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<a href="#pub-attribs">Data Fields</a>  </div>
  <div class="headertitle">
<div class="title">AVD3D11VAContext Struct Reference<div class="ingroups"><a class="el" href="group__libavc.html">libavcodec</a> &raquo; <a class="el" href="group__lavc__codec.html">Codecs</a> &raquo; <a class="el" href="group__lavc__codec__hwaccel.html">Hardware Accelerators bridge</a> &raquo; <a class="el" href="group__lavc__codec__hwaccel__d3d11va.html">Direct3D11</a></div></div>  </div>
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<p>This structure is used to provides the necessary configurations and data to the Direct3D11 FFmpeg HWAccel implementation.  
 <a href="structAVD3D11VAContext.html#details">More...</a></p>

<p><code>#include &lt;<a class="el" href="d3d11va_8h_source.html">libavcodec/d3d11va.h</a>&gt;</code></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
Data Fields</h2></td></tr>
<tr class="memitem:a8ac56b0cbe384482dec2d367c19c932c"><td class="memItemLeft" align="right" valign="top">ID3D11VideoDecoder *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structAVD3D11VAContext.html#a8ac56b0cbe384482dec2d367c19c932c">decoder</a></td></tr>
<tr class="memdesc:a8ac56b0cbe384482dec2d367c19c932c"><td class="mdescLeft">&#160;</td><td class="mdescRight">D3D11 decoder object.  <a href="#a8ac56b0cbe384482dec2d367c19c932c">More...</a><br /></td></tr>
<tr class="separator:a8ac56b0cbe384482dec2d367c19c932c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a14f4a1d42cb3d7f315c474ad0799fa1d"><td class="memItemLeft" align="right" valign="top">ID3D11VideoContext *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structAVD3D11VAContext.html#a14f4a1d42cb3d7f315c474ad0799fa1d">video_context</a></td></tr>
<tr class="memdesc:a14f4a1d42cb3d7f315c474ad0799fa1d"><td class="mdescLeft">&#160;</td><td class="mdescRight">D3D11 VideoContext.  <a href="#a14f4a1d42cb3d7f315c474ad0799fa1d">More...</a><br /></td></tr>
<tr class="separator:a14f4a1d42cb3d7f315c474ad0799fa1d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a06418fa3d9d4e26d27c0ddfbaff8f1d0"><td class="memItemLeft" align="right" valign="top">D3D11_VIDEO_DECODER_CONFIG *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structAVD3D11VAContext.html#a06418fa3d9d4e26d27c0ddfbaff8f1d0">cfg</a></td></tr>
<tr class="memdesc:a06418fa3d9d4e26d27c0ddfbaff8f1d0"><td class="mdescLeft">&#160;</td><td class="mdescRight">D3D11 configuration used to create the decoder.  <a href="#a06418fa3d9d4e26d27c0ddfbaff8f1d0">More...</a><br /></td></tr>
<tr class="separator:a06418fa3d9d4e26d27c0ddfbaff8f1d0"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a390b7bb7aef410174833ec50cd890a32"><td class="memItemLeft" align="right" valign="top">unsigned&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structAVD3D11VAContext.html#a390b7bb7aef410174833ec50cd890a32">surface_count</a></td></tr>
<tr class="memdesc:a390b7bb7aef410174833ec50cd890a32"><td class="mdescLeft">&#160;</td><td class="mdescRight">The number of surface in the surface array.  <a href="#a390b7bb7aef410174833ec50cd890a32">More...</a><br /></td></tr>
