/usr/src/castle-game-engine-6.4/files/castlexmlutils.pas is in castle-game-engine-src 6.4+dfsg1-2.
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Copyright 2012-2017 Michalis Kamburelis.
This file is part of "Castle Game Engine".
"Castle Game Engine" is free software; see the file COPYING.txt,
included in this distribution, for details about the copyright.
"Castle Game Engine" is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
----------------------------------------------------------------------------
}
{ Various XML and DOM utilities. }
unit CastleXMLUtils;
interface
uses SysUtils, DOM, CastleDownload,
CastleUtils, CastleColors, CastleVectors;
type
EDOMAttributeMissing = class(Exception);
EDOMChildElementError = class(Exception);
TXMLElementIterator = class;
TDOMNodeHelper = class helper for TDOMNode
private
function GetNodeValue8: string;
procedure SetNodeValue8(const S: string);
public
{ Node name (attribute, element or such name).
Expressed as an 8-bit string (in UTF-8 encoding), contrary to the NodeName
from FPC DOM unit that is a WideString (DOMString). }
function NodeName8: string;
{ Node value (like an attribute value).
Expressed as an 8-bit string (in UTF-8 encoding), contrary to the NodeValue
from FPC DOM unit that is a WideString (DOMString). }
property NodeValue8: string read GetNodeValue8 write SetNodeValue8;
end;
TDOMCharacterDataHelper = class helper for TDOMCharacterData
{ String data.
Expressed as an 8-bit string (in UTF-8 encoding), contrary to the Data
from FPC DOM unit that is a WideString (DOMString). }
function Data8: string;
end;
TDOMElementHelper = class helper for TDOMElement
public
{ ------------------------------------------------------------------------
Get an optional attribute to a "var" parameter, returns if found. }
{ Read from Element attribute value and returns @true,
or (if there is no such attribute) returns @false
and does not modify Value. Value is a "var", not "out" param,
because in the latter case it's guaranteed that the old Value
will not be cleared.
Note that the returned Value may be empty, even when this returns @true,
if the value is explicitly set to empty in XML (by @code(xxx="") in XML). }
function AttributeString(const AttrName: string; var Value: string): boolean; overload;
{ Read from Element attribute value as URL and returns @true,
or (if there is no such attribute) returns @false
and does not modify Value.
Returned URL is always absolute. The value in file may be a relative URL,
it is resolved with respect to BaseUrl, that must be absolute. }
function AttributeURL(const AttrName: string; const BaseUrl: string; var URL: string): boolean; overload;
{ Read from Element attribute value as Cardinal and returns @true,
or (if there is no such attribute) returns @false
and does not modify Value. }
function AttributeCardinal(const AttrName: string; var Value: Cardinal): boolean; overload;
{ Read from Element attribute value as Integer and returns @true,
or (if there is no such attribute) returns @false
and does not modify Value. }
function AttributeInteger(const AttrName: string; var Value: Integer): boolean; overload;
{ Read from Element attribute value as Int64 and returns @true,
or (if there is no such attribute) returns @false
and does not modify Value. }
function AttributeInt64(const AttrName: string; var Value: Int64): boolean; overload;
{ Read from Element attribute value as Single and returns @true,
or (if there is no such attribute) returns @false
and does not modify Value. }
function AttributeSingle(const AttrName: string; var Value: Single): boolean; overload;
{ Read from Element attribute value as Float and returns @true,
or (if there is no such attribute) returns @false
and does not modify Value.
Note: for powerful reading of float expressions,
consider using @code(AttributeFloatExpression) instead of @code(AttributeFloat).
It can read expressions like @code("3.0 * 2.0") or @code("sin(2.0)").
Use CastleScriptXML unit to introduce
necessary class helper for this, see @link(TDOMElementScriptHelper.AttributeFloatExpression). }
function AttributeFloat(const AttrName: string; var Value: Float): boolean; overload;
{ Read from Element attribute value as Boolean and returns @true,
or (if there is no such attribute) returns @false
and does not modify Value.
A boolean value is interpreted just like FPC's TXMLConfig
objects: true is designated by word @code(true), false by word
@code(false), case is ignored.
