video</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Canopus Lossless Codec</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Cinepak</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Cirrus Logic AccuPak</td><td width="10%">X</td><td width="10%">X</td><td width="40%">fourcc: CLJR</td></tr>
<tr><td width="40%">CPiA Video Format</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Creative YUV (CYUV)</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">DFA</td><td width="10%"></td><td width="10%">X</td><td width="40%">Codec used in Chronomaster game.</td></tr>
<tr><td width="40%">Dirac</td><td width="10%">E</td><td width="10%">X</td><td width="40%">supported though the native vc2 (Dirac Pro) encoder</td></tr>
<tr><td width="40%">Deluxe Paint Animation</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">DNxHD</td><td width="10%">X</td><td width="10%">X</td><td width="40%">aka SMPTE VC3</td></tr>
<tr><td width="40%">Duck TrueMotion 1.0</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourcc: DUCK</td></tr>
<tr><td width="40%">Duck TrueMotion 2.0</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourcc: TM20</td></tr>
<tr><td width="40%">Duck TrueMotion 2.0 RT</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourcc: TR20</td></tr>
<tr><td width="40%">DV (Digital Video)</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">Dxtory capture format</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Feeble Files/ScummVM DXA</td><td width="10%"></td><td width="10%">X</td><td width="40%">Codec originally used in Feeble Files game.</td></tr>
<tr><td width="40%">Electronic Arts CMV video</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in NHL 95 game.</td></tr>
<tr><td width="40%">Electronic Arts Madcow video</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Electronic Arts TGV video</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Electronic Arts TGQ video</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Electronic Arts TQI video</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Escape 124</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Escape 130</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">FFmpeg video codec #1</td><td width="10%">X</td><td width="10%">X</td><td width="40%">lossless codec (fourcc: FFV1)</td></tr>
<tr><td width="40%">Flash Screen Video v1</td><td width="10%">X</td><td width="10%">X</td><td width="40%">fourcc: FSV1</td></tr>
<tr><td width="40%">Flash Screen Video v2</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">Flash Video (FLV)</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Sorenson H.263 used in Flash</td></tr>
<tr><td width="40%">FM Screen Capture Codec</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Forward Uncompressed</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Fraps</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Go2Meeting</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourcc: G2M2, G2M3</td></tr>
<tr><td width="40%">Go2Webinar</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourcc: G2M4</td></tr>
<tr><td width="40%">H.261</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">H.263 / H.263-1996</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">H.263+ / H.263-1998 / H.263 version 2</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10</td><td width="10%">E</td><td width="10%">X</td><td width="40%">encoding supported through external library libx264 and OpenH264</td></tr>
<tr><td width="40%">HEVC</td><td width="10%">X</td><td width="10%">X</td><td width="40%">encoding supported through external library libx265 and libkvazaar</td></tr>
<tr><td width="40%">HNM version 4</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">HuffYUV</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">HuffYUV FFmpeg variant</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">IBM Ultimotion</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourcc: ULTI</td></tr>
<tr><td width="40%">id Cinematic video</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in Quake II.</td></tr>
<tr><td width="40%">id RoQ video</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Used in Quake III, Jedi Knight 2, other computer games.</td></tr>
<tr><td width="40%">IFF ILBM</td><td width="10%"></td><td width="10%">X</td><td width="40%">IFF interleaved bitmap</td></tr>
<tr><td width="40%">IFF ByteRun1</td><td width="10%"></td><td width="10%">X</td><td width="40%">IFF run length encoded bitmap</td></tr>
<tr><td width="40%">Intel H.263</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Intel Indeo 2</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Intel Indeo 3</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Intel Indeo 4</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Intel Indeo 5</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Interplay C93</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in the game Cyberia from Interplay.</td></tr>
