This file is indexed.

/usr/share/games/crossfire/artifacts is in crossfire-common 1.71.0+dfsg1-1build1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

   1
   2
   3
   4
   5
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  31
  32
  33
  34
  35
  36
  37
  38
  39
  40
  41
  42
  43
  44
  45
  46
  47
  48
  49
  50
  51
  52
  53
  54
  55
  56
  57
  58
  59
  60
  61
  62
  63
  64
  65
  66
  67
  68
  69
  70
  71
  72
  73
  74
  75
  76
  77
  78
  79
  80
  81
  82
  83
  84
  85
  86
  87
  88
  89
  90
  91
  92
  93
  94
  95
  96
  97
  98
  99
 100
 101
 102
 103
 104
 105
 106
 107
 108
 109
 110
 111
 112
 113
 114
 115
 116
 117
 118
 119
 120
 121
 122
 123
 124
 125
 126
 127
 128
 129
 130
 131
 132
 133
 134
 135
 136
 137
 138
 139
 140
 141
 142
 143
 144
 145
 146
 147
 148
 149
 150
 151
 152
 153
 154
 155
 156
 157
 158
 159
 160
 161
 162
 163
 164
 165
 166
 167
 168
 169
 170
 171
 172
 173
 174
 175
 176
 177
 178
 179
 180
 181
 182
 183
 184
 185
 186
 187
 188
 189
 190
 191
 192
 193
 194
 195
 196
 197
 198
 199
 200
 201
 202
 203
 204
 205
 206
 207
 208
 209
 210
 211
 212
 213
 214
 215
 216
 217
 218
 219
 220
 221
 222
 223
 224
 225
 226
 227
 228
 229
 230
 231
 232
 233
 234
 235
 236
 237
 238
 239
 240
 241
 242
 243
 244
 245
 246
 247
 248
 249
 250
 251
 252
 253
 254
 255
 256
 257
 258
 259
 260
 261
 262
 263
 264
 265
 266
 267
 268
 269
 270
 271
 272
 273
 274
 275
 276
 277
 278
 279
 280
 281
 282
 283
 284
 285
 286
 287
 288
 289
 290
 291
 292
 293
 294
 295
 296
 297
 298
 299
 300
 301
 302
 303
 304
 305
 306
 307
 308
 309
 310
 311
 312
 313
 314
 315
 316
 317
 318
 319
 320
 321
 322
 323
 324
 325
 326
 327
 328
 329
 330
 331
 332
 333
 334
 335
 336
 337
 338
 339
 340
 341
 342
 343
 344
 345
 346
 347
 348
 349
 350
 351
 352
 353
 354
 355
 356
 357
 358
 359
 360
 361
 362
 363
 364
 365
 366
 367
 368
 369
 370
 371
 372
 373
 374
 375
 376
 377
 378
 379
 380
 381
 382
 383
 384
 385
 386
 387
 388
 389
 390
 391
 392
 393
 394
 395
 396
 397
 398
 399
 400
 401
 402
 403
 404
 405
 406
 407
 408
 409
 410
 411
 412
 413
 414
 415
 416
 417
 418
 419
 420
 421
 422
 423
 424
 425
 426
 427
 428
 429
 430
 431
 432
 433
 434
 435
 436
 437
 438
 439
 440
 441
 442
 443
 444
 445
 446
 447
 448
 449
 450
 451
 452
 453
 454
 455
 456
 457
 458
 459
 460
 461
 462
 463
 464
 465
 466
 467
 468
 469
 470
 471
 472
 473
 474
 475
 476
 477
 478
 479
 480
 481
 482
 483
 484
 485
 486
 487
 488
 489
 490
 491
 492
 493
 494
 495
 496
 497
 498
 499
 500
 501
 502
 503
 504
 505
 506
 507
 508
 509
 510
 511
 512
 513
 514
 515
 516
 517
 518
 519
 520
 521
 522
 523
 524
 525
 526
 527
 528
 529
 530
 531
 532
 533
 534
 535
 536
 537
 538
 539
 540
 541
 542
 543
 544
 545
 546
 547
 548
 549
 550
 551
 552
 553
 554
 555
 556
 557
 558
 559
 560
 561
 562
 563
 564
 565
 566
 567
 568
 569
 570
 571
 572
 573
 574
 575
 576
 577
 578
 579
 580
 581
 582
 583
 584
 585
 586
 587
 588
 589
 590
 591
 592
 593
 594
 595
 596
 597
 598
 599
 600
 601
 602
 603
 604
 605
 606
 607
 608
 609
 610
 611
 612
 613
 614
 615
 616
 617
 618
 619
 620
 621
 622
 623
 624
 625
 626
 627
 628
 629
 630
 631
 632
 633
 634
 635
 636
 637
 638
 639
 640
 641
 642
 643
 644
 645
 646
 647
 648
 649
 650
 651
 652
 653
 654
 655
 656
 657
 658
 659
 660
 661
 662
 663
 664
 665
 666
 667
 668
 669
 670
 671
 672
 673
 674
 675
 676
 677
 678
 679
 680
 681
 682
 683
 684
 685
 686
 687
 688
 689
 690
 691
 692
 693
 694
 695
 696
 697
 698
 699
 700
 701
 702
 703
 704
 705
 706
 707
 708
 709
 710
 711
 712
 713
 714
 715
 716
 717
 718
 719
 720
 721
 722
 723
 724
 725
 726
 727
 728
 729
 730
 731
 732
 733
 734
 735
 736
 737
 738
 739
 740
 741
 742
 743
 744
 745
 746
 747
 748
 749
 750
 751
 752
 753
 754
 755
 756
 757
 758
 759
 760
 761
 762
 763
 764
 765
 766
 767
 768
 769
 770
 771
 772
 773
 774
 775
 776
 777
 778
 779
 780
 781
 782
 783
 784
 785
 786
 787
 788
 789
 790
 791
 792
 793
 794
 795
 796
 797
 798
 799
 800
 801
 802
 803
 804
 805
 806
 807
 808
 809
 810
 811
 812
 813
 814
 815
 816
 817
 818
 819
 820
 821
 822
 823
 824
 825
 826
 827
 828
 829
 830
 831
 832
 833
 834
 835
 836
 837
 838
 839
 840
 841
 842
 843
 844
 845
 846
 847
 848
 849
 850
 851
 852
 853
 854
 855
 856
 857
 858
 859
 860
 861
 862
 863
 864
 865
 866
 867
 868
 869
 870
 871
 872
 873
 874
 875
 876
 877
 878
 879
 880
 881
 882
 883
 884
 885
 886
 887
 888
 889
 890
 891
 892
 893
 894
 895
 896
 897
 898
 899
 900
 901
 902
 903
 904
 905
 906
 907
 908
 909
 910
 911
 912
 913
 914
 915
 916
 917
 918
 919
 920
 921
 922
 923
 924
 925
 926
 927
 928
 929
 930
 931
 932
 933
 934
 935
 936
 937
 938
 939
 940
 941
 942
 943
 944
 945
 946
 947
 948
 949
 950
 951
 952
 953
 954
 955
 956
 957
 958
 959
 960
 961
 962
 963
 964
 965
 966
 967
 968
 969
 970
 971
 972
 973
 974
 975
 976
 977
 978
 979
 980
 981
 982
 983
 984
 985
 986
 987
 988
 989
 990
 991
 992
 993
 994
 995
 996
 997
 998
 999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
3082
3083
3084
3085
3086
3087
3088
3089
3090
3091
3092
3093
3094
3095
3096
3097
3098
3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138
3139
3140
3141
3142
3143
3144
3145
3146
3147
3148
3149
3150
3151
3152
3153
3154
3155
3156
3157
3158
3159
3160
3161
3162
3163
3164
3165
3166
3167
3168
3169
3170
3171
3172
3173
3174
3175
3176
3177
3178
3179
3180
3181
3182
3183
3184
3185
3186
3187
3188
3189
3190
3191
3192
3193
3194
3195
3196
3197
3198
3199
3200
3201
3202
3203
3204
3205
3206
3207
3208
3209
3210
3211
3212
3213
3214
3215
3216
3217
3218
3219
3220
3221
3222
3223
3224
3225
3226
3227
3228
3229
3230
3231
3232
3233
3234
3235
3236
3237
3238
3239
3240
3241
3242
3243
3244
3245
3246
3247
3248
3249
3250
3251
3252
3253
3254
3255
3256
3257
3258
3259
3260
3261
3262
3263
3264
3265
3266
3267
3268
3269
3270
3271
3272
3273
3274
3275
3276
3277
3278
3279
3280
3281
3282
3283
3284
3285
3286
3287
3288
3289
3290
3291
3292
3293
3294
3295
3296
3297
3298
3299
3300
3301
3302
3303
3304
3305
3306
3307
3308
3309
3310
3311
3312
3313
3314
3315
3316
3317
3318
3319
3320
3321
3322
3323
3324
3325
3326
3327
3328
3329
3330
3331
3332
3333
3334
3335
3336
3337
3338
3339
3340
3341
3342
3343
3344
3345
3346
3347
3348
3349
3350
3351
3352
3353
3354
3355
3356
3357
3358
3359
3360
3361
3362
3363
3364
3365
3366
3367
3368
3369
3370
3371
3372
3373
3374
3375
3376
3377
3378
3379
3380
3381
3382
3383
3384
3385
3386
3387
3388
3389
3390
3391
3392
3393
3394
3395
3396
3397
3398
3399
3400
3401
3402
3403
3404
3405
3406
3407
3408
3409
3410
3411
3412
3413
3414
3415
3416
3417
3418
3419
3420
3421
3422
3423
3424
3425
3426
3427
3428
3429
3430
3431
3432
3433
3434
3435
3436
3437
3438
3439
3440
3441
3442
3443
3444
3445
3446
3447
3448
3449
3450
3451
3452
3453
3454
3455
3456
3457
3458
3459
3460
3461
3462
3463
3464
3465
3466
3467
3468
3469
3470
3471
3472
3473
3474
3475
3476
3477
3478
3479
3480
3481
3482
3483
3484
3485
3486
3487
3488
3489
3490
3491
3492
3493
3494
3495
3496
3497
3498
3499
3500
3501
3502
3503
3504
3505
3506
3507
3508
3509
3510
3511
3512
3513
3514
3515
3516
3517
3518
3519
3520
3521
3522
3523
3524
3525
3526
3527
3528
3529
3530
3531
3532
3533
3534
3535
3536
3537
3538
3539
3540
3541
3542
3543
3544
3545
3546
3547
3548
3549
3550
3551
3552
3553
3554
3555
3556
3557
3558
3559
3560
3561
3562
3563
3564
3565
3566
3567
3568
3569
3570
3571
3572
3573
3574
3575
3576
3577
3578
3579
3580
3581
3582
3583
3584
3585
3586
3587
3588
3589
3590
3591
3592
3593
3594
3595
3596
3597
3598
3599
3600
3601
3602
3603
3604
3605
3606
3607
3608
3609
3610
3611
3612
3613
3614
3615
3616
3617
3618
3619
3620
3621
3622
3623
3624
3625
3626
3627
3628
3629
3630
3631
3632
3633
3634
3635
3636
3637
3638
3639
3640
3641
3642
3643
3644
3645
3646
3647
3648
3649
3650
3651
3652
3653
3654
3655
3656
3657
3658
3659
3660
3661
3662
3663
3664
3665
3666
3667
3668
3669
3670
3671
3672
3673
3674
3675
3676
3677
3678
3679
3680
3681
3682
3683
3684
3685
3686
3687
3688
3689
3690
3691
3692
3693
3694
3695
3696
3697
3698
3699
3700
3701
3702
3703
3704
3705
3706
3707
3708
3709
3710
3711
3712
3713
3714
3715
3716
3717
3718
3719
3720
3721
3722
3723
3724
3725
3726
3727
3728
3729
3730
3731
3732
3733
3734
3735
3736
3737
3738
3739
3740
3741
3742
3743
3744
3745
3746
3747
3748
3749
3750
3751
3752
3753
3754
3755
3756
3757
3758
3759
3760
3761
3762
3763
3764
3765
3766
3767
3768
3769
3770
3771
3772
3773
3774
3775
3776
3777
3778
3779
3780
3781
3782
3783
3784
3785
3786
3787
3788
3789
3790
3791
3792
3793
3794
3795
3796
3797
3798
3799
3800
3801
3802
3803
3804
3805
3806
3807
3808
3809
3810
3811
3812
3813
3814
3815
3816
3817
3818
3819
3820
3821
3822
3823
3824
3825
3826
3827
3828
3829
3830
3831
3832
3833
3834
3835
3836
3837
3838
3839
3840
3841
3842
3843
3844
3845
3846
3847
3848
3849
3850
3851
3852
3853
3854
3855
3856
3857
3858
3859
3860
3861
3862
3863
3864
3865
3866
3867
3868
3869
3870
3871
3872
3873
3874
3875
3876
3877
3878
3879
3880
3881
3882
3883
3884
3885
3886
3887
3888
3889
3890
3891
3892
3893
3894
3895
3896
3897
3898
3899
3900
3901
3902
3903
3904
3905
3906
3907
3908
3909
3910
3911
3912
3913
3914
3915
3916
3917
3918
3919
3920
3921
3922
3923
3924
3925
3926
3927
3928
3929
3930
3931
3932
3933
3934
3935
3936
3937
3938
3939
3940
3941
3942
3943
3944
3945
3946
3947
3948
3949
3950
3951
3952
3953
3954
3955
3956
3957
3958
3959
3960
3961
3962
3963
3964
3965
3966
3967
3968
3969
3970
3971
3972
3973
3974
3975
3976
3977
3978
3979
3980
3981
3982
3983
3984
3985
3986
3987
3988
3989
3990
3991
3992
3993
3994
3995
3996
3997
3998
3999
4000
4001
4002
4003
4004
4005
4006
4007
4008
4009
4010
4011
4012
4013
4014
4015
4016
4017
4018
4019
4020
4021
4022
4023
4024
4025
4026
4027
4028
4029
4030
4031
4032
4033
4034
4035
4036
4037
4038
4039
4040
4041
4042
4043
4044
4045
4046
4047
4048
4049
4050
4051
4052
4053
4054
4055
4056
4057
4058
4059
4060
4061
4062
4063
4064
4065
4066
4067
4068
4069
4070
4071
4072
4073
4074
4075
4076
4077
4078
4079
4080
4081
4082
4083
4084
4085
4086
4087
4088
4089
4090
4091
4092
4093
4094
4095
4096
4097
4098
4099
4100
4101
4102
4103
4104
4105
4106
4107
4108
4109
4110
4111
4112
4113
4114
4115
4116
4117
4118
4119
4120
4121
4122
4123
4124
4125
4126
4127
4128
4129
4130
4131
4132
4133
4134
4135
4136
4137
4138
4139
4140
4141
4142
4143
4144
4145
4146
4147
4148
4149
4150
4151
4152
4153
4154
4155
4156
4157
4158
4159
4160
4161
4162
4163
4164
4165
4166
4167
4168
4169
4170
4171
4172
4173
4174
4175
4176
4177
4178
4179
4180
4181
4182
4183
4184
4185
4186
4187
4188
4189
4190
4191
4192
4193
4194
4195
4196
4197
4198
4199
4200
4201
4202
4203
4204
4205
4206
4207
4208
4209
4210
4211
4212
4213
4214
4215
4216
4217
4218
4219
4220
4221
4222
4223
4224
4225
4226
4227
4228
4229
4230
4231
4232
4233
4234
4235
4236
4237
4238
4239
4240
4241
4242
4243
4244
4245
4246
4247
4248
4249
4250
4251
4252
4253
4254
4255
4256
4257
4258
4259
4260
4261
4262
4263
4264
4265
4266
4267
4268
4269
4270
4271
4272
4273
4274
4275
