/usr/src/castle-game-engine-6.4/ui/castlejoysticks.pas is in castle-game-engine-src 6.4+dfsg1-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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Copyright 2015-2017 Tomasz WojtyÅ›.
Based on zgl_joystick.pas by Andrey Kemka.
This file is part of "Castle Game Engine".
"Castle Game Engine" is free software; see the file COPYING.txt,
included in this distribution, for details about the copyright.
This file is based on ZenGL, with "zlib" license
( http://www.zengl.org/license.html ) which is fully compatible with
Castle Game Engine "LGPL with static linking exception" / GPL licensing.
"Castle Game Engine" is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
----------------------------------------------------------------------------
}
//todo: only partially works on Windows (no support of new features); need to be ported to xinput library
//todo: on Linux: drop legacy interface /dev/js#; enable /dev/event#
{ Receiving input from joysticks and gamepads. }
unit CastleJoysticks;
{$I castleconf.inc}
interface
{$IFDEF LINUX}
uses
BaseUnix;
{$ENDIF}
{$IFDEF LINUX}
type
js_event = record
time : LongWord; // event timestamp in milliseconds
value : SmallInt; // value
_type : Byte; // event type
number : Byte; // axis/button number
end;
const
ABS_MAX = $3F;
JS_EVENT_BUTTON = $01; // button pressed/released
JS_EVENT_AXIS = $02; // joystick moved
JS_EVENT_INIT = $80; // initial state of device
JSIOCGNAME = -2142213613;
JSIOCGAXMAP = -2143262158;
JSIOCGAXES = -2147390959;
JSIOCGBUTTONS = -2147390958;
{$ENDIF}
{$IFDEF MSWINDOWS}
type
PJOYCAPSW = ^TJOYCAPSW;
TJOYCAPSW = packed record
wMid: Word;
wPid: Word;
szPname: array[ 0..31 ] of WideChar;
wXmin: LongWord;
wXmax: LongWord;
wYmin: LongWord;
wYmax: LongWord;
wZmin: LongWord;
wZmax: LongWord;
wNumButtons: LongWord;
wPeriodMin: LongWord;
wPeriodMax: LongWord;
wRmin: LongWord;
wRmax: LongWord;
wUmin: LongWord;
wUmax: LongWord;
wVmin: LongWord;
wVmax: LongWord;
wCaps: LongWord;
wMaxAxes: LongWord;
wNumAxes: LongWord;
wMaxButtons: LongWord;
szRegKey: array[ 0..31 ] of WideChar;
szOEMVxD: array[ 0..259 ] of WideChar;
end;
type
PJOYINFOEX = ^TJOYINFOEX;
TJOYINFOEX = packed record
dwSize: LongWord;
dwFlags: LongWord;
wXpos: LongWord;
wYpos: LongWord;
wZpos: LongWord;
dwRpos: LongWord;
dwUpos: LongWord;
dwVpos: LongWord;
wButtons: LongWord;
dwButtonNumber: LongWord;
dwPOV: LongWord;
dwReserved1: LongWord;
dwReserved2: LongWord;
end;
const
JOY_POVCENTERED = -1;
JOY_POVFORWARD = 0;
JOY_POVRIGHT = 9000;
JOY_POVBACKWARD = 18000;
JOY_POVLEFT = 27000;
JOY_RETURNX = 1;
JOY_RETURNY = 2;
JOY_RETURNZ = 4;
JOY_RETURNR = 8;
JOY_RETURNU = 16;
JOY_RETURNV = 32;
JOY_RETURNPOV = 64;
JOY_RETURNBUTTONS = 128;
JOY_RETURNRAWDATA = 256;
JOY_RETURNPOVCTS = 512;
JOY_RETURNCENTERED = $400;
JOY_USEDEADZONE = $800;
JOY_RETURNALL = ( JOY_RETURNX or JOY_RETURNY or JOY_RETURNZ or JOY_RETURNR or JOY_RETURNU or JOY_RETURNV or JOY_RETURNPOV or JOY_RETURNBUTTONS );
JOYCAPS_HASZ = 1;
JOYCAPS_HASR = 2;
JOYCAPS_HASU = 4;
JOYCAPS_HASV = 8;
JOYCAPS_HASPOV = 16;
JOYCAPS_POV4DIR = 32;
