/usr/share/dia/python/diasvg.py is in dia-common 0.97.3+git20160930-8.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 | # PyDia SVG Renderer
# Copyright (c) 2003, 2004 Hans Breuer <hans@breuer.org>
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
import sys, string, dia
##
# \brief The second SvgRenderer implemntation for Dia
#
# A full blown SVG(Z) renderer. As of the initial writing less bugs in the output
# than the Dia SVG renderer written in C. Nowadays the _SvgRenderer is on par,
# but this one is still easier to extend and experiment with.
#
# \extends _DiaPyRenderer
# \ingroup ExportFilters
class SvgRenderer :
def __init__ (self) :
self.f = None
self.line_width = 0.1
self.line_caps = 0
self.line_join = 0
self.line_style = 0
self.dash_length = 0
def _open(self, filename) :
self.f = open(filename, "w")
def begin_render (self, data, filename) :
self._open (filename)
r = data.extents
xofs = - r[0]
yofs = - r[1]
self.f.write('''<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!-- Created by diasvg.py -->
<svg width="%.3fcm" height="%.3fcm" viewBox="%.3f %.3f %.3f %.3f"
xmlns="http://www.w3.org/2000/svg"
xmlns:xlink="http://www.w3.org/1999/xlink">
''' % (r.right - r.left, r.bottom - r.top, r[0], r[1], r[2] - r[0], r[3] - r[1]))
#self.f.write("<!-- %s -->\n" % (str(data.extents)))
#self.f.write("<!-- %s -->\n" % (data.active_layer.name))
def end_render (self) :
self.f.write('</svg>')
self.f.close()
def is_capable_to (self, cap) :
if cap == 1 : # RENDER_HOLES
return 1
elif cap == 2 : # RENDER_ALPHA
return 1
elif cap == 4 : # RENDER_AFFINE
return 1
elif cap == 8 : # RENDER_PATTERN
return 0
return 0
def draw_layer (self, layer, active, update) :
self.f.write ("<!-- Layer: " + layer.name + " -->\n")
self.f.write ('<g id="' + self._escape (layer.name) + '">\n')
layer.render (self)
self.f.write ('</g>\n')
def draw_object (self, object, matrix) :
self.f.write("<!-- " + object.type.name + " -->\n")
odict = object.properties["meta"].value
if odict.has_key("url") :
self.f.write('<a xlink:href="' + self._escape(odict["url"]) + '">\n')
if odict.has_key("id") or matrix :
attrs = ''
if matrix :
attrs += 'transform="matrix' + str(matrix) + '" '
if odict.has_key("id") :
attrs += 'id="' + self._escape(odict['id']) + '"'
self.f.write('<g ' + attrs + '>\n')
# don't forget to render the object
object.draw (self)
if odict.has_key("id") or matrix :
self.f.write('</g>\n')
if odict.has_key("url") :
self.f.write('</a>\n')
def set_linewidth (self, width) :
if width < 0.001 : # zero line width is invisible ?