4276
4277
4278
4279
4280
4281
4282
4283
4284
4285
4286
4287
4288
4289
4290
4291
4292
4293
4294
4295
4296
4297
4298
4299
4300
4301
4302
4303
4304
4305
4306
4307
4308
4309
4310
4311
4312
4313
4314
4315
4316
4317
4318
4319
4320
4321
4322
4323
4324
4325
4326
4327
4328
4329
4330
4331
4332
4333
4334
4335
4336
4337
4338
4339
4340
4341
4342
4343
4344
4345
4346
4347
4348
4349
4350
4351
4352
4353
4354
4355
4356
4357
4358
4359
4360
4361
4362
4363
4364
4365
4366
4367
4368
4369
4370
4371
4372
4373
4374
4375
4376
4377
4378
4379
4380
4381
4382
4383
4384
4385
4386
4387
4388
4389
4390
4391
4392
4393
4394
4395
4396
4397
4398
4399
4400
4401
4402
4403
4404
4405
4406
4407
4408
4409
4410
4411
4412
4413
4414
4415
4416
4417
4418
4419
4420
4421
4422
4423
4424
4425
4426
4427
4428
4429
4430
4431
4432
4433
4434
4435
4436
4437
4438
4439
4440
4441
4442
4443
4444
4445
4446
4447
4448
4449
4450
4451
4452
4453
4454
4455
4456
4457
4458
4459
4460
4461
4462
4463
4464
4465
4466
4467
4468
4469
4470
4471
4472
4473
4474
4475
4476
4477
4478
4479
4480
4481
4482
4483
4484
4485
4486
4487
4488
4489
4490
4491
4492
4493
4494
4495
4496
4497
4498
4499
4500
4501
4502
4503
4504
4505
4506
4507
4508
4509
4510
4511
4512
4513
4514
4515
4516
# List of artifact modifiers
#
# Note:
#	Attributes (str, dex, etc) are modifiers to the previous
#	value - positive will increase it by that much, negative
#	will decrease it.
#
#	cursed and damned flags will make the object cursed/damned.
#	no way to remove cursed/damnedness right now.  If the
#	object is cursed, the present magic value will become
#	negative (ie, a +1 sword will become -1 cursed.)
#
#	path_attuned, path_denied and path_repelled values are OR'd to existing values.
#
#	resistances are modifiers to the previous value.
#
#	luck,exp, wc and ac  increase the value by that amount (which means
#	a negative value will decrease the value)
#
#	lifesave, reflect_spell, reflect_missile, stealth, xrays,
#	and make_invisible invisible sets the appropriate value
#	in the new artifact.  No way to remove these abilities.
#
#	if stand_still is set, the object will not be animated
#	(useful if giving an artifact a new image when the object
#	it is being created from is animated.
#
#	nrof is the number of object to be created.  A range
#	of 1-nrof of objects will be created.  If 0, then the
#	default number will be used instead.
#
#	hp, maxhp, sp, maxsp, food, level have this:  If the value is
#	positive, it is increased by that amount.  If negative, the
#	artifact is created with that value absolute (ie, hp -5
#	will create and artifact with hp value of 5)
#
#	dam:  If negative, absolute value is used (as in
#	hp, maxhp, etc above).  If positive, it acts as a percentage
#	in increments of 10 (a value of 10 has the normal value, 5
#	would be half normal, 20 twice, etc.
#
#	weight, last_sp, gen_sp_armour is in percent (200 would
#	be twice normal, 50 half of normal) if positive. If negative,
#	the absolute value is used (so -5 would give 5);
#
#	'value' is a multiplier to the previous value (value 10
#	means the object is worth 10 times normal)
#
#	the 'material', 'attacktype', 'slaying', and 'msg' elements will
#	replace exiting values.
#
#	magic is the mininum magic for an item to become that artifact.
#
#	item_power replaces the item's value.
#
# 'face' if defined replaces the item's face.
#
# 'animation' if defined replaces the item's animation.
# If 'animation_suffix' is defined, the artifact will have the
# '<base item's animation>_<animation suffix>' animation if it exists, else no
# change is done.
#
#	items in inventory (through an "arch xxx", like in maps)
#	will be copied into the item's inventory.
#
#	If the value is not described above, changing it probably is
#	not supported.
#
# This file has been changed around in 0.91.1 to allow better
# control of probability and creation conditions.
#
# Allowed is followed with a comma seperated list of items that
# that artifact is allowed for.  a ! can precede the object name,
# to mean that the object is allowed for all objects except those with
# that name.  The name will be matched to either the normal item
# name, or the name of the archetype.
#
# After the 'Allowed <whatever>' field, a 'chance <value>' field
# follows.  This is how likely the item is to be created.  It is relative
# to other objects of the same type.  What happens is that all of the
# artifacts with the same type are put on 1 list, and their chance
# field is summed together.  Then, when an artifact is created,
# a roll is made based on that sum, and the appropriate artifact
# is chosen.  If the item being transformed can not turn into that
# artifact (magic bonus, difficulty (see below), or just not 'Allowed'),
# it will be re-rolled, attempting to make an artifact again.  The number
# of re-rolls attempted is determined in the treasure.c file.  IT is,
# by default, 1.
#
# 'difficulty <value>' can also be included before the 'Object <name>'
# field.  If set, the difficulty must be greater or equal to that
# value in order to the object to be created.  This can make it so that
# some items are never created on easy maps.
#
# Note that the above mentioned fields (chance, difficulty) must be set
# before the Object command - if they are placed between the Object and
# End commands, they will have no affect.
#
# Because of these changes, general artifact types are no longer allowed.
# This is for a few reasons: 1) With no type, it would not be possible
# to know what lists to put it on.  If it put it on all lists
# presently existing, then the order of this file would become relevant,
# 2) Since chance is now a a field, and different items types have
# different total chances, using a generic chance value could have
# unexpected results.
#
# Various notes:
# chance is meaningless if there is only 1 artifact of a certain
# type.  It will always be generated, no matter what the chance
# is set to.  As such, if adding an artifact for a new type,
# make sure there are at least two, unless you always want
# that specific one to be generated.
#
# running crossfire with -m3 creates a nice list of this
# table.  Good for debugging if you seem to have problems with
# some entry.
#
# Try to keep common types of items together.  For example, keep
# all helmets types together, all weapon types, etc.  From there,
# try to group by subtype (plate mails, leathers, chains, crowns,
# etc.)  This just makes it easier to find stuff.  From their, it
# might be nice to keep them in chance order, but most aren't in
# that right now.
#
# Monsters
# Note: Only generated monsters are affected (just like items) - monsters
# already on the map are not affected.  Also, many of the values (exp, hp,
# maxhp) are fixed addition values, so if creating generic types (like the
# Leader and Chief types), you what to keep the Allowed monsters at roughly
# the same power.
# As of now, 1:10 monsters can become artifact monsters.  This is set in
# time.c
Allowed orc
chance 10
Object Leader
type 0
wc 1
ac 1
hp 12
maxhp 12
exp 20
level 1
resist_physical 20
dam 13
face orc_leader.111
animation orc_leader_arc
stand_still 1
end
#
Allowed goblin
chance 10
Object Leader
type 0
wc 1
ac 1
hp 10
maxhp 10
exp 20
level 1
resist_physical 20
dam 13
face goblin_leader.111
animation goblin_leader_arc
stand_still 1
end
#
Allowed gnoll
chance 10
Object Leader
type 0
wc 1
ac 1
hp 13
maxhp 13
exp 20
level 1
resist_physical 20
dam 13
face gnoll_leader.111
animation gnoll_leader_arc
stand_still 1
end
#
Allowed ogre
chance 10
Object Leader
type 0
wc 1
ac 1
hp 15
maxhp 15
exp 20
level 1
resist_physical 20
dam 13
face ogre_leader.111
animation ogre_leader_arc
stand_still 1
end
#
Allowed skeleton
chance 5
Object Leader
type 0
hp 15
maxhp 15
exp 40
level 2
resist_physical 20
dam 1
face skeleton_leader.111
animation skeleton_leader_arc
stand_still 1
end
#
Allowed beholder
chance 5
Object Leader
type 0
wc 5
ac 2
hp 15
maxhp 5
exp 500
level 2
resist_physical 40
dam 15
face beholder_leader.111
stand_still 1
end
#
Allowed orc
chance 2
Object Chief
type 0
wc 2
ac 2
hp 20
maxhp 20
exp 80
level 2
resist_physical 30
dam 14
face orc_chief.111
animation orc_chief_arc
stand_still 1
end
#
Allowed goblin
chance 2
Object Chief
type 0
wc 2
ac 2
hp 20
maxhp 20
exp 100
level 2
resist_physical 30
dam 13
face goblin_chief.111
animation goblin_chief_arc
stand_still 1
end
#
Allowed gnoll
chance 2
Object Chief
type 0
wc 2
ac 2
hp 20
maxhp 20
exp 100
level 2
resist_physical 30
dam 14
face gnoll_chief.111
animation gnoll_chief_arc
stand_still 1
end
#
Allowed ogre
chance 2
Object Chief
type 0
wc 2
ac 2
hp 22
maxhp 22
exp 150
level 2
resist_physical 30
dam 19
face ogre_chief.111
animation ogre_chief_arc
stand_still 1
end
#
Allowed skeleton
chance 2
Object Chief
type 0
wc 1
hp 10
maxhp 15
exp 50
level 2
resist_physical 40
dam 1
face skeleton_chief.111
animation skeleton_chief_arc
stand_still 1
end
#
# Just to fix probability some.
Allowed orc,goblin,ogre,gnoll,beholder
chance 20
Object NONE
end
#
# Weapons:
#
Allowed all
chance 10
Object Ilrya
type 15
value 10
weight 80
msg
  This weapon is made of lighter and more expensive material.
endmsg
end
#
Allowed all
chance 5
Object Lythander
type 15
value 20
luck 1
weight 90
item_power 1
end
#
Allowed all
chance 5
Object Fear
type 15
value 30
attacktype 16385
resist_fear 100
weight 90
item_power 2
end
#
Allowed all
chance 20
Object Woe
type 15
cursed 1
Str -1
Con -1
Dex -1
Wis -1
Int -1
Pow -1
Cha -1
luck -1
value 5
end
#
Allowed all
chance 20
Object Mass
type 15
value 5
cursed 1
weight 300
dam 15
wc -3
end
#
Allowed all
chance 10
Object Gnarg
type 15
value 10
dam 12
resist_poison 30
Cha -1
item_power 1
end
#
Allowed all
chance 6
Object Zormola
type 15
value 15
weight 80
wc 2
resist_fear 5
msg
  Zormola was a great female orcish warrior making efficient use of most weapons and known for her courage on the battlefield.
endmsg
item_power 2
end
#
Allowed all
chance 5
Object Ixalovh
type 15
value 10
sp 1
grace 1
magic 1
item_power 1
end
#
Allowed axe,axe_2,axe_3,axe_4,axe_5,battle_axe,stoneaxe,poleaxe,morningstar,large_morningstar,nunchacu_1,nunchacu_2,hammer,mace,mace_2,lspear,spear,club,quarterstaff,big_club,stonehammer,stake,bonecrusher,mjoellnir,skullcleaver
chance 20
Object Vitality
type 15
value 50
hp 1
dam 11
magic 2
item_power 1
end
#
Allowed all
chance 20
Object Kragi
type 15
value 50
magic 3
Con 1
dam 11
item_power 1
end
#
Allowed all
chance 6
Object Morgul
type 15
value 15
magic 3
dam 20
wc -3
Str -2
Dex -2
Con -2
damned 1
msg
  Morgul was a Dark Mage who built a tower in the hope of creating a bridge with the skies so that demons could attack heavens. Altough he was defeated, some weapons are still influenced by his dark magic.
endmsg
end
#
Allowed all
chance 5
Object Slay Ogre
type 15
slaying ogre
value 20
magic 1
item_power 2
end
#
Allowed all
chance 15
Object Valriel
type 15
slaying demon
last_sp 120
value 30
magic 2
msg
  This weapon faintly glows with a warm radiance that casts no shadows.

