This file is indexed.

/usr/include/faust/audio/opensles-android-dsp.h is in faust-common 0.9.95~repack1-2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
/************************************************************************
	IMPORTANT NOTE : this file contains two clearly delimited sections :
	the ARCHITECTURE section (in two parts) and the USER section. Each section
	is governed by its own copyright and license. Please check individually
	each section for license and copyright information.
*************************************************************************/

/*******************BEGIN ARCHITECTURE SECTION (part 1/2)****************/

/************************************************************************
    FAUST Architecture File
	Copyright (C) 2003-2014 GRAME, Centre National de Creation Musicale
    ---------------------------------------------------------------------
    This Architecture section is free software; you can redistribute it
    and/or modify it under the terms of the GNU General Public License
	as published by the Free Software Foundation; either version 3 of
	the License, or (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
	along with this program; If not, see <http://www.gnu.org/licenses/>.

	EXCEPTION : As a special exception, you may create a larger work
	that contains this FAUST architecture section and distribute
	that work under terms of your choice, so long as this FAUST
	architecture section is not modified.


 ************************************************************************
 ************************************************************************/

/*
* This is an interface for OpenSL ES to make it easier to use with Android
* devices.  
*/

#include <SLES/OpenSLES.h>
#include <SLES/OpenSLES_Android.h>
#include <android/log.h>
#include <pthread.h>
#include <stdlib.h>
#include <stdio.h>

typedef struct threadLock_ {
	pthread_mutex_t m;
	pthread_cond_t c;
	unsigned char s;
} threadLock;

typedef struct opensl_stream {

	// engine interfaces
	SLObjectItf engineObject;
	SLEngineItf engineEngine;

	// output mix interfaces
	SLObjectItf outputMixObject;

	// buffer queue player interfaces
	SLObjectItf bqPlayerObject;
	SLPlayItf bqPlayerPlay;
	SLAndroidSimpleBufferQueueItf bqPlayerBufferQueue;
	SLEffectSendItf bqPlayerEffectSend;

	// recorder interfaces
	SLObjectItf recorderObject;
	SLRecordItf recorderRecord;
	SLAndroidSimpleBufferQueueItf recorderBufferQueue;

	// buffer indexes
	int currentInputIndex;
	int currentOutputIndex;

	// current buffer half (0, 1)
	int currentOutputBuffer;
	int currentInputBuffer;

	// buffers
	short *outputBuffer[2];
	short *inputBuffer[2];

	// size of buffers
	int outBufSamples;
	int inBufSamples;

	// locks
	void* inlock;
	void* outlock;

	double time;
	int inchannels;
	int outchannels;
	int sr;

} OPENSL_STREAM;

#define CONV16BIT 32767.f
#define CONVMYFLT (1.f/32767.f)

static void* createThreadLock(void);
static int waitThreadLock(void *lock);
static void notifyThreadLock(void *lock);
static void destroyThreadLock(void *lock);
static void bqPlayerCallback(SLAndroidSimpleBufferQueueItf bq, void *context);
static void bqRecorderCallback(SLAndroidSimpleBufferQueueItf bq, void *context);

// creates the OpenSL ES audio engine
static SLresult openSLCreateEngine(OPENSL_STREAM *p) {
	SLresult result;
	// create engine
	result = slCreateEngine(&(p->engineObject), 0, NULL, 0, NULL, NULL);
	if (result != SL_RESULT_SUCCESS)
		goto engine_end;

	// realize the engine
	result = (*p->engineObject)->Realize(p->engineObject, SL_BOOLEAN_FALSE);
	if (result != SL_RESULT_SUCCESS)
		goto engine_end;

	// get the engine interface, which is needed in order to create other objects
	result = (*p->engineObject)->GetInterface(p->engineObject, SL_IID_ENGINE,
			&(p->engineEngine));
	if (result != SL_RESULT_SUCCESS)
		goto engine_end;

	engine_end: return result;
}

// opens the OpenSL ES device for output
static SLresult openSLPlayOpen(OPENSL_STREAM *p) {
	SLresult result;
	SLuint32 sr = p->sr;
	SLuint32 channels = p->outchannels;

	if (channels) {
		// configure audio source
		SLDataLocator_AndroidSimpleBufferQueue loc_bufq = {
				SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, 2 };