<tr><td width="40%">Interplay MVE video</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in Interplay .MVE files.</td></tr>
<tr><td width="40%">J2K</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">Karl Morton’s video codec</td><td width="10%"></td><td width="10%">X</td><td width="40%">Codec used in Worms games.</td></tr>
<tr><td width="40%">Kega Game Video (KGV1)</td><td width="10%"></td><td width="10%">X</td><td width="40%">Kega emulator screen capture codec.</td></tr>
<tr><td width="40%">Lagarith</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">LCL (LossLess Codec Library) MSZH</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">LCL (LossLess Codec Library) ZLIB</td><td width="10%">E</td><td width="10%">E</td></tr>
<tr><td width="40%">LOCO</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">LucasArts SANM/Smush</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in LucasArts games / SMUSH animations.</td></tr>
<tr><td width="40%">lossless MJPEG</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">MagicYUV Video</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Mandsoft Screen Capture Codec</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Microsoft ATC Screen</td><td width="10%"></td><td width="10%">X</td><td width="40%">Also known as Microsoft Screen 3.</td></tr>
<tr><td width="40%">Microsoft Expression Encoder Screen</td><td width="10%"></td><td width="10%">X</td><td width="40%">Also known as Microsoft Titanium Screen 2.</td></tr>
<tr><td width="40%">Microsoft RLE</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Microsoft Screen 1</td><td width="10%"></td><td width="10%">X</td><td width="40%">Also known as Windows Media Video V7 Screen.</td></tr>
<tr><td width="40%">Microsoft Screen 2</td><td width="10%"></td><td width="10%">X</td><td width="40%">Also known as Windows Media Video V9 Screen.</td></tr>
<tr><td width="40%">Microsoft Video 1</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Mimic</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in MSN Messenger Webcam streams.</td></tr>
<tr><td width="40%">Miro VideoXL</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourcc: VIXL</td></tr>
<tr><td width="40%">MJPEG (Motion JPEG)</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">Mobotix MxPEG video</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Motion Pixels video</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">MPEG-1 video</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">MPEG-2 video</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">MPEG-4 part 2</td><td width="10%">X</td><td width="10%">X</td><td width="40%">libxvidcore can be used alternatively for encoding.</td></tr>
<tr><td width="40%">MPEG-4 part 2 Microsoft variant version 1</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">MPEG-4 part 2 Microsoft variant version 2</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">MPEG-4 part 2 Microsoft variant version 3</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">Newtek SpeedHQ</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Nintendo Gamecube THP video</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">NuppelVideo/RTjpeg</td><td width="10%"></td><td width="10%">X</td><td width="40%">Video encoding used in NuppelVideo files.</td></tr>
<tr><td width="40%">On2 VP3</td><td width="10%"></td><td width="10%">X</td><td width="40%">still experimental</td></tr>
<tr><td width="40%">On2 VP5</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourcc: VP50</td></tr>
<tr><td width="40%">On2 VP6</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourcc: VP60,VP61,VP62</td></tr>
<tr><td width="40%">On2 VP7</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourcc: VP70,VP71</td></tr>
<tr><td width="40%">VP8</td><td width="10%">E</td><td width="10%">X</td><td width="40%">fourcc: VP80, encoding supported through external library libvpx</td></tr>
<tr><td width="40%">VP9</td><td width="10%">E</td><td width="10%">X</td><td width="40%">encoding supported through external library libvpx</td></tr>
<tr><td width="40%">Pinnacle TARGA CineWave YUV16</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourcc: Y216</td></tr>
<tr><td width="40%">Prores</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourcc: apch,apcn,apcs,apco</td></tr>
<tr><td width="40%">Q-team QPEG</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourccs: QPEG, Q1.0, Q1.1</td></tr>
<tr><td width="40%">QuickTime 8BPS video</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">QuickTime Animation (RLE) video</td><td width="10%">X</td><td width="10%">X</td><td width="40%">fourcc: ’rle ’</td></tr>
<tr><td width="40%">QuickTime Graphics (SMC)</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourcc: ’smc ’</td></tr>
<tr><td width="40%">QuickTime video (RPZA)</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourcc: rpza</td></tr>