JOYCAPS_POVCTS = 64;
WINMMLIB = 'winmm.dll';
function joyGetNumDevs : LongWord; stdcall; external WINMMLIB name 'joyGetNumDevs';
function joyGetDevCapsW( uJoyID : LongWord; lpCaps : PJOYCAPSW; uSize : LongWord ) : LongWord; stdcall; external WINMMLIB name 'joyGetDevCapsW';
function joyGetPosEx( uJoyID : LongWord; lpInfo : PJOYINFOEX ) : LongWord; stdcall; external WINMMLIB name 'joyGetPosEx';
{$ENDIF}
type
PJoyInfo = ^TJoyInfo;
TJoyInfo = record
Name : UTF8String;
Count : record
Axes : Integer;
Buttons : Integer;
end;
Caps : LongWord;
end;
type
PJoyState = ^TJoyState;
TJoyState = record
Axis : array[ 0..7 ] of Single;
BtnUp : array[ 0..31 ] of Boolean;
BtnDown : array[ 0..31 ] of Boolean;
BtnPress : array[ 0..31 ] of Boolean;
BtnCanPress : array[ 0..31 ] of Boolean;
end;
type
PJoy = ^TJoy;
TJoy = record
{$IFDEF LINUX}
device : LongInt;
axesMap : array[ 0..ABS_MAX - 1 ] of Byte;
{$ENDIF}
{$IFDEF MSWINDOWS}
caps : TJOYCAPSW;
axesMap : array[ 0..5 ] of Byte;
{$ENDIF}
Info : TJoyInfo;
State : TJoyState;
end;
const
JOY_HAS_Z = $000001;
JOY_HAS_R = $000002;
JOY_HAS_U = $000004;
JOY_HAS_V = $000008;
JOY_HAS_POV = $000010;
JOY_AXIS_X = 0;
JOY_AXIS_Y = 1;
JOY_AXIS_Z = 2;
JOY_AXIS_R = 3;
JOY_AXIS_U = 4;
JOY_AXIS_V = 5;
JOY_POVX = 6;
JOY_POVY = 7;
{$IFDEF LINUX}
JS_AXIS : array[ 0..17 ] of Byte = ( JOY_AXIS_X, JOY_AXIS_Y, JOY_AXIS_Z, JOY_AXIS_U, JOY_AXIS_V, JOY_AXIS_R, JOY_AXIS_Z, JOY_AXIS_R, 0, 0, 0, 0, 0, 0, 0, 0, JOY_POVX, JOY_POVY );
{$ENDIF}
{$IFDEF MSWINDOWS}
JS_AXIS : array[ 0..5 ] of LongWord = ( 17 {X}, 19 {Y}, 21 {Z}, 26 {R}, 28 {U}, 30 {V} );
{$ENDIF}
type
{ Joystick axis move event. }
TOnJoyAxisMove = procedure(const Joy: PJoy; const Axis: Byte; const Value: Single) of object;
{ Joystick button action event. Used on button press/up/down. }
TOnJoyButtonEvent = procedure(const Joy: PJoy; const Button: Byte) of object;
{ TJoysticks is a class for joysticks and gamepads management }
TJoysticks = class
private
FOnAxisMove: TOnJoyAxisMove;
FOnButtonDown: TOnJoyButtonEvent;
FOnButtonUp: TOnJoyButtonEvent;
FOnButtonPress: TOnJoyButtonEvent;
FjoyArray: array[ 0..15 ] of TJoy;
FjoyCount: Integer;
function Init: Byte;
public
{ Constructor search for connected devices. If new device will be connected
after Create it won't be automatically discovered. In such case
TJoysticks have to be destroied and created again. }
constructor Create;
destructor Destroy; override;
{ Check state of every connected joystick and run event procedures. }
procedure Poll;
function GetInfo( JoyID : Byte ) : PJoyInfo;
function AxisPos( JoyID, Axis : Byte ): Single;
function Down( JoyID, Button : Byte ): Boolean;
function Up( JoyID, Button : Byte ): Boolean;
function Press( JoyID, Button : Byte ): Boolean;
procedure ClearState;
function GetJoy(const JoyID: Byte): PJoy;
published
property OnAxisMove: TOnJoyAxisMove read FOnAxisMove write FOnAxisMove;
property OnButtonDown: TOnJoyButtonEvent read FOnButtonDown write FOnButtonDown;
property OnButtonUp: TOnJoyButtonEvent read FOnButtonUp write FOnButtonUp;
property OnButtonPress: TOnJoyButtonEvent read FOnButtonPress write FOnButtonPress;
