This file is indexed.

/usr/share/crawl/dat/database/shout.txt is in crawl-common 2:0.21.1-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
############################################################
# As of Stone Soup 0.3 the previously hardcoded monster
# speech has been outsourced. This makes changing existing
# messages, and adding new ones really easy.
#
# shout.txt holds the utterances (and visual equivalents) of
# monsters that notice you.
#
# For an explanation of how to read monspeak.txt or shout.txt
# and how to add new messages, see monster_speech.txt in the
# docs/develop/ directory.
############################################################
%%%%
__BUGGY

# This line should never get displayed to the user, even if
# monster_shout() in shout.cc detects buggy behavior,
# so showing this line would itself be a bug.
SOUND:You hear doubly buggy behavior!
%%%%
__SHOUT

SOUND:You hear a shout!
%%%%
__SHOUT seen

SOUND:@The_monster@ shouts!
%%%%
__BARK unseen

SOUND:You hear a bark!
%%%%
__BARK seen

SOUND:@The_monster@ barks!
%%%%
__HOWL unseen

SOUND:You hear a howl!
%%%%
__HOWL seen

SOUND:@The_monster@ howls!
%%%%
__TWO_SHOUTS unseen

SOUND:You hear two shouts!
%%%%
__TWO_SHOUTS seen

SOUND:@The_monster@ shouts in stereo!
%%%%
__ROAR unseen

SOUND:You hear a roar!
%%%%
__ROAR seen

SOUND:@The_monster@ roars!
%%%%
__SCREAM unseen

SOUND:You hear a hideous shriek!
%%%%
__SCREAM seen

SOUND:@The_monster@ gives a hideous shriek!
%%%%
__BELLOW unseen

SOUND:You hear a bellow!
%%%%
__BELLOW seen

SOUND:@The_monster@ bellows!
%%%%
__BLEAT unseen

SOUND:You hear a bleat!
%%%%
__BLEAT seen

SOUND:@The_monster@ bleats!
%%%%
__TRUMPET unseen

SOUND:You hear a trumpeting!
%%%%
__TRUMPET seen

SOUND:@The_monster@ trumpets!
%%%%
__SCREECH unseen

SOUND:You hear a screech!
%%%%
__SCREECH seen

SOUND:@The_monster@ screeches!
%%%%
__BUZZ unseen

SOUND:You hear an angry buzzing noise.
%%%%
__BUZZ seen

SOUND:@The_monster@ buzzes angrily.
%%%%
__MOAN unseen

SOUND:You hear a chilling moan.
%%%%
__MOAN seen

SOUND:@The_monster@ gives a chilling moan.
%%%%
__GURGLE unseen

SOUND:You hear a horrible gurgling sound!
%%%%
__GURGLE seen

SOUND:@The_monster@ gurgles horribly!
%%%%
__CROAK unseen

SOUND:You hear a loud, deep croak!

SOUND:You hear a croak.
%%%%
__CROAK seen

SOUND:@The_monster@ gives a loud, deep croak!

SOUND:@The_monster@ croaks.
%%%%
__GROWL unseen

SOUND:You hear an angry growl.
%%%%
__GROWL seen

SOUND:@The_monster@ growls angrily.
%%%%
__HISS unseen

SOUND:You hear an angry hiss.
%%%%
__HISS seen

SOUND:@The_monster@ hisses angrily.
%%%%
__SQUEAL unseen

SOUND:You hear an angry squeal.
%%%%
__SQUEAL seen

SOUND:@The_monster@ squeals angrily.
%%%%
__DEMON_TAUNT

@The_monster@ @says@, "@demon_taunt@"
%%%%
__CHERUB seen

SOUND:@The_monster@'s eagle head screeches!

SOUND:@The_monster@'s lion head roars!

SOUND:@The_monster@'s ox head lows!

SOUND:@The_monster@'s human head shouts!
%%%%
__CHERUB unseen

SOUND:You hear a shout.

SOUND:You hear a screech.

SOUND:You hear a roar.

SOUND:You hear a low.
%%%%
__LOUD_ROAR unseen

SOUND:You hear a deafening roar!
%%%%
__LOUD_ROAR seen

SOUND:@The_monster@ roars deafeningly!
%%%%
############################################
# End of default shouts
############################################
############################################################
# Player ghost shouts. Potentially different ones for each
# class, though currently they all just copy the default
# player ghost.
############################################################
%%%%
player ghost

VISUAL:@The_monster@ turns @possessive@ malevolent gaze towards you.
%%%%
Fighter player ghost

@player ghost@
%%%%
Wizard player ghost

@player ghost@
%%%%
Gladiator player ghost

@player ghost@
%%%%
Necromancer player ghost

@player ghost@
%%%%
Assassin player ghost

@player ghost@
%%%%
Berserker player ghost

@player ghost@
%%%%
Hunter player ghost

@player ghost@
%%%%
Conjurer player ghost

@player ghost@
%%%%
Enchanter player ghost

@player ghost@
%%%%
Fire Elementalist player ghost

@player ghost@
%%%%
Ice Elementalist player ghost

@player ghost@
%%%%
Summoner player ghost

@player ghost@
%%%%
Air Elementalist player ghost

@player ghost@
%%%%
Earth Elementalist player ghost

@player ghost@
%%%%
Skald player ghost

@player ghost@
%%%%
Venom Mage player ghost

@player ghost@
%%%%
Chaos Knight player ghost

@player ghost@
%%%%
Transmuter player ghost

@player ghost@
%%%%
Monk player ghost

@player ghost@
%%%%
Warper player ghost

@player ghost@
%%%%
Wanderer player ghost

@player ghost@
########################################
# Shouts by monster symbol
########################################
%%%%
'&'

@__DEMON_TAUNT@
%%%%
'a'

VISUAL:@The_monster@ twitches @possessive@ antennae in your direction.
%%%%
'cap-G'

VISUAL:@The_monster@ turns @possessive@ gaze towards you.
%%%%
'cap-J'

VISUAL:@The_monster@ quivers.
########################################
# Shouts by monster genus
########################################
%%%%
giant slug

VISUAL:@The_monster@ swivels @possessive@ eye-stalks towards you.
########################################
# Shouts for specific monsters
########################################
%%%%
ballistomycete spore

VISUAL:@The_monster@ waves @possessive@ rhizomes.
%%%%
glowing orange brain

VISUAL:@The_monster@ turns @possessive@ attention towards you.
%%%%
# Iron imps, shadow imps and white imps copy imps.
imp

# Shout one half the time, taunt the other half.
@__SHOUT@

SOUND:@The_monster@ @says@, "@imp_taunt@"
%%%%
moth of wrath

VISUAL:@The_monster@'s fur bristles in rage as it notices you.
%%%%
iron imp

@imp@
%%%%
shadow imp

@imp@
%%%%
white imp

@imp@
####################################
# Shouts for specific uniques
####################################
%%%%
Polyphemus

# This would also work for other monsters that are surrounded by allies.
SOUND:@The_monster@ shouts, "Attack, my pets! Attack!"
%%%%