/usr/share/crawl/dat/dlua/dungeon.lua is in crawl-common 2:0.21.1-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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-- dungeon.lua:
-- Dungeoneering functions.
------------------------------------------------------------------------------
require("dlua/point.lua")
require("dlua/fnwrap.lua")
require('dlua/util.lua')
-- Namespace for callbacks (just an aid to recognising callbacks, no magic)
util.namespace('callback')
dgn.GXM, dgn.GYM = dgn.max_bounds()
dgn.MAX_MONSTERS = dgn.max_monsters()
dgn.f_map = { }
dgn.MAP_GLOBAL_HOOKS = { }
dgn.MAP_HOOK_NAMES = {
"pre_main", "post_main", "post_place",
"pre_epilogue", "post_epilogue"
}
dgn.MAP_HOOK_ALIASES = {
main = 'post_main',
epilogue = 'post_epilogue',
place = 'post_place'
}
local function dgn_hook_variable_name(hook_name)
hook_name = dgn.MAP_HOOK_ALIASES[hook_name] or hook_name
return "HOOK_" .. hook_name
end
local function dgn_init_hook_tables(container_table)
-- Define hook tables for Lua hooks.
for _, hook in ipairs(dgn.MAP_HOOK_NAMES) do
container_table[dgn_hook_variable_name(hook)] = { }
end
end
dgn_init_hook_tables(dgn.MAP_GLOBAL_HOOKS)
-- Table that will be saved in <foo>.sav.
dgn.persist = { }
function dgn_clear_data()
dgn.persist = { }
end
function dgn_save_data(th)
lmark.marshall_table(th, dgn.persist)
end
function dgn_load_data(th)
dgn.persist = lmark.unmarshall_table(th) or { }
end
function dgn_set_persistent_var(var, val)
dgn.persist[var] = val
end
function dgn.fnum(name)
local fnum = dgn.f_map[name]
if not fnum then
fnum = dgn.feature_number(name)
dgn.f_map[name] = fnum
end
return fnum
end
function dgn.map_environment(map)
if not map then
map = g_dgn_curr_map
end
assert(map, "Can't get map_environment: No active map")
local mapname = dgn.name(map)
return dgn.map_environment_by_name(mapname)
end
function dgn.map_environment_by_name(mapname)
assert(dgn._map_envs, "Can't get map environment for " .. mapname ..
": no environments available")
local mapenv = dgn._map_envs[mapname]
return mapenv or { }
end
function dgn.hook_environment(hook_env, hook_name, fn)
local hook_table = hook_env[dgn_hook_variable_name(hook_name)]
assert(hook_table and type(hook_table) == 'table',
"Bad hook table for hook " .. hook_name)
table.insert(hook_table, fn)
end
-- Register a hook for the current map.
function dgn.hook(map, hook_name, fn)
local map_environment = dgn.map_environment_by_name(dgn.name(map))
dgn.hook_environment(map_environment, hook_name, fn)
end
-- Register a global hook that will be fired for all maps.
function dgn.global_hook(hook_name, fn)
dgn.hook_environment(dgn.MAP_GLOBAL_HOOKS, hook_name, fn)
end
function dgn.monster_fn(spec)
local mspec = dgn.monster_spec(spec)
return function (x, y)
return dgn.create_monster(x, y, mspec)
end
end
-- Given a feature name or number, returns a feature number.
function dgn.find_feature_number(name_num)
if type(name_num) == "number" then
return name_num
else
return dgn.fnum(name_num)
end
end
-- Given a hook function, returns a single-element table containing the
-- function, viz. { fn }. Given anything else, returns it unchanged.