property JoyCount: Integer read FjoyCount;
end;
{ Initialize Joysticks global variable. }
procedure EnableJoysticks;
var
{ Global joystick manager object (singelton). To initialize Joysticks instance
run EnableJoysticks procedure }
Joysticks: TJoysticks;
implementation
uses
SysUtils, CastleLog, Math;
procedure EnableJoysticks;
begin
Joysticks := TJoysticks.Create;
end;
{ TJoysticks }
function TJoysticks.Init: Byte;
{$IFDEF LINUX}
var
i, j : Integer;
{$ENDIF}
{$IFDEF MSWINDOWS}
var
i, j : Integer;
axis : Integer;
caps : PLongWord;
{$ENDIF}
begin
FjoyCount := 0;
{$IFDEF LINUX}
for i := 0 to 15 do
begin
FjoyArray[ FjoyCount ].device := FpOpen( '/dev/input/js' + IntToStr( i ), O_RDONLY or O_NONBLOCK );
if FjoyArray[ FjoyCount ].device < 0 then
FjoyArray[ FjoyCount ].device := FpOpen( '/dev/js' + IntToStr( i ), O_RDONLY or O_NONBLOCK );
if FjoyArray[ FjoyCount ].device > -1 then
begin
SetLength( FjoyArray[ FjoyCount ].Info.Name, 256 );
FpIOCtl( FjoyArray[ FjoyCount ].device, JSIOCGNAME, @FjoyArray[ FjoyCount ].Info.Name[ 1 ] );
FpIOCtl( FjoyArray[ FjoyCount ].device, JSIOCGAXMAP, @FjoyArray[ FjoyCount ].axesMap[ 0 ] );
FpIOCtl( FjoyArray[ FjoyCount ].device, JSIOCGAXES, @FjoyArray[ FjoyCount ].Info.Count.Axes );
FpIOCtl( FjoyArray[ FjoyCount ].device, JSIOCGBUTTONS, @FjoyArray[ FjoyCount ].Info.Count.Buttons );
for j := 0 to FjoyArray[ FjoyCount ].Info.Count.Axes - 1 do
with FjoyArray[ FjoyCount ].Info do
case FjoyArray[ FjoyCount ].axesMap[ j ] of
2, 6: Caps := Caps or JOY_HAS_Z;
5, 7: Caps := Caps or JOY_HAS_R;
3: Caps := Caps or JOY_HAS_U;
4: Caps := Caps or JOY_HAS_V;
16, 17: Caps := Caps or JOY_HAS_POV;
end;
for j := 1 to 255 do
if FjoyArray[ FjoyCount ].Info.Name[ j ] = #0 Then
begin
SetLength( FjoyArray[ FjoyCount ].Info.Name, j - 1 );
break;
end;
// Checking if joystick is a real one, because laptops with accelerometer can be detected as a joystick :)
if ( FjoyArray[ FjoyCount ].Info.Count.Axes >= 2 ) and ( FjoyArray[ FjoyCount ].Info.Count.Buttons > 0 ) then
begin
if Log then
WritelnLog('CastleJoysticks Init', 'Find joy: %S (ID: %D); Axes: %D; Buttons: %D', [FjoyArray[ joyCount ].Info.Name, FjoyCount, FjoyArray[ FjoyCount ].Info.Count.Axes, FjoyArray[ FjoyCount ].Info.Count.Buttons]);
Inc( FjoyCount );
end;
end else
break;
end;
{$ENDIF}
{$IFDEF MSWINDOWS}
j := joyGetNumDevs();
for i := 0 to j - 1 do
if joyGetDevCapsW( i, @FjoyArray[ i ].caps, SizeOf( TJOYCAPSW ) ) = 0 then
begin
FjoyArray[ i ].Info.Name := FjoyArray[ i ].caps.szPname;
FjoyArray[ i ].Info.Count.Axes := FjoyArray[ i ].caps.wNumAxes;
FjoyArray[ i ].Info.Count.Buttons := FjoyArray[ i ].caps.wNumButtons;
caps := @FjoyArray[ i ].Info.Caps;
FjoyArray[ i ].axesMap[ 0 ] := JOY_AXIS_X;
FjoyArray[ i ].axesMap[ 1 ] := JOY_AXIS_Y;
axis := 2;
if FjoyArray[ i ].caps.wCaps and JOYCAPS_HASZ > 0 then
begin
caps^ := caps^ or JOY_HAS_Z;
FjoyArray[ i ].axesMap[ axis ] := JOY_AXIS_Z;
Inc( axis );
end;
if FjoyArray[ i ].caps.wCaps and JOYCAPS_HASR > 0 then
begin
caps^ := caps^ or JOY_HAS_R;
FjoyArray[ i ].axesMap[ axis ] := JOY_AXIS_R;
Inc( axis );
end;
