/usr/share/games/crossfire/materials is in crossfire-common 1.71.0+dfsg1-1build1.
This file is owned by root:root, with mode 0o644.
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# name the name of the material. Paper, wood, iron, silver.
# description OPTIONAL: what appears in the item name. "wooden"
# material the material type this corresponds to. see materials.h
# saves savingthrows for each of the 25 attacktypes
# mods modifications to resistances for the 25 atttypes.
# anything left unspecified in this file will default to zero.
#
# NOTE
# In the very least, name and material MUST exist.
#
# NOTE AGAIN
# Do not edit the basic types. Add any new types after these.
#
name paper
material 1
saves 15,10,17,9,5,7,13,0,20,15,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0
mods 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
name iron
material 2
saves 2,12,3,12,2,10,7,0,20,15,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0
mods 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
chance 100
name glass
material 4
saves 14,11,8,3,10,5,1,0,20,15,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
mods 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
name leather
material 8
saves 5,10,10, 3, 3,10,10, 0,20,15, 0,0,0,0,0,12,0,0,0,0,0,0,0,0,0
mods 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
name pine
material 16
saves 10,11,13, 2, 2,10, 9, 0,20,15, 0,0,0,0,0,12,0,0,0,0,0,0,0,0,0
mods 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
name organics
description organic
material 32
saves 3,12,9,11,3,10,9,0,20,15,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
mods 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
name granite
material 64
saves 2,5,2,2,2,2,1,0,20,15,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0
mods 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
name cloth
description cotton
material 128
saves 14,11,13,4,4,5,10,0,20,15,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0
mods 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
name adamant
material 256
saves 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
mods 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
name liquid
material 512
saves 0,8,9,6,17,0,15,0,20,15,12,0,0,0,0,11,0,0,0,0,0,0,0,0,0
mods 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
name tin
material 1024
saves 6,12,6,14,2,10,1,0,20,15,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0
mods 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
name bone
material 2048
saves 10,9,4,5,3,10,10,0,20,15,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0
mods 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
name ice
material 4096
saves 14,11,16,5,0,5,6,0,20,15,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0
mods 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
#
# NEW NON BASIC TYPES START HERE
# Those are unused from 2011/06/29 on, left in case someone feels like using that.
#
# BEGIN iron
name gold
description golden
material 2
saves 9,10,10,4,2,10,0,0,20,15,0,0,0,0,0,10,0,0,0,0,0,0,0,0
mods -1,0,-1,0,0,0,8
chance 5
diff 2
magic 0
damage -1
wc 0
ac 0
weight 130
value 175
#
name silver
material 2
saves 8,12, 9, 4, 2,10, 1, 0,20,15, 0,0,0,0,0,10
mods 0, 0, 0, 0, 0, 0, 2
chance 4
diff 3
magic 1
damage -1
wc 0
ac 0
weight 120
value 150
#
name copper
material 2
saves 11,13,12, 2, 2,10, 8, 0,20,15, 0,0,0,0,0,10
mods -1, 0, -1, -1, 0, 0, -3
chance 20
diff 0
magic 0
damage -1
wc 0
ac 0
weight 110
value 75
#
name platinum
material 2
saves 7,10, 7, 5, 2,10, 2, 0,20,15, 0,0,0,0,0, 5
mods 0, 0, 0, 0, 0, 0, 0
chance 5
diff 4
magic 1
damage 0
wc 0
ac 0
weight 90
value 200
#
name lead
material 2
saves 15, 5,14,14, 6,10, 6, 0,20,15, 0,0,0,0,0, 2
mods -3, 0, -5, 4, 1, 0, 5
chance 1
diff 0
magic 0
damage -2
wc -2
ac -1
weight 400
value 10
#
name steel
material 2
saves 1,13, 2,10, 2,10, 5, 0,20,15, 0,0,0,0,0,10
mods 1, 0, 3, 0, 0, 0, 1
chance 10
diff 2
magic 0
damage 1
wc 0
ac 0
weight 80
value 110
#
name bronze
material 2
saves 9,13,10, 2, 2,10, 8, 0,20,15, 0,0,0,0,0,10
mods 0, 0, 1, 0, 0, 0, 0
chance 40
diff 0
magic 0
damage 0
wc 0
ac 0
weight 110
value 80
#
name mithril
material 2
saves 1, 1, 2, 3, 2, 2, 2, 0,10, 7, 0,0,0,0,0, 5
mods 2, 0, 5, 1, 1, 0, 2
chance 3
diff 8
magic 2
damage 1
wc 1
ac 1
weight 50
value 250
# BEGIN cloth
name silk
material 128
saves 17,9,13,5,4,5,11,0,19,15,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0
mods 0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
chance 10
diff 3
magic 0
damage 0
wc 0
ac 0
weight 90
value 130
#
name velvet
material 128
saves 17,9,13,4,6,5,11,0,19,15,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0