		switch (sr) {

		case 8000:
			sr = SL_SAMPLINGRATE_8;
			break;
		case 11025:
			sr = SL_SAMPLINGRATE_11_025;
			break;
		case 16000:
			sr = SL_SAMPLINGRATE_16;
			break;
		case 22050:
			sr = SL_SAMPLINGRATE_22_05;
			break;
		case 24000:
			sr = SL_SAMPLINGRATE_24;
			break;
		case 32000:
			sr = SL_SAMPLINGRATE_32;
			break;
		case 44100:
			sr = SL_SAMPLINGRATE_44_1;
			break;
		case 48000:
			sr = SL_SAMPLINGRATE_48;
			break;
		case 64000:
			sr = SL_SAMPLINGRATE_64;
			break;
		case 88200:
			sr = SL_SAMPLINGRATE_88_2;
			break;
		case 96000:
			sr = SL_SAMPLINGRATE_96;
			break;
		case 192000:
			sr = SL_SAMPLINGRATE_192;
			break;
		default:
			return -1;
		}

		const SLInterfaceID ids[] = { SL_IID_VOLUME };
		const SLboolean req[] = { SL_BOOLEAN_FALSE };
		result = (*p->engineEngine)->CreateOutputMix(p->engineEngine,
				&(p->outputMixObject), 1, ids, req);
		//if(result != SL_RESULT_SUCCESS) goto end_openaudio;

		// realize the output mix
		result = (*p->outputMixObject)->Realize(p->outputMixObject,
				SL_BOOLEAN_FALSE);

		int speakers;
		if (channels > 1)
			speakers = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT;
		else
			speakers = SL_SPEAKER_FRONT_CENTER;
		SLDataFormat_PCM format_pcm = { SL_DATAFORMAT_PCM, channels, sr,
				SL_PCMSAMPLEFORMAT_FIXED_16, SL_PCMSAMPLEFORMAT_FIXED_16,
				speakers, SL_BYTEORDER_LITTLEENDIAN };

		SLDataSource audioSrc = { &loc_bufq, &format_pcm };

		// configure audio sink
		SLDataLocator_OutputMix loc_outmix = { SL_DATALOCATOR_OUTPUTMIX,
				p->outputMixObject };
		SLDataSink audioSnk = { &loc_outmix, NULL };

		// create audio player
		const SLInterfaceID ids1[] = { SL_IID_ANDROIDSIMPLEBUFFERQUEUE };
		const SLboolean req1[] = { SL_BOOLEAN_TRUE };
		result = (*p->engineEngine)->CreateAudioPlayer(p->engineEngine,
				&(p->bqPlayerObject), &audioSrc, &audioSnk, 1, ids1, req1);
		if (result != SL_RESULT_SUCCESS)
			goto end_openaudio;

		// realize the player
		result = (*p->bqPlayerObject)->Realize(p->bqPlayerObject,
				SL_BOOLEAN_FALSE);
		if (result != SL_RESULT_SUCCESS)
			goto end_openaudio;

		// get the play interface
		result = (*p->bqPlayerObject)->GetInterface(p->bqPlayerObject,
				SL_IID_PLAY, &(p->bqPlayerPlay));
		if (result != SL_RESULT_SUCCESS)
			goto end_openaudio;

		// get the buffer queue interface
		result = (*p->bqPlayerObject)->GetInterface(p->bqPlayerObject,
				SL_IID_ANDROIDSIMPLEBUFFERQUEUE, &(p->bqPlayerBufferQueue));
		if (result != SL_RESULT_SUCCESS)
			goto end_openaudio;

		// register callback on the buffer queue
		result = (*p->bqPlayerBufferQueue)->RegisterCallback(
				p->bqPlayerBufferQueue, bqPlayerCallback, p);
		if (result != SL_RESULT_SUCCESS)
			goto end_openaudio;

		// set the player's state to playing
		result = (*p->bqPlayerPlay)->SetPlayState(p->bqPlayerPlay,
				SL_PLAYSTATE_PLAYING);

		end_openaudio: return result;
	}
	return SL_RESULT_SUCCESS;
}

// Open the OpenSL ES device for input
static SLresult openSLRecOpen(OPENSL_STREAM *p) {