If attribute exists but it's value
is not @code(true) or @code(false), then returns @false and doesn't
modify Value paramater. So behaves just like the attribute didn't exist. }
function AttributeBoolean(const AttrName: string; var Value: boolean): boolean; overload;
{ Read from Element attribute value as color and returns @true,
or (if there is no such attribute) returns @false
and does not modify Value. }
function AttributeColor(const AttrName: string; var Value: TCastleColor): boolean; overload;
{ Read from Element attribute value as RGB color and returns @true,
or (if there is no such attribute) returns @false
and does not modify Value. }
function AttributeColorRGB(const AttrName: string; var Value: TCastleColorRGB): boolean; overload;
{ Read from Element attribute as a 2D vector (2 floats), and returns @true,
or (if there is no such attribute) returns @false
and does not modify Value.
@raises EConvertError If the attribute exists in XML, but has invalid format. }
function AttributeVector2(const AttrName: string; var Value: TVector2): boolean; overload;
{ Read from Element attribute as a 3D vector (3 floats), and returns @true,
or (if there is no such attribute) returns @false
and does not modify Value.
@raises EConvertError If the attribute exists in XML, but has invalid format. }
function AttributeVector3(const AttrName: string; var Value: TVector3): boolean; overload;
{ ------------------------------------------------------------------------
Get a required attribute, returns value (exception if not found). }
{ Retrieves from Element given attribute as a string,
raises EDOMAttributeMissing if missing.
Note that the attribute is required, but it's value may still be empty
if it's explicitly set to empty in XML (by @code(xxx="") in XML).
This is different than TCastleConfig.GetStringNonEmpty method,
that serves a similar purpose for TCastleConfig, but it requires
@italic(non-empty value) exists. Here, we only require that the value
exists, but it may still be empty.
@raises EDOMAttributeMissing }
function AttributeString(const AttrName: string): string; overload;
{ Retrieves from Element given attribute as an absolute URL,
raises EDOMAttributeMissing if missing.
Returned URL is always absolute. The value in file may be a relative URL,
it is resolved with respect to BaseUrl, that must be absolute.
@raises EDOMAttributeMissing }
function AttributeURL(const AttrName: string; const BaseUrl: string): string; overload;
{ Retrieves from Element given attribute as a Cardinal,
raises EDOMAttributeMissing if missing.
@raises EDOMAttributeMissing }
function AttributeCardinal(const AttrName: string): Cardinal; overload;
{ Retrieves from Element given attribute as an Integer,
raises EDOMAttributeMissing if missing.
@raises EDOMAttributeMissing }
function AttributeInteger(const AttrName: string): Integer; overload;
{ Retrieves from Element given attribute as an Int64,
raises EDOMAttributeMissing if missing.
@raises EDOMAttributeMissing }
function AttributeInt64(const AttrName: string): Int64; overload;
{ Retrieves from Element given attribute as a Single,
raises EDOMAttributeMissing if missing.
@raises EDOMAttributeMissing }
function AttributeSingle(const AttrName: string): Single; overload;
{ Retrieves from Element given attribute as a Float,
raises EDOMAttributeMissing if missing.
Note: for powerful reading of float expressions,
consider using @code(AttributeFloatExpression) instead of @code(AttributeFloat).
It can read expressions like @code("3.0 * 2.0") or @code("sin(2.0)").
Use CastleScriptXML unit to introduce
necessary class helper for this, see @link(TDOMElementScriptHelper.AttributeFloatExpression).
@raises EDOMAttributeMissing }
function AttributeFloat(const AttrName: string): Float; overload;
{ Retrieves from Element given attribute as a boolean,
raises EDOMAttributeMissing if missing or has invalid value.
A boolean value is interpreted just like FPC's TXMLConfig
objects: true is designated by word @code(true), false by word
@code(false), case is ignored.
If attribute exists but it's value
is not @code(true) or @code(false), then raises EDOMAttributeMissing.
So behaves just like the attribute didn't exist.
@raises EDOMAttributeMissing }
function AttributeBoolean(const AttrName: string): boolean; overload;
{ Retrieves from Element given attribute as a color,
raises EDOMAttributeMissing if missing or has invalid format.
