/usr/src/castle-game-engine-6.4/images/castlecompositeimage.pas is in castle-game-engine-src 6.4+dfsg1-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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Copyright 2009-2017 Michalis Kamburelis.
This file is part of "Castle Game Engine".
"Castle Game Engine" is free software; see the file COPYING.txt,
included in this distribution, for details about the copyright.
"Castle Game Engine" is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
----------------------------------------------------------------------------
}
{ Composite (like KTX or DDS) image file format handling (TCompositeImage). }
unit CastleCompositeImage;
{$I castleconf.inc}
interface
uses Classes, CastleImages;
type
EInvalidCompositeImage = class(EInvalidImageFormat);
EInvalidDDS = class(EInvalidCompositeImage);
EInvalidKTX = class(EInvalidCompositeImage);
{ Type of data in a TCompositeImage file.
This doesn't take into account mipmaps (they are orthogonal to types here). }
TCompositeType = (
ctTexture,
ctCubeMap,
ctVolume);
{ Cube map faces.
Always interpreted in right-handed orientation (like for OpenGL or OpenGL ES)
by our engine.
Order matches the order of OpenGL constants
GL_TEXTURE_CUBE_MAP_POSITIVE/NEGATIVE_X/Y/Z_ARB. }
TCubeMapSide = (
csPositiveX,
csNegativeX,
csPositiveY,
csNegativeY,
csPositiveZ,
csNegativeZ);
TCubeMapSides = set of TCubeMapSide;
TCubeMapImages = array [TCubeMapSide] of TCastleImage;
{ Composite image file (like KTX or DDS). This supports image that can have mipmaps,
can be 3D, and can be a cubemap. This is something more than our TCastleImage
(or TEncodedImage), which can only be a single pixel matrix (it can be 3D,
but it cannot be a cubemap or have mipmaps).
In essence, this is a container for a sequence of simple images
in the @link(Images) property.
The interpretation of the image sequence
depends on other fields: first of all @link(CompositeType) and @link(Mipmaps).
The basic usage of this class is to load a file using LoadFromFile
or LoadFromStream.
Note that you can write (change) many properties of this class.
This allows you to create, or load and edit, composite files.
You can even later save the composite image back to the stream (like a file) by
SaveToStream or SaveToFile. Be careful though: you're responsible then
to set all properties to sensible values. For example, the length
(and interpretation) of @link(Images) list is determined by other properties
of this class, so be sure to set them all to something sensible. }
TCompositeImage = class
private
type
// TODO: not OK that cubemap stuff is DDS-specific in this file.
{ DDS cube map sides.
Compared with TCubeMapSide type, the meaning
positive/negative Y faces is swapped.
Reason: Cube map sides are named and written in DDS file
in a way natural for DirectX, and DirectX has left-handed coordinate system,
which means that one axis seems reverted when you want OpenGL right-handed
coord system (like
OpenGL, see http://opengl.org/registry/specs/ARB/texture_cube_map.txt).
See [http://castle-engine.sourceforge.net/x3d_implementation_status.php#section_dds]
for more. }
TDDSCubeMapSide = (
dcsPositiveX,
dcsNegativeX,
dcsPositiveY,
dcsNegativeY,
dcsPositiveZ,
dcsNegativeZ);
TDDSCubeMapSides = set of TDDSCubeMapSide;
const
{ Convert TDDSCubeMapSide to TCubeMapSide. }
DDSToCubeMapSide: array [TDDSCubeMapSide] of TCubeMapSide =
( csPositiveX,
csNegativeX,
csNegativeY,
csPositiveY,
csPositiveZ,
csNegativeZ
);
{ Convert TCubeMapSide to TDDSCubeMapSide. }
DDSFromCubeMapSide: array [TCubeMapSide] of TDDSCubeMapSide =
( dcsPositiveX,
dcsNegativeX,
dcsNegativeY,
dcsPositiveY,
dcsPositiveZ,
dcsNegativeZ
);
var
FImages: TEncodedImageList;
FWidth: Cardinal;
FHeight: Cardinal;
FCompositeType: TCompositeType;
FMipmaps: boolean;
FMipmapsCount: Cardinal;
FCubeMapSides: TDDSCubeMapSides;
FDepth: Cardinal;
FOwnsFirstImage: boolean;
function GetImages(const Index: Integer): TEncodedImage;
function GetCubeMapSides: TCubeMapSides;
procedure SetCubeMapSides(const Value: TCubeMapSides);
public
{ Some DDS files specify unknown GPU texture compression.
