/usr/src/castle-game-engine-6.4/fonts/castletexturefontdata.pas is in castle-game-engine-src 6.4+dfsg1-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 | {
Copyright 2014-2017 Michalis Kamburelis.
This file is part of "Castle Game Engine".
"Castle Game Engine" is free software; see the file COPYING.txt,
included in this distribution, for details about the copyright.
"Castle Game Engine" is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
----------------------------------------------------------------------------
}
{ Data for a 2D font initialized from a FreeType font file (TTextureFontData). }
unit CastleTextureFontData;
{$I castleconf.inc}
interface
uses Generics.Collections,
CastleVectors, CastleUnicode, CastleStringUtils, CastleImages,
CastleInternalFreeType;
type
{ Raised by
@link(TTextureFontData.Create) or
@link(TTextureFont.Create TTextureFont.Create(URL, ...)) or
@link(TTextureFont.Load TTextureFont.Load(URL, ...)) when
the freetype library cannot be found, and thus font files cannot be read. }
EFreeTypeLibraryNotFound = CastleInternalFreeType.EFreeTypeLibraryNotFound;
{ Data for a 2D font initialized from a FreeType font file, like ttf. }
TTextureFontData = class
public
type
{ Information about a particular font glyph. }
TGlyph = class
public
{ How to shift the glyph with respect
to the starting position when drawing. }
X, Y: Integer;
{ How to advance the position for next glyph. }
AdvanceX, AdvanceY: Integer;
{ Size of the glyph.
Always Width and Height >= 0 (they are Cardinal type after all),
but note that it is possible that Width = Height = 0
(it commonly happens for space ' ' character). }
Width, Height: Cardinal;
{ Position of the glyph on the image in TTextureFontData.Image. }
ImageX, ImageY: Cardinal;
end;
{ Map Unicode code to a TGlyph representation. }
TGlyphDictionary = class({$ifdef CASTLE_OBJFPC}specialize{$endif} TDictionary<TUnicodeChar, TGlyph>)
strict private
FOwnsGlyphs: boolean;
function GetItems(const AKey: TUnicodeChar): TGlyph;
procedure SetItems(const AKey: TUnicodeChar; const AValue: TGlyph);
public
property OwnsGlyphs: boolean read FOwnsGlyphs write FOwnsGlyphs default true;
{ Access dictionary items.
Setting this is allowed regardless if the key previously existed or not,
in other words: setting this does AddOrSetValue, contrary to the ancestor TDictionary
that only allows setting when the key already exists. }
property Items [const AKey: TUnicodeChar]: TGlyph read GetItems write SetItems; default;
constructor Create; reintroduce;
destructor Destroy; override;
end;
private
type
TGlyphCharDictionary = array [Byte] of TGlyph;
var
FAntiAliased: boolean;
FSize: Integer;
{ For optimization of rendering normal 8-bit fonts (like standard ASCII
text), we keep glyphs with index < 256 listed in TGlyphCharDictionary.
Only the glyphs with index >= 256 are kept on extra TGlyphDictionary. }
{ Non-nil only for filled glyphs. }
FGlyphsByte: TGlyphCharDictionary;
FGlyphsExtra: TGlyphDictionary;
FImage: TGrayscaleImage;
MeasureDone: boolean;
FRowHeight, FRowHeightBase, FDescend: Integer;
procedure Measure(out ARowHeight, ARowHeightBase, ADescend: Integer);
public
{ Create by reading a FreeType font file, like ttf.
Providing charaters list as @nil means that we only create glyphs
for SimpleAsciiCharacters, which includes only the basic ASCII characters.
The ACharacters instance @italic(does not) become owned by this object,
so remember to free it after calling this constructor.
@raises EFreeTypeLibraryNotFound If the freetype library is not installed. }
constructor Create(const URL: string;
const ASize: Integer; const AnAntiAliased: boolean;
ACharacters: TUnicodeCharList = nil);
{ Create from a ready data for glyphs and image.