  Just holding it gives you the courage to send the most evil monsters back to whatever Hell they came from.
endmsg
item_power 2
end
#
Allowed all
chance 15
Object Gorokh
type 15
slaying angel
last_sp 120
value 30
magic 2
msg
  This weapon faintly glows with a dark radiance that makes shadows seem deeper and darker than they should be. You have a strong feeling that even the mightiest champions of light must fall to such powerful darkness.
endmsg
item_power 2
end
#
Allowed all
chance 8
Object the Devourers
type 15
value 30
attacktype 65553
magic 1
msg
  This weapon radiates a bone-chilling aura of otherworldly cold.
endmsg
item_power 2
end
#
Allowed all
chance 3
Object Doom
type 15
damned 1
Str -5
Con -5
Dex -5
Wis -5
Int -5
Pow -5
Cha -5
value 30
magic 1
end
#
Allowed all
chance 20
Object Crolmi
type 15
value 40
magic 3
Str 1
weight 110
msg
  This weapon shares with its owner a bit of the strength of Crolmi, the Dwarven Spirit of Rocks and Mountains.
endmsg
item_power 1
end
#
Allowed all
chance 2
Object Great Mass
type 15
value 50
damned 1
weight 600
dam 25
wc -5
end
#
Allowed all
chance 2
Object Slay Troll
type 15
slaying troll
value 50
magic 2
item_power 2
end
#
Allowed all
chance 2
Object Slay Undead
type 15
slaying undead
value 50
magic 2
msg
  This vicious weapon is designed specifically for destroying any abominations that have risen from their graves and making sure they stay dead this time.
endmsg
item_power 2
end
#
Allowed all
chance 1
Object Slay Dragon
type 15
slaying dragon
value 100
magic 3
item_power 2
end
#
Allowed all
chance 1
Object Slay Beholder
type 15
slaying beholder
value 150
resist_magic 20
magic 3
item_power 3
end
#
Allowed all
chance 10
Object Rhyz
type 15
value 80
magic 4
Str 1
Dex 1
weight 90
msg
  The Archmage Rhyz devised many items that increased the strength and dexterity of their owners.
endmsg
item_power 2
end
#
Allowed all
chance 10
Object Glamdri
type 15
value 150
magic 4
resist_magic 30
Int 1
Pow 1
weight 90
msg
  This weapon is dedicated to Glamdri the Last Standing One, a lesser spirit of light that represents original thinking used to get out of difficult situations.
endmsg
item_power 5
end
#
Allowed all
chance 5
Object Berserkergang
type 15
value 15
magic 4
dam 30
wc 7
Str 7
Dex 7
Con 7
Int -10
Wis -10
Cha -15
resist_magic 20
material 256
weight 50
exp 3
hp 2
msg
  This weapon burns with a supernatural rage: its anger invests the wielder and empowers him.  However, it also clouds his thoughts, and drool is very unattractive.
endmsg
attacktype 16385
damned 1
end
#
# This item is attack type weaponmagic.  It only happens in weapons that
# are already pretty magical (+3 or better).  Thus, while the chance
# may look high, since there are not that many +3 or better weapons
# created, it will not be created that often.
#
Allowed all
chance 10
Object Magic Hitting
type 15
magic 3
value 20
attacktype 256
item_power 1
end
#
Allowed axe,axe_2,axe_3,axe_4,axe_5,battle_axe,hammer,skullcleaver,mjoellnir,bonecrusher,frost_hammer
chance 10
Object Mostrai
type 15
magic 1
value 12
dam 14
weight 115
end
#
Allowed sword,sabre,rapier,scimitar,light_sword,katana_1,falchion
chance 90
Object Occidental Mages
type 15
magic 2
value 20
resist_physical 1
msg
  The Ancient School of Occidental Mages created that weapon during the Empire Wars, charging it with their Chaotic Powers.
endmsg
arch event_attacks
title Python
slaying /python/items/weapon_occidental_mages.py
end
end
#
#
# Swords (subtype of weapons)
#
Allowed sword,sabre,rapier,scimitar,light_sword,katana_1,falchion
chance 10
Object Poisoning
type 15
value 20
weight 80
attacktype 1025
item_power 1
end
#
#
# Metal Weapons
#
Allowed dagger,light_sword,shortsword,shortsword_2,taifu_1,trident,axe,axe_2,axe_3,axe_4,axe_5,battle_axe,poleaxe,morningstar,large_morningstar,hammer,mace,mace_2,lspear,spear,sword,sword_2,sword_3,sabre,rapier,rapier,scimitar,katana_1,falchion,broadsword,broadsword_2
chance 5
Object Sorig
type 15
magic 1
value 15
weight 95
attacktype 9
last_sp 125
item_power 1
end
#
Allowed trident
chance 5
Object Ixalovh
type 15
magic 2
value 20
weight 20
attacktype 17
resist_fire -10
Dex 2
Cha -1
Con -1
item_power 2
end
#
Allowed dagger,axe,axe_2,axe_3,axe_4,axe_5,battle_axe,sword,sword_2,sword_3,sabre,rapier,scimitar,light_sword,katana_1,falchion,broadsword,broadsword_2,shortsword,shortsword_2,morningstar,large_morningstar,hammer,mace,mace_2,lspear,spear,poleaxe,taifu_1,trident
chance 5
Object Ruggilli
type 15
magic 1
value 15
weight 85
attacktype 5
item_power 1
last_sp 110
end
#
# Daggers (subtype of weapons)
#
Allowed dagger
chance 10
Object Poisoning
type 15
value 20
weight 80
attacktype 1025
item_power 1
end
#
Allowed dagger
chance 10
Object Paralysis
type 15
value 30
weight 80
attacktype 4097
item_power 1
end
#
Allowed dagger
chance 10
Object Madness
type 15
value 10
weight 80
attacktype 33
item_power 1
end
#
#
# Helmets
#
Allowed helmet, crown
chance 6
Object Xebinon
type 34
value 35
gen_sp_armour -2
path_attuned 1024
sp 1
magic 2
msg
  This valuable item created by the Archdaemonist Xebinon enhances the mind of its wearer and channels the powers of magic.  It has a small influence on its wearer's ability to regenerate spell points.
endmsg
item_power 1
end
#
Allowed all
chance 1
Object Blindness
type 34
is_blind 1
magic 1
cursed 1
end
#
Allowed full helmet,helmet
chance 1
Object Dark Vision
type 34
can_see_in_dark 1
value 10
item_power 1
end
#
Allowed full helmet,helmet
chance 1
Object Might
type 34
value 500
magic 2
Str 1
Con 1
Dex 1
item_power 3
end
#
Allowed full helmet
chance 20
Object Valriel
type 34
value 50
magic 2
Wis 1
Cha 1
item_power 2
end
#
Allowed full helmet
chance 4
Object Argoth
type 34
value 25
magic 1
ac 1
Cha 1
resist_fire 30
resist_physical 8
msg
  Argoth was an ancient dwarven city in a mountain which was infested with dragons. The dwarves specialized in equipment which helped them survive their environment.
endmsg
item_power 3
end
#
Allowed !crown
chance 10
Object Ilrya
type 34
value 10
weight 80
msg
  This helmet is made of lighter and more expensive material.
endmsg
end
#
Allowed !crown
chance 5
Object Lythander
type 34
value 20
luck 1
weight 90
item_power 1
end
#
Allowed !crown
chance 20
Object Mass
type 34
value 5
cursed 1
weight 400
end
#
Allowed !crown
chance 2
Object Great Mass
type 34
value 50
damned 1
weight 1000
end
#
Allowed all
chance 6
Object Stupidity
type 34
value 15
magic 1
Int -10
damned 1
end
#
Allowed all
chance 5
Object Sorig
type 34
value 20
ac 1
magic 1
resist_physical 8
resist_electricity 40
item_power 3
end
#
Allowed all
chance 3
Object Doom
type 34
damned 1
Str -5
Con -5
Dex -5
Wis -5
Int -5
Pow -5
Cha -5
value 30
magic 1
end
#
Allowed all
chance 20
Object Woe
type 34
cursed 1
Str -1
Con -1
Dex -1
Wis -1
Int -1
Pow -1
Cha -1
luck -1
value 5
end
#
# Crowns start here (subset of helmets )
#
Allowed crown
chance 1
Object the Magi
type 34
value 500
sp 2
Int 2
Pow 2
item_power 6
end
#
Allowed crown
chance 1
Object Fire
type 34
value 100
resist_fire 30
path_attuned 2
path_repelled 4
item_power 2
end
#
Allowed crown
chance 10
Object Lordliness
magic 2
type 34
value 10
Cha 2
item_power 2
end
#
Allowed crown
chance 6
Object Rulership
type 34
value 15
magic 3
Cha 1
Wis 1
item_power 2
end
#
Allowed crown
chance 4
Object Might
type 34
value 25
magic 3
Con 1
Str 1
item_power 2
end
#
# Shields
#
Allowed all
chance 10
Object Ilrya
type 33
value 10
weight 80
msg
  This shield is made of lighter and more expensive material.
endmsg
end
#
Allowed all
chance 20
Object Mass
type 33
value 5
cursed 1
weight 400
end
#
Allowed all
chance 2
Object Great Mass
type 33
value 50
damned 1
weight 1000
end
#
Allowed all
chance 2
Object Deflection
type 33
value 50
magic 2
ac 3
weight 110
msg
  This highly enchanted shield is craftfully made to give more protection than usual.
endmsg
item_power 2
end
#
Allowed all
chance 8
Object Mostrai
type 33
value 24
magic 1
resist_fire 20
item_power 1
end
#
Allowed all
chance 8
Object Gnarg
type 33
magic 1
value 12
Cha -1
ac 1
resist_physical 10
end
# This one is amazingly rare, I would be surprised if I ever saw one!
Allowed high_shield
chance 1
difficulty 10
Object holy light
type 33
magic 3
value 1200
weight 90
Cha 5
ac 4
reflect_spell 1
resist_physical 50
resist_drain 100
resist_ghosthit 60
resist_fire 25
resist_cold 25
glow_radius 1
face holyshield.111
msg
  Passed down from one of the elder this shield is amazing. Its soft glow hides a deep power which you feel you can almost taste. It soon dawns on you that this must be one of the most prized shields of all the lands.
endmsg
item_power 25
end
#
Allowed all
chance 3
Object Doom
type 33
damned 1
Str -5
Con -5
Dex -5
Wis -5
Int -5
Pow -5
Cha -5
value 30
magic 1
end
#
Allowed all
chance 20
Object Woe
type 33
cursed 1
Str -1
Con -1
Dex -1
Wis -1
Int -1
Pow -1
Cha -1
luck -1
value 5
end
#
Allowed all
chance 8
Object Gnarg
type 33
magic 1
value 12
Cha -1
ac 1
resist_physical 10
end
#