More precisely, the DxgiFormat is equal DXGI_FORMAT_UNKNOWN
(see https://msdn.microsoft.com/en-us/library/windows/desktop/bb173059(v=vs.85).aspx ).
This can happen if you used PvrTexTool and compressed to PVRTC2_* formats.
To be able to read such DDS files anyway,
set AutomaticCompression to true and set AutomaticCompressionType
as appropriate. }
class var AutomaticCompression: boolean;
class var AutomaticCompressionType: TTextureCompression;
constructor Create;
destructor Destroy; override;
{ Images sequence stored in this composite file.
This has always length > 0 when file is successfully loaded
(that is, when LoadFromStream method finished without raising any
exception). }
property Images: TEncodedImageList read FImages;
property Width: Cardinal read FWidth write FWidth;
property Height: Cardinal read FHeight write FHeight;
property CompositeType: TCompositeType read FCompositeType write FCompositeType;
{ Does this composite image contain mipmaps.
If @true, then all @link(Images) are guaranteed to have sizes
being power of 2. }
property Mipmaps: boolean read FMipmaps write FMipmaps;
{ Mipmaps count.
Always 1 when @link(Mipmaps) = @false, this is usually comfortable. }
property MipmapsCount: Cardinal read FMipmapsCount write FMipmapsCount;
{ Present cube map sides.
Valid only when image is loaded and is ctCubeMap. }
property CubeMapSides: TCubeMapSides read GetCubeMapSides write SetCubeMapSides;
{ Depth of volume (3D) texture.
Always 1 when CompositeType is not ctVolume, this is usually comfortable. }
property Depth: Cardinal read FDepth write FDepth;
{ Return given side of cube map.
Assumes CompositeType = ctCubeMap and CubeMapSides = all.
Level is mipmap level. Pass 0 for base level.
When not @link(Mipmaps), Level must be 0. }
function CubeMapImage(const Side: TCubeMapSide;
const Level: Cardinal = 0): TEncodedImage;
{ Load composite (KTX or DDS) image from any TStream.
The image type is recognized from the MimeType extension,
or (if empty) from URL,
so make sure that you provide at least one of these parameters.
@raises(EInvalidCompositeImage In case of any error in the file data.) }
procedure LoadFromStream(Stream: TStream; const URL: string;
MimeType: string = '');
{ Load composite (KTX or DDS) image from this URL. }
procedure LoadFromFile(URL: string);
procedure SaveToStream(Stream: TStream; const MimeType: string);
procedure SaveToFile(const URL: string);
{ Close all loaded image data. Effectively, this releases all data
loaded by LoadFromStream, reverting the object to the state right
after creation. }
procedure Close;
{ When @false, then closing this composite image will not free Images[0].
Closing happens when you call the @link(Close) method or
destructor of this object. When this is @false, you're responsible
to storing and freeing Images[0] later yourself, or you'll get memory
leaks. }
property OwnsFirstImage: boolean read FOwnsFirstImage write FOwnsFirstImage
default true;
{ Convert 3D images in @link(Images) list into a sequences of 2D images.
Useful utility for 3d (volume) textures.
Normal loading of 3D composite textures creates single TCastleImage (using Depth
possibly > 1) for each mipmap level. Such TCastleImage with depth
is comfortable if you want to load this 3d texture into OpenGL
(as then the image data is just a continous memory area,
loadable by glTexImage3d). But it's not comfortable if you want
to display it using some 2D GUI. For example, it's not comfortable
for image viewer like glViewImage.