Useful when font data is embedded inside the Pascal source code.
AGlyphs instance, and AImage instance, become owned by this class. }
constructor CreateFromData(const AGlyphs: TGlyphDictionary;
const AImage: TGrayscaleImage;
const ASize: Integer; const AnAntiAliased: boolean);
destructor Destroy; override;
property AntiAliased: boolean read FAntiAliased;
property Size: Integer read FSize;
{ Read-only information about a glyph for given character.
@nil if given glyph not loaded (because was not requested at constructor,
or because it doesn't exist in the font). }
function Glyph(const C: TUnicodeChar): TGlyph;
property Image: TGrayscaleImage read FImage;
{ List all characters for which glyphs are actually loaded.
@link(Glyph) will answer non-nil exactly for these characters.
The resulting list instance is owned by caller, so take care to free it. }
function LoadedGlyphs: TUnicodeCharList;
function TextWidth(const S: string): Integer;
function TextHeight(const S: string): Integer;
{ The height (above the baseline) of the text.
This doesn't take into account height of the text below the baseline
(for example letter "y" has the tail below the baseline in most fonts). }
function TextHeightBase(const S: string): Integer;
function TextMove(const S: string): TVector2Integer;
{ Height of a row of text in this font.
This may be calculated as simply @code(TextHeight('Wy')) for most
normal fonts. }
function RowHeight: Integer;
{ Height (above the baseline) of a row of text in this font.
Similar to TextHeightBase and TextHeight,
note that RowHeightBase is generally smaller than RowHeight,
because RowHeightBase doesn't care how low the letter may go below
the baseline. }
function RowHeightBase: Integer;
{ How low the text may go below the baseline. }
function Descend: Integer;
end;
implementation
uses SysUtils, CastleInternalFtFont,
CastleLog, CastleUtils, CastleURIUtils;
{ TTextureFontData.TGlyphDictionary ------------------------------------------ }
constructor TTextureFontData.TGlyphDictionary.Create;
begin
inherited;
FOwnsGlyphs := true;
end;
destructor TTextureFontData.TGlyphDictionary.Destroy;
var
G: TGlyph;
begin
if OwnsGlyphs then
for G in Values do
G.Free;
Clear;
inherited;
end;
function TTextureFontData.TGlyphDictionary.GetItems(const AKey: TUnicodeChar): TGlyph;
begin
Result := inherited Items[AKey];
end;
procedure TTextureFontData.TGlyphDictionary.SetItems(const AKey: TUnicodeChar; const AValue: TGlyph);
begin
AddOrSetValue(AKey, AValue);
end;
{ TTextureFontData ----------------------------------------------------------------- }
constructor TTextureFontData.Create(const URL: string;
const ASize: Integer; const AnAntiAliased: boolean;
ACharacters: TUnicodeCharList);
var
FontId: Integer;
function GetGlyphInfo(const C: TUnicodeChar): TGlyph;
var
Bitmaps: TStringBitmaps;
Bitmap: PFontBitmap;
begin
if AntiAliased then
Bitmaps := FontMgr.GetStringGray(FontId, UnicodeToUTF8(C), Size) else
Bitmaps := FontMgr.GetString(FontId, UnicodeToUTF8(C), Size);
try
if Bitmaps.Count = 0 then
begin
