/usr/include/fenix/grlib_st.h is in fenix-dev 0.92a.dfsg1-11.1build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* Fenix - Videogame compiler/interpreter
* Current release : FENIX - PROJECT 1.0 - R 0.84
* Last stable release :
* Project documentation : http://fenix.divsite.net
*
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Copyright © 1999 José Luis Cebrián Pagüe
* Copyright © 2002 Fenix Team
*
*/
/*
* HISTORY: 0.82 - New enhanced FONT struct
* 0.81 - Added MAP_HEADER struct and magic header for gfx files
* 0.74 - Added apptitle and icono for WM functions
*
*/
#ifndef __GRLIB_ST_H
#define __GRLIB_ST_H
#include "fbm.h"
/* -------------------------------------------------------------------- */
/* Librería gráfica */
/* -------------------------------------------------------------------- */
enum {
AlphaBits = 0,
RedBits = 5,
GreenBits = 6,
BlueBits = 5,
AlphaShift = RedBits+GreenBits+BlueBits,
RedShift = GreenBits+BlueBits,
GreenShift = BlueBits,
BlueShift = 0,
AlphaMask = ((1 << AlphaBits) - 1) << AlphaShift,
RedMask = ((1 << RedBits) - 1) << RedShift,
GreenMask = ((1 << GreenBits) - 1) << GreenShift,
BlueMask = ((1 << BlueBits) - 1) << BlueShift,
RedBlueMask = RedMask | BlueMask
};
#define RESOLXY(r,x,y) \
if (LOCDWORD(r, RESOLUTION)>0) \
{ \
(x) /= LOCDWORD(r,RESOLUTION) ; \
(y) /= LOCDWORD(r,RESOLUTION) ; \
} \
else if (LOCDWORD(r, RESOLUTION)<0) \
{ \
(x) *= -LOCDWORD(r,RESOLUTION) ; \
(y) *= -LOCDWORD(r,RESOLUTION) ; \
}
#define RESOLXYZ(r,x,y,z) \
if (LOCDWORD(r, RESOLUTION)>0) \
{ \
(x) /= LOCDWORD(r,RESOLUTION) ; \
(y) /= LOCDWORD(r,RESOLUTION) ; \
(z) /= LOCDWORD(r,RESOLUTION) ; \
} \
else if (LOCDWORD(r, RESOLUTION)<0) \
{ \
(x) *= -LOCDWORD(r,RESOLUTION) ; \
(y) *= -LOCDWORD(r,RESOLUTION) ; \
(z) *= -LOCDWORD(r,RESOLUTION) ; \
}
/* Tipos y datos globales */
typedef struct _cpoint
{
short int x ;
short int y ;
}
CPOINT ;
typedef struct _palette
{
SDL_Color rgb[256] ;
Uint16 colorequiv[256] ;
int use;
struct _palette * next ;
struct _palette * prev ;
}
PALETTE ;
typedef struct _bitmap
{
void * data ; /* Pointer to the bitmap data at current frame */
void * data_start ; /* Pointer to the bitmap data at first frame */
Uint32 pitch ; /* Bytes of distance between bitmap lines */
Uint32 width ; /* Width of a bitmap frame in pixels */
Uint32 widthb ; /* Width of a bitmap frame in bytes */
Uint32 height ; /* Height of a bitmap frame in pixels */
int code ; /* Identifier of the graphic (in the FPG) */
Uint32 depth ; /* Bits per pixel (1, 8, 16) */
Uint32 frames ; /* Number of frames */
Uint32 current_frame; /* Number of frame currently selected */
char name[64] ; /* Name of the graphic */
CPOINT * cpoints ; /* Pointer to the control points ([0] = center) */
Uint32 ncpoints; /* Number of control points */
Uint32 offset ; /* Offset of the graphic (in the FPG file) */
PALETTE * palette ; /* Palette for 8 bits graphics */
Sint16 * blend_table ; /* Pointer to 16 bits blend table if any */
int modified ; /* 1 if bitmap needs analysis */
int info_flags ; /* Analysis result (see bitmap_analize) */