<tr class="separator:a390b7bb7aef410174833ec50cd890a32"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a1f81c5d101cf91cfb3eb962d4b0d17a7"><td class="memItemLeft" align="right" valign="top">ID3D11VideoDecoderOutputView **&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structAVD3D11VAContext.html#a1f81c5d101cf91cfb3eb962d4b0d17a7">surface</a></td></tr>
<tr class="memdesc:a1f81c5d101cf91cfb3eb962d4b0d17a7"><td class="mdescLeft">&#160;</td><td class="mdescRight">The array of Direct3D surfaces used to create the decoder.  <a href="#a1f81c5d101cf91cfb3eb962d4b0d17a7">More...</a><br /></td></tr>
<tr class="separator:a1f81c5d101cf91cfb3eb962d4b0d17a7"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ab38ae8996b3861726f809d616a4ace88"><td class="memItemLeft" align="right" valign="top">uint64_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structAVD3D11VAContext.html#ab38ae8996b3861726f809d616a4ace88">workaround</a></td></tr>
<tr class="memdesc:ab38ae8996b3861726f809d616a4ace88"><td class="mdescLeft">&#160;</td><td class="mdescRight">A bit field configuring the workarounds needed for using the decoder.  <a href="#ab38ae8996b3861726f809d616a4ace88">More...</a><br /></td></tr>
<tr class="separator:ab38ae8996b3861726f809d616a4ace88"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a0dd2a5ee2fd8c07ba425814f7ca2fd79"><td class="memItemLeft" align="right" valign="top">unsigned&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structAVD3D11VAContext.html#a0dd2a5ee2fd8c07ba425814f7ca2fd79">report_id</a></td></tr>
<tr class="memdesc:a0dd2a5ee2fd8c07ba425814f7ca2fd79"><td class="mdescLeft">&#160;</td><td class="mdescRight">Private to the FFmpeg <a class="el" href="structAVHWAccel.html">AVHWAccel</a> implementation.  <a href="#a0dd2a5ee2fd8c07ba425814f7ca2fd79">More...</a><br /></td></tr>
<tr class="separator:a0dd2a5ee2fd8c07ba425814f7ca2fd79"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aacaa0c50499a31fe55f4f19d2f856aa3"><td class="memItemLeft" align="right" valign="top">HANDLE&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structAVD3D11VAContext.html#aacaa0c50499a31fe55f4f19d2f856aa3">context_mutex</a></td></tr>
<tr class="memdesc:aacaa0c50499a31fe55f4f19d2f856aa3"><td class="mdescLeft">&#160;</td><td class="mdescRight">Mutex to access video_context.  <a href="#aacaa0c50499a31fe55f4f19d2f856aa3">More...</a><br /></td></tr>
<tr class="separator:aacaa0c50499a31fe55f4f19d2f856aa3"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>This structure is used to provides the necessary configurations and data to the Direct3D11 FFmpeg HWAccel implementation. </p>
<p>The application must make it available as <a class="el" href="structAVCodecContext.html#ab222f7d747dfdceff0a76999e09648c0" title="Hardware accelerator context. ">AVCodecContext.hwaccel_context</a>.</p>
<p>Use <a class="el" href="group__lavc__codec__hwaccel__d3d11va.html#ga3e098487b226ca051ac447fea036031c" title="Allocate an AVD3D11VAContext. ">av_d3d11va_alloc_context()</a> exclusively to allocate an <a class="el" href="structAVD3D11VAContext.html" title="This structure is used to provides the necessary configurations and data to the Direct3D11 FFmpeg HWA...">AVD3D11VAContext</a>. </p>