if FjoyArray[ i ].caps.wCaps and JOYCAPS_HASU > 0 then
begin
caps^ := caps^ or JOY_HAS_U;
FjoyArray[ i ].axesMap[ axis ] := JOY_AXIS_U;
Inc( axis );
end;
if FjoyArray[ i ].caps.wCaps and JOYCAPS_HASV > 0 then
begin
caps^ := caps^ or JOY_HAS_V;
FjoyArray[ i ].axesMap[ axis ] := JOY_AXIS_V;
//Inc( axis );
end;
if FjoyArray[ i ].caps.wCaps and JOYCAPS_HASPOV > 0 then
begin
caps^ := caps^ or JOY_HAS_POV;
Inc( FjoyArray[ i ].Info.Count.Axes, 2 );
end;
if Log then
WritelnLog('CastleJoysticks Init', 'Find joy: %S (ID: %D); Axes: %D; Buttons: %D',
[FjoyArray[ i ].Info.Name, i, FjoyArray[ i ].Info.Count.Axes, FjoyArray[ i ].Info.Count.Buttons]);
Inc( FjoyCount );
end else
break;
{$ENDIF}
Result := FjoyCount;
ClearState;
if Result = 0 then
WritelnLog('CastleJoysticks Init', 'Couldn''t find joysticks' );
end;
constructor TJoysticks.Create;
begin
inherited;
Init;
end;
destructor TJoysticks.Destroy;
{$IFDEF LINUX}
var
i : Integer;
{$ENDIF}
begin
{$IFDEF LINUX}
for i := 0 to FjoyCount - 1 do
FpClose( FjoyArray[ i ].device );
{$ENDIF}
inherited;
end;
procedure TJoysticks.Poll;
{$IFDEF LINUX}
var
i : Integer;
_value: Single;
axis: Byte;
event : js_event;
{$ENDIF}
{$IFDEF MSWINDOWS}
var
i : Integer;
_value: Single;
j, a : Integer;
btn : Integer;
state : TJOYINFOEX;
pcaps : PLongWord;
value : PLongWord;
vMin : LongWord;
vMax : LongWord;
{$ENDIF}
begin
if FjoyCount = 0 then Exit;
{$IFDEF LINUX}
for i := 0 to FjoyCount - 1 do
begin
while FpRead( FjoyArray[ i ].device, event, 8 ) = 8 do
case event._type of
JS_EVENT_AXIS:
begin
axis := JS_AXIS[ FjoyArray[ i ].axesMap[ event.number ] ];
_value := Round( ( event.value / 32767 ) * 1000 ) / 1000;
FjoyArray[ i ].State.Axis[ axis ] := _value;
if Assigned(FOnAxisMove) then FOnAxisMove(@FjoyArray[ i ], axis, _value);
end;
JS_EVENT_BUTTON:
case event.value of
0:
begin
if FjoyArray[ i ].State.BtnDown[ event.number ] then
begin
FjoyArray[ i ].State.BtnUp[ event.number ] := True;
FjoyArray[ i ].State.BtnPress [ event.number ] := False;
if Assigned(FOnButtonUp) then FOnButtonUp(@FjoyArray[ i ], event.number);
FjoyArray[ i ].State.BtnCanPress[ event.number ] := True;
end;
FjoyArray[ i ].State.BtnDown[ event.number ] := False;
end;
1:
begin
FjoyArray[ i ].State.BtnDown[ event.number ] := True;
if Assigned(FOnButtonDown) then FOnButtonDown(@FjoyArray[ i ], event.number);
FjoyArray[ i ].State.BtnUp [ event.number ] := False;
if FjoyArray[ i ].State.BtnCanPress[ event.number ] then
begin
FjoyArray[ i ].State.BtnPress [ event.number ] := True;
if Assigned(FOnButtonPress) then FOnButtonPress(@FjoyArray[ i ], event.number);
FjoyArray[ i ].State.BtnCanPress[ event.number ] := False;
end;
end;
end;
end;
end;
{$ENDIF}
{$IFDEF MSWINDOWS}
state.dwSize := SizeOf( TJOYINFOEX );
for i := 0 to FjoyCount - 1 do
begin
state.dwFlags := JOY_RETURNALL or JOY_USEDEADZONE;
if FjoyArray[ i ].caps.wCaps and JOYCAPS_POVCTS > 0 then
state.dwFlags := state.dwFlags or JOY_RETURNPOVCTS;
if joyGetPosEx( i, @state ) = 0 then
begin
for j := 0 to FjoyArray[ i ].Info.Count.Axes - 1 do
begin
// Say "no" to if's, and do everything trciky :)
a := FjoyArray[ i ].axesMap[ j ];