@raises EDOMAttributeMissing }
function AttributeColor(const AttrName: string): TCastleColor; overload;
{ Retrieves from Element given attribute as an RGB color,
raises EDOMAttributeMissing if missing or has invalid format.
@raises EDOMAttributeMissing }
function AttributeColorRGB(const AttrName: string): TCastleColorRGB; overload;
{ Retrieves from Element given attribute as a 2D vector (2 floats),
raises EDOMAttributeMissing if missing or has invalid format.
@raises EDOMAttributeMissing }
function AttributeVector2(const AttrName: string): TVector2; overload;
{ Retrieves from Element given attribute as a 3D vector (3 floats),
raises EDOMAttributeMissing if missing or has invalid format.
@raises EDOMAttributeMissing }
function AttributeVector3(const AttrName: string): TVector3; overload;
{ ------------------------------------------------------------------------
Get an optional attribute, returns attribute or a default value. }
{ Retrieves from Element given attribute as a string, or a default value
if the attribute was not explicitly given. }
function AttributeStringDef(const AttrName: string; const DefaultValue: string): string;
{ Retrieves from Element given attribute as a Cardinal, or a default value. }
function AttributeCardinalDef(const AttrName: string; const DefaultValue: Cardinal): Cardinal;
{ Retrieves from Element given attribute as an Integer, or a default value. }
function AttributeIntegerDef(const AttrName: string; const DefaultValue: Integer): Integer;
{ Retrieves from Element given attribute as an Int64, or a default value. }
function AttributeInt64Def(const AttrName: string; const DefaultValue: Int64): Int64;
{ Retrieves from Element given attribute as a Single, or a default value. }
function AttributeSingleDef(const AttrName: string; const DefaultValue: Single): Single;
{ Retrieves from Element given attribute as a Float, or a default value.
Note: for powerful reading of float expressions,
consider using @code(AttributeFloatExpressionDef) instead of @code(AttributeFloatDef).
It can read expressions like @code("3.0 * 2.0") or @code("sin(2.0)").
Use CastleScriptXML unit to introduce
necessary class helper for this, see @link(TDOMElementScriptHelper.AttributeFloatExpressionDef). }
function AttributeFloatDef(const AttrName: string; const DefaultValue: Float): Float;
{ Retrieves from Element given attribute as a boolean,
returns a default value if missing or has invalid value. }
function AttributeBooleanDef(const AttrName: string; const DefaultValue: boolean): boolean;
{ Retrieves from Element given attribute as a color, or a default value. }
function AttributeColorDef(const AttrName: string; const DefaultValue: TCastleColor): TCastleColor;
{ Retrieves from Element given attribute as an RGB color, or a default value. }
function AttributeColorRGBDef(const AttrName: string; const DefaultValue: TCastleColorRGB): TCastleColorRGB;
{ Retrieves from Element given attribute as a 2D vector (2 floats), or a default value.
@raises EConvertError If the value exists in XML, but has invalid format. }
function AttributeVector2Def(const AttrName: string; const DefaultValue: TVector2): TVector2;
{ Retrieves from Element given attribute as a 3D vector (3 floats), or a default value.
@raises EConvertError If the value exists in XML, but has invalid format. }
function AttributeVector3Def(const AttrName: string; const DefaultValue: TVector3): TVector3;
{ Attribute setting ------------------------------------------------------ }
{ Set the attribute as string. Equivalent to standard SetAttribute in DOM unit,
but provided here for consistency with other AttributeSet overloads. }
procedure AttributeSet(const AttrName: string; const Value: string); overload;
{ Set the attribute as boolean,
such that it's readable back by @link(AttributeBoolean) and @link(AttributeBooleanDef). }
procedure AttributeSet(const AttrName: string; const Value: boolean); overload;
{ Set the attribute as Integer,
such that it's readable back by @link(AttributeInteger) and @link(AttributeIntegerDef). }
procedure AttributeSet(const AttrName: string; const Value: Integer); overload;
{ Set the attribute as Int64,
such that it's readable back by @link(AttributeInt64) and @link(AttributeInt64Def). }
procedure AttributeSet(const AttrName: string; const Value: Int64); overload;
{ Set the attribute as Cardinal,
such that it's readable back by @link(AttributeCardinal) and @link(AttributeCardinalDef). }
procedure AttributeSet(const AttrName: string; const Value: Cardinal); overload;
{ Set the attribute as Int64,
such that it's readable back by @link(AttributeSingle) and @link(AttributeSingleDef). }
procedure AttributeSet(const AttrName: string; const Value: Single); overload;
{ Other methods ---------------------------------------------------------- }
{ Get child element with given ChildName.