local function dgn_fixup_hook(hook_function_or_table)
if not hook_function_or_table then
return
end
if type(hook_function_or_table) == 'function' then
return { hook_function_or_table }
end
assert(type(hook_function_or_table) == 'table',
"Bad hook value: expected table or function, got "
.. type(hook_function_or_table))
return hook_function_or_table
end
function dgn_map_copy_hooks_from(hook_source_mapname, hook_name)
local source_environment = dgn.map_environment_by_name(hook_source_mapname)
local hook_variable = dgn_hook_variable_name(hook_name)
local source_hook = dgn_fixup_hook(source_environment[hook_variable])
if not source_hook then
return
end
local target_environment = dgn.map_environment()
local target_hook = dgn_fixup_hook(target_environment[hook_variable])
if not target_hook then
target_hook = source_hook
else
target_hook = util.append(target_hook, source_hook)
end
target_environment[hook_variable] = target_hook
end
function dgn_run_hooks_in_environment(env, hook_name)
local hook_variable_name = dgn_hook_variable_name(hook_name)
local hook_functions_table = dgn_fixup_hook(env[hook_variable_name])
if hook_functions_table then
for _, hook_function in ipairs(hook_functions_table) do
dgn_run_map(hook_function)
end
end
end
function dgn_map_run_hook(hook_name)
-- There must be a "current" map that we can run hooks for.
if not g_dgn_curr_map then
return
end
-- Hooks, if any, will be defined in the map environment, so if there are
-- no map environments, there's nothing to do.
if not dgn._map_envs then
return
end
local mapname = dgn.name(g_dgn_curr_map)
local map_environment = dgn.map_environment_by_name(mapname)
dgn_run_hooks_in_environment(map_environment, hook_name)
dgn_run_hooks_in_environment(dgn.MAP_GLOBAL_HOOKS, hook_name)
end
-- Wraps a map_def into a Lua environment (a table) such that
-- functions run in the environment (with setfenv) can directly
-- address the map with function calls such as name(), tags(), etc.
--
-- This function caches the environments it creates, so that successive runs
-- of Lua chunks from the same map will use the same environment.
function dgn_map_meta_wrap(map, tab)
if not dgn._map_envs then
dgn._map_envs = { }
end
local name = dgn.name(map)
local meta = dgn._map_envs[name]
if not meta then
meta = { }
dgn_init_hook_tables(meta)
local meta_meta = { __index = _G }
setmetatable(meta, meta_meta)
dgn._map_envs[name] = meta
end
-- We must set this each time - the map may have the same name, but
-- be a different C++ object.
for fn, val in pairs(tab) do
meta[fn] = function (...)
return crawl.err_trace(val, map, ...)
end
end
-- Convenience global variable, e.g. mapgrd[x][y] = 'x'
meta['mapgrd'] = dgn.mapgrd_table(map)
meta['_G'] = meta
meta.wrapped_instance = map
return meta
end
-- Discards accumulated map environments.
function dgn_flush_map_environments()
dgn._map_envs = nil
dgn.MAP_GLOBAL_HOOKS = { }
dgn_init_hook_tables(dgn.MAP_GLOBAL_HOOKS)
end
function dgn_flush_map_environment_for(mapname)
if dgn._map_envs then
dgn._map_envs[mapname] = nil
end
end
function dgn_set_map(map)
local old_map = g_dgn_curr_map
g_dgn_curr_map = map
return old_map
end
-- Given a list of map chunk functions, runs each one in order in that
-- map's environment (wrapped with setfenv) and returns the return
-- value of the last chunk. If the caller is interested in the return
-- values of all the chunks, this function may be called multiple
-- times, once for each chunk.
function dgn_run_map(...)
local map_chunk_functions = { ... }
if #map_chunk_functions > 0 then
local ret
if not g_dgn_curr_map then
error("No current map?")
end
local env = dgn_map_meta_wrap(g_dgn_curr_map, dgn)
for _, map_chunk_function in pairs(map_chunk_functions) do
if map_chunk_function then
ret = setfenv(map_chunk_function, env)()
end
end
return ret
end
end
--------------------------------------------------------------------
function dgn.places_connected(map, map_glyph, test_connect, ...)
local points = { }
for _, glyph in ipairs( { ... } ) do
local x, y = map_glyph(map, glyph)
if x and y then
table.insert(points, x)
table.insert(points, y)
else
error("Can't find coords for '" .. glyph .. "'")
end
end
return test_connect(map, unpack(points))
end
function dgn.any_glyph_connected(map, ...)
return dgn.places_connected(map, dgn.gly_points,
dgn.any_point_connected, ...)