WritelnWarning('Font', Format('Font "%s" does not contain glyph for character "%s" (index %d)',
[URL, C, Ord(C)]));
Exit(nil);
end;
Bitmap := Bitmaps.Bitmaps[0];
if Bitmaps.Count > 1 then
WritelnWarning('Font', Format('Font "%s" contains a sequence of glyphs (more than a single glyph) for a single character "%s" (index %d)',
[URL, C, Ord(C)]));
if (Bitmap^.Width < 0) or (Bitmap^.Height < 0) then
begin
WritelnWarning('Font', Format('Font "%s" contains a glyphs with Width or Height < 0 for character "%s" (index %d)',
[URL, C, Ord(C)]));
Exit(nil);
end;
Result := TGlyph.Create;
Result.Width := Bitmap^.Width;
Result.Height := Bitmap^.Height;
Result.X := -Bitmap^.X;
Result.Y := Bitmap^.Height - 1 + Bitmap^.Y;
Result.AdvanceX := Bitmap^.AdvanceX shr 10; // 64 * 16, looks like this is just magic for freetype
Result.AdvanceY := Bitmap^.AdvanceY shr 10; // 64 * 16, looks like this is just magic for freetype
finally FreeAndNil(Bitmaps) end;
end;
{ Copy glyph data for character C (assuming it is Ok, that is GetGlyphInfo
returned non-nil for this) to the Image (at position ImageX, ImageY). }
procedure GetGlyphData(const C: TUnicodeChar; const ImageX, ImageY: Cardinal);
var
Bitmaps: TStringBitmaps;
Bitmap: PFontBitmap;
{ Extracting data from glyph with Pitch, like in TFreeTypeFont.DrawChar. }
procedure DrawChar;
var
B, RX, RY: Integer;
begin
B := 0;
for RY := 0 to Bitmap^.Height - 1 do
begin
for RX := 0 to Bitmap^.Width - 1 do
Image.PixelPtr(ImageX + RX, ImageY + Bitmap^.Height - 1 - RY)^ := Bitmap^.Data^[B + RX];
Inc(B, Bitmap^.Pitch);
end;
end;
{ Extracting data with Pitch, like in TFreeTypeFont.DrawCharBW. }
procedure DrawCharBW;
const
Bits: array [0..7] of Byte = (128,64,32,16,8,4,2,1);
var
RB: Byte;
RX, RY, B, L: Integer;
begin
B := 0;
for RY := 0 to Bitmap^.Height - 1 do
begin
L := 0;
for RX := 0 to Bitmap^.Width - 1 do
begin
RB := RX mod 8;
if (Bitmap^.Data^[B + L] and Bits[RB]) <> 0 then
Image.PixelPtr(ImageX + RX, ImageY + Bitmap^.Height - 1 - RY)^ := 255;
if RB = 7 then
Inc(L);
end;
Inc(B, Bitmap^.Pitch);
end;
end;
begin
if AntiAliased then
Bitmaps := FontMgr.GetStringGray(FontId, UnicodeToUTF8(C), Size) else
Bitmaps := FontMgr.GetString(FontId, UnicodeToUTF8(C), Size);
try
Bitmap := Bitmaps.Bitmaps[0];
if (Bitmap^.Pitch < 0) then
begin
WritelnWarning('Font', Format('Font "%s" contains a glyphs with Pitch < 0 for character "%s" (index %d)',
[URL, C, Ord(C)]));
Exit;
end;
if AntiAliased then
DrawChar else
DrawCharBW;
finally FreeAndNil(Bitmaps) end;
end;
const
{ Separate the glyphs for safety, to avoid pulling in colors
from neighboring letters when drawing (floating point errors could in theory
make small errors moving us outside of the desired pixel). }
GlyphPadding = 2;
var
FileName: string;
GlyphInfo: TGlyph;
GlyphsCount, ImageSize: Cardinal;
MaxWidth, MaxHeight, ImageX, ImageY: Cardinal;
C: TUnicodeChar;
TemporaryCharacters: boolean;
begin
inherited Create;
FSize := ASize;
FAntiAliased := AnAntiAliased;
CastleInternalFtFont.InitEngine;
{ By default TFontManager uses DefaultResolution that is OS-dependent
and does not really have any good reasoninig?