<tr><td width="40%">R10K AJA Kona 10-bit RGB Codec</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">R210 Quicktime Uncompressed RGB 10-bit</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">Raw Video</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">RealVideo 1.0</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">RealVideo 2.0</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">RealVideo 3.0</td><td width="10%"></td><td width="10%">X</td><td width="40%">still far from ideal</td></tr>
<tr><td width="40%">RealVideo 4.0</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Renderware TXD (TeXture Dictionary)</td><td width="10%"></td><td width="10%">X</td><td width="40%">Texture dictionaries used by the Renderware Engine.</td></tr>
<tr><td width="40%">RL2 video</td><td width="10%"></td><td width="10%">X</td><td width="40%">used in some games by Entertainment Software Partners</td></tr>
<tr><td width="40%">ScreenPressor</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Screenpresso</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Screen Recorder Gold Codec</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Sierra VMD video</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in Sierra VMD files.</td></tr>
<tr><td width="40%">Silicon Graphics Motion Video Compressor 1 (MVC1)</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Silicon Graphics Motion Video Compressor 2 (MVC2)</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Silicon Graphics RLE 8-bit video</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Smacker video</td><td width="10%"></td><td width="10%">X</td><td width="40%">Video encoding used in Smacker.</td></tr>
<tr><td width="40%">SMPTE VC-1</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Snow</td><td width="10%">X</td><td width="10%">X</td><td width="40%">experimental wavelet codec (fourcc: SNOW)</td></tr>
<tr><td width="40%">Sony PlayStation MDEC (Motion DECoder)</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Sorenson Vector Quantizer 1</td><td width="10%">X</td><td width="10%">X</td><td width="40%">fourcc: SVQ1</td></tr>
<tr><td width="40%">Sorenson Vector Quantizer 3</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourcc: SVQ3</td></tr>
<tr><td width="40%">Sunplus JPEG (SP5X)</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourcc: SP5X</td></tr>
<tr><td width="40%">TechSmith Screen Capture Codec</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourcc: TSCC</td></tr>
<tr><td width="40%">TechSmith Screen Capture Codec 2</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourcc: TSC2</td></tr>
<tr><td width="40%">Theora</td><td width="10%">E</td><td width="10%">X</td><td width="40%">encoding supported through external library libtheora</td></tr>
<tr><td width="40%">Tiertex Limited SEQ video</td><td width="10%"></td><td width="10%">X</td><td width="40%">Codec used in DOS CD-ROM FlashBack game.</td></tr>
<tr><td width="40%">Ut Video</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">v210 QuickTime uncompressed 4:2:2 10-bit</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">v308 QuickTime uncompressed 4:4:4</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">v408 QuickTime uncompressed 4:4:4:4</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">v410 QuickTime uncompressed 4:4:4 10-bit</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">VBLE Lossless Codec</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">VMware Screen Codec / VMware Video</td><td width="10%"></td><td width="10%">X</td><td width="40%">Codec used in videos captured by VMware.</td></tr>
<tr><td width="40%">Westwood Studios VQA (Vector Quantized Animation) video</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Windows Media Image</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Windows Media Video 7</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">Windows Media Video 8</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">Windows Media Video 9</td><td width="10%"></td><td width="10%">X</td><td width="40%">not completely working</td></tr>
<tr><td width="40%">Wing Commander III / Xan</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in Wing Commander III .MVE files.</td></tr>
<tr><td width="40%">Wing Commander IV / Xan</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in Wing Commander IV.</td></tr>
<tr><td width="40%">Winnov WNV1</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">WMV7</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">YAMAHA SMAF</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">Psygnosis YOP Video</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">yuv4</td><td width="10%">X</td><td width="10%">X</td><td width="40%">libquicktime uncompressed packed 4:2:0</td></tr>
<tr><td width="40%">ZeroCodec Lossless Video</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">ZLIB</td><td width="10%">X</td><td width="10%">X</td><td width="40%">part of LCL, encoder experimental</td></tr>
<tr><td width="40%">Zip Motion Blocks Video</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Encoder works only in PAL8.</td></tr>
</table>
<p><code>X</code> means that encoding (resp. decoding) is supported.