For example use @code(LevelElement.ChildElement('items'))
to get the <items> element within <level> element, as in example below.
@preformatted(
<level>
<creatures>
...
</creatures>
<items>
...
</items>
</level>
)
There must be @bold(one and only one child element with this name).
In case there's zero, or more than one such element,
we will raise EDOMChildElementError (if Required is @true, default)
or return @nil (if Required is @false).
@raises(EDOMChildElementError
If child not found (or found more than once), and Required = @true.) }
function ChildElement(const ChildName: string; const Required: boolean = true): TDOMElement;
{ Iterator over all children elements. Use like this:
@longCode(#
var
I: TXMLElementIterator;
begin
I := Element.ChildrenIterator;
try
while I.GetNext do
begin
// ... here goes your code to process I.Current ...
end;
finally FreeAndNil(I) end;
end;
#) }
function ChildrenIterator: TXMLElementIterator; overload;
{ Iterator over all children elements named ChildName. Use like this:
@longCode(#
var
I: TXMLElementIterator;
begin
I := Element.ChildrenIterator('item');
try
while I.GetNext do
begin
// ... here goes your code to process I.Current ...
end;
finally FreeAndNil(I) end;
end;
#) }
function ChildrenIterator(const ChildName: string): TXMLElementIterator; overload;
{ The text data contained in this element.
This is suitable if an element is supposed to contain only some text.
Like @code(<some_value>This is a text inside.</some_value>).
It raises an error if an element contains anything else as child.
If there are no text data nodes, e.g. if the element is empty,
it returns empty string without raising any error. }
function TextData: string;
{ Tag name (element name).
Expressed as an 8-bit string (in UTF-8 encoding), contrary to the TagName
from FPC DOM unit that is a WideString (DOMString). }
function TagName8: string;
end;
{ Iterate over all children elements of given XML element.
Without this, typical iteration looks like
@longCode(#
var
Index: Integer;
ChildrenList: TDOMNodeList;
ChildNode: TDOMNode;
ChildElement: TDOMElement;
begin
ChildrenList := Element.ChildNodes;
for Index := 0 to ChildrenList.Count - 1 do
begin
ChildNode := ChildrenList.Item[Index];
if ChildNode.NodeType = ELEMENT_NODE then
begin
ChildElement := ChildNode as TDOMElement;
... here goes your code to process ChildElement ...
end;
end;
end;
#)
... which is an easy code, but it becomes tiresome
to write this over and over again, especially
for units that heavily process XML (like X3D XML or Collada readers).
So this class allows you to write instead
@longCode(#
var
I: TXMLElementIterator;
begin
I := Element.ChildrenIterator;
try
while I.GetNext do
begin
... here goes your code to process I.Current ...
end;
finally FreeAndNil(I) end;
end;
#) }
TXMLElementIterator = class
private
ChildNodes: TDOMNodeList;
ChildIndex: Integer;
FCurrent: TDOMElement;
public
constructor Create(ParentElement: TDOMElement);
function GetNext: boolean; virtual;
property Current: TDOMElement read FCurrent;
procedure Rewind;
function Count: Integer;
end;
{ Iterate over children elements of given XML element, that have matching TagName. }
TXMLElementFilteringIterator = class(TXMLElementIterator)
private
FTagName: DOMString;
public
constructor Create(ParentElement: TDOMElement; const TagName: string);
function GetNext: boolean; override;
end;
{ Iterate over all CDATA nodes of given XML element.