end
function dgn.has_exit_from_glyph(map, glyph)
return dgn.places_connected(map, dgn.gly_point, dgn.has_exit_from, glyph)
end
function dgn.glyphs_connected(map, ...)
return dgn.places_connected(map, dgn.gly_point, dgn.points_connected, ...)
end
function dgn.orig_glyphs_connected(map, ...)
return dgn.places_connected(map, dgn.orig_gly_point,
dgn.points_connected, ...)
end
function dgn.orig_fn(map, fnx, ...)
local original = dgn.original_map(map)
if not original then
error("Can't find original map for map '" .. dgn.name(map) .. "'")
end
return fnx(original, ...)
end
function dgn.orig_gly_point(map, glyph)
return dgn.orig_fn(map, dgn.gly_point, glyph)
end
function dgn.orig_gly_points(map, glyph)
return dgn.orig_fn(map, dgn.gly_points, glyph)
end
function dgn.fnum(feat)
if type(feat) == 'string' then
return dgn.feature_number(feat)
else
return feat
end
end
function dgn.fnum_map(map)
local fnmap = { }
for k, v in pairs(map) do
fnmap[dgn.fnum(k)] = dgn.fnum(v)
end
return fnmap
end
-- Given a list of feature names, returns a dictionary mapping feature
-- numbers to true.
function dgn.feature_number_set(feature_names)
local dict = { }
for _, name in ipairs(feature_names) do
dict[dgn.fnum(name)] = true
end
return dict
end
-- Replaces all features matching
function dgn.replace_feat(rmap)
local cmap = dgn.fnum_map(rmap)
for x = 0, dgn.GXM - 1 do
for y = 0, dgn.GYM - 1 do
local grid = dgn.grid(x, y)
local repl = cmap[grid]
if repl then
dgn.terrain_changed(x, y, repl)
end
end
end
end
function dgn.feature_set_fn(...)
local chosen_features = dgn.feature_number_set({ ... })
return function (fnum)
return chosen_features[fnum]
end
end
-- Finds all points in the map satisfying the supplied predicate.
function dgn.find_points(predicate)
local points = { }
for x = 0, dgn.GXM - 1 do
for y = 0, dgn.GYM - 1 do
local p = dgn.point(x, y)
if predicate(p) then
table.insert(points, p)
end
end
end
return points
end
-- Returns a function that returns true if the point specified is
-- travel-passable and is not one of the features specified.
function dgn.passable_excluding(...)
local forbidden_features =
util.set(util.map(dgn.find_feature_number, { ... }))
return function (p)
local x, y = p.x, p.y
return dgn.is_passable(x, y) and
not forbidden_features[dgn.grid(x, y)]
end
end
-- Returns all adjacent points of c which are in_bounds (i.e. excluding the
-- outermost layer of wall) and for which faccept returns true.
function dgn.adjacent_points(c, faccept)
local plist = { }
local compass = {
{ 0, -1 }, { 1, 0 }, { 0, 1 }, { -1, 0 },
{ -1, -1 }, { 1, -1 }, { 1, 1 }, { -1, 1 }
}
for _, cp in ipairs(compass) do
local p = dgn.point(c.x + cp[1], c.y + cp[2])
if dgn.in_bounds(p.x, p.y) and faccept(p) then
table.insert(plist, p)
end
end
return plist
end
-- Returns the closest point p starting from c (including c) for which
-- fcondition(p) is true, without passing through squares for which
-- fpassable(p) is false. If no suitable square is found, returns nil.
--
-- All points are instances of dgn.point, i.e. a Lua table with x and y keys.
--
-- fpassable may be omitted, in which case it defaults to dgn.is_passable.
function dgn.find_adjacent_point(c, fcondition, fpassable)
-- Just in case c isn't a real dgn.point - canonicalise.
c = dgn.point(c.x, c.y)
local mapped_points = { }
local function seen(p)
return mapped_points[p:str()]
end
local function record(p, val)
mapped_points[p:str()] = val or 1
end
if not fpassable then
fpassable = function (p)
return dgn.is_passable(p.x, p.y)
end
end
local iter_points = { { }, { } }
local iter = 1
table.insert(iter_points[iter], c)
local function next_iter()
if iter == 1 then
return 2
else
return 1
end
end
local distance = 1
record(c, distance)
while #iter_points[iter] > 0 do
for _, p in ipairs(iter_points[iter]) do
if fcondition(p) then
return p
end
-- Add adjacent points to queue.