#
#
# Gauntlets / Gloves
#
Allowed gauntlets
chance 5
Object Sorig
type 100
resist_physical 8
resist_electricity 35
attacktype 8
weight 125
value 175
item_power 3
end
#
Allowed gloves
chance 10
Object Havok
type 100
dam 4
wc 2
resist_physical 8
weight 125
value 175
item_power 2
end
#
Allowed gloves
chance 10
Object Sorig
type 100
resist_physical 5
resist_electricity 30
weight 125
value 10
item_power 2
end
#
Allowed all
chance 20
Object bladed steel
type 100
resist_physical 10
dam 2
material 8194
materialname steel
weight 125
value 40
end
#
Allowed gauntlets
chance 20
Object the Titans
type 100
resist_physical 10
dam 8
weight 2500
value 40
end
#
Allowed gloves
chance 20
Object marksmanship
type 100
resist_physical 2
wc 4
weight 95
value 40
item_power 4
end
#
Allowed gloves
chance 20
Object oiled leather
material 8200
materialname leather
type 100
resist_acid 25
Cha -4
Dex -2
weight 115
value 40
end

#
# Armour
#
Allowed all
chance 10
Object Ilrya
type 16
value 10
weight 80
msg
  This armour is made of lighter and more expensive material.
endmsg
end
#
Allowed all
chance 20
Object Mass
type 16
value 5
cursed 1
weight 300
end
#
Allowed all
chance 2
Object Great Mass
type 16
value 50
damned 1
weight 1000
end
#
Allowed all
chance 6
Object Clumsiness
type 16
value 15
Dex -1
cursed 1
end
#
Allowed plate_mail,scale_mail
chance 6
Object Valriel
type 16
value 20
resist_physical 5
resist_blind 40
weight 110
magic 1
item_power 2
end
#
Allowed plate_mail,scale_mail,b_scale_mail,b_plate_mail
chance 6
Object Gorokh
type 16
value 15
ac 2
resist_magic 15
resist_fear 30
resist_physical 15
weight 105
magic 1
item_power 3
end
#
Allowed plate_mail,scale_mail,b_scale_mail,b_plate_mail
chance 6
Object Gnarg
type 16
value 15
ac 1
resist_poison +45
resist_magic -10
weight 105
magic 1
item_power 2
end
#
Allowed plate_mail,scale_mail,dragon_mail,b_scale_mail
chance 6
Object Blazing Fires
type 16
value 55
ac 1
resist_physical 15
resist_fire 35
weight 90
magic 2
item_power 3
end
#
Allowed all
chance 10
Object Gaea
type 16
value 25
ac 1
hp 1
resist_drain 30
resist_deplete 30
resist_death 30
resist_physical 10
magic 2
item_power 5
end
#
Allowed all
chance 6
Object Protection
type 16
value 15
ac 2
resist_physical 20
magic 3
msg
  The quality of this superb armour is extreme; it gives much more protection than any made today.

  It is very old, probably from some lost civilization who had much better skills, but it doesn't look worn at all.  It is obviously highly enchanted.
endmsg
item_power 3
end
#
Allowed all
chance 6
Object Berwean
type 16
value 15
ac -1
resist_physical 8
last_sp 150
exp 1
weight 70
msg
  This armour is made of very light and expensive material.  As a result you can move much faster in it, but it gives a bit worse protection than normal armour.
endmsg
end
#
Allowed all
chance 3
Object Doom
type 16
damned 1
Str -5
Con -5
Dex -5
Wis -5
Int -5
Pow -5
Cha -5
value 30
magic 1
end
#
Allowed all
chance 20
Object Woe
type 16
cursed 1
Str -1
Con -1
Dex -1
Wis -1
Int -1
Pow -1
Cha -1
luck -1
value 5
end
#
Allowed plate_mail,b_plate_mail
chance 1
Object Power
type 16
value 150
magic 4
Str 1
resist_fire 30
weight 200
last_sp 5
resist_physical 20
ac 1
msg
  This extremely unique platemail was made for the line of dwarven kings in one of the vanished northern kingdoms of old.

  Due to its magic, it will fit creatures of any size.

  It is highly enchanted, increasing the strength of the wearer and protecting against fire. Unfortunately it is also very heavy, limiting speed somewhat.
endmsg
item_power 4
end
#
Allowed plate_mail
chance 5
Object Prowess
type 16
resist_physical 30
weight 250
ac 1
Str 2
Dex 2
Int -5
Pow -5
value 100
msg
  This very heavy armour gives protection greater than normal mail.  It is created for fighters - the high weight and the fact that it clouds the mind makes it unsuitable for mages.  It increases the wearer's strength and dexterity, making him even more fearsome in battle.
endmsg
end
#
Allowed leather_armour,mithril_chainmail
chance 10
Object Irial
type 16
value 10
Cha 1
msg
  This armour, which is of elven origin, is beautifully decorated with ancient emblems.
endmsg
item_power 1
end
#
# Robes (subtype of armor)
#
Allowed robe
chance 10
Object Displacement
type 16
value 100
ac 3
msg
  This robe blurs the vision of those trying to attack, making the wearer more difficult to hit.
endmsg
item_power 3
end
#
Allowed robe
chance 10
Object metal weave
face metalrobe.111
material 2
type 16
value 100
weight 150
resist_physical 15
ac 3
msg
  This magical robe is somehow woven of metal fibers.
endmsg
item_power 3
end
#
# Rings
#
# Ring of Thieves
#
Allowed all
chance 20
Object Thieves
value 80
type 70
face ring_thieves.111
animation ring_thieves
client_anim_random 1
exp 5
Dex 3
stealth 1
can_see_in_dark 1
item_power 10
end
#
#Ring of Fighting
#
Allowed all
chance 32
Object Fighting
face ring_fighting.117
type 70
value 30
Str 1
Con 1
exp 2
wc 2
dam 2
hp 1
item_power 9
end
#
#Ring of Combat
#
Allowed all
chance 8
Object Combat
type 70
face ring_combat.117
value 130
Str 1
Con 1
Dex 1
wc 2
exp 3
magic -1
resist_physical 10
resist_magic -5
dam 2
hp 1
item_power 8
end
#
#
#Ring of Strife
#
Allowed all
chance 4
Object Strife
type 70
face ring_strife.117
value 230
exp 4
Str 2
Con 2
Dex 2
Wis -1
Int -1
wc 2
magic -1
resist_physical 20
resist_magic -15
ac 1
dam 3
hp 2
item_power 6
end
#
#Ring of War
#
Allowed all
chance 1
Object War
face ring_war.117
type 70
value 350
Str 3
Con 3
Dex 3
Int -1
Wis -1
Pow -1
magic -5
exp 5
resist_physical 30
resist_magic -20
hp 3
dam 5
ac 2
wc 3
item_power 7
end
#
#Ring of Ice
#
Allowed all
chance 33
Object Ice
face ring_ice.111
animation ring_ice
client_anim_random 1
anim_speed 5
type 70
value 30
resist_cold 30
path_attuned 4
msg
  This elemental ring is one of those made at the Guild of Magicks by the powerful wizards who survived the ancient war of the elementals.