pcaps := @FjoyArray[ i ].caps;
Inc( pcaps, JS_AXIS[ a ] );
vMin := pcaps^;
Inc( pcaps );
vMax := pcaps^;
value := @state;
Inc( value, 2 + a );
_value := Round( ( value^ / ( vMax - vMin ) * 2 - 1 ) * 1000 ) / 1000;
if FjoyArray[ i ].State.Axis[ a ] <> _value then
if Assigned(FOnAxisMove) then FOnAxisMove(@FjoyArray[ i ], j, _value);
FjoyArray[ i ].State.Axis[ a ] := _value;
end;
FillChar( FjoyArray[ i ].State.Axis[ JOY_POVX ], 8, 0 );
if ( FjoyArray[ i ].Info.Caps and JOY_HAS_POV > 0 ) and ( state.dwPOV and $FFFF <> $FFFF ) then
begin
FjoyArray[ i ].State.Axis[ JOY_POVX ] := Round( Sin( state.dwPOV and $FFFF div 100 ) );
FjoyArray[ i ].State.Axis[ JOY_POVY ] := -Round( Cos( state.dwPOV and $FFFF div 100 ) );
end;
for j := 0 to FjoyArray[ i ].Info.Count.Buttons - 1 do
begin
btn := state.wButtons and ( 1 shl j );
if ( FjoyArray[ i ].State.BtnDown[ j ] ) and ( btn = 0 ) then
begin
FjoyArray[ i ].State.BtnPress[ j ] := False;
if Assigned(FOnButtonUp) then FOnButtonUp(@FjoyArray[ i ], j);
FjoyArray[ i ].State.BtnCanPress[ j ] := True;
end;
if ( FjoyArray[ i ].State.BtnCanPress[ j ] ) and ( not FjoyArray[ i ].State.BtnDown[ j ] ) and ( btn <> 0 ) then
begin
FjoyArray[ i ].State.BtnPress [ j ] := True;
if Assigned(FOnButtonPress) then FOnButtonPress(@FjoyArray[ i ], j);
FjoyArray[ i ].State.BtnCanPress[ j ] := False;
end;
FjoyArray[ i ].State.BtnDown[ j ] := btn <> 0;
FjoyArray[ i ].State.BtnUp[ j ] := btn = 0;
if Assigned(FOnButtonDown) and (btn <> 0) then FOnButtonDown(@FjoyArray[ i ], j);
end;
end;
end;
{$ENDIF}
end;
function TJoysticks.GetInfo(JoyID: Byte): PJoyInfo;
begin
Result := nil;
if JoyID >= FjoyCount then Exit;
Result := @FjoyArray[ JoyID ].Info;
end;
function TJoysticks.AxisPos(JoyID, Axis: Byte): Single;
begin
Result := 0;
if ( JoyID >= FjoyCount ) or ( Axis > JOY_POVY ) then Exit;
Result := FjoyArray[ JoyID ].State.Axis[ Axis ];
end;
function TJoysticks.Down(JoyID, Button: Byte): Boolean;
begin
Result := False;
if ( JoyID >= FjoyCount ) or ( Button >= FjoyArray[ JoyID ].Info.Count.Buttons ) then Exit;
Result := FjoyArray[ JoyID ].State.BtnDown[ Button ];
end;
function TJoysticks.Up(JoyID, Button: Byte): Boolean;
begin
Result := False;
if ( JoyID >= FjoyCount ) or ( Button >= FjoyArray[ JoyID ].Info.Count.Buttons ) then Exit;
Result := FjoyArray[ JoyID ].State.BtnUp[ Button ];
end;
function TJoysticks.Press(JoyID, Button: Byte): Boolean;
begin
Result := False;
if ( JoyID >= FjoyCount ) or ( Button >= FjoyArray[ JoyID ].Info.Count.Buttons ) then Exit;
Result := FjoyArray[ JoyID ].State.BtnPress[ Button ];
end;
procedure TJoysticks.ClearState;
var
i, j : Integer;
state : PJoyState;
begin
for i := 0 to FjoyCount - 1 do
for j := 0 to FjoyArray[ i ].Info.Count.Buttons - 1 do
begin
state := @FjoyArray[ i ].State;
state^.BtnUp[ j ] := False;
state^.BtnDown[ j ] := False;
state^.BtnPress[ j ] := False;
state^.BtnCanPress[ j ] := True;
end;
end;
function TJoysticks.GetJoy(const JoyID: Byte): PJoy;
begin
Result := nil;
if JoyID >= FjoyCount then Exit;
Result := @FjoyArray[JoyID];
end;
end.
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