for _, np in ipairs(dgn.adjacent_points(p, fpassable)) do
if not seen(np) then
table.insert(iter_points[next_iter()], np)
record(np, distance + 1)
end
end
end
iter_points[iter] = { }
iter = next_iter()
distance = distance + 1
end
-- No suitable point.
return nil
end
-- Scans the entire map, colouring squares for which fselect(p)
-- returns true with colour.
function dgn.colour_map(fselect, colour)
for x = 0, dgn.GXM - 1 do
for y = 0, dgn.GYM - 1 do
if fselect(dgn.point(x, y)) then
dgn.colour_at(x, y, colour)
end
end
end
end
-- Returns true if fpred returns true for all squares in the rectangle
-- whose top-left corner is tl and bottom right corner is br (br.x >=
-- tl.x and br.y >= tl.y).
function dgn.rectangle_forall(tl, br, fpred)
for x = tl.x, br.x do
for y = tl.y, br.y do
if not fpred(dgn.point(x, y)) then
return false
end
end
end
return true
end
-- Sets the grid feature at (x,y) to grid. Optionally, if a marker value
-- is provided, creates a suitable marker at (x,y).
--
-- marker may be
-- 1) a function, in which case a Lua marker is created that
-- will call the function to create a marker table.
-- 2) a table, in which case a Lua marker is created that uses the table
-- directly as a marker table.
-- 3) anything else, which is assumed to be a feature name or number, and
-- is used to create a feature marker.
--
function dgn.gridmark(x, y, grid, marker)
dgn.grid(x, y, grid)
if marker then
local t = type(marker)
if t == "function" or t == "table" then
dgn.register_lua_marker(x, y, marker)
else
dgn.register_feature_marker(x, y, marker)
end
end
end
function dgn.find_map(parameters)
local function resolve_parameter(par)
local partype = type(par)
if partype == 'table' then
return resolve_parameter(util.random_from(par))
elseif partype == 'function' then
return resolve_parameter(par())
else
return par
end
end
if parameters.map then
return resolve_parameter(parameters.map)
end
if parameters.tag then
return dgn.map_by_tag(resolve_parameter(parameters.tag))
end
if parameters.name then
return dgn.map_by_name(resolve_parameter(parameters.name))
end
if parameters.random_mini or parameters.random_vault then
local mini = parameters.random_mini
local depth = resolve_parameter(parameters.random_mini
or parameters.random_vault)
if type(depth) == 'boolean' then
depth = dgn.level_id()
end
return dgn.map_in_depth(depth, mini)
end
error("dgn.find_map: no map selection criteria provided")
end
-- Places one or more maps matching the specified parameters. parameters
-- must be a Lua table; these parameter values are relevant:
-- map - map object to place
-- name - name of the map to place (not recommended; using a specific
-- tag is usually better).
-- tag - tag of the map to place
-- random_mini - if logical true, picks a random minivault in depth;
-- if set to a place name, uses that place name to choose
-- the minivault.
-- random_vault - if logical true, picks a random vault in depth; if
-- set to a place name, uses that place name to choose the
-- vault.
--
-- count - Number of times to repeat the map placement; defaults to 1.
-- Note that the map must be marked allow_dup.
-- die_on_error - If set false, will *not* raise an error if a map cannot
-- be placed. Defaults to false.
-- Returns true if the map(s) were placed successfully, false or nil otherwise.
--
-- map, name and tag are mutually exclusive. These parameters may be
-- single-valued, or may be a table. If the value is a table, a random
-- element of the table is used by calling util.random_from(table). If
-- the value is a function, the function is called to get the map.
function dgn.place_maps(parameters)
local n_times = parameters.count or 1
local n_placed = 0
local function map_error(name)
error("Failed to place map '" .. name .. "'")
end
for i = 1, n_times do
local map = dgn.find_map(parameters)
if map then
local map_placed_ok = dgn.place_map(map, true, false, nil, nil,
parameters.tag)
if map_placed_ok then
n_placed = n_placed + 1
else
if not parameters.die_on_error then
return nil
end
map_error(dgn.name(map))
end
else
if not parameters.die_on_error then
return nil
end
error("Could not find map to place")
end
end
return n_placed
end
----------------------------------------------------------------------
-- Convenience functions for vaults.