</p>
<p><code>E</code> means that support is provided through an external library.
</p>
<a name="Audio-Codecs"></a>
<h3 class="section">2.4 Audio Codecs<span class="pull-right"><a class="anchor hidden-xs" href="#Audio-Codecs" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Audio-Codecs" aria-hidden="true">TOC</a></span></h3>
<table>
<tr><td width="40%">Name</td><td width="10%">Encoding</td><td width="10%">Decoding</td><td width="40%">Comments</td></tr>
<tr><td width="40%">8SVX exponential</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">8SVX fibonacci</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">AAC</td><td width="10%">EX</td><td width="10%">X</td><td width="40%">encoding supported through internal encoder and external library libfdk-aac</td></tr>
<tr><td width="40%">AAC+</td><td width="10%">E</td><td width="10%">IX</td><td width="40%">encoding supported through external library libfdk-aac</td></tr>
<tr><td width="40%">AC-3</td><td width="10%">IX</td><td width="10%">IX</td></tr>
<tr><td width="40%">ADPCM 4X Movie</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">APDCM Yamaha AICA</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">ADPCM CDROM XA</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">ADPCM Creative Technology</td><td width="10%"></td><td width="10%">X</td><td width="40%">16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2</td></tr>
<tr><td width="40%">ADPCM Electronic Arts</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in various EA titles.</td></tr>
<tr><td width="40%">ADPCM Electronic Arts Maxis CDROM XS</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in Sim City 3000.</td></tr>
<tr><td width="40%">ADPCM Electronic Arts R1</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">ADPCM Electronic Arts R2</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">ADPCM Electronic Arts R3</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">ADPCM Electronic Arts XAS</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">ADPCM G.722</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">ADPCM G.726</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">ADPCM IMA AMV</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in AMV files</td></tr>
<tr><td width="40%">ADPCM IMA Electronic Arts EACS</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">ADPCM IMA Electronic Arts SEAD</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">ADPCM IMA Funcom</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">ADPCM IMA QuickTime</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">ADPCM IMA Loki SDL MJPEG</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">ADPCM IMA WAV</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">ADPCM IMA Westwood</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">ADPCM ISS IMA</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in FunCom games.</td></tr>
<tr><td width="40%">ADPCM IMA Dialogic</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">ADPCM IMA Duck DK3</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in some Sega Saturn console games.</td></tr>
<tr><td width="40%">ADPCM IMA Duck DK4</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in some Sega Saturn console games.</td></tr>
<tr><td width="40%">ADPCM IMA Radical</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">ADPCM Microsoft</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">ADPCM MS IMA</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">ADPCM Nintendo Gamecube AFC</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">ADPCM Nintendo Gamecube DTK</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">ADPCM Nintendo THP</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">APDCM Playstation</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">ADPCM QT IMA</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">ADPCM SEGA CRI ADX</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Used in Sega Dreamcast games.</td></tr>
<tr><td width="40%">ADPCM Shockwave Flash</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">ADPCM Sound Blaster Pro 2-bit</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">ADPCM Sound Blaster Pro 2.6-bit</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">ADPCM Sound Blaster Pro 4-bit</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">ADPCM VIMA</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in LucasArts SMUSH animations.</td></tr>
<tr><td width="40%">ADPCM Westwood Studios IMA</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in Westwood Studios games like Command and Conquer.</td></tr>
<tr><td width="40%">ADPCM Yamaha</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">AMR-NB</td><td width="10%">E</td><td width="10%">X</td><td width="40%">encoding supported through external library libopencore-amrnb</td></tr>
<tr><td width="40%">AMR-WB</td><td width="10%">E</td><td width="10%">X</td><td width="40%">encoding supported through external library libvo-amrwbenc</td></tr>
<tr><td width="40%">Amazing Studio PAF Audio</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Apple lossless audio</td><td width="10%">X</td><td width="10%">X</td><td width="40%">QuickTime fourcc ’alac’</td></tr>