	SLresult result;
	SLuint32 sr = p->sr;
	SLuint32 channels = p->inchannels;

	if (channels) {

		switch (sr) {

		case 8000:
			sr = SL_SAMPLINGRATE_8;
			break;
		case 11025:
			sr = SL_SAMPLINGRATE_11_025;
			break;
		case 16000:
			sr = SL_SAMPLINGRATE_16;
			break;
		case 22050:
			sr = SL_SAMPLINGRATE_22_05;
			break;
		case 24000:
			sr = SL_SAMPLINGRATE_24;
			break;
		case 32000:
			sr = SL_SAMPLINGRATE_32;
			break;
		case 44100:
			sr = SL_SAMPLINGRATE_44_1;
			break;
		case 48000:
			sr = SL_SAMPLINGRATE_48;
			break;
		case 64000:
			sr = SL_SAMPLINGRATE_64;
			break;
		case 88200:
			sr = SL_SAMPLINGRATE_88_2;
			break;
		case 96000:
			sr = SL_SAMPLINGRATE_96;
			break;
		case 192000:
			sr = SL_SAMPLINGRATE_192;
			break;
		default:
			return -1;
		}

		// configure audio source
		SLDataLocator_IODevice loc_dev = { SL_DATALOCATOR_IODEVICE,
				SL_IODEVICE_AUDIOINPUT, SL_DEFAULTDEVICEID_AUDIOINPUT, NULL };
		SLDataSource audioSrc = { &loc_dev, NULL };

		// configure audio sink
		int speakers;
		if (channels > 1)
			speakers = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT;
		else
			speakers = SL_SPEAKER_FRONT_CENTER;
		SLDataLocator_AndroidSimpleBufferQueue loc_bq = {
				SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, 2 };
		SLDataFormat_PCM format_pcm = { SL_DATAFORMAT_PCM, channels, sr,
				SL_PCMSAMPLEFORMAT_FIXED_16, SL_PCMSAMPLEFORMAT_FIXED_16,
				speakers, SL_BYTEORDER_LITTLEENDIAN };
		SLDataSink audioSnk = { &loc_bq, &format_pcm };

		// create audio recorder
		// (requires the RECORD_AUDIO permission)
		const SLInterfaceID id[1] = { SL_IID_ANDROIDSIMPLEBUFFERQUEUE };
		const SLboolean req[1] = { SL_BOOLEAN_TRUE };
		result = (*p->engineEngine)->CreateAudioRecorder(p->engineEngine,
				&(p->recorderObject), &audioSrc, &audioSnk, 1, id, req);
		if (SL_RESULT_SUCCESS != result)
			goto end_recopen;

		// realize the audio recorder
		result = (*p->recorderObject)->Realize(p->recorderObject,
				SL_BOOLEAN_FALSE);
		if (SL_RESULT_SUCCESS != result)
			goto end_recopen;

		// get the record interface
		result = (*p->recorderObject)->GetInterface(p->recorderObject,
				SL_IID_RECORD, &(p->recorderRecord));
		if (SL_RESULT_SUCCESS != result)
			goto end_recopen;

		// get the buffer queue interface
		result = (*p->recorderObject)->GetInterface(p->recorderObject,
				SL_IID_ANDROIDSIMPLEBUFFERQUEUE, &(p->recorderBufferQueue));
		if (SL_RESULT_SUCCESS != result)
			goto end_recopen;

		// register callback on the buffer queue
		result = (*p->recorderBufferQueue)->RegisterCallback(
				p->recorderBufferQueue, bqRecorderCallback, p);
		if (SL_RESULT_SUCCESS != result)
			goto end_recopen;
		result = (*p->recorderRecord)->SetRecordState(p->recorderRecord,
				SL_RECORDSTATE_RECORDING);

		end_recopen: return result;
	} else
		return SL_RESULT_SUCCESS;

}

// close the OpenSL IO and destroy the audio engine
static void openSLDestroyEngine(OPENSL_STREAM *p) {

	// destroy buffer queue audio player object, and invalidate all associated interfaces
	if (p->bqPlayerObject != NULL) {
		(*p->bqPlayerObject)->Destroy(p->bqPlayerObject);
		p->bqPlayerObject = NULL;
		p->bqPlayerPlay = NULL;
		p->bqPlayerBufferQueue = NULL;
		p->bqPlayerEffectSend = NULL;
	}

	// destroy audio recorder object, and invalidate all associated interfaces
	if (p->recorderObject != NULL) {
		(*p->recorderObject)->Destroy(p->recorderObject);
		p->recorderObject = NULL;
		p->recorderRecord = NULL;
		p->recorderBufferQueue = NULL;
	}

	// destroy output mix object, and invalidate all associated interfaces
	if (p->outputMixObject != NULL) {
		(*p->outputMixObject)->Destroy(p->outputMixObject);
		p->outputMixObject = NULL;
	}

