/usr/share/crawl/dat/dlua/iter.lua is in crawl-common 2:0.21.1-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 | ------------------------------------------------------------------------------
-- iter.lua:
-- Iterationeering functions.
------------------------------------------------------------------------------
--
-- Example usage of adjacent_iterator:
--
-- function iter.rats()
-- local i
-- for i in iter.adjacent_iterator() do
-- dgn.create_monster(i.x, i.y, "rat")
-- end
-- end
--
-- The above function will surround the player with rats.
--
------------------------------------------------------------------------------
-- dgn.point iterators.
-- All functions expect dgn.point parameters, and return dgn.points.
------------------------------------------------------------------------------
iter = {}
------------------------------------------------------------------------------
-- generic filters for use with iterators
-- these always need to be used with 'rvi', and any filter that acts on them
-- is assumed to as well (but only return a point)
------------------------------------------------------------------------------
function iter.monster_filter (filter)
local function filter_fn (point)
if filter ~= nil then
if filter(point) == nil then
return nil
else
point = filter(point)
end
end
if not dgn.in_bounds(point.x, point.y) then
return nil
end
return dgn.mons_at(point.x, point.y)
end
return filter_fn
end
------------------------------------------------------------------------------
-- rectangle_iterator
------------------------------------------------------------------------------
iter.rectangle_iterator = {}
function iter.rectangle_iterator:_new ()
local m = {}
setmetatable(m, self)
self.__index = self
return m
end
function iter.rectangle_iterator:new (corner1, corner2, filter, rvi)
if corner1 == nil or corner2 == nil then
error("need two corners to a rectangle")
end
if corner2.x < corner1.x then
error("corner2's x less than corner1's; did you swap them?")
elseif corner2.y < corner1.y then
error("corner2's y less than corner1's; did you swap them?")
end
local mt = iter.rectangle_iterator:_new()
mt.min_x = corner1.x
mt.min_y = corner1.y
mt.max_x = corner2.x
mt.max_y = corner2.y
mt.cur_x = corner1.x - 1
mt.cur_y = corner1.y
mt.filter = filter or nil
mt.rvi = rvi or false
return mt:iter()
end
function iter.rectangle_iterator:next()
local point = nil
repeat
if self.cur_x >= self.max_x then
self.cur_y = self.cur_y + 1
self.cur_x = self.min_x
if self.cur_y > self.max_y then
point = -1
else
point = self:check_filter(dgn.point(self.cur_x, self.cur_y))
if point == nil then
point = -2
end
end
else
self.cur_x = self.cur_x + 1
point = self:check_filter(dgn.point(self.cur_x, self.cur_y))
if point == nil then
point = -2
end
end
if point == -1 then
return nil
elseif point == -2 then
point = nil
end
until point
return point
end
function iter.rectangle_iterator:check_filter(point)
if self.filter ~= nil then
if self.filter(point) then
if self.rvi then
return self.filter(point)
else
return point
end
else
return nil
end
else
return point
end
end
function iter.rectangle_iterator:iter ()
return function() return self:next() end, nil, nil
end
function iter.rect_iterator(top_corner, bottom_corner, filter, rvi)
return iter.rectangle_iterator:new(top_corner, bottom_corner, filter, rvi)
end
function iter.rect_size_iterator(top_corner, size, filter, rvi)
return iter.rect_iterator(top_corner, top_corner + size - dgn.point(1, 1),
filter, rvi)
end
function iter.mons_rect_iterator (top_corner, bottom_corner, filter)
return iter.rect_iterator(top_corner, bottom_corner, iter.monster_filter(filter), true)
end
function iter.border_iterator(top_corner, bottom_corner, rvi)
local function check_inner(point)
if point.x == top_corner.x or point.x == bottom_corner.x or point.y == top_corner.y or point.y == bottom_corner.y then
return point
end
return nil
end
return iter.rectangle_iterator:new(top_corner, bottom_corner, check_inner, rvi)
end
-------------------------------------------------------------------------------
-- los_iterator
-------------------------------------------------------------------------------
function iter.los_iterator (ic, filter, center, rvi)
local y_x, y_y = you.pos()
if center ~= nil then
y_x, y_y = center:xy()
end
local include_center = ic
local top_corner = dgn.point(y_x - 8, y_y - 8)