<tr><td width="40%">ATRAC1</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">ATRAC3</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">ATRAC3+</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Bink Audio</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in Bink and Smacker files in many games.</td></tr>
<tr><td width="40%">CELT</td><td width="10%"></td><td width="10%">E</td><td width="40%">decoding supported through external library libcelt</td></tr>
<tr><td width="40%">Delphine Software International CIN audio</td><td width="10%"></td><td width="10%">X</td><td width="40%">Codec used in Delphine Software International games.</td></tr>
<tr><td width="40%">Digital Speech Standard - Standard Play mode (DSS SP)</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Discworld II BMV Audio</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">COOK</td><td width="10%"></td><td width="10%">X</td><td width="40%">All versions except 5.1 are supported.</td></tr>
<tr><td width="40%">DCA (DTS Coherent Acoustics)</td><td width="10%">X</td><td width="10%">X</td><td width="40%">supported extensions: XCh, XXCH, X96, XBR, XLL, LBR (partially)</td></tr>
<tr><td width="40%">Dolby E</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">DPCM id RoQ</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Used in Quake III, Jedi Knight 2 and other computer games.</td></tr>
<tr><td width="40%">DPCM Interplay</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in various Interplay computer games.</td></tr>
<tr><td width="40%">DPCM Squareroot-Delta-Exact</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in various games.</td></tr>
<tr><td width="40%">DPCM Sierra Online</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in Sierra Online game audio files.</td></tr>
<tr><td width="40%">DPCM Sol</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">DPCM Xan</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in Origin’s Wing Commander IV AVI files.</td></tr>
<tr><td width="40%">DSD (Direct Stream Digitial), least significant bit first</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">DSD (Direct Stream Digitial), most significant bit first</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">DSD (Direct Stream Digitial), least significant bit first, planar</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">DSD (Direct Stream Digitial), most significant bit first, planar</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">DSP Group TrueSpeech</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">DST (Direct Stream Transfer)</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">DV audio</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Enhanced AC-3</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">EVRC (Enhanced Variable Rate Codec)</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">FLAC (Free Lossless Audio Codec)</td><td width="10%">X</td><td width="10%">IX</td></tr>
<tr><td width="40%">G.723.1</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">G.729</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">GSM</td><td width="10%">E</td><td width="10%">X</td><td width="40%">encoding supported through external library libgsm</td></tr>
<tr><td width="40%">GSM Microsoft variant</td><td width="10%">E</td><td width="10%">X</td><td width="40%">encoding supported through external library libgsm</td></tr>
<tr><td width="40%">IAC (Indeo Audio Coder)</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">iLBC (Internet Low Bitrate Codec)</td><td width="10%">E</td><td width="10%">E</td><td width="40%">encoding and decoding supported through external library libilbc</td></tr>
<tr><td width="40%">IMC (Intel Music Coder)</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Interplay ACM</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">MACE (Macintosh Audio Compression/Expansion) 3:1</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">MACE (Macintosh Audio Compression/Expansion) 6:1</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">MLP (Meridian Lossless Packing)</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Used in DVD-Audio discs.</td></tr>
<tr><td width="40%">Monkey’s Audio</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">MP1 (MPEG audio layer 1)</td><td width="10%"></td><td width="10%">IX</td></tr>
<tr><td width="40%">MP2 (MPEG audio layer 2)</td><td width="10%">IX</td><td width="10%">IX</td><td width="40%">encoding supported also through external library TwoLAME</td></tr>
<tr><td width="40%">MP3 (MPEG audio layer 3)</td><td width="10%">E</td><td width="10%">IX</td><td width="40%">encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported</td></tr>
<tr><td width="40%">MPEG-4 Audio Lossless Coding (ALS)</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Musepack SV7</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Musepack SV8</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Nellymoser Asao</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">On2 AVC (Audio for Video Codec)</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Opus</td><td width="10%">E</td><td width="10%">X</td><td width="40%">encoding supported through external library libopus</td></tr>
