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<a href="#pub-attribs">Data Fields</a> </div>
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<div class="title">AVD3D11VADeviceContext Struct Reference</div> </div>
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<p>This struct is allocated as <a class="el" href="structAVHWDeviceContext.html#a46055b48d1a40445d775b4ae24f77f20" title="The format-specific data, allocated and freed by libavutil along with this context. ">AVHWDeviceContext.hwctx</a>.
<a href="structAVD3D11VADeviceContext.html#details">More...</a></p>
<p><code>#include <<a class="el" href="hwcontext__d3d11va_8h_source.html">libavutil/hwcontext_d3d11va.h</a>></code></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
Data Fields</h2></td></tr>
<tr class="memitem:a846ae4cb1f91302845776cc843dc2808"><td class="memItemLeft" align="right" valign="top">ID3D11Device * </td><td class="memItemRight" valign="bottom"><a class="el" href="structAVD3D11VADeviceContext.html#a846ae4cb1f91302845776cc843dc2808">device</a></td></tr>
<tr class="memdesc:a846ae4cb1f91302845776cc843dc2808"><td class="mdescLeft"> </td><td class="mdescRight">Device used for texture creation and access. <a href="#a846ae4cb1f91302845776cc843dc2808">More...</a><br /></td></tr>
<tr class="separator:a846ae4cb1f91302845776cc843dc2808"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a895db1e8e6a1178000baae147afbd5ca"><td class="memItemLeft" align="right" valign="top">ID3D11DeviceContext * </td><td class="memItemRight" valign="bottom"><a class="el" href="structAVD3D11VADeviceContext.html#a895db1e8e6a1178000baae147afbd5ca">device_context</a></td></tr>
<tr class="memdesc:a895db1e8e6a1178000baae147afbd5ca"><td class="mdescLeft"> </td><td class="mdescRight">If unset, this will be set from the device field on init. <a href="#a895db1e8e6a1178000baae147afbd5ca">More...</a><br /></td></tr>
<tr class="separator:a895db1e8e6a1178000baae147afbd5ca"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:ad5d8ffc06a83aa1dab48d6d2fe314718"><td class="memItemLeft" align="right" valign="top">ID3D11VideoDevice * </td><td class="memItemRight" valign="bottom"><a class="el" href="structAVD3D11VADeviceContext.html#ad5d8ffc06a83aa1dab48d6d2fe314718">video_device</a></td></tr>
<tr class="memdesc:ad5d8ffc06a83aa1dab48d6d2fe314718"><td class="mdescLeft"> </td><td class="mdescRight">If unset, this will be set from the device field on init. <a href="#ad5d8ffc06a83aa1dab48d6d2fe314718">More...</a><br /></td></tr>
<tr class="separator:ad5d8ffc06a83aa1dab48d6d2fe314718"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a6f7ad9f3193e51307a158a4c02d9241d"><td class="memItemLeft" align="right" valign="top">ID3D11VideoContext * </td><td class="memItemRight" valign="bottom"><a class="el" href="structAVD3D11VADeviceContext.html#a6f7ad9f3193e51307a158a4c02d9241d">video_context</a></td></tr>
<tr class="memdesc:a6f7ad9f3193e51307a158a4c02d9241d"><td class="mdescLeft"> </td><td class="mdescRight">If unset, this will be set from the device_context field on init. <a href="#a6f7ad9f3193e51307a158a4c02d9241d">More...</a><br /></td></tr>
<tr class="separator:a6f7ad9f3193e51307a158a4c02d9241d"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a39fcd941aac702ab4733374d2377757f"><td class="memItemLeft" align="right" valign="top">void(* </td><td class="memItemRight" valign="bottom"><a class="el" href="structAVD3D11VADeviceContext.html#a39fcd941aac702ab4733374d2377757f">lock</a> )(void *<a class="el" href="structAVD3D11VADeviceContext.html#abb2a51b8df82bf9ddba852b41fe32170">lock_ctx</a>)</td></tr>
<tr class="memdesc:a39fcd941aac702ab4733374d2377757f"><td class="mdescLeft"> </td><td class="mdescRight">Callbacks for locking. <a href="#a39fcd941aac702ab4733374d2377757f">More...</a><br /></td></tr>
<tr class="separator:a39fcd941aac702ab4733374d2377757f"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a646c40b40f9faeacb10245586d0f129b"><td class="memItemLeft" align="right" valign="top">void(* </td><td class="memItemRight" valign="bottom"><a class="el" href="structAVD3D11VADeviceContext.html#a646c40b40f9faeacb10245586d0f129b">unlock</a> )(void *<a class="el" href="structAVD3D11VADeviceContext.html#abb2a51b8df82bf9ddba852b41fe32170">lock_ctx</a>)</td></tr>
<tr class="separator:a646c40b40f9faeacb10245586d0f129b"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:abb2a51b8df82bf9ddba852b41fe32170"><td class="memItemLeft" align="right" valign="top">void * </td><td class="memItemRight" valign="bottom"><a class="el" href="structAVD3D11VADeviceContext.html#abb2a51b8df82bf9ddba852b41fe32170">lock_ctx</a></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>This struct is allocated as <a class="el" href="structAVHWDeviceContext.html#a46055b48d1a40445d775b4ae24f77f20" title="The format-specific data, allocated and freed by libavutil along with this context. ">AVHWDeviceContext.hwctx</a>. </p>
<p class="definition">Definition at line <a class="el" href="hwcontext__d3d11va_8h_source.html#l00044">44</a> of file <a class="el" href="hwcontext__d3d11va_8h_source.html">hwcontext_d3d11va.h</a>.</p>
</div><h2 class="groupheader">Field Documentation</h2>
<a id="a846ae4cb1f91302845776cc843dc2808"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a846ae4cb1f91302845776cc843dc2808">◆ </a></span>device</h2>
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<td class="memname">ID3D11Device* AVD3D11VADeviceContext::device</td>