local bottom_corner = dgn.point(y_x + 8, y_y + 8)
local function check_los (point)
local _x, _y = point:xy()
local npoint = true
if filter ~= nil then
if rvi then
npoint = filter(point)
end
if not filter(point) then
return nil
end
end
if y_x == _x and y_y == _y then
if rvi and include_center then
return npoint
else
return include_center
end
end
if not you.see_cell(_x, _y) then
return nil
end
if rvi then
return npoint
else
return true
end
end
return iter.rect_iterator(top_corner, bottom_corner, check_los, rvi)
end
function iter.mons_los_iterator (ic, filter, center)
return iter.los_iterator(ic, iter.monster_filter(filter), center, true)
end
-------------------------------------------------------------------------------
-- adjacent_iterator
-------------------------------------------------------------------------------
function iter.adjacent_iterator (ic, filter, center, rvi)
local y_x, y_y = you.pos()
if center ~= nil then
y_x, y_y = center:xy()
end
local top_corner = dgn.point(y_x - 1, y_y - 1)
local bottom_corner = dgn.point(y_x + 1, y_y + 1)
local include_center = ic
local function check_adj (point)
local _x, _y = point:xy()
local npoint = point
if filter ~= nil then
if rvi then
npoint = filter(point)
end
if not filter(point) then
return nil
end
end
if y_x == _x and y_y == _y then
if rvi and include_center then
return npoint
else
return include_center
end
end
if rvi then
return npoint
else
return true
end
end
return iter.rect_iterator(top_corner, bottom_corner, check_adj, rvi)
end
function iter.mons_adjacent_iterator (ic, filter, center)
return iter.adjacent_iterator(ic, iter.monster_filter(filter), center, true)
end
function iter.adjacent_iterator_to(center, include_center, filter)
return iter.adjacent_iterator(include_center, filter, center, true)
end
-------------------------------------------------------------------------------
-- Circle_iterator
-------------------------------------------------------------------------------
function iter.circle_iterator (radius, ic, filter, center, rvi)
if radius == nil then
error("circle_iterator needs a radius")
end
local y_x, y_y = you.pos()
if center ~= nil then
y_x, y_y = center:xy()
end
local include_center = ic
local top_corner = dgn.point(y_x - radius, y_y - radius)
local bottom_corner = dgn.point(y_x + radius, y_y + radius)
local function check_dist (point)
local _x, _y = point:xy()
local dist = dgn.distance(y_x, y_y, _x, _y)
local npoint = nil
if filter ~= nil then
if rvi then
npoint = filter(point)
end
if not filter(point) then
return nil
end
end
if y_x == _x and y_y == _y then
if rvi and include_center then
return npoint
else
return include_center
end
end
if dist >= (radius * radius) + 1 then
return nil
end
if rvi then
return npoint
else
return true
end
end
return iter.rect_iterator(top_corner, bottom_corner, check_dist, rvi)
end
function iter.mons_circle_iterator (radius, ic, filter, center)
return iter.circle_iterator(radius, ic, iter.monster_filter(filter), center, true)
end
-------------------------------------------------------------------------------
-- item stack-related functions
-- not necessarily iterators
-------------------------------------------------------------------------------
function iter.stack_search (coord, term, extra)
local _x, _y
if extra ~= nil then
_x = coord
_y = term
term = extra
elseif coord == nil then
error("stack_search requires a location")
else
_x, _y = coord:xy()
end
if term == nil then
error("stack_search requires a search term")
end
local stack = dgn.items_at(_x, _y)
if #stack == 0 then
return nil
end
for _, item in ipairs(stack) do
if string.find(item.name(), (term)) then
return item
end
end
return nil
end
function iter.stack_destroy(coord, extra)
local _x, _y
if extra ~= nil then
_x = coord
_y = extra
elseif coord == nil then
error("stack_search requires a location")
else
_x, _y = coord:xy()
end
local stack = dgn.items_at(_x, _y)
while #stack ~= 0 do
local name = stack[1].name()
if stack[1].destroy() then
if #stack <= #dgn.items_at(_x, _y) then
error("destroyed an item ('" .. name .. "'), but the "
.. "stack size is the same")
return
end
stack = dgn.items_at(_x, _y)
else
error("couldn't destroy item '" .. name .. "'")
return false
end
end
end
-------------------------------------------------------------------------------
-- subvault_iterator
-- Iterates through all map locations in a subvault that will get written
-- back to a parent.