We set 0, letting FreeType library use good default,
http://www.freetype.org/freetype2/docs/tutorial/step1.html ,
and in effect Size is in nice pixels by default. }
FontMgr.Resolution := 0;
FileName := URIToFilenameSafe(URL);
if FileName = '' then
raise Exception.CreateFmt('Cannot read font from URL "%s". Note that right now only local file URLs are supported', [URL]);
FontId := FontMgr.RequestFont(FileName);
TemporaryCharacters := ACharacters = nil;
if TemporaryCharacters then
begin
ACharacters := TUnicodeCharList.Create;
ACharacters.Add(SimpleAsciiCharacters);
end;
try
FGlyphsExtra := TGlyphDictionary.Create;
GlyphsCount := 0;
MaxWidth := 0;
MaxHeight := 0;
for C in ACharacters do
begin
GlyphInfo := GetGlyphInfo(C);
if C <= High(FGlyphsByte) then
FGlyphsByte[C] := GlyphInfo else
FGlyphsExtra[C] := GlyphInfo;
if GlyphInfo <> nil then
begin
Inc(GlyphsCount);
MaxVar(MaxWidth , GlyphInfo.Width);
MaxVar(MaxHeight, GlyphInfo.Height);
end;
end;
if GlyphsCount <> 0 then
begin
MaxWidth := MaxWidth + GlyphPadding;
MaxHeight := MaxHeight + GlyphPadding;
ImageSize := 8;
while (ImageSize div MaxHeight) * (ImageSize div MaxWidth) < GlyphsCount do
ImageSize := ImageSize * 2;
WritelnLog('Font', 'Creating image %dx%d to store glyphs of font "%s" (%d glyphs, max glyph size (including %d pixel padding) is %dx%d)',
[ImageSize, ImageSize, URL, GlyphsCount, GlyphPadding, MaxWidth, MaxHeight]);
FImage := TGrayscaleImage.Create(ImageSize, ImageSize);
Image.Clear(0);
Image.TreatAsAlpha := true;
Image.URL := URL;
ImageX := 0;
ImageY := 0;
for C in ACharacters do
begin
GlyphInfo := Glyph(C);
if GlyphInfo <> nil then
begin
GlyphInfo.ImageX := ImageX;
GlyphInfo.ImageY := ImageY;
GetGlyphData(C, ImageX, ImageY);
ImageX := ImageX + MaxWidth;
if ImageX + MaxWidth >= ImageSize then
begin
ImageX := 0;
ImageY := ImageY + MaxHeight;
end;
end;
end;
// Debug: SaveImage(Image, '/tmp/a.png');
end;
finally
if TemporaryCharacters then
FreeAndNil(ACharacters);
end;
end;
constructor TTextureFontData.CreateFromData(const AGlyphs: TGlyphDictionary;
const AImage: TGrayscaleImage;
const ASize: Integer; const AnAntiAliased: boolean);
var
C: TUnicodeChar;
GlyphPair: TGlyphDictionary.TDictionaryPair;
begin
inherited Create;
FSize := ASize;
FAntiAliased := AnAntiAliased;
{ split AGlyphs into FGlyphsByte and FGlyphsExtra }
FGlyphsExtra := TGlyphDictionary.Create;
for GlyphPair in AGlyphs do
begin
C := GlyphPair.Key;
if C <= High(FGlyphsByte) then
FGlyphsByte[C] := GlyphPair.Value
else
FGlyphsExtra[C] := GlyphPair.Value;
end;
AGlyphs.OwnsGlyphs := false;
AGlyphs.Free; // we own AGlyphs, for now we just free them
FImage := AImage;
end;
destructor TTextureFontData.Destroy;
var
C: Byte;
begin
FreeAndNil(FGlyphsExtra);
for C in Byte do
FreeAndNil(FGlyphsByte[C]);
FreeAndNil(FImage);
inherited;
end;
function TTextureFontData.Glyph(const C: TUnicodeChar): TGlyph;
begin
if C <= High(FGlyphsByte) then
Result := FGlyphsByte[C]
else
if not FGlyphsExtra.TryGetValue(C, Result) then
Result := nil;
end;