FBM_SEQUENCE * sequences; /* Pointer to sequence array (from FBM file) */
FBM_KEYFRAME * keyframes; /* Pointer to keyframe array (from FBM file) */
Sint32 max_sequence; /* Number of maximum sequence index */
Sint32 max_keyframe; /* Number of maximum keyframe index */
/* Information about current animation sequence */
Uint32 last_frame;
Uint32 next_time;
Sint32 current_sequence;
Sint32 current_keyframe;
int end_of_sequence; /* 1 if the map is at the end of the sequence */
/* Linked list of all bitmaps in memory */
struct _bitmap * next;
struct _bitmap * prev;
}
GRAPH ;
// info_flags bits
#define GI_NOCOLORKEY 1
#define CPOINT_UNDEFINED 32767 /* It's enough if X is set to this value */
enum
{
CHARSET_ISO8859 = 0,
CHARSET_CP850 = 1
};
typedef struct _font
{
int charset;
Uint32 bpp;
struct _glyph
{
GRAPH * bitmap;
int xoffset;
int yoffset;
int xadvance;
int yadvance;
}
glyph[256] ;
int maxheight;
int maxwidth;
}
FONT ;
typedef struct _grlib
{
GRAPH ** maps ;
int map_reserved ;
char name[64];
}
GRLIB ;
typedef struct _clipregion
{
int x ;
int y ;
int x2 ; /* Inclusive */
int y2 ;
}
REGION ;
typedef struct _scrolldata
{
int fileid ;
int graphid ;
int backid ;
REGION * region ;
int flags ;
int x0, y0 ;
int posx0, posy0 ;
int x1, y1 ;
int posx1, posy1 ;
int z ;
INSTANCE * camera ;
int ratio ;
int speed ;
REGION * region1 ;
REGION * region2 ;
int active ;
GRAPH * graph ;
GRAPH * back ;
struct _scrolldata * follows ;
}
scrolldata ;
typedef struct _keyequiv {
int sdlk_equiv ;
struct _keyequiv * next ;
} key_equiv ;
/* Bajo nivel */
/* ---------- */
/* Dibujo de primitivas */
#define DRAWOBJ_LINE 1
#define DRAWOBJ_RECT 2
#define DRAWOBJ_BOX 3
#define DRAWOBJ_CIRCLE 4
#define DRAWOBJ_FCIRCLE 5
#define DRAWOBJ_CURVE 6
typedef struct _drawing_object
{
int type;
int x1;
int y1;
int x2;
int y2;
int x3;
int y3;
int x4;
int y4;
int level;
/* Private */
int color8;
int color16;
int id;
struct _drawing_object * next;
}
DRAWING_OBJECT;
/* Flags para gr_blit */
/*
#define B_HMIRROR 0x0001
#define B_VMIRROR 0x0002
#define B_TRANSLUCENT 0x0004
#define B_ALPHA 0x0008
#define B_ABLEND 0x0010
#define B_SBLEND 0x0020
#define B_NOCOLORKEY 0x0080
*/
#define B_ALPHA_MASK 0xFF00
#define B_ALPHA_SHIFT 8
/* Graph Mode */
#define MODE_WINDOW 0x0000
#define MODE_16BITS 0x0010
#define MODE_2XSCALE 0x0100
#define MODE_FULLSCREEN 0x0200
#define MODE_DOUBLEBUFFER 0x0400
#define MODE_HARDWARE 0x0800
#define MODE_MODAL 0x1000
#define MODE_FRAMELESS 0x2000
/* CABECERAS DE FICHEROS */
#define MAP_MAGIC "map\x1A\x0D\x0A"
#define M16_MAGIC "m16\x1A\x0D\x0A"
#define M01_MAGIC "m01\x1A\x0D\x0A"
#define PAL_MAGIC "pal\x1A\x0D\x0A"
#define FNT_MAGIC "fnt\x1A\x0D\x0A"
#define FNX_MAGIC "fnx\x1A\x0D\x0A"
#define FPG_MAGIC "fpg\x1A\x0D\x0A"
#ifdef _MSC_VER
#pragma pack(push, 1)
#endif
typedef struct
{
Uint8 magic[8] ;
Uint16 width ;
Uint16 height ;
Uint32 code ;
Sint8 name[32] ;
}
#ifdef __GNU_C__
__attribute__ ((packed))
#endif
MAP_HEADER ;
#ifdef _MSC_VER
#pragma pack(pop)
#endif
#endif
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