self.line_width = 0.001
else :
self.line_width = width
def set_linecaps (self, mode) :
self.line_caps = mode
def set_linejoin (self, mode) :
self.line_join = mode
def set_linestyle (self, style, length) :
self.line_style = style
self.dash_length = length
def set_fillstyle (self, style) :
# currently only 'solid' so not used anywhere else
self.fill_style = style
def set_font (self, font, size) :
self.font = font
self.font_size = size
def draw_line (self, start, end, color) :
self.f.write('<line x1="%.3f" y1="%.3f" x2="%.3f" y2="%.3f" stroke="%s" stroke-width="%.3f" %s/>\n' \
% (start.x, start.y, end.x, end.y, self._rgb(color), self.line_width, self._stroke_style()))
def draw_polyline (self, points, color) :
self.f.write('<polyline fill="none" stroke="%s" stroke-width="%.3f" %s points="' \
% (self._rgb(color), self.line_width, self._stroke_style()))
for pt in points :
self.f.write ('%.3f,%.3f ' % (pt.x, pt.y))
self.f.write('"/>\n')
def draw_polygon (self, points, fill, stroke) :
self.f.write('<polygon fill="%s" stroke="%s" stroke-width="%.3f" %s points="' \
% (self._rgb(fill), self._rgb(stroke), self.line_width, self._stroke_style()))
for pt in points :
self.f.write ('%.3f,%.3f ' % (pt.x, pt.y))
self.f.write('"/>\n')
def draw_rect (self, rect, fill, stroke) :
self.f.write('<rect x="%.3f" y="%.3f" width="%.3f" height="%.3f" fill="%s" stroke="%s" stroke-width="%.3f" %s/>\n' \
% ( rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top,
self._rgb(fill), self._rgb(stroke), self.line_width, self._stroke_style()))
def draw_rounded_rect (self, rect, fill, stroke, rounding) :
self.f.write('<rect x="%.3f" y="%.3f" width="%.3f" height="%.3f" fill="%s" stroke="%s" stroke-width="%.3f" %s rx="%.3f" />\n' \
% ( rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top,
self._rgb(fill), self._rgb(stroke), self.line_width, self._stroke_style(), rounding))
def _arc (self, center, width, height, angle1, angle2, color, fill=None) :
# not in the renderer interface
import math
mPi180 = math.pi / 180.0
rx = width / 2.0
ry = height / 2.0
sx = center.x + rx * math.cos(mPi180 * angle1)
sy = center.y - ry * math.sin(mPi180 * angle1)
ex = center.x + rx * math.cos(mPi180 * angle2)
ey = center.y - ry * math.sin(mPi180 * angle2)
largearc = abs(angle2 - angle1) >= 180
sweep = 0 # 0: draw in negative direction
if angle1 > angle2 :
sweep = 1
if not fill :
self.f.write('<path stroke="%s" fill="none" stroke-width="%.3f" %s' \
% (self._rgb(color), self.line_width, self._stroke_style()))
else :
self.f.write('<path stroke="none" fill="%s"' % (self._rgb(color)))
# moveto sx,sy arc rx,ry x-axis-rotation large-arc-flag,sweep-flag ex,ey
self.f.write(' d ="M %.3f,%.3f A %.3f,%.3f 0 %d,%d %.3f,%.3f ' % (sx, sy, rx, ry, largearc, sweep, ex, ey))
self.f.write('"/>\n')
def draw_arc (self, center, width, height, angle1, angle2, color) :
self._arc(center, width, height, angle1, angle2, color)
def fill_arc (self, center, width, height, angle1, angle2, color) :
self._arc(center, width, height, angle1, angle2, color, 1)
def draw_ellipse (self, center, width, height, fill, stroke) :
self.f.write('<ellipse cx="%.3f" cy="%.3f" rx="%.3f" ry="%.3f" ' \
'fill="%s" stroke="%s" stroke-width="%.3f" %s/>\n' \
% (center.x, center.y, width / 2, height / 2,
self._rgb(fill), self._rgb(stroke),
self.line_width, self._stroke_style()))
def _bezier (self, bezpoints) :
for bp in bezpoints :
if bp.type == 0 : # BEZ_MOVE_TO
self.f.write('M %.3f,%.3f ' % (bp.p1.x, bp.p1.y))
elif bp.type == 1 : # BEZ_LINE_TO
self.f.write('L %.3f,%.3f ' % (bp.p1.x, bp.p1.y))
elif bp.type == 2 : # BEZ_CURVE_TO
self.f.write ('C %.3f,%.3f %.3f,%.3f %.3f,%.3f ' \
% (bp.p1.x, bp.p1.y, bp.p2.x, bp.p2.y, bp.p3.x, bp.p3.y))
else :
dia.message(2, "Invalid BezPoint type (%d)" * bp.type)
def draw_bezier (self, bezpoints, color) :
self.f.write('<path stroke="%s" fill="none" stroke-width="%.3f" %s d="' \
% (self._rgb(color), self.line_width, self._stroke_style()))
self._bezier (bezpoints)
self.f.write('"/>\n')
# old version, wont be called anymore with newer Dia
def fill_bezier (self, bezpoints, color) :
self.f.write('<path stroke="none" fill="%s" stroke-width="%.3f" d="' \
% (self._rgb(color), self.line_width))
self._bezier (bezpoints)
self.f.write('"/>\n')
def draw_beziergon (self, bezpoints, fill, stroke) :
self.f.write('<path stroke="%s" fill="%s" stroke-width="%.3f" %s d="' \
% (self._rgb(stroke), self._rgb(fill), self.line_width, self._stroke_style()))
self._bezier (bezpoints)
self.f.write('z"/>\n')
def draw_string (self, text, pos, alignment, color) :
if len(text) < 1 :
return # shouldn'this be done at the higher level
talign = ('start', 'middle', 'end') [alignment]
fstyle = ('normal', 'italic', 'oblique') [self.font.style & 0x03]
fweight = (400, 200, 300, 500, 600, 700, 800, 900) [(self.font.style >> 4) & 0x7]
self.f.write('<text x="%.3f" y="%.3f" fill="%s" text-anchor="%s" font-size="%.2f" font-family="%s" font-style="%s" font-weight="%d">\n' \
% (pos.x, pos.y, self._rgb(color), talign, self.font_size, self.font.family, fstyle, fweight))
self.f.write(self._escape(text))
self.f.write('</text>\n')
def draw_image (self, point, width, height, image) :
#FIXME : do something better than absolute pathes ?