-------------------------------------------------------------------------------
function iter.subvault_iterator (e, filter)
if e == nil then
error("subvault_iterator requires the env to be passed, e.g. _G")
end
local top_corner = dgn.point(0, 0)
local bottom_corner
local w,h = e.subvault_size()
if w == 0 or h == 0 then
-- Construct a valid rectangle. subvault_cell_valid will always fail.
bottom_corner = top_corner
else
bottom_corner = dgn.point(w-1, h-1)
end
local function check_mask (point)
if filter ~= nil then
if not filter(point) then
return false
end
end
return e.subvault_cell_valid(point.x, point.y)
end
return iter.rect_iterator(top_corner, bottom_corner, check_mask)
end
-------------------------------------------------------------------------------
-- Marker iterators
-- firstly, a point iterator. It's really just a fancy ipairs(), but stateful
-- and with the ability to filter points.
-------------------------------------------------------------------------------
iter.point_iterator = {}
function iter.point_iterator:_new ()
local m = {}
setmetatable(m, self)
self.__index = self
return m
end
function iter.point_iterator:new (ptable, filter, rv_instead)
if ptable == nil then
error("ptable cannot be nil for point_iterator")
end
local mt = iter.point_iterator:_new()
mt.cur_p = 0
mt.table = ptable
mt.rvi = rv_instead or false
mt.filter = filter or nil
return mt:iter()
end
function iter.point_iterator:next()
local point = nil
local q = 0
repeat
q = q + 1
self.cur_p = self.cur_p + 1
point = self:check_filter(self.table[self.cur_p])
until point or q == 10
return point
end
function iter.point_iterator:check_filter(point)
if self.filter ~= nil then
if self.filter(point) then
if self.rvi then
return self.filter(point)
else
return point
end
else
return nil
end
else
return point
end
end
function iter.point_iterator:iter ()
return function() return self:next() end, nil, nil
end
-- An easier and more posh way of interfacing with find_marker_positions_by_prop.
function iter.slave_iterator (prop, value)
local ptable = dgn.find_marker_positions_by_prop(prop, value)
if #ptable == 0 then
error("Didn't find any props for " .. prop .. "=" .. value)
else
return iter.point_iterator:new(ptable)
end
end
-------------------------------------------------------------------------------
-- Inventory iterator
-------------------------------------------------------------------------------
iter.invent_iterator = {}
function iter.invent_iterator:_new ()
local m = {}
setmetatable(m, self)
self.__index = self
return m
end
function iter.invent_iterator:new (itable, filter, rv_instead)
if itable == nil then
error("itable cannot be nil for invent_iterator")
end
local mt = iter.invent_iterator:_new()
mt.cur_p = 0
mt.table = itable
mt.rvi = rv_instead or false
mt.filter = filter or nil
return mt:iter()
end
function iter.invent_iterator:next()
local point = nil
local q = 0
repeat
q = q + 1
self.cur_p = self.cur_p + 1
point = self:check_filter(self.table[self.cur_p])
until point or q == 10
return point
end
function iter.invent_iterator:check_filter(item)
if self.filter ~= nil then
if self.filter(item) then
if self.rvi then
return self.filter(item)
else
return item
end
else
return nil
end
else
return item
end
end
function iter.invent_iterator:iter ()
return function() return self:next() end, nil, nil
end
-- An easier and more posh way of interfacing with inventory.
function iter.inventory_iterator ()
return iter.invent_iterator:new(items.inventory())
end
function iter.stash_iterator (point, y)
if y == nil then
return iter.invent_iterator:new(dgn.items_at(point.x, point.y))
else
return iter.invent_iterator:new(dgn.items_at(point, y))
end
end
|