So this method will convert such TCastleImage instances (with Depth > 1)
into a sequence of TCastleImage instances all with Depth = 1.
This isn't difficult, memory contents on 3d TCastleImage may be splitted
into many 2d TCastleImage instances without problems.
Note that it's safe to do this before saving the image.
SaveToFile/SaveToStream methods accept both layouts of images
(because, as said, memory contents actually are the same before
and after splitting).
Note that this may free all Images (possibly even whole Images object),
disregarding OwnsFirstImage (as it would be difficult, since
it may or may not replace it with new images). }
procedure Flatten3d;
{ Decompress texture images (if any) on the @link(Images) list,
replacing them with uncompressed equivalents.
This can be used to decompress textures compressed using
GPU compression algorithms, see @link(TTextureCompression).
See TGPUCompressedImage.Decompress.
Just like @link(Flatten3d):
Note that this may free all Images (possibly even whole Images object),
disregarding OwnsFirstImage (as it would be difficult, since
it may or may not replace it with new images).
@raises(ECannotDecompressTexture If some image cannot be decompressed
for any reason.) }
procedure DecompressTexture;
{ Does this URL look like it contains composite (KTX, DDS...) contents.
Guesses by processing the URL with @link(ProcessImageUrl)
and then looking at final filename extension. }
class function MatchesURL(URL: string): boolean;
procedure AddCubeMapImages(const AImages: TCubeMapImages);
end;
const
AllCubeMapSides = [Low(TCubeMapSide) .. High(TCubeMapSide)];
CompositeTypeToString: array [TCompositeType] of string =
( 'Texture', 'CubeMap', 'Volume' );
implementation
uses SysUtils, Math,
CastleUtils, CastleClassUtils, CastleLog, CastleStringUtils,
CastleVectors, CastleDownload, CastleURIUtils;
{$I castlecompositeimage_format_handler.inc}
{$I castlecompositeimage_dds.inc}
{$I castlecompositeimage_ktx.inc}
{ TCompositeImage ------------------------------------------------------------------ }
constructor TCompositeImage.Create;
begin
inherited;
FOwnsFirstImage := true;
FImages := TEncodedImageList.Create(false);
end;
destructor TCompositeImage.Destroy;
begin
Close;
FreeAndNil(FImages);
inherited;
end;
procedure TCompositeImage.Close;
var
I: Integer;
begin
for I := 0 to Images.Count - 1 do
if OwnsFirstImage or (I <> 0) then
begin
Images[I].Free;
Images[I] := nil;
end;
Images.Count := 0;
end;
function TCompositeImage.GetImages(const Index: Integer): TEncodedImage;
begin
Result := FImages[Index];
end;
function TCompositeImage.CubeMapImage(const Side: TCubeMapSide;
const Level: Cardinal): TEncodedImage;
var
Index: Integer;
begin
Index := Ord(DDSFromCubeMapSide[Side]);
if Mipmaps then
Result := FImages[Cardinal(Index) * FMipmapsCount + Level] else
Result := FImages[Index];
end;
procedure TCompositeImage.LoadFromStream(Stream: TStream; const URL: string;
MimeType: string);
var
Handler: TCompositeFormatHandler;
begin
Close;
if MimeType = '' then
MimeType := URIMimeType(URL);
if MimeType = 'image/x-dds' then
Handler := TDDSHandler.Create(Self)
else
if MimeType = 'image/ktx' then
Handler := TKTXHandler.Create(Self)
else
raise EInvalidCompositeImage.CreateFmt('Cannot recognize composite image MIME type: %s',
[MimeType]);
try
Handler.LoadFromStream(Stream, URL);
finally FreeAndNil(Handler) end;
end;
procedure TCompositeImage.LoadFromFile(URL: string);