mods 0,0,0,1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
chance 10
diff 3
magic 0
damage 0
wc 0
ac 0
weight 110
value 140
#
name burlap
material 128
saves 10,10,12,3,3,7,11,0,19,15
mods 1,0,0,1,1
chance 8
diff 4
magic 0
damage 0
wc 0
ac 0
weight 140
value 70
#
name wool
material 128
saves 16,15,18,3,3,3,16,0,20,15
mods -1,0,-1,0,2
chance 8
diff 4
magic 0
damage 0
wc 0
ac 0
weight 110
value 115
#
name kashmir
material 128
saves 18,18,18,10,10,10,18,0,20,15
mods -1,0,0,0,1
chance 5
diff 2
magic 0
damage 0
wc 0
ac -1
weight 70
value 180
#
name astolare
material 128
saves 10,10,10, 4, 4, 4,7, 0,20,15
mods 0,2,0,1,1,1,0,2
chance 1
diff 10
magic 2
damage 0
wc 0
ac 0
weight 90
value 200
#
name asbestos
material 128
saves 14,11,1,4,4,5,15,0,20,15
mods 0,0,4,0,0,0,-4
chance 1
diff 10
magic 0
damage 0
wc 0
ac 0
weight 110
value 50
#
name rubber
material 128
saves 14,11,18,1,4,5,15,0,20,15
mods 1,0,-4,4,0,0,-1
chance 1
diff 10
magic 0
damage 0
wc 0
ac 0
weight 80
value 150
#
# BEGIN wood
name oak
material 16
saves 9,10,14, 2, 2,10, 8, 0,20,15, 0,0,0,0,0,12
mods 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
chance 10
diff 1
magic 0
damage 1
wc 0
ac 0
sp -1
weight 110
value 110
#
name birch
material 16
saves 11,11,13, 2, 2,10, 9, 0,20,15, 0,0,0,0,0,12
mods 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
chance 10
diff 2
magic 0
damage 0
wc 0
ac 0
sp 1
weight 90
value 110
#
name spruce
material 16
saves 14,11,13, 2, 2,10, 13, 0,20,15
mods -1,0,0,0,0,0,-1
chance 10
diff 2
magic 0
damage 0
wc 0
ac 0
sp 0
weight 80
value 80
#
name balsa
material 16
saves 18,11,13, 2, 2,10,12, 0,20,15
mods -2,0,-1,2
chance 2
diff 0
magic 0
damage -1
wc -1
ac -1
sp -10
weight 10
value 30
#
name yew
material 16
saves 10,11,13, 2, 2,10, 9, 0,20,15
mods -2,0,0
chance 5
diff 5
magic 1
damage 2
wc 0
ac 0
sp 10
weight 130
value 150
#
name bamboo
material 16
saves 10,11,13, 2, 2,10, 9, 0,20,15
mods 2,0,-1
chance 3
diff 5
magic 0
damage 0
wc 2
ac 0
sp 1
weight 70
value 130
#
name ironwood
material 16
saves 7,11,10,2, 2,10, 9, 0,20,15
mods 3,0,1
chance 3
diff 10
magic 0
damage 2
wc 0
ac 1
sp -4
weight 180
value 115
#
name wyrmwood
material 16
saves 10,8,12, 2, 2,10, 7, 0,20,15
mods 2,2,-2,0,0,2,0,2
chance 2
diff 15
magic 1
wc 1
ac 1
sp 1
weight 80
value 200
#
# BEGIN stone
name marble
material 64
saves 2, 5, 2, 2, 2, 2, 1, 0,20,15, 0,0,0,0,0, 5
mods 0,0,0
chance 40
diff 0
damage 2
wc -1
ac 0
weight 180
value 80
#
name obsidian
material 64
saves 4, 6, 4, 4, 4, 4, 4, 0,20,15, 0,0,0,0,0, 7
mods -1,0,-1
chance 10
diff 3
damage 1
wc 1
ac 0
weight 90
value 130
#
name limestone
material 64
saves 8, 5, 2, 2, 2, 2, 17, 0,20,15
mods -1,0,0,0,0,0,-5
chance 8
diff 3
damage 0
wc 0
ac 0
weight 80
value 70
#
name runestone
material 64
saves 3, 0, 3, 4, 4, 4, 4, 0,20,15
mods 2,3,0,0
chance 1
diff 15
damage 1
wc -1
ac 0
weight 60
value 250
#
# BEGIN bone
#
name ivory
material 2048
saves 10, 10, 5, 5, 3,10,10, 0,20,15
mods 0,0,0,0