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<p>Device used for texture creation and access. </p>
<p>This can also be used to set the libavcodec decoding device.</p>
<p>Must be set by the user. This is the only mandatory field - the other device context fields are set from this and are available for convenience.</p>
<p>Deallocating the <a class="el" href="structAVHWDeviceContext.html" title="This struct aggregates all the (hardware/vendor-specific) "high-level" state, i.e. ">AVHWDeviceContext</a> will always release this interface, and it does not matter whether it was user-allocated. </p>
<p class="definition">Definition at line <a class="el" href="hwcontext__d3d11va_8h_source.html#l00055">55</a> of file <a class="el" href="hwcontext__d3d11va_8h_source.html">hwcontext_d3d11va.h</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#a895db1e8e6a1178000baae147afbd5ca">◆ </a></span>device_context</h2>
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<td class="memname">ID3D11DeviceContext* AVD3D11VADeviceContext::device_context</td>
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<p>If unset, this will be set from the device field on init. </p>
<p>Deallocating the <a class="el" href="structAVHWDeviceContext.html" title="This struct aggregates all the (hardware/vendor-specific) "high-level" state, i.e. ">AVHWDeviceContext</a> will always release this interface, and it does not matter whether it was user-allocated. </p>
<p class="definition">Definition at line <a class="el" href="hwcontext__d3d11va_8h_source.html#l00063">63</a> of file <a class="el" href="hwcontext__d3d11va_8h_source.html">hwcontext_d3d11va.h</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#ad5d8ffc06a83aa1dab48d6d2fe314718">◆ </a></span>video_device</h2>
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<p>If unset, this will be set from the device field on init. </p>
<p>Deallocating the <a class="el" href="structAVHWDeviceContext.html" title="This struct aggregates all the (hardware/vendor-specific) "high-level" state, i.e. ">AVHWDeviceContext</a> will always release this interface, and it does not matter whether it was user-allocated. </p>
<p class="definition">Definition at line <a class="el" href="hwcontext__d3d11va_8h_source.html#l00071">71</a> of file <a class="el" href="hwcontext__d3d11va_8h_source.html">hwcontext_d3d11va.h</a>.</p>
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<p>If unset, this will be set from the device_context field on init. </p>
<p>Deallocating the <a class="el" href="structAVHWDeviceContext.html" title="This struct aggregates all the (hardware/vendor-specific) "high-level" state, i.e. ">AVHWDeviceContext</a> will always release this interface, and it does not matter whether it was user-allocated. </p>
<p class="definition">Definition at line <a class="el" href="hwcontext__d3d11va_8h_source.html#l00079">79</a> of file <a class="el" href="hwcontext__d3d11va_8h_source.html">hwcontext_d3d11va.h</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#a39fcd941aac702ab4733374d2377757f">◆ </a></span>lock</h2>
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<td class="memname">void(* AVD3D11VADeviceContext::lock) (void *<a class="el" href="structAVD3D11VADeviceContext.html#abb2a51b8df82bf9ddba852b41fe32170">lock_ctx</a>)</td>
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<p>Callbacks for locking. </p>
<p>They protect accesses to device_context and video_context calls. They also protect access to the internal staging texture (for <a class="el" href="hwcontext_8h.html#abf1b1664b8239d953ae2cac8b643815a" title="Copy data to or from a hw surface. ">av_hwframe_transfer_data()</a> calls). They do NOT protect access to hwcontext or decoder state in general.</p>
<p>If unset on init, the hwcontext implementation will set them to use an internal mutex.</p>
<p>The underlying lock must be recursive. lock_ctx is for free use by the locking implementation. </p>
<p class="definition">Definition at line <a class="el" href="hwcontext__d3d11va_8h_source.html#l00093">93</a> of file <a class="el" href="hwcontext__d3d11va_8h_source.html">hwcontext_d3d11va.h</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#a646c40b40f9faeacb10245586d0f129b">◆ </a></span>unlock</h2>
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<td class="memname">void(* AVD3D11VADeviceContext::unlock) (void *<a class="el" href="structAVD3D11VADeviceContext.html#abb2a51b8df82bf9ddba852b41fe32170">lock_ctx</a>)</td>
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<p class="definition">Definition at line <a class="el" href="hwcontext__d3d11va_8h_source.html#l00094">94</a> of file <a class="el" href="hwcontext__d3d11va_8h_source.html">hwcontext_d3d11va.h</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#abb2a51b8df82bf9ddba852b41fe32170">◆ </a></span>lock_ctx</h2>
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<td class="memname">void* AVD3D11VADeviceContext::lock_ctx</td>
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<p class="definition">Definition at line <a class="el" href="hwcontext__d3d11va_8h_source.html#l00095">95</a> of file <a class="el" href="hwcontext__d3d11va_8h_source.html">hwcontext_d3d11va.h</a>.</p>
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<hr/>The documentation for this struct was generated from the following file:<ul>
<li>libavutil/<a class="el" href="hwcontext__d3d11va_8h_source.html">hwcontext_d3d11va.h</a></li>
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