self.f.write('<image x="%.3f" y="%.3f" width="%.3f" height="%.3f" xlink:href="%s"/>\n' \
% (point.x, point.y, width, height, image.uri))
# Helpers, not in the DiaRenderer interface
def _escape (self, text) :
# avoid writing XML special characters (ampersand must be first to not break the rest)
for rep in [('&', '&'), ('<', '<'), ('>', '>'), ('"', '"'), ("'", ''')] :
text = string.replace (text, rep[0], rep[1])
return text
def _rgb(self, color) :
# given a dia color convert to svg color string
if not color :
return "none"
rgb = "#%02X%02X%02X" % (int(255 * color.red), int(color.green * 255), int(color.blue * 255))
return rgb
def _stroke_style(self) :
# return the current line style as svg string
dashlen =self.dash_length
# dashlen/style interpretation like the DiaGdkRenderer
dotlen = dashlen * 0.1
caps = self.line_caps
join = self.line_join
style = self.line_style
st = ""
if style == 0 : # LINESTYLE_SOLID
pass
elif style == 1 : # DASHED
st = 'stroke-dasharray="%.2f,%.2f"' % (dashlen, dashlen)
elif style == 2 : # DASH_DOT,
gaplen = (dashlen - dotlen) / 2.0
st = 'stroke-dasharray="%.2f,%.2f,%.2f,%.2f"' % (dashlen, gaplen, dotlen, gaplen)
elif style == 3 : # DASH_DOT_DOT,
gaplen = (dashlen - dotlen) / 3.0
st = 'stroke-dasharray="%.2f,%.2f,%.2f,%.2f,%.2f,%.2f"' % (dashlen, gaplen, dotlen, gaplen, dotlen, gaplen)
elif style == 4 : # DOTTED
st = 'stroke-dasharray="%.2f,%.2f"' % (dotlen, dotlen)
if join == 0 : # MITER
pass # st = st + ' stroke-linejoin="bevel"'
elif join == 1 : # ROUND
st = st + ' stroke-linejoin="round"'
elif join == 2 : # BEVEL
st = st + ' stroke-linejoin="bevel"'
if caps == 0 : # BUTT
pass # default stroke-linecap="butt"
elif caps == 1 : # ROUND
st = st + ' stroke-linecap="round"'
elif caps == 2 : # PROJECTING
st = st + ' stroke-linecap="square"' # is this the same ?
return st
class SvgzRenderer(SvgRenderer) :
def _open(self, filename) :
# There is some (here) not wanted behaviour in gzip.open/GzipFile :
# the filename with path is not only used to adress the file but also
# completely stored in the file itself. Correct it here.
import os, os.path, gzip
path, name = os.path.split(filename)
os.chdir(path)
self.f = gzip.open (name, "wb")
# dia-python keeps a reference to the renderer class and uses it on demand
dia.register_export ("SVG plain", "svg", SvgRenderer())
dia.register_export ("SVG compressed", "svgz", SvgzRenderer())
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