<tr><td width="40%">PCM A-law</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">PCM mu-law</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">PCM signed 8-bit planar</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">PCM signed 16-bit big-endian planar</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">PCM signed 16-bit little-endian planar</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">PCM signed 24-bit little-endian planar</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">PCM signed 32-bit little-endian planar</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">PCM 32-bit floating point big-endian</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">PCM 32-bit floating point little-endian</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">PCM 64-bit floating point big-endian</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">PCM 64-bit floating point little-endian</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">PCM D-Cinema audio signed 24-bit</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">PCM signed 8-bit</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">PCM signed 16-bit big-endian</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">PCM signed 16-bit little-endian</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">PCM signed 24-bit big-endian</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">PCM signed 24-bit little-endian</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">PCM signed 32-bit big-endian</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">PCM signed 32-bit little-endian</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">PCM signed 16/20/24-bit big-endian in MPEG-TS</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">PCM unsigned 8-bit</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">PCM unsigned 16-bit big-endian</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">PCM unsigned 16-bit little-endian</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">PCM unsigned 24-bit big-endian</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">PCM unsigned 24-bit little-endian</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">PCM unsigned 32-bit big-endian</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">PCM unsigned 32-bit little-endian</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">PCM Zork</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">QCELP / PureVoice</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">QDesign Music Codec 1</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">QDesign Music Codec 2</td><td width="10%"></td><td width="10%">X</td><td width="40%">There are still some distortions.</td></tr>
<tr><td width="40%">RealAudio 1.0 (14.4K)</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Real 14400 bit/s codec</td></tr>
<tr><td width="40%">RealAudio 2.0 (28.8K)</td><td width="10%"></td><td width="10%">X</td><td width="40%">Real 28800 bit/s codec</td></tr>
<tr><td width="40%">RealAudio 3.0 (dnet)</td><td width="10%">IX</td><td width="10%">X</td><td width="40%">Real low bitrate AC-3 codec</td></tr>
<tr><td width="40%">RealAudio Lossless</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">RealAudio SIPR / ACELP.NET</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Shorten</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Sierra VMD audio</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in Sierra VMD files.</td></tr>
<tr><td width="40%">Smacker audio</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">SMPTE 302M AES3 audio</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">Sonic</td><td width="10%">X</td><td width="10%">X</td><td width="40%">experimental codec</td></tr>
<tr><td width="40%">Sonic lossless</td><td width="10%">X</td><td width="10%">X</td><td width="40%">experimental codec</td></tr>
<tr><td width="40%">Speex</td><td width="10%">E</td><td width="10%">E</td><td width="40%">supported through external library libspeex</td></tr>
<tr><td width="40%">TAK (Tom’s lossless Audio Kompressor)</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">True Audio (TTA)</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">TrueHD</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Used in HD-DVD and Blu-Ray discs.</td></tr>
<tr><td width="40%">TwinVQ (VQF flavor)</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">VIMA</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in LucasArts SMUSH animations.</td></tr>
<tr><td width="40%">Vorbis</td><td width="10%">E</td><td width="10%">X</td><td width="40%">A native but very primitive encoder exists.</td></tr>
<tr><td width="40%">Voxware MetaSound</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">WavPack</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">Westwood Audio (SND1)</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Windows Media Audio 1</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">Windows Media Audio 2</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">Windows Media Audio Lossless</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Windows Media Audio Pro</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Windows Media Audio Voice</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Xbox Media Audio 1</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Xbox Media Audio 2</td><td width="10%"></td><td width="10%">X</td></tr>
</table>
<p><code>X</code> means that encoding (resp. decoding) is supported.