	// destroy engine object, and invalidate all associated interfaces
	if (p->engineObject != NULL) {
		(*p->engineObject)->Destroy(p->engineObject);
		p->engineObject = NULL;
		p->engineEngine = NULL;
	}

}

// close the android audio device
void android_CloseAudioDevice(OPENSL_STREAM *p) {

	if (p == NULL)
		return;

	openSLDestroyEngine(p);

	if (p->inlock != NULL) {
		notifyThreadLock(p->inlock);
		destroyThreadLock(p->inlock);
		p->inlock = NULL;
	}

	if (p->outlock != NULL) {
		notifyThreadLock(p->outlock);
		destroyThreadLock(p->outlock);
		p->inlock = NULL;
	}

	if (p->outputBuffer[0] != NULL) {
		free(p->outputBuffer[0]);
		p->outputBuffer[0] = NULL;
	}

	if (p->outputBuffer[1] != NULL) {
		free(p->outputBuffer[1]);
		p->outputBuffer[1] = NULL;
	}

	if (p->inputBuffer[0] != NULL) {
		free(p->inputBuffer[0]);
		p->inputBuffer[0] = NULL;
	}

	if (p->inputBuffer[1] != NULL) {
		free(p->inputBuffer[1]);
		p->inputBuffer[1] = NULL;
	}

	free(p);
}

// open the android audio device for input and/or output
OPENSL_STREAM *android_OpenAudioDevice(int sr, int inchannels, int outchannels,
		int bufferframes) {

	OPENSL_STREAM *p;
	p = (OPENSL_STREAM *) calloc(sizeof(OPENSL_STREAM), 1);

	p->inchannels = inchannels;
	p->outchannels = outchannels;
	p->sr = sr;
	p->inlock = createThreadLock();
	p->outlock = createThreadLock();

	if ((p->outBufSamples = bufferframes * outchannels) != 0) {
		if ((p->outputBuffer[0] = (short *) calloc(p->outBufSamples,
				sizeof(short))) == NULL || (p->outputBuffer[1] =
				(short *) calloc(p->outBufSamples, sizeof(short))) == NULL) {
			android_CloseAudioDevice(p);
			return NULL;
		}
	}

	if ((p->inBufSamples = bufferframes * inchannels) != 0) {
		if ((p->inputBuffer[0] = (short *) calloc(p->inBufSamples,
				sizeof(short))) == NULL || (p->inputBuffer[1] =
				(short *) calloc(p->inBufSamples, sizeof(short))) == NULL) {
			android_CloseAudioDevice(p);
			return NULL;
		}
	}

	p->currentInputIndex = 0;
	p->currentOutputBuffer = 0;
	p->currentInputIndex = p->inBufSamples;
	p->currentInputBuffer = 0;

	if (openSLCreateEngine(p) != SL_RESULT_SUCCESS) {
		android_CloseAudioDevice(p);
		return NULL;
	}

	if (openSLRecOpen(p) != SL_RESULT_SUCCESS) {
		android_CloseAudioDevice(p);
		return NULL;
	}

	if (openSLPlayOpen(p) != SL_RESULT_SUCCESS) {
		android_CloseAudioDevice(p);
		return NULL;
	}

	notifyThreadLock(p->outlock);
	notifyThreadLock(p->inlock);

	p->time = 0.;
	return p;
}

// returns timestamp of the processed stream
double android_GetTimestamp(OPENSL_STREAM *p) {
	return p->time;
}

// this callback handler is called every time a buffer finishes recording
void bqRecorderCallback(SLAndroidSimpleBufferQueueItf bq, void *context) {
	OPENSL_STREAM *p = (OPENSL_STREAM *) context;
	notifyThreadLock(p->inlock);
}

// gets a buffer of size samples from the device
int android_AudioIn(OPENSL_STREAM *p, float *buffer, int size) {
	short *inBuffer;
	int i, bufsamps = p->inBufSamples, index = p->currentInputIndex;
	if (p == NULL || bufsamps == 0)
		return 0;

	inBuffer = p->inputBuffer[p->currentInputBuffer];
	for (i = 0; i < size; i++) {
		if (index >= bufsamps) {
			waitThreadLock(p->inlock);
			(*p->recorderBufferQueue)->Enqueue(p->recorderBufferQueue, inBuffer,
					bufsamps * sizeof(short));
			p->currentInputBuffer = (p->currentInputBuffer ? 0 : 1);
			index = 0;
			inBuffer = p->inputBuffer[p->currentInputBuffer];
		}
		buffer[i] = (float) inBuffer[index++] * CONVMYFLT;
		// TODO: the output buffer should be clicked
		//buffer[i] = min(1.f,max(-1.f,buffer[i]));
	}
	p->currentInputIndex = index;
	if (p->outchannels == 0)
		p->time += (double) size / (p->sr * p->inchannels);
	return i;
}