  The wielder is surrounded by a thin, almost invisible, globe of warmth; which protects against cold.  It also grants its holder greater control of cold spells.
endmsg
item_power 3
end
#
Allowed all
chance 28
Object Fire
face ring_fire.111
animation ring_fire
client_anim_random 1
anim_speed 5
type 70
value 35
resist_fire 30
path_attuned 2
msg
  This elemental ring is one of those made at the Guild of Magicks by the powerful wizards who survived the ancient war of the elementals.

  The wielder is surrounded by a thin, almost invisible, globe of coolness; which protects against heat.  It also grants the holder greater facility with fire spells.
endmsg
item_power 3
end
#
Allowed all
chance 40
Object Storm
face ring_storm.111
animation ring_storm
client_anim_random 1
type 70
value 25
resist_electricity 30
path_attuned 8
msg
  This elemental ring is one of those made at the Guild of Magicks by the powerful wizards who survived the ancient war of the elementals.

  The wielder is surrounded by a thin, almost invisible, grid of force; which protects against electricity.  It also gives facility with electricity spells.
endmsg
item_power 3
end
#
Allowed all
chance 13
Object Magic
face ring_magic.111
animation ring_magic
client_anim_random 1
type 70
value 80
sp 1
Pow 1
resist_magic 20
msg
  Most highlevel wizards receive one of these from their guild when they become its leader.
endmsg
item_power 3
end
#
Allowed all
chance 7
Object Ancient Magic
face ring_ancient_magic.111
animation ring_ancient_magic
client_anim_random 1
type 70
value 150
sp 2
Int 1
Pow 1
resist_magic 25
item_power 5
end
#
Allowed all
chance 4
Object High Magic
face ring_high_magic.111
animation ring_high_magic
client_anim_random 1
type 70
value 250
sp 2
material 256
Int 2
Pow 2
resist_magic 30
item_power 7
end
#
#  Slaying balrog--aint no such thing as a balrog yet, but.. when there is...
#  Mithrandir's magic ring--gives power according to the ability of the user
#
Allowed all
chance 1
Object Mithrandir
slaying Balrog
face ring.117
type 70
value 450
sp 2
Int 2
material 256
Pow 2
resist_magic 30
resist_fire 20
path_attuned 2
item_power 9
end
#
#  Galadriel's magic ring.  She used it for the protection and healing
#  of her land in Lord of the Rings
#
Allowed all
chance 1
Object Adamant
face ring.117
type 70
value 450
sp 3
material 256
Int 3
Pow 2
resist_magic 30
resist_drain 100
path_attuned 257
item_power 15
end
#
#  Elrond's magic ring.  It was the greatest of the three rings.
#
Allowed all
chance 1
Object Elrond
face ring.117
type 70
value 550
sp 3
material 256
Int 3
Pow 3
resist_magic 30
resist_drain 100
resist_deplete 100
path_attuned 259
item_power 25
end
#
#  The One Ring to rule them all
#
Allowed all
chance 1
difficulty 6
Object Ruling
face ring.117
type 70
value 1750
sp 5
Int 3
Pow 3
Wis 2
Con -2
Cha -2
msg
  One Ring to rule them all,
  One Ring to find them,
  One Ring to bring them all
  and in the darkness bind them.
endmsg
food 2
stealth 1
ac 6
material 256
resist_magic 40
resist_ghosthit -100
path_attuned 606
path_repelled 257
item_power 15
end
#
# Beguilement
#
Allowed all
chance 13
Object Beguilement
face ring.117
type 70
value 50
Cha 3
item_power 3
end
#
# Ring of the Dark Priest
#
Allowed all
chance 4
Object the Dark Priest
face ring.117
type 70
value 50
Cha -1
material 256
path_attuned 131072
path_repelled 256
Wis 1
Pow 1
can_see_in_dark 1
grace 1
item_power 3
end
#
# Ring of the Healer
#
Allowed all
chance 4
Object the Healer
face ring.117
type 70
value 50
Cha 1
material 256
path_attuned 256
path_repelled 131072
Wis 1
Pow 1
grace 1
item_power 4
end
#
# Ring of the Paladin
#
Allowed all
chance 4
Object the Paladin
face ring.117
type 70
value 50
Cha 1
path_attuned 65536
path_repelled 64
Wis 1
material 256
Pow 1
grace 1
item_power 4
end
#
# Ring of the Prelate
#
Allowed all
chance 7
Object the Prelate
face ring.117
type 70
value 250
Cha 1
path_attuned 65664
Wis 2
material 256
Pow 1
grace 2
item_power 7
end
#
# Ring of the Demon Priest
#
Allowed all
chance 2
difficulty 6
Object the Demon Priest
face ring.117
type 70
material 256
value 250
Cha -2
path_attuned 131136
path_repelled 256
resist_fire 30
Wis 2
Pow 2
grace 2
can_see_in_dark 1
item_power 6
end
#
# Ring of Benevolence
#
Allowed all
chance 2
difficulty 6
Object Benevolence
face ring.117
type 70
material 256
value 250
Cha 2
path_attuned 257
path_repelled 131072
Wis 2
Pow 2
grace 2
resist_magic 30
item_power 7
msg
  This ring is blessed by the gods who do good, and protects a little against the power of those who twist natural forces to do harm.
endmsg
end
#
# Ring of the Crusade
#
Allowed all
chance 2
difficulty 6
Object the Crusade
face ring.117
type 70
value 250
material 256
Cha 2
path_attuned 65664
Wis 2
Pow 2
resist_drain 100
grace 2
item_power 14
end
#
# Ring of the Death Priest
#
Allowed all
chance 1
difficulty 7
Object the Death Priest
face ring.117
type 70
value 400
material 256
Cha -3
path_attuned 393280
path_repelled 256
resist_death 100
resist_fear 100
can_see_in_dark 1
Wis 3
Pow 2
grace 3
item_power 20
end
#
# Ring of the Saint
#
Allowed all
difficulty 7
chance 1
Object the Saint
face ring_saint.111
animation ring_saint
client_anim_random 1
anim_speed 5
type 70
material 256
value 400
Cha 3
path_attuned 65665
path_repelled 131072
resist_drain 100
resist_deplete 100
resist_ghosthit 100
Wis 3
Pow 2
grace 2
item_power 25
end
#
# Ring of Miracles
#
Allowed all
difficulty 7
chance 1
Object Miracles
face ring.117
type 70
value 450
Cha 3
path_attuned 67969
path_repelled 131072
path_denied 262144
resist_drain 100
resist_deplete 100
Wis 3
Pow 3
material 256
grace 3
item_power 30
end
#
#
Allowed all
chance 40
Object Acid
face ring_acid.111
animation ring_acid
anim_speed 5
client_anim_random 1
type 70
value 25
resist_acid 30
material 256
resist_physical 20
msg
  This elemental ring is one of those made at the Guild of Magicks by the powerful wizards who survived the ancient war of the elementals.

  The wielder is surrounded by a thin, almost invisible globe of base liquid; which protects against acid. It also gives a fair protection against normal attacks.
endmsg
item_power 3
end
#
Allowed all
chance 17
Object Free Action
face ring.117
type 70
value 60
resist_slow 100
resist_paralyze 100
resist_confusion 30
resist_fear 30
item_power 11
end
#
Allowed all
chance 13
Object Life
face ring.117
type 70
value 80
resist_drain 100
resist_deplete 100
hp 2
msg
  This semi-elemental ring is one of those made at the Guild of Magics by the powerful wizards who survived the ancient war of the elementals.

