/usr/share/crawl/dat/database/shout.txt is in crawl-common 2:0.21.1-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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# As of Stone Soup 0.3 the previously hardcoded monster
# speech has been outsourced. This makes changing existing
# messages, and adding new ones really easy.
#
# shout.txt holds the utterances (and visual equivalents) of
# monsters that notice you.
#
# For an explanation of how to read monspeak.txt or shout.txt
# and how to add new messages, see monster_speech.txt in the
# docs/develop/ directory.
############################################################
%%%%
__BUGGY
# This line should never get displayed to the user, even if
# monster_shout() in shout.cc detects buggy behavior,
# so showing this line would itself be a bug.
SOUND:You hear doubly buggy behavior!
%%%%
__SHOUT
SOUND:You hear a shout!
%%%%
__SHOUT seen
SOUND:@The_monster@ shouts!
%%%%
__BARK unseen
SOUND:You hear a bark!
%%%%
__BARK seen
SOUND:@The_monster@ barks!
%%%%
__HOWL unseen
SOUND:You hear a howl!
%%%%
__HOWL seen
SOUND:@The_monster@ howls!
%%%%
__TWO_SHOUTS unseen
SOUND:You hear two shouts!
%%%%
__TWO_SHOUTS seen
SOUND:@The_monster@ shouts in stereo!
%%%%
__ROAR unseen
SOUND:You hear a roar!
%%%%
__ROAR seen
SOUND:@The_monster@ roars!
%%%%
__SCREAM unseen
SOUND:You hear a hideous shriek!
%%%%
__SCREAM seen
SOUND:@The_monster@ gives a hideous shriek!
%%%%
__BELLOW unseen
SOUND:You hear a bellow!
%%%%
__BELLOW seen
SOUND:@The_monster@ bellows!
%%%%
__BLEAT unseen
SOUND:You hear a bleat!
%%%%
__BLEAT seen
SOUND:@The_monster@ bleats!
%%%%
__TRUMPET unseen
SOUND:You hear a trumpeting!
%%%%
__TRUMPET seen
SOUND:@The_monster@ trumpets!
%%%%
__SCREECH unseen
SOUND:You hear a screech!
%%%%
__SCREECH seen
SOUND:@The_monster@ screeches!
%%%%
__BUZZ unseen
SOUND:You hear an angry buzzing noise.
%%%%
__BUZZ seen
SOUND:@The_monster@ buzzes angrily.
%%%%
__MOAN unseen
SOUND:You hear a chilling moan.
%%%%
__MOAN seen
SOUND:@The_monster@ gives a chilling moan.
%%%%
__GURGLE unseen
SOUND:You hear a horrible gurgling sound!
%%%%
__GURGLE seen
SOUND:@The_monster@ gurgles horribly!
%%%%
__CROAK unseen
SOUND:You hear a loud, deep croak!
SOUND:You hear a croak.
%%%%
__CROAK seen
SOUND:@The_monster@ gives a loud, deep croak!
SOUND:@The_monster@ croaks.
%%%%
__GROWL unseen
SOUND:You hear an angry growl.
%%%%
__GROWL seen
SOUND:@The_monster@ growls angrily.
%%%%
__HISS unseen
SOUND:You hear an angry hiss.
%%%%
__HISS seen
SOUND:@The_monster@ hisses angrily.
%%%%
__SQUEAL unseen
SOUND:You hear an angry squeal.
%%%%
__SQUEAL seen
SOUND:@The_monster@ squeals angrily.
%%%%
__DEMON_TAUNT
@The_monster@ @says@, "@demon_taunt@"
%%%%
__CHERUB seen
SOUND:@The_monster@'s eagle head screeches!
SOUND:@The_monster@'s lion head roars!
SOUND:@The_monster@'s ox head lows!
SOUND:@The_monster@'s human head shouts!
%%%%
__CHERUB unseen
SOUND:You hear a shout.
SOUND:You hear a screech.
SOUND:You hear a roar.
SOUND:You hear a low.
%%%%
__LOUD_ROAR unseen
SOUND:You hear a deafening roar!
%%%%
__LOUD_ROAR seen
SOUND:@The_monster@ roars deafeningly!
%%%%
############################################
# End of default shouts
############################################
############################################################
# Player ghost shouts. Potentially different ones for each
# class, though currently they all just copy the default
# player ghost.
############################################################
%%%%
player ghost
VISUAL:@The_monster@ turns @possessive@ malevolent gaze towards you.
%%%%
Fighter player ghost
@player ghost@
%%%%
Wizard player ghost
@player ghost@
%%%%
Gladiator player ghost
@player ghost@
%%%%
Necromancer player ghost
@player ghost@
%%%%
Assassin player ghost
@player ghost@
%%%%
Berserker player ghost
@player ghost@
%%%%
Hunter player ghost
@player ghost@
%%%%
Conjurer player ghost
@player ghost@
%%%%
Enchanter player ghost
@player ghost@
%%%%
Fire Elementalist player ghost
@player ghost@
%%%%
Ice Elementalist player ghost
@player ghost@
%%%%
Summoner player ghost
@player ghost@
%%%%
Air Elementalist player ghost
@player ghost@
%%%%
Earth Elementalist player ghost
@player ghost@
%%%%
Skald player ghost
@player ghost@
%%%%
Venom Mage player ghost
@player ghost@
%%%%
Chaos Knight player ghost
@player ghost@
%%%%
Transmuter player ghost
@player ghost@
%%%%
Monk player ghost
@player ghost@
%%%%
Warper player ghost
@player ghost@
%%%%
Wanderer player ghost
@player ghost@
########################################
# Shouts by monster symbol
########################################
%%%%
'&'
@__DEMON_TAUNT@
%%%%
'a'
VISUAL:@The_monster@ twitches @possessive@ antennae in your direction.
%%%%
'cap-G'
VISUAL:@The_monster@ turns @possessive@ gaze towards you.
%%%%
'cap-J'
VISUAL:@The_monster@ quivers.
########################################
# Shouts by monster genus
########################################
%%%%
giant slug
VISUAL:@The_monster@ swivels @possessive@ eye-stalks towards you.
########################################
# Shouts for specific monsters
########################################
%%%%
ballistomycete spore
VISUAL:@The_monster@ waves @possessive@ rhizomes.
%%%%
glowing orange brain
VISUAL:@The_monster@ turns @possessive@ attention towards you.
%%%%
# Iron imps, shadow imps and white imps copy imps.
imp
# Shout one half the time, taunt the other half.
@__SHOUT@
SOUND:@The_monster@ @says@, "@imp_taunt@"
%%%%
moth of wrath
VISUAL:@The_monster@'s fur bristles in rage as it notices you.
%%%%
iron imp
@imp@
%%%%
shadow imp
@imp@
%%%%
white imp
@imp@
####################################
# Shouts for specific uniques
####################################
%%%%
Polyphemus
# This would also work for other monsters that are surrounded by allies.
SOUND:@The_monster@ shouts, "Attack, my pets! Attack!"
%%%%
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