// this callback handler is called every time a buffer finishes playing
void bqPlayerCallback(SLAndroidSimpleBufferQueueItf bq, void *context) {
	OPENSL_STREAM *p = (OPENSL_STREAM *) context;
	notifyThreadLock(p->outlock);
}

// puts a buffer of size samples to the device
int android_AudioOut(OPENSL_STREAM *p, float **buffer, int size) {

	short *outBuffer;
	int i, bufsamps = p->outBufSamples, index = p->currentOutputIndex;
	if (p == NULL || bufsamps == 0)
		return 0;
    
    __android_log_write(ANDROID_LOG_INFO, "FaustCPP", "Error");
    
	outBuffer = p->outputBuffer[p->currentOutputBuffer];
    if (p->outchannels == 1) {
        for (i = 0; i < size; i++) {
            outBuffer[index++] = (short) (min(1.f, max(-1.f, buffer[0][i]))
                                          * CONV16BIT);
            if (index >= p->outBufSamples) {
                waitThreadLock(p->outlock);
                (*p->bqPlayerBufferQueue)->Enqueue(p->bqPlayerBufferQueue,
                                                   outBuffer, bufsamps * sizeof(short));
                p->currentOutputBuffer = (p->currentOutputBuffer ? 0 : 1);
                index = 0;
                outBuffer = p->outputBuffer[p->currentOutputBuffer];
            }
        }
    } else {
        for (i = 0; i < size; i++) {
            outBuffer[index++] = (short) (min(1.f, max(-1.f, buffer[0][i]))
                                          * CONV16BIT);
            outBuffer[index++] = (short) (min(1.f, max(-1.f, buffer[1][i]))
                                          * CONV16BIT);
            if (index >= p->outBufSamples) {
                waitThreadLock(p->outlock);
                (*p->bqPlayerBufferQueue)->Enqueue(p->bqPlayerBufferQueue,
                                                   outBuffer, bufsamps * sizeof(short));
                p->currentOutputBuffer = (p->currentOutputBuffer ? 0 : 1);
                index = 0;
                outBuffer = p->outputBuffer[p->currentOutputBuffer];
            }
        }
    }
	p->currentOutputIndex = index;
	p->time += (double) size * p->outchannels/ (p->sr * p->outchannels);
	return i;
}

//----------------------------------------------------------------------
// thread Locks
// to ensure synchronisation between callbacks and processing code
void* createThreadLock(void) {
	threadLock *p;
	p = (threadLock*) malloc(sizeof(threadLock));
	if (p == NULL)
		return NULL;
	memset(p, 0, sizeof(threadLock));
	if (pthread_mutex_init(&(p->m), (pthread_mutexattr_t*) NULL) != 0) {
		free((void*) p);
		return NULL;
	}
	if (pthread_cond_init(&(p->c), (pthread_condattr_t*) NULL) != 0) {
		pthread_mutex_destroy(&(p->m));
		free((void*) p);
		return NULL;
	}
	p->s = (unsigned char) 1;

	return p;
}

int waitThreadLock(void *lock) {
	threadLock *p;
	int retval = 0;
	p = (threadLock*) lock;
	pthread_mutex_lock(&(p->m));
	while (!p->s) {
		pthread_cond_wait(&(p->c), &(p->m));
	}
	p->s = (unsigned char) 0;
	pthread_mutex_unlock(&(p->m));
}

void notifyThreadLock(void *lock) {
	threadLock *p;
	p = (threadLock*) lock;
	pthread_mutex_lock(&(p->m));
	p->s = (unsigned char) 1;
	pthread_cond_signal(&(p->c));
	pthread_mutex_unlock(&(p->m));
}

void destroyThreadLock(void *lock) {
	threadLock *p;
	p = (threadLock*) lock;
	if (p == NULL)
		return;
	notifyThreadLock(p);
	pthread_cond_destroy(&(p->c));
	pthread_mutex_destroy(&(p->m));
	free(p);
}