<p class="definition">Definition at line <a class="el" href="d3d11va_8h_source.html#l00059">59</a> of file <a class="el" href="d3d11va_8h_source.html">d3d11va.h</a>.</p>
</div><h2 class="groupheader">Field Documentation</h2>
<a id="a8ac56b0cbe384482dec2d367c19c932c"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a8ac56b0cbe384482dec2d367c19c932c">&#9670;&nbsp;</a></span>decoder</h2>

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          <td class="memname">ID3D11VideoDecoder* AVD3D11VAContext::decoder</td>
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<p>D3D11 decoder object. </p>

<p class="definition">Definition at line <a class="el" href="d3d11va_8h_source.html#l00063">63</a> of file <a class="el" href="d3d11va_8h_source.html">d3d11va.h</a>.</p>

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<a id="a14f4a1d42cb3d7f315c474ad0799fa1d"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a14f4a1d42cb3d7f315c474ad0799fa1d">&#9670;&nbsp;</a></span>video_context</h2>

<div class="memitem">
<div class="memproto">
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          <td class="memname">ID3D11VideoContext* AVD3D11VAContext::video_context</td>
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<p>D3D11 VideoContext. </p>

<p class="definition">Definition at line <a class="el" href="d3d11va_8h_source.html#l00068">68</a> of file <a class="el" href="d3d11va_8h_source.html">d3d11va.h</a>.</p>

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<a id="a06418fa3d9d4e26d27c0ddfbaff8f1d0"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a06418fa3d9d4e26d27c0ddfbaff8f1d0">&#9670;&nbsp;</a></span>cfg</h2>

<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">D3D11_VIDEO_DECODER_CONFIG* AVD3D11VAContext::cfg</td>
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</div><div class="memdoc">

<p>D3D11 configuration used to create the decoder. </p>

<p class="definition">Definition at line <a class="el" href="d3d11va_8h_source.html#l00073">73</a> of file <a class="el" href="d3d11va_8h_source.html">d3d11va.h</a>.</p>

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<a id="a390b7bb7aef410174833ec50cd890a32"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a390b7bb7aef410174833ec50cd890a32">&#9670;&nbsp;</a></span>surface_count</h2>

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          <td class="memname">unsigned AVD3D11VAContext::surface_count</td>
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<p>The number of surface in the surface array. </p>

<p class="definition">Definition at line <a class="el" href="d3d11va_8h_source.html#l00078">78</a> of file <a class="el" href="d3d11va_8h_source.html">d3d11va.h</a>.</p>

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<a id="a1f81c5d101cf91cfb3eb962d4b0d17a7"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a1f81c5d101cf91cfb3eb962d4b0d17a7">&#9670;&nbsp;</a></span>surface</h2>

<div class="memitem">
<div class="memproto">
      <table class="memname">
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          <td class="memname">ID3D11VideoDecoderOutputView** AVD3D11VAContext::surface</td>
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<p>The array of Direct3D surfaces used to create the decoder. </p>

<p class="definition">Definition at line <a class="el" href="d3d11va_8h_source.html#l00083">83</a> of file <a class="el" href="d3d11va_8h_source.html">d3d11va.h</a>.</p>

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<a id="ab38ae8996b3861726f809d616a4ace88"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ab38ae8996b3861726f809d616a4ace88">&#9670;&nbsp;</a></span>workaround</h2>

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          <td class="memname">uint64_t AVD3D11VAContext::workaround</td>
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<p>A bit field configuring the workarounds needed for using the decoder. </p>

<p class="definition">Definition at line <a class="el" href="d3d11va_8h_source.html#l00088">88</a> of file <a class="el" href="d3d11va_8h_source.html">d3d11va.h</a>.</p>

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<a id="a0dd2a5ee2fd8c07ba425814f7ca2fd79"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a0dd2a5ee2fd8c07ba425814f7ca2fd79">&#9670;&nbsp;</a></span>report_id</h2>

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          <td class="memname">unsigned AVD3D11VAContext::report_id</td>
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<p>Private to the FFmpeg <a class="el" href="structAVHWAccel.html">AVHWAccel</a> implementation. </p>

<p class="definition">Definition at line <a class="el" href="d3d11va_8h_source.html#l00093">93</a> of file <a class="el" href="d3d11va_8h_source.html">d3d11va.h</a>.</p>

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<a id="aacaa0c50499a31fe55f4f19d2f856aa3"></a>
<h2 class="memtitle"><span class="permalink"><a href="#aacaa0c50499a31fe55f4f19d2f856aa3">&#9670;&nbsp;</a></span>context_mutex</h2>

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          <td class="memname">HANDLE AVD3D11VAContext::context_mutex</td>
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<p>Mutex to access video_context. </p>

<p class="definition">Definition at line <a class="el" href="d3d11va_8h_source.html#l00098">98</a> of file <a class="el" href="d3d11va_8h_source.html">d3d11va.h</a>.</p>

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<hr/>The documentation for this struct was generated from the following file:<ul>
<li>libavcodec/<a class="el" href="d3d11va_8h_source.html">d3d11va.h</a></li>
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