</p>
<p><code>E</code> means that support is provided through an external library.
</p>
<p><code>I</code> means that an integer-only version is available, too (ensures high
performance on systems without hardware floating point support).
</p>
<a name="Subtitle-Formats"></a>
<h3 class="section">2.5 Subtitle Formats<span class="pull-right"><a class="anchor hidden-xs" href="#Subtitle-Formats" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Subtitle-Formats" aria-hidden="true">TOC</a></span></h3>
<table>
<tr><td width="40%">Name</td><td width="10%">Muxing</td><td width="10%">Demuxing</td><td width="10%">Encoding</td><td width="10%">Decoding</td></tr>
<tr><td width="40%">3GPP Timed Text</td><td width="10%"></td><td width="10%"></td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">AQTitle</td><td width="10%"></td><td width="10%">X</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">DVB</td><td width="10%">X</td><td width="10%">X</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">DVB teletext</td><td width="10%"></td><td width="10%">X</td><td width="10%"></td><td width="10%">E</td></tr>
<tr><td width="40%">DVD</td><td width="10%">X</td><td width="10%">X</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">JACOsub</td><td width="10%">X</td><td width="10%">X</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">MicroDVD</td><td width="10%">X</td><td width="10%">X</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">MPL2</td><td width="10%"></td><td width="10%">X</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">MPsub (MPlayer)</td><td width="10%"></td><td width="10%">X</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">PGS</td><td width="10%"></td><td width="10%"></td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">PJS (Phoenix)</td><td width="10%"></td><td width="10%">X</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">RealText</td><td width="10%"></td><td width="10%">X</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">SAMI</td><td width="10%"></td><td width="10%">X</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Spruce format (STL)</td><td width="10%"></td><td width="10%">X</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">SSA/ASS</td><td width="10%">X</td><td width="10%">X</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">SubRip (SRT)</td><td width="10%">X</td><td width="10%">X</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">SubViewer v1</td><td width="10%"></td><td width="10%">X</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">SubViewer</td><td width="10%"></td><td width="10%">X</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">TED Talks captions</td><td width="10%"></td><td width="10%">X</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">VobSub (IDX+SUB)</td><td width="10%"></td><td width="10%">X</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">VPlayer</td><td width="10%"></td><td width="10%">X</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">WebVTT</td><td width="10%">X</td><td width="10%">X</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">XSUB</td><td width="10%"></td><td width="10%"></td><td width="10%">X</td><td width="10%">X</td></tr>
</table>
<p><code>X</code> means that the feature is supported.
</p>
<p><code>E</code> means that support is provided through an external library.