  The wielder is surrounded by a thin, almost invisible, globe of positive energy; which makes the wielder immune from life draining. It also grants an unnatural vitality.
endmsg
item_power 9
end
#
Allowed all
chance 50
Object Halvor
face ring.117
type 70
value 20
Str 1
resist_paralyze 100
item_power 5
end
#
Allowed all
chance 25
Object Yordan
face ring.117
type 70
value 40
wc 2
Dex 2
dam 2
item_power 6
end
#
Allowed all
chance 25
Object Extremity
face ring.117
type 70
value 40
wc 2
Str 4
Dex 4
Con -5
Int -3
Wis -3
Pow -5
damned 1
end
#
Allowed all
chance 33
Object Doom
face ring_doom.111
animation ring_doom
anim_speed 5
client_anim_random 1
type 70
damned 1
Str -5
Con -5
Dex -5
Wis -5
Int -5
Pow -5
Cha -5
value 30
end
#
Allowed all
chance 200
Object Woe
type 70
face ring_woe.111
animation ring_woe
anim_speed 5
client_anim_random 1
cursed 1
Str -1
Con -1
Dex -1
Wis -1
Int -1
Pow -1
Cha -1
luck -1
value 5
end
#
Allowed all
chance 15
Object Occidental Mages
type 70
face ring.117
value 5
msg
  The Ancient School of Occidental Mages created that ring during the Empire Wars, charging it with their Chaotic Powers.
endmsg
arch event_apply
title Python
slaying /python/items/ring_occidental_mages.py
end
end
#
# Horns:
#
Allowed horn,shell horn
chance 17
Object Plenty
face horn2.111
type 3
level -20
hp -30
maxhp -30
value 25
other_arch spell_create_food
animation_suffix plenty
end
#
Allowed horn,shell horn
chance 10
Object Fire
type 3
other_arch spell_firebolt
hp -40
maxhp -40
value 10
animation_suffix fire
end
#
Allowed horn,shell horn
chance 10
Object Frost
type 3
other_arch spell_frostbolt
hp -40
maxhp -40
value 10
animation_suffix frost
end
#
Allowed horn,shell horn
chance 33
Object Aggravation
type 3
other_arch spell_aggravation
hp -10
maxhp -10
value 3
cursed 1
animation_suffix aggravation
end
#
Allowed horn,shell horn
chance 20
Object Fools
type 3
other_arch spell_aggravation
hp -10
maxhp -10
value 5
luck -2
Int -2
damned 1
animation_suffix fools
end
#
Allowed horn,shell horn
chance 5
Object Sirens
msg
  This is a charming little horn.
endmsg
type 3
other_arch spell_siren_call
hp -20
maxhp -20
Cha 2
Int -2
value 30
animation_suffix sirens
end
#
Allowed horn,shell horn
chance 3
Object Eorlingas
type 3
other_arch spell_firebolt
hp -100
maxhp -100
value 40
Cha 1
animation_suffix eorlingas
end
#
# Cloaks
#
Allowed all
chance 49
Object Woe
type 87
cursed 1
Str -1
Con -1
Dex -1
Wis -1
Int -1
Pow -1
Cha -1
luck -1
value 5
end
#
Allowed all
chance 50
Object Woe
type 87
cursed 1
Str -1
Con -1
Dex -1
Wis -1
Int -1
Pow -1
Cha -1
luck -1
value 5
face cloak_black.111
stand_still 1
end
#
Allowed all
chance 50
Object Woe
type 87
cursed 1
Str -1
Con -1
Dex -1
Wis -1
Int -1
Pow -1
Cha -1
luck -1
value 5
face cloak_red.111
stand_still 1
end
#
Allowed all
chance 50
Object Woe
type 87
cursed 1
Str -1
Con -1
Dex -1
Wis -1
Int -1
Pow -1
Cha -1
luck -1
value 5
face cloak_white.111
stand_still 1
end
#
Allowed all
chance 3
Object Doom
type 87
damned 1
Str -5
Con -5
Dex -5
Wis -5
Int -5
Pow -5
Cha -5
value 30
magic 1
face cloak_lgrey.111
stand_still 1
end
#
Allowed all
chance 3
Object Doom
type 87
damned 1
Str -5
Con -5
Dex -5
Wis -5
Int -5
Pow -5
Cha -5
value 30
magic 1
face cloak_black.111
stand_still 1
end
#
Allowed all
chance 2
Object the Magi
type 87
weight 120
Pow 1
Wis 1
sp 2
value 2000
material 8320
materialname astolare
face cloak_purple.111
stand_still 1
item_power 4
end
#
Allowed all
chance 2
Object Lythander
type 87
weight 120
Pow 2
sp 1
resist_confusion 55
value 2000
material 256
face serp_cloak.111
stand_still 1
item_power 5
end
#
Allowed all
chance 2
Object Gaea
type 87
weight 120
reflect_spell 1
Str -1
hp 2
resist_fire 10
resist_cold 10
resist_electricity 10
value 2000
material 256
face serp_cloak.111
stand_still 1
item_power 3
end
#
Allowed all
chance 50
difficulty 3
Object minor protection
weight 120
type 87
value 20
ac 1
face cloak_lgrey.111
stand_still 1
item_power 1
end
#
Allowed all
chance 10
difficulty 5
Object intermediate protection
weight 125
type 87
value 100
ac 2
face cloak_white.111
stand_still 1
item_power 2
end
#
Allowed all
chance 3
difficulty 7
Object greater protection
type 87
weight 130
value 300
ac 3
material 8320
materialname astolare
face cloak_white.111
stand_still 1
item_power 3
end
#
Allowed all
chance 10
difficulty 3
Object beguilement
type 87
value 100
Cha 2
weight 110
face cloak_lblue.111
stand_still 1
item_power 2
end
#
Allowed all
chance 3
difficulty 3
Object Asbestos
type 87
weight 135
value 400
resist_fire 25
material 8320
materialname asbestos
face cloak_lgrey.111
stand_still 1
item_power 1
end
#
Allowed all
chance 3
difficulty 3
Object Warmth
type 87
weight 140
value 350
resist_cold 25
material 8320
materialname wool
face cloak_red.111
stand_still 1
item_power 1
end
#
Allowed all
chance 3
difficulty 3
Object Insulation
type 87
weight 140
value 350
resist_electricity 25
material 8320
materialname rubber
face cloak_white.111
stand_still 1
item_power 1
end
#
Allowed all
chance 2
difficulty 3
Object Acid Proofing
type 87
value 500
weight 95
resist_acid 65
material 8320
materialname astolare
face cloak_acid_proofing.111
stand_still 1
item_power 3
end
#
Allowed all
chance 3
difficulty 3
Object the Devourers
type 87
value 500
weight 50
resist_drain 30
resist_ghosthit 30
resist_deplete 100
material 8320
materialname astolare
Cha -2
face cloak_black.111
stand_still 1
item_power 4
end
#
Allowed all
chance 1
difficulty 5
Object Gorokh
type 87
value 5000
weight 200
resist_fire 30
resist_acid 50
material 0
Cha -6
face cloak_red.111
stand_still 1
end
#
Allowed all
chance 1
difficulty 7
Object the Underworld
type 87
value 2000
resist_confusion 50
resist_acid 90
resist_drain 100
resist_fire -10
resist_ghosthit 90
resist_deplete 100
weight 150
material 8320
materialname astolare
Cha -4
face cloak_black.111
stand_still 1
item_power 19
end
#
Allowed all
chance 1
difficulty 20
Object Invisibility
type 87
value 800
weight 130
material 8320
materialname astolare
Str -10
Dex -10
Con -10
msg
  This cloak sucks vitality from the wearer in order to maintain his invisibility.
endmsg
make_invisible 1
resist_paralyze -100
face cloak_trans.112
stand_still 1
end
#
Allowed all
chance 1
difficulty 50
Object Unholy Protection
type 87
damned 1
weight 50
resist_holyword 50
material 8320
materialname astolare
Wis -2
face cloak_black.111
stand_still 1
item_power 5
end
#
#Artifact boots!
#
Allowed low_boots
chance 1
difficulty 15
Object Invisibility
type 99
value 800
weight 60
material 8200
materialname dragonhide
ac 1
Str -10
Dex -12
Con -10
msg
  These shoes prevent others from seeing your movements. Bewarned however that they slow you down and draw strength from you. Not only this but some enemies can still see you with magic!
endmsg
make_invisible 1
face low_boots.111
stand_still 1
end
#
Allowed !sandals
chance 20
difficulty 2
Object granite
type 99
value 60
weight 1000
material 8256
materialname granite
ac 5
msg
  What strange boots, they look very protective, but amazingly heavy. There also doesn't appear to be any laces, you wonder how you're ever going to take them off.
endmsg
face high_boots.111
stand_still 1
cursed 1
end
#
Allowed !high_boots
chance 40
difficulty 1
Object mobility
type 99
value 50
weight 80
material 8200
materialname dragonhide
resist_confusion 25
resist_slow 20
resist_paralyze 20
resist_fear 50
exp 2
msg
  These sure look like useful boots. They feel a little lighter and appear a bit sleeker.
endmsg
stand_still 1
item_power 4
end
#
Allowed all
chance 40
difficulty 1
Object clawing
type 99
value 50
weight 120
material 8200
materialname dragonhide
dam 2
msg
  These boots have sharpened claws at the tips, which look like they would aid greatly in combat.
endmsg
stand_still 1
item_power 1
end
#
Allowed all
chance 40
difficulty 1
Object steel
type 99
value 50
weight 110
material 8194
materialname steel
ac 1
resist_physical 10
msg
  The metal exterior provides a little extra resistance.
endmsg
stand_still 1
item_power 2
end
#

#
#Artifact gems!
#
Allowed diamond
chance 60
Object great value
face pretty_crystal.111
stand_still 1
value 10
type 60
weight 110
end
#
Allowed diamond
chance 20
difficulty 3
Object exceptional beauty
face diamond_exceptional.111
value 100
stand_still 1
type 60
weight 130
nrof 4
end
#
Allowed diamond
chance 5
difficulty 5
Object flawless beauty
face diamond_flawless.111
value 1000
stand_still 1
type 60
weight 200
nrof 4
end
#
Allowed ruby
chance 60
Object great value
face pretty_ruby.111
stand_still 1
value 10
type 60
weight 110
end
#
Allowed ruby
chance 20
difficulty 3
Object exceptional beauty
face ruby_exceptional.111
value 100
stand_still 1
type 60
weight 130
nrof 4
end
#
Allowed ruby
chance 5
difficulty 5
Object flawless beauty
face ruby_flawless.111
value 1000
stand_still 1
type 60
weight 200
nrof 4
end
#
Allowed sapphire
chance 60
Object great value
face pretty_sapphire.111
stand_still 1
value 10
type 60
weight 110
end
#
Allowed sapphire
chance 20
difficulty 3
Object exceptional beauty
face sapphire_exceptional.111
value 100
stand_still 1
type 60
weight 130
nrof 4
end
#
Allowed sapphire
chance 5
difficulty 5
Object flawless beauty
face sapphire_flawless.111
value 1000
stand_still 1
type 60
weight 200
nrof 4
end
#
Allowed emerald
chance 60
Object great value
face pretty_emerald.111
stand_still 1
value 10
type 60
weight 110
end
#
Allowed emerald
chance 20
difficulty 3
Object exceptional beauty
face emerald_exceptional.111
value 100
stand_still 1
type 60
weight 130
nrof 4
end
#
Allowed emerald
chance 5
difficulty 5
Object flawless beauty
face emerald_flawless.111
value 1000
stand_still 1
type 60
weight 200
nrof 4
end
#
Allowed amethyst
chance 60
Object great value
face pretty_amethyst.111
stand_still 1
value 10
type 60
weight 110
end
#
Allowed amethyst
chance 20
difficulty 3
Object exceptional beauty
face amethyst_exceptional.111
value 100
stand_still 1
type 60
weight 130
nrof 4
end
#
Allowed amethyst
chance 5
difficulty 5
Object flawless beauty
face amethyst_flawless.111
value 1000
stand_still 1
type 60
weight 200
nrof 4
end
#
#
#Amulets!
#
Allowed all
chance 127
Object Shielding
face amulet_shielding.111
resist_physical 20
type 39
value 20
item_power 1
end
#
Allowed all
chance 127
Object Sustenance
face amulet_sustenance.111
food 15
type 39
value 20
# item power calculation is skewed because of
# the high food value above
item_power 4
end
#
Allowed all
chance 100
difficulty 6
Object Empowerment
face amulet_empowerement.111
material 256
type 39
value 40
sp 2
item_power 2
end
#
Allowed all
chance 255
difficulty 6
Object Sorrow
face amulet_sorrow.111
type 39
value 0
cursed 1
resist_magic -100
end
#
Allowed all
chance 50
difficulty 4
Object Calling Death
face amulet_calling_death.111
type 39
value 0
damned 1
cursed 1
resist_physical -100
resist_magic -100
resist_fire -100
resist_electricity -100
resist_cold -100
resist_confusion -100
resist_acid -100
end
#
Allowed all
chance 10
difficulty 10
Object Aethereality
face amulet_aethereality.111
material 256
type 39
value 3000
resist_physical 50
item_power 3
end
#
Allowed all
chance 10
difficulty 10
Object Power
type 39
face amulet_power.111
material 256
sp 7
value 4000
item_power 5
end
#
Allowed all
chance 75
difficulty 7
Object Deflection
reflect_spell 1
face amulet_deflection.111
reflect_missile 1
material 256
ac 2
resist_physical 30
type 39
value 1000
item_power 5
end
#
Allowed all
chance 50
difficulty 7
Object the Shielded Mind
face amulet_shielded_mind.111
type 39
material 256
resist_confusion 100
resist_paralyze 100
resist_fear 100
value 1000
item_power 14
end
#
Allowed all
chance 40
difficulty 5
Object Free Action
face amulet_free_action.111
type 39
material 256
value 300
resist_slow 100
resist_paralyze 100
resist_confusion 30
resist_fear 30
item_power 8
end
#
Allowed all
chance 5
difficulty 9
Object the Magi
face amulet_magi.111
type 39
material 256
sp 5
Int 2
Pow 2
value 5000
resist_magic 30
reflect_spell 1
item_power 12
end
#
Allowed all
chance 30
difficulty 9
Object Holiness
face amulet_holiness.111
type 39
material 256
Wis 3
value 300
path_attuned 385
item_power 3
end
#
Allowed all
chance 60
difficulty 9
Object Unholiness
face amulet_unholiness.111
type 39
value 10
path_repelled 257
path_attuned 192
damned 1
cursed 1
end
#
Allowed all
chance 1
difficulty 9
Object Destruction
face amulet_destruction.111
type 39
value 800
material 256
path_repelled 256
path_attuned 542
path_denied 2048
end
#
# Containers (the following is hack to get a quiver for bolts also)
# It would be better that it would be possible to define object
# NONE also, and not use the fixed probability.
#
Allowed quiver
chance 100
Object Holding Throwing Weapons
type 122
value 100
race throwing
Str 80
food -15
end
#
Allowed quiver
chance 100
Object Holding Bolts
type 122
value 100
race crossbow bolts
Str 80
end
#
Allowed quiver
chance 100
Object Holding Arrows
type 122
value 100
Str 80
end
#
Allowed !quiver,!cauldron
chance 100
Object Holding
type 122
value 100
Str 50
end
#
Allowed bag
chance 10
difficulty 7
Object Great Holding
type 122
value 100
Str 75
end
#
# Arrows/Missiles
#
Allowed all
chance 250
Object inaccuracy
type 13
wc -7
cursed 1
end
#
Allowed all
chance 100
difficulty 5
Object Accuracy
type 13
value 5
wc 7
dam -8
food 50
end
#
Allowed all
chance 100
Object Fire
attacktype 4
type 13
dam -8
value 6
animation_suffix fire
end
#
Allowed all
chance 100
Object Frost
attacktype 16
type 13
dam -8
value 6
animation_suffix frost
end
#
Allowed all
chance 100
difficulty 6
Object Poison
attacktype 1025
type 13
dam -8
value 6
magic 1
animation_suffix poison
end
#
Allowed all
chance 100
Object Lightning
attacktype 8
type 13
dam -8
value 6
animation_suffix lightning
end
#
Allowed all
chance 50
difficulty 6
Object Paralysis
attacktype 4097
type 13
value 8
wc 2
food 80
msg
  These missiles have been soaked in some strange liquid which stuns the victim. These missiles also broken much more easily than normal ones.
endmsg
animation_suffix paralysis
end
#
Allowed all
chance 20
Object Assassinating Trolls
slaying troll
attacktype 131072
msg
  These missiles are inscribed with powerful runes for the bane of trolls.  A scratch from one of these arrows could smite one dead.
endmsg
type 13
value 500
wc 7
dam -20
food 100
nrof 10
level 40
end
#
Allowed all
chance 20
difficulty 5
Object Assassinating Dragons
slaying dragon
attacktype 131072
msg
  These missiles are inscribed with powerful runes for the bane of dragons.  A scratch from one of these arrows could smite one dead.
endmsg
type 13
value 1000
wc 7
dam -20
food 100
nrof 10
resist_fire 100