-- Returns a marker table that sets the destination tag for that square,
-- usually used to set a destination tag for a portal or a stair in a
-- portal vault.
function portal_stair_dst(dst)
return one_way_stair { dst = dst }
end
-- Common initialisation for portal vaults.
function portal_vault(e, tag)
if tag then
e.tags(tag)
end
e.orient("encompass")
end
-- Set all stone downstairs in this vault to go to the tag 'next'.
function portal_next(e, next)
for _, feat in ipairs({ "]", ")", "}" }) do
e.lua_marker(feat, portal_stair_dst(next))
end
end
-- Turn persistent data into a human readable string.
function persist_to_string()
return table_to_string(dgn.persist)
end
-- List of useful scrolls, with some reasonable weights.
-- When changing the list or the weights, please keep the total weight at 1000.
dgn.good_scrolls = [[
w:85 scroll of identify no_pickup /
w:38 scroll of identify no_pickup q:2 /
w:10 scroll of identify no_pickup q:3 /
w:85 scroll of teleportation no_pickup /
w:38 scroll of teleportation no_pickup q:2 /
w:10 scroll of teleportation no_pickup q:3 /
w:85 scroll of fog no_pickup /
w:33 scroll of fog no_pickup q:2 /
w:85 scroll of remove curse no_pickup /
w:38 scroll of remove curse no_pickup q:2 /
w:95 scroll of enchant weapon no_pickup /
w:38 scroll of enchant weapon no_pickup q:2 /
w:54 scroll of blinking no_pickup /
w:22 scroll of blinking no_pickup q:2 /
w:54 scroll of enchant armour no_pickup /
w:22 scroll of enchant armour no_pickup q:2 /
w:33 scroll of magic mapping no_pickup /
w:11 scroll of magic mapping no_pickup q:2 /
w:33 scroll of amnesia no_pickup /
w:11 scroll of amnesia no_pickup q:2 /
w:33 scroll of holy word no_pickup q:1 /
w:11 scroll of holy word no_pickup q:2 /
w:22 scroll of silence no_pickup q:1 /
w:5 scroll of silence no_pickup q:2 /
w:11 scroll of acquirement no_pickup q:1 /
w:4 scroll of acquirement no_pickup q:2 /
w:1 scroll of acquirement no_pickup q:3 /
w:11 scroll of brand weapon no_pickup q:1 /
w:11 scroll of torment no_pickup q:1 /
w:11 scroll of vulnerability no_pickup
]]
-- Returns true if point1 is inside radius(X, point2).
function dgn.point_in_radius(point1, point2, radius)
return dgn.distance(point1.x, point1.y, point2.x, point2.y) <=
(radius*radius)+1
end
-- Returns a random and uniform colour for use in vaultioneering
function dgn.random_colour (colours)
if colours == nil or #colours == 0 then
colours = {"blue", "green", "cyan", "red", "magenta", "brown", "lightgray",
"darkgray", "lightblue", "lightgreen", "lightcyan", "lightmagenta",
"yellow", "white"}
end
return util.random_from(colours)
end
function dgn.flood(map, x, y, distance, func)
local queue = {}
local queued = {}
table.insert(queue, { x = x, y = y, distance = distance })
while #queue > 0 do
local coord = table.remove(queue, 1)
local new_distance = func(coord.x, coord.y, coord.distance)
if new_distance > 0 then
for dx = -1, 1 do
for dy = -1, 1 do
local new_x, new_y = coord.x + dx, coord.y + dy
queued[new_x] = queued[new_x] or {}
if (dx ~= 0 or dy ~= 0)
and dgn.is_valid_coord(map, { x = new_x, y = new_y })
and not queued[new_x][new_y]
then
table.insert(queue, {
x = new_x,
y = new_y,
distance = new_distance
})
queued[new_x][new_y] = true
end
end
end
end
end
end
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