chance 30
diff 3
weight 80
value 120
#
name dragonscale
material 2048
saves 4,4,0,5,15,1,1,0,15,15
mods 1,1,5,0,-5
chance 2
diff 15
magic 2
ac 1
weight 110
value 200
#
# BEGIN adamant
#
# note that by making the chance 100, I override adamant above to never appear.
name argonite
material 256
saves 3, 3, 4, 3, 2, 2, 2, 0,12,10, 0,0,0,0,0, 8
mods 0, 0, 0, 1, -1, 0, 0
chance 100
diff 0
magic 0
damage 0
wc 0
ac 0
weight 110
value 90
#
name sanguinite
material 256
saves 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8
mods -1,-1,-1,-1,0,-1,0,0,0,10
chance 2
diff 0
magic 0
damage -1
wc 0
ac 0
weight 115
value 60
#
name abyssium
material 256
saves 5,5,5,5,5,5,2,5,5,5,5,5,5,5,5,5,5
mods -3,-3,5,0,-5,5,-2,-10,5
chance 1
diff 15
magic 0
damage 0
wc 0
ac 0
weight 200
value 40
#
name astrium
material 256
saves 3, 3, 3, 3, 2, 2, 2, 0,12,10, 0,0,0,0,0, 7
mods 0, 2, 0, 0, 0, 2, 0, 2, 0, 0, 0, 2, 2, 0, 2
chance 20
diff 5
magic 0
damage 0
wc 0
ac 0
weight 100
value 100
#
name celestium
material 256
saves 3, 2, 3, 3, 2, 2, 2, 0,12,10, 0,0,0,0,0, 1
mods 0, 4, 0, 0, 0, 2, 0, 3, 0, 0, 0, 3, 3, 0, 4
chance 10
diff 10
magic 1
damage 0
wc 0
ac 0
weight 110
value 150
#
name damascus
material 256
saves 2, 2, 2, 2, 2, 2, 2, 0,6,6, 0,0,0,0,0, 2
mods 2, 0, 1, 1, 1, 0, 2
chance 5
diff 12
magic 2
damage 0
wc 0
ac 1
weight 150
value 200
#
name adamantium
material 256
saves 1,1,1,1,1,1,1,0,2,2,0,0,0,0,0,1
mods 3, 0, 5, 1, 1, 0, 2, 5
chance 2
diff 15
magic 3
damage 1
wc 0
ac 2
weight 175
value 300
#
name magmasium
material 256
saves 3,3,0,0,10,3,3,3,3,3,3,3,3,3,3
mods 0,0,5,0,-5,0,2
chance 1
diff 15
magic 3
damage 0
wc 0
ac 0
weight 140
value 320
#
name electrum
material 256
saves 3,3,10,0,3,3,3,3,3,3,3,3,3,3,3
mods 0,0,-5,5,0,0,2
chance 1
diff 15
magic 3
damage 0
wc 0
ac 0
weight 140
value 320
#
name glacium
material 256
saves 3,3,10,3,0,3,3,3,3,3,3,3,3,3,3
mods 0,0,-5,0,5,0,0,2
chance 1
diff 15
magic 3
damage 0
wc 0
ac 0
weight 140
value 320
#
# BEGIN leather
#
name snakeskin
material 8
saves 5,11,11, 4, 3,10,9, 0,20,15
mods 0,0,1,0,-1
chance 30
diff 3
ac 1
weight 90
value 110
#
name humanskin
material 8
saves 10,15,15,15,15,15,15,0,20,15
mods -1,-1,-1,-1,-1,0,-1
chance 1
diff 15
magic 2
ac -1
weight 80
value 40
#
name bearskin
material 8
saves 4,10,11, 3, 2,10,10, 0,20,15
mods 0,0,0,0,1
chance 15
diff 5
weight 110
value 110
#
name dragonhide
material 8
saves 4,6,4,5,10,10,6,0,20,15
mods 1,1,3,0,-3
chance 2
diff 15
ac 1
magic 2
weight 70
value 250
#
name wolfhide
material 8
saves 4,10,11, 3, 2,10,10, 0,20,15
mods 0,0,0,0,1
chance 15
diff 4
weight 115
value 80
#
name deerskin
material 8
saves saves 8,10,11, 3, 2,10,10, 0,20,15
mods -1,0,0,0,0
chance 10
diff 10
ac 2
sp 1
wc 1
weight 80
value 140
#
# BEGIN specialty metals.
# these are one offs, like mercury, etc.
#
name mercury
material 1024
saves 5, 3, 9, 6,17, 0,10, 0,20,15
mods 0,0,0
chance 0
diff 0
weight 100
value 100
#
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