</p>
<a name="Network-Protocols"></a>
<h3 class="section">2.6 Network Protocols<span class="pull-right"><a class="anchor hidden-xs" href="#Network-Protocols" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Network-Protocols" aria-hidden="true">TOC</a></span></h3>
<table>
<tr><td width="40%">Name</td><td width="10%">Support</td></tr>
<tr><td width="40%">file</td><td width="10%">X</td></tr>
<tr><td width="40%">FTP</td><td width="10%">X</td></tr>
<tr><td width="40%">Gopher</td><td width="10%">X</td></tr>
<tr><td width="40%">HLS</td><td width="10%">X</td></tr>
<tr><td width="40%">HTTP</td><td width="10%">X</td></tr>
<tr><td width="40%">HTTPS</td><td width="10%">X</td></tr>
<tr><td width="40%">Icecast</td><td width="10%">X</td></tr>
<tr><td width="40%">MMSH</td><td width="10%">X</td></tr>
<tr><td width="40%">MMST</td><td width="10%">X</td></tr>
<tr><td width="40%">pipe</td><td width="10%">X</td></tr>
<tr><td width="40%">Pro-MPEG FEC</td><td width="10%">X</td></tr>
<tr><td width="40%">RTMP</td><td width="10%">X</td></tr>
<tr><td width="40%">RTMPE</td><td width="10%">X</td></tr>
<tr><td width="40%">RTMPS</td><td width="10%">X</td></tr>
<tr><td width="40%">RTMPT</td><td width="10%">X</td></tr>
<tr><td width="40%">RTMPTE</td><td width="10%">X</td></tr>
<tr><td width="40%">RTMPTS</td><td width="10%">X</td></tr>
<tr><td width="40%">RTP</td><td width="10%">X</td></tr>
<tr><td width="40%">SAMBA</td><td width="10%">E</td></tr>
<tr><td width="40%">SCTP</td><td width="10%">X</td></tr>
<tr><td width="40%">SFTP</td><td width="10%">E</td></tr>
<tr><td width="40%">TCP</td><td width="10%">X</td></tr>
<tr><td width="40%">TLS</td><td width="10%">X</td></tr>
<tr><td width="40%">UDP</td><td width="10%">X</td></tr>
</table>
<p><code>X</code> means that the protocol is supported.
</p>
<p><code>E</code> means that support is provided through an external library.
</p>
<a name="Input_002fOutput-Devices"></a>
<h3 class="section">2.7 Input/Output Devices<span class="pull-right"><a class="anchor hidden-xs" href="#Input_002fOutput-Devices" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Input_002fOutput-Devices" aria-hidden="true">TOC</a></span></h3>
<table>
<tr><td width="40%">Name</td><td width="10%">Input</td><td width="10%">Output</td></tr>
<tr><td width="40%">ALSA</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">BKTR</td><td width="10%">X</td><td width="10%"></td></tr>
<tr><td width="40%">caca</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">DV1394</td><td width="10%">X</td><td width="10%"></td></tr>
<tr><td width="40%">Lavfi virtual device</td><td width="10%">X</td><td width="10%"></td></tr>
<tr><td width="40%">Linux framebuffer</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">JACK</td><td width="10%">X</td><td width="10%"></td></tr>
<tr><td width="40%">LIBCDIO</td><td width="10%">X</td></tr>
<tr><td width="40%">LIBDC1394</td><td width="10%">X</td><td width="10%"></td></tr>
<tr><td width="40%">OpenAL</td><td width="10%">X</td></tr>
<tr><td width="40%">OpenGL</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">OSS</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">PulseAudio</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">SDL</td><td width="10%"></td><td width="10%">X</td></tr>
<tr><td width="40%">Video4Linux2</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">VfW capture</td><td width="10%">X</td><td width="10%"></td></tr>
<tr><td width="40%">X11 grabbing</td><td width="10%">X</td><td width="10%"></td></tr>
<tr><td width="40%">Win32 grabbing</td><td width="10%">X</td><td width="10%"></td></tr>
</table>
<p><code>X</code> means that input/output is supported.
</p>
<a name="Timecode"></a>
<h3 class="section">2.8 Timecode<span class="pull-right"><a class="anchor hidden-xs" href="#Timecode" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Timecode" aria-hidden="true">TOC</a></span></h3>
<table>
<tr><td width="40%">Codec/format</td><td width="10%">Read</td><td width="10%">Write</td></tr>
<tr><td width="40%">AVI</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">DV</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">GXF</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">MOV</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">MPEG1/2</td><td width="10%">X</td><td width="10%">X</td></tr>
<tr><td width="40%">MXF</td><td width="10%">X</td><td width="10%">X</td></tr>
</table>
<p style="font-size: small;">
This document was generated using <a href="http://www.gnu.org/software/texinfo/"><em>makeinfo</em></a>.
</p>
</div>
</body>
</html>
|