level 50
end
#
Allowed all
chance 20
difficulty 5
Object Blessedness
slaying undead,demon
msg
  These missiles are invested with a great holiness so that even a scratch might banish an undead creature or a demon back to the hell from which it came.
endmsg
attacktype 131072
type 13
value 500
wc 7
dam -20
food 70
nrof 10
level 50
end
#
Allowed arrow,bolt
chance 100
difficulty 5
Object Slay Dragon
type 13
value 5
slaying dragon
dam -12
food 10
animation_suffix slay_dragon
end
#
Allowed arrow,bolt
chance 50
difficulty 8
Object Magic
type 13
value 10
attacktype 2
dam -20
wc 6
msg
  These magical arrows are very powerful weapon.
endmsg
food 90
animation_suffix magic
end
#
Allowed bolt
chance 1
difficulty 5
Object Demon Slaying
type 13
value 5
slaying demon
magic 4
dam 12
food 10
msg
  This powerful bolt can rip right through any demon it is shot at, but it tends to break very easily.
endmsg
end
#
Allowed bolt
chance 100
difficulty 5
Object silver head
material 8194
materialname silver
type 13
value 5
slaying vampire
attacktype 2
end
#
Allowed bolt
chance 50
difficulty 8
Object Piercing
type 13
value 7
dam -25
wc 6
weight 150
food 10
end
#
Allowed bolt
chance 10
Object Adamantite
type 13
value 10
weight 90
material 8448
materialname adamantium
food 10
end
#
# Bows
#
Allowed all
chance 10
Object Accuracy
type 14
value 5
weight 80
wc 4
item_power 2
end
#
Allowed all
chance 10
Object Valriel
type 14
magic 1
value 15
weight 110
dam 20
end
#
Allowed all
chance 15
Object Gorokh
type 14
magic 2
value 15
attacktype 65
dam 16
item_power 1
end
#
Allowed !crossbow
chance 10
Object Lythander
type 14
magic 1
value 22
weight 75
sp 150
wc 1
item_power 1
end
#
Allowed crossbow
chance 10
Object Ruggilli
type 14
magic 2
value 18
weight 85
sp 110
wc 1
attacktype 4
item_power 2
end
#
Allowed all
chance 12
Object Sorig
type 14
magic 2
value 20
weight 95
sp 125
wc 1
attacktype 8
item_power 2
end
#
Allowed crossbow
chance 5
Object Mostrai
type 14
magic 3
dam 14
sp 75
value 50
attacktype 256
item_power 1
end
#
Allowed all
chance 10
difficulty 5
Object Thunder
type 14
value 10
magic 2
weight 90
dam 15
wc 2
attacktype 6145
item_power 3
end
#
Allowed all
chance 40
Object inaccuracy
type 14
value 5
wc -4
cursed 1
end
#
Allowed bow
chance 1
difficulty 5
Object Auriga
type 14
weight 80
msg
  This magical bow shoots with such force that the arrows sometimes fly right through the target.
endmsg
value 100
wc 5
dam -25
item_power 4
end
#
Allowed bow
chance 5
Object wizard
type 14
value 5
dam -7
msg
  This bow is magically enchanted so that archer's strength doesn't affect damage made by it.
endmsg
no_strength 1
end
#
#
# SKILLS
#
Allowed lockpicks
chance 100
Object quality
type 74
value 5
Dex 1
end
#
Allowed lockpicks
chance 30
Object high quality
type 74
value 10
Dex 3
end
#
# talismans -
#
Allowed talisman
chance 50
Object Fire
type 74
material 256
value 3
path_attuned 2
path_repelled 4
end
#
Allowed talisman
chance 50
Object Frost
type 74
material 256
value 3
path_attuned 4
path_repelled 2
end
#
Allowed talisman
chance 80
Object Missiles
type 74
material 256
value 5
path_attuned 16
end
#
Allowed talisman
chance 40
Object Unified Mind
type 74
material 256
value 7
path_attuned 1056
Int 3
item_power 4
end
#
Allowed talisman
chance 20
difficulty 10
Object Creation
type 74
material 256
value 9
path_attuned 6208
item_power 2
end
#
Allowed talisman
chance 20
difficulty 10
Object Elements
type 74
material 256
value 9
path_attuned 14
item_power 4
end
#
Allowed talisman
chance 3
difficulty 13
Object Wizardry
type 74
material 256
value 25
path_attuned 28286
Pow 1
item_power 5
end
#
# holy symbols
#
Allowed holy_symbol
chance 80
difficulty 5
Object Probity
type 74
material 256
value 5
path_attuned 257
path_repelled 128
path_denied 0
item_power 1
face holy_symbol_probity.111
end
#
Allowed holy_symbol
chance 10
difficulty 5
Object Great Virtue
type 74
material 256
value 25
path_attuned 8640
Wis 2
item_power 4
face holy_symbol_great_virtue.111
end
#
Allowed holy_symbol
chance 10
difficulty 5
Object The Dark Path
type 74
material 256
value 25
path_attuned 393216
path_denied 256
item_power 2
face holy_symbol_dark_path.111
end
#
Allowed holy_symbol
chance 10
difficulty 5
Object Turning
type 74
material 256
value 25
path_attuned 65536
item_power 1
face holy_symbol_turning.111
end
#
Allowed holy_symbol
chance 50
difficulty 5
Object Calling
type 74
material 256
value 5
path_attuned 64
path_repelled 256
face holy_symbol_calling.111
end
#
# DRINK.
#
Allowed water
chance 90
Object the wise
type 54
food 1
value 10
face water_wise.111
end
#
Allowed water
chance 17
difficulty 2
Object pearl
type 54
food 1
value 50
face water_pearl.111
end
#
Allowed water
chance 15
difficulty 3
Object emerald
type 54
food 1
value 58
face water_emerald.111
end
#
Allowed water
chance 13
difficulty 5
Object sapphire
type 54
food 1
value 67
face water_sapphire.111
end
#
Allowed water
chance 8
difficulty 5
Object ruby
type 54
food 1
value 76
face water_ruby.111
end
#
Allowed water
chance 3
difficulty 8
Object diamond
type 54
food 1
value 191
face water_diamond.111
end
#
# FOOD. Types of food which can effect player status
#
# Note: an item is cursed, the effect is generally reversed!
#
Allowed !waybread
chance 200
Object Poison
type 6
food 10
hp -5
cursed 1
end
#
Allowed !waybread
chance 20
Object Hideous Poison
type 6
food 10
hp -25
Str -1
Con -1
Dex -1
Cha -1
cursed 1
end
#
Allowed mushroom_1, mushroom_2, mushroom_3
chance 150
Object Gourmet
type 6
value 2
food 250
end
#
Allowed mushroom_1, mushroom_2, mushroom_3
chance 5
Object Magic
type 6
value 80
sp 100
end
#
# note the cursed status here!, this mushroom drains mana
#
Allowed mushroom_1, mushroom_2, mushroom_3
chance 15
Object Magic
type 6
value 80
cursed 1
sp 100
end
#
Allowed mushroom_1, mushroom_2, mushroom_3
chance 20
Object Healing
type 6
value 40
hp 50
end
#
Allowed food, mushroom_1, mushroom_2
chance 15
Object Stamina
type 6
value 30
Con 1
end
#
Allowed waybread
chance 100
Object Aelingas
type 6
value 10
Str 1
Con 1
end
#
Allowed mushroom_2, mushroom_3
chance 15
Object Strength
type 6
value 30
Str 1
end
#
Allowed mushroom_1, mushroom_3
chance 15
Object Quickness
type 6
value 30
Dex 1
end
#
Allowed mushroom_1
chance 100
Object Heat Resistance
type 6
value 30
resist_fire 30
end
#
Allowed mushroom_2
chance 100
Object Frost Resistance
type 6
value 30
resist_cold 30
end
#
Allowed mushroom_1, mushroom_2, mushroom_3
chance 10
Object Bravery
type 6
value 100
resist_fear 30
end
#
Allowed mushroom_3
chance 90
Object Magic Resistance
type 6
value 40
resist_magic 30
end
#
Allowed mushroom_2, mushroom_3
chance 5
Object Life
type 6
value 500
Con 1
resist_drain 30
resist_deplete 30
end
#
# Potions (incl. dusts, balms and figurine sub-types)
#
#
# - attack potions
#
Allowed potion_generic
chance 1
Object firestorm
face potion_fire2.111
stand_still 1
type 5
value 1
other_arch spell_small_fireball
end
#
Allowed potion_generic
chance 1
Object great firestorm
face potion_fire2.111
stand_still 1
type 5
other_arch spell_medium_fireball
value 5
end
#
Allowed potion_generic
chance 1
Object black fire
face potion_fire2.111
stand_still 1
type 5
other_arch spell_comet
value 8
level -30
end
#
Allowed potion_generic
chance 1
Object fiery destruction
type 5
face potion_fire2.111
stand_still 1
other_arch spell_meteor_swarm
value 15
level -60
end
#
Allowed potion_generic
chance 1
Object sunfire
face potion_fire2.111
stand_still 1
type 5
other_arch spell_sunspear
value 5
end
#
Allowed potion_generic
chance 1
Object freezing
face potion_freeze.111
stand_still 1
type 5
other_arch spell_frostbolt
value 1
end
#
Allowed potion_generic
chance 1
Object fire
face potion_fire2.111
stand_still 1
type 5
other_arch spell_firebolt
value 1
end
#
Allowed potion_generic
chance 1
Object electric shock
face potion_shock.111
stand_still 1
type 5
other_arch spell_sm_lightning
value 1
end
#
# -- poison cloud
Allowed potion_generic
chance 1
Object noxious fumes
stand_still 1
type 5
other_arch spell_poison_cloud
value 1
end
#
# -- ball lightning
Allowed potion_generic
chance 1
Object lasting shock
stand_still 1
type 5
other_arch spell_ball_lightning
value 15
end
#
# -- color spray
Allowed potion_generic