var
S: TStream;
begin
URL := ProcessImageUrl(URL);
S := Download(URL, [soForceMemoryStream]);
try
LoadFromStream(S, URL);
finally FreeAndNil(S) end;
end;
procedure TCompositeImage.SaveToStream(Stream: TStream; const MimeType: string);
var
Handler: TCompositeFormatHandler;
begin
Assert(Images.Count > 0, 'Images count must be > 0 when saving a composite image');
if MimeType = 'image/x-dds' then
Handler := TDDSHandler.Create(Self)
else
if MimeType = 'image/ktx' then
raise EInvalidCompositeImage.Create('Cannot save to the KTX format now')
else
raise EInvalidCompositeImage.CreateFmt('Cannot recognize composite image MIME type: %s',
[MimeType]);
try
Handler.SaveToStream(Stream);
finally FreeAndNil(Handler) end;
end;
procedure TCompositeImage.SaveToFile(const URL: string);
var
S: TStream;
begin
S := URLSaveStream(URL);
try
SaveToStream(S, URIMimeType(URL));
finally FreeAndNil(S) end;
end;
class function TCompositeImage.MatchesURL(URL: string): boolean;
begin
URL := ProcessImageUrl(URL);
Result :=
(URIMimeType(URL) = 'image/x-dds') or
(URIMimeType(URL) = 'image/ktx');
end;
procedure TCompositeImage.Flatten3d;
var
NewImages: TEncodedImageList;
OldImage, NewImage: TCastleImage;
I, J: Integer;
begin
if (CompositeType = ctVolume) and (Depth > 1) then
begin
NewImages := TEncodedImageList.Create(false);
for I := 0 to Images.Count - 1 do
begin
if not (Images[I] is TCastleImage) then
raise Exception.CreateFmt('Cannot do Flatten3d on this image class: %s',
[Images[I].ClassName]);
OldImage := TCastleImage(Images[I]);
for J := 0 to OldImage.Depth - 1 do
begin
NewImage := TCastleImageClass(OldImage.ClassType).Create(
OldImage.Width, OldImage.Height, 1);
Move(OldImage.PixelPtr(0, 0, J)^, NewImage.RawPixels^,
OldImage.Width * OldImage.Height * OldImage.PixelSize);
NewImages.Add(NewImage);
end;
end;
Close;
FreeAndNil(FImages);
FImages := NewImages;
end;
end;
procedure TCompositeImage.DecompressTexture;
var
OldImage: TGPUCompressedImage;
I: Integer;
begin
for I := 0 to Images.Count - 1 do
if Images[I] is TGPUCompressedImage then
begin
OldImage := TGPUCompressedImage(Images[I]);
Images[I] := OldImage.Decompress;
FreeAndNil(OldImage);
end;
end;
function TCompositeImage.GetCubeMapSides: TCubeMapSides;
var
DDSSide: TDDSCubeMapSide;
begin
Result := [];
for DDSSide in FCubeMapSides do
Include(Result, DDSToCubeMapSide[DDSSide]);
end;
procedure TCompositeImage.SetCubeMapSides(const Value: TCubeMapSides);
var
Side: TCubeMapSide;
begin
FCubeMapSides := [];
for Side in Value do
Include(FCubeMapSides, DDSFromCubeMapSide[Side]);
end;
procedure TCompositeImage.AddCubeMapImages(const AImages: TCubeMapImages);
var
StartIndex: Integer;
begin
StartIndex := Images.Count;
Images.Count := StartIndex + 6;
{ note that we use DDSFromCubeMapSide on the left side,
so that Images order is like in TDDSCubeMapSide enum. }
Images[StartIndex + Ord(DDSFromCubeMapSide[csPositiveX])] := AImages[csPositiveX];
Images[StartIndex + Ord(DDSFromCubeMapSide[csNegativeX])] := AImages[csNegativeX];
Images[StartIndex + Ord(DDSFromCubeMapSide[csPositiveY])] := AImages[csPositiveY];
Images[StartIndex + Ord(DDSFromCubeMapSide[csNegativeY])] := AImages[csNegativeY];
Images[StartIndex + Ord(DDSFromCubeMapSide[csPositiveZ])] := AImages[csPositiveZ];
Images[StartIndex + Ord(DDSFromCubeMapSide[csNegativeZ])] := AImages[csNegativeZ];
end;
end.
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