function TTextureFontData.LoadedGlyphs: TUnicodeCharList;
var
C: TUnicodeChar;
begin
Result := TUnicodeCharList.Create;
for C := 0 to High(FGlyphsByte) do
if FGlyphsByte[C] <> nil then
Result.Add(C);
for C in FGlyphsExtra.Keys do
Result.Add(C);
end;
function TTextureFontData.TextWidth(const S: string): Integer;
var
C: TUnicodeChar;
TextPtr: PChar;
CharLen: Integer;
G: TTextureFontData.TGlyph;
begin
Result := 0;
TextPtr := PChar(S);
C := UTF8CharacterToUnicode(TextPtr, CharLen);
while (C > 0) and (CharLen > 0) do
begin
Inc(TextPtr, CharLen);
G := Glyph(C);
if G <> nil then
Result := Result + G.AdvanceX;
C := UTF8CharacterToUnicode(TextPtr, CharLen);
end;
end;
function TTextureFontData.TextHeight(const S: string): Integer;
var
C: TUnicodeChar;
TextPtr: PChar;
CharLen: Integer;
MinY, MaxY, YOrigin: Integer;
G: TTextureFontData.TGlyph;
begin
MinY := 0;
MaxY := 0;
TextPtr := PChar(S);
C := UTF8CharacterToUnicode(TextPtr, CharLen);
while (C > 0) and (CharLen > 0) do
begin
Inc(TextPtr, CharLen);
G := Glyph(C);
if G <> nil then
begin
YOrigin := G.Y;
MinVar(MinY, -YOrigin);
MaxVar(MaxY, G.Height - YOrigin);
end;
C := UTF8CharacterToUnicode(TextPtr, CharLen);
end;
Result := MaxY - MinY;
end;
function TTextureFontData.TextMove(const S: string): TVector2Integer;
var
C: TUnicodeChar;
TextPtr: PChar;
CharLen: Integer;
G: TTextureFontData.TGlyph;
begin
Result := TVector2Integer.Zero;
TextPtr := PChar(S);
C := UTF8CharacterToUnicode(TextPtr, CharLen);
while (C > 0) and (CharLen > 0) do
begin
Inc(TextPtr, CharLen);
G := Glyph(C);
if G <> nil then
begin
Result.Data[0] := Result.Data[0] + G.AdvanceX;
Result.Data[1] := Result.Data[1] + G.AdvanceY;
end;
C := UTF8CharacterToUnicode(TextPtr, CharLen);
end;
end;
function TTextureFontData.TextHeightBase(const S: string): Integer;
var
C: TUnicodeChar;
TextPtr: PChar;
CharLen: Integer;
G: TTextureFontData.TGlyph;
begin
Result := 0;
{ This is just like TextHeight implementation, except we only
calculate (as Result) the MaxY value (assuming that MinY is zero). }
TextPtr := PChar(S);
C := UTF8CharacterToUnicode(TextPtr, CharLen);
while (C > 0) and (CharLen > 0) do
begin
Inc(TextPtr, CharLen);
G := Glyph(C);
if G <> nil then
MaxVar(Result, G.Height - G.Y);
C := UTF8CharacterToUnicode(TextPtr, CharLen);
end;
end;
procedure TTextureFontData.Measure(out ARowHeight, ARowHeightBase, ADescend: Integer);
begin
ARowHeight := TextHeight('Wy');
ARowHeightBase := TextHeightBase('W');
ADescend := TextHeight('y') - TextHeight('a');
end;
function TTextureFontData.RowHeight: Integer;
begin
if not MeasureDone then
begin
Measure(FRowHeight, FRowHeightBase, FDescend);
MeasureDone := true;
end;
Result := FRowHeight;
end;
function TTextureFontData.RowHeightBase: Integer;
begin
if not MeasureDone then
begin
Measure(FRowHeight, FRowHeightBase, FDescend);
MeasureDone := true;
end;
Result := FRowHeightBase;
end;
function TTextureFontData.Descend: Integer;
begin
if not MeasureDone then
begin
Measure(FRowHeight, FRowHeightBase, FDescend);
MeasureDone := true;
end;
Result := FDescend;
end;
end.
|