chance 1
Object Rainbow Wave
stand_still 1
type 5
other_arch spell_color_spray
value 20
end
#
# - curative potions
#
Allowed balm_generic
chance 1
Object first aid
face balm_first_aid.111
type 5
value 1
other_arch spell_minor_healing
end
#
Allowed potion_generic
chance 1
Object cure vision
face potion_heal2.111
type 5
other_arch spell_cure_blindness
value 2
end
#
Allowed potion_generic
chance 1
Object cure poison
face potion_heal2.111
stand_still 1
type 5
other_arch spell_cure_poison
value 1
end
#
Allowed potion_generic
chance 1
Object cure madness
face potion_heal2.111
stand_still 1
type 5
other_arch spell_cure_confusion
value 2
end
#
Allowed potion_generic
chance 1
Object cure disease
stand_still 1
type 5
other_arch spell_cure_disease
value 3
end
#
Allowed potion_generic
chance 1
Object testing monsters
stand_still 1
type 5
value 1
other_arch spell_probe
end
#
# - protective potions
#
Allowed balm_generic
chance 1
Object aethereality
face balm_aethereality.111
type 5
resist_physical 50
value 3
end
#
Allowed balm_generic
chance 1
Object asbestos
face balm_asbestos.111
type 5
resist_fire 50
value 1
end
#
Allowed balm_generic
chance 1
Object insulation
face balm_insulation.111
type 5
resist_electricity 50
value 1
end
#
Allowed balm_generic
chance 1
Object warmth
face balm_warmth.111
type 5
resist_cold 50
value 1
end
#
Allowed potion_generic
chance 1
Object resist confusion
stand_still 1
face potion_resist.111
type 5
value 1
resist_confusion 50
end
#
Allowed potion_generic
chance 1
Object resist magic
face potion_resist.111
stand_still 1
type 5
resist_magic 50
value 3
end
#
Allowed potion_generic
chance 1
Object resist draining
face potion_resist.111
stand_still 1
type 5
value 1
resist_drain 50
end
#
Allowed potion_generic
chance 1
Object resist paralysis
face potion_resist.111
stand_still 1
type 5
resist_paralyze 50
value 1
end
#
Allowed potion_generic
chance 1
Object resist poison
face potion_resist.111
stand_still 1
type 5
resist_poison 50
value 1
end
#
Allowed potion_generic
chance 1
Object resist slow
face potion_resist.111
stand_still 1
type 5
resist_slow 50
value 1
end
#
Allowed potion_generic
chance 1
Object shock resistance
type 5
face potion_ishock.111
stand_still 1
resist_electricity 90
value 100
end
#
Allowed potion_generic
chance 1
Object magic resistance
face potion_mimm.111
stand_still 1
type 5
resist_magic 90
value 150
end
#
# - stat potions
#
Allowed potion_generic
chance 1
Object strength
face potion_util.111
stand_still 1
type 5
other_arch spell_strength
value 1
end
#
Allowed potion_generic
chance 1
Object agility
type 5
face potion_util.111
stand_still 1
other_arch spell_dexterity
value 1
end
#
Allowed potion_generic
chance 1
Object fortitude
type 5
face potion_util.111
stand_still 1
other_arch spell_constitution
value 1
end
#
Allowed balm_generic
chance 1
Object beauty
type 5
other_arch spell_charisma
value 4
end
#
# - misc. potions and balms
#
Allowed balm_generic
chance 1
Object flying
face balm_flying.111
type 5
value 1
other_arch spell_levitate
end
#
Allowed balm_generic
chance 1
Object the serpent
face balm_serpent.111
type 5
value 1
other_arch spell_staff_to_snake
end
#
Allowed balm_generic
chance 1
Object invisible to undead
face balm_invisible_undead.111
type 5
other_arch spell_invisible_to_undead
value 1
end
#
Allowed balm_generic
chance 1
Object transparency
face balm_transparency.111
type 5
other_arch spell_improved_invisibility
value 1
end
#
Allowed balm_generic
chance 1
Object return home
face balm_return_home.111
type 5
value 1
other_arch spell_word_of_recall
end
#
Allowed potion_generic
chance 1
Object self knowledge
face potion_util.111
type 5
value 1
other_arch spell_perceive_self
end
#
Allowed potion_generic
chance 1
Object mystic power
face potion_util.111
type 5
other_arch spell_transference
value 8
end
#
Allowed potion_generic
chance 1
Object speed
face potion_util.111
stand_still 1
type 5
level -80
other_arch spell_haste
value 15
end
#
Allowed potion_generic
chance 1
Object recuperation
face potion_util.111
stand_still 1
type 5
other_arch spell_regeneration
value 2
end
#
# - figurines- these summon stuff
#
Allowed figurine_generic
chance 1
Object clay
type 5
other_arch spell_summon_golem
value 1
level -20
face figurine_clay.111
end
#
Allowed figurine_generic
chance 1
Object stone
type 5
other_arch spell_summon_earth_elemental
level -20
value 1
face figurine_stone.111
end
#
Allowed figurine_generic
chance 1
Object whirlwind
type 5
other_arch spell_summon_air_elemental
level -20
value 1
face figurine_whirlwind.111
end
#
Allowed figurine_generic
chance 1
Object a great wave
type 5
other_arch spell_summon_water_elemental
level -20
value 1
face figurine_great_wave.111
end
#
Allowed figurine_generic
chance 1
Object a flame
type 5
other_arch spell_summon_fire_elemental
value 1
level -20
face figurine_flame.111
end
#
Allowed figurine_generic
chance 1
Object a clenched hand
type 5
other_arch spell_mystic_fist
level -20
value 1
end
#
# Dusts.
#
# - 360 deg effect
#
Allowed dust_generic
chance 1
Object stasis
face dust_stasis.111
type 5
value 1
other_arch spell_paralyze
end
#
Allowed dust_generic
chance 1
Object frost
face dust_frost.111
type 5
other_arch spell_icestorm
value 1
end
#
Allowed dust_generic
chance 1
Object fright
face dust_fright.111
type 5
value 1
other_arch spell_fear
end
#
Allowed dust_generic
chance 1
Object lethargy
face dust_lethargy.111
type 5
value 1
other_arch spell_slow
end
#
Allowed dust_generic
chance 1
Object concussion
face dust_concussion.111
type 5
other_arch spell_shockwave
value 6
end
#
#Allowed dust_generic
#chance 1
#Object Necrocritis
#type 5
#other_arch spell_face_of_death
#level -20
#value 20
#end
#
Allowed dust_generic
chance 1
Object repelling undead
face dust_repelling_undead.111
type 5
other_arch spell_turn_undead
level -30
value 1
end
#
Allowed dust_generic
chance 1
Object madness
face dust_madness.111
type 5
other_arch spell_mass_confusion
value 2
end
#
Allowed dust_generic
chance 1
Object ignition
face dust_ignition.111
type 5
other_arch spell_burning_hands
value 2
end
#
Allowed dust_generic
chance 1
Object conflagration
face dust_conflagration.111
type 5
other_arch spell_hellfire
value 4
end
#
Allowed dust_generic
chance 1
Object countermagic
face dust_countermagic.111
type 5
other_arch spell_counterspell
level -30
value 1
end
#
Allowed dust_generic
chance 1
Object the Dead
face dust_dead.111
type 5
other_arch spell_command_undead
level -30
value 1
end
#
# -- mana blast
Allowed dust_generic
chance 1
Object consuming wrath
face dust_consuming_wrath.111
type 5
other_arch spell_mana_blast
value 3
end
#
# -- medium mana ball
Allowed dust_generic
chance 1
Object encompassing rage
face dust_encompassing_rage.111
type 5
other_arch spell_medium_manaball
value 6
end
#
# -- medium snowstorm
Allowed dust_generic
chance 1
Object blizzards
face dust_blizzards.111
type 5
other_arch spell_medium_snowstorm
value 4
end
#
# dusts w/ provide detection
#
Allowed dust_generic
chance 1
Object clairvoyance
face dust_clairvoyance.111
type 5
other_arch spell_magic_mapping
value 2
end
#
Allowed dust_generic
chance 1
Object revealing
face dust_revealing.111
type 5
other_arch spell_show_invisible
level -20
value 8
end
#
Allowed dust_generic
chance 1
Object show enchantment
face dust_show_enchantment.111
type 5
other_arch spell_detect_magic
value 1
end
#
Allowed dust_generic
chance 1
Object night vision
face dust_night_vision.111
type 5
value 1
other_arch spell_dark_vision
end
#
Allowed dust_generic
chance 1
Object piercing vision
face dust_piercing_vision.111
type 5
other_arch spell_xray
value 6
end
#
Allowed dust_generic
chance 1
Object clinging glow
face dust_clinging_glow.111
type 5
other_arch spell_faery_fire
value 1
end
#
Allowed dust_generic
chance 1
Object Biren's mist
face dust_biren_mist.111
type 5
other_arch spell_summon_fog
value 1
end
#
# misc. dusts
#
# -- light
Allowed dust_generic
chance 1
Object brightness
face dust_brightness.111
type 5
other_arch spell_light
level -20
value 1
end
#
# -- darkness
Allowed dust_generic
chance 1
Object impenatrability
face dust_impenatrability.111
type 5
other_arch spell_darkness
level -20
value 1
end
#