Simple usage:
@longCode(#
var
I: TXMLCDataIterator;
begin
I := TXMLCDataIterator.Create(Element);
try
while I.GetNext do
begin
... here goes your code to process I.Current ...
end;
finally FreeAndNil(I) end;
end;
#) }
TXMLCDataIterator = class
private
ChildNodes: TDOMNodeList;
ChildIndex: Integer;
FCurrent: string;
public
constructor Create(ParentElement: TDOMElement);
destructor Destroy; override;
function GetNext: boolean;
property Current: string read FCurrent;
end;
{ Retrieves from Element attribute Value and returns @true,
or (if there is no such attribute) returns @false
and does not modify Value. Value is a "var", not "out" param,
because in the latter case it's guaranteed that the old Value
will not be cleared.
@deprecated Deprecated, use Element.AttributeString instead. }
function DOMGetAttribute(const Element: TDOMElement;
const AttrName: string; var Value: string): boolean;
deprecated 'use helper method AttributeString on TDOMElement';
{ Like DOMGetAttribute, but reads Cardinal value.
@deprecated Deprecated, use Element.AttributeCardinal instead. }
function DOMGetCardinalAttribute(const Element: TDOMElement;
const AttrName: string; var Value: Cardinal): boolean;
deprecated 'use helper method AttributeCardinal on TDOMElement';
{ Like DOMGetAttribute, but reads Integer value.
@deprecated Deprecated, use Element.AttributeInteger instead. }
function DOMGetIntegerAttribute(const Element: TDOMElement;
const AttrName: string; var Value: Integer): boolean;
deprecated 'use helper method AttributeInteger on TDOMElement';
{ Like DOMGetAttribute, but reads Single value.
@deprecated Deprecated, use Element.AttributeSingle instead. }
function DOMGetSingleAttribute(const Element: TDOMElement;
const AttrName: string; var Value: Single): boolean;
deprecated 'use helper method AttributeSingle on TDOMElement';
{ Like DOMGetAttribute, but reads Float value.
@deprecated Deprecated, use Element.AttributeFloat instead. }
function DOMGetFloatAttribute(const Element: TDOMElement;
const AttrName: string; var Value: Float): boolean;
deprecated 'use helper method AttributeFloat on TDOMElement';
{ Like DOMGetAttribute, but reads Boolean value.
A boolean value is interpreted just like FPC's TXMLConfig
objects: true is designated by word @code(true), false by word
@code(false), case is ignored.
If attribute exists but it's value
is not @code(true) or @code(false), then returns @false and doesn't
modify Value paramater. So behaves just like the attribute didn't exist.
@deprecated Deprecated, use Element.AttributeBoolean instead. }
function DOMGetBooleanAttribute(const Element: TDOMElement;
const AttrName: string; var Value: boolean): boolean;
deprecated 'use helper method AttributeBoolean on TDOMElement';
{ Returns the @italic(one and only) child element of this Element.
If given Element has none or more than one child elements,
returns @nil. This is handy for parsing XML in cases when you
know that given element must contain exactly one other element
in correct XML file. }
function DOMGetOneChildElement(const Element: TDOMElement): TDOMElement;
deprecated 'This method did not prove to be of much use, and it only clutters the API. Don''t use, or show us a convincing usecase when this is sensible.';
function DOMGetChildElement(const Element: TDOMElement;
const ChildName: string; RaiseOnError: boolean): TDOMElement;
deprecated 'use TDOMElement helper called ChildElement';
function DOMGetTextData(const Element: TDOMElement): string;
deprecated 'use TDOMElement helper called TextData';
{ Gets a child of Element named ChildName, and gets text data within
this child.
This is just a shortcut for @code(DOMGetTextData(DOMGetChildElement(Element,
ChildName, true))).
@raises(EDOMChildElementError
If child not found or found more than once and RaiseOnError) }
function DOMGetTextChild(const Element: TDOMElement;
const ChildName: string): string;
deprecated 'This method did not prove to be of much use, and it only clutters the API. Don''t use, or show us a convincing usecase when this is sensible.';
{ If needed, free result of TDOMElement.ChildNodes.
This abstracts FPC DOM unit differences:
@unorderedList(
@item(
For FPC <= 2.2.x, it was needed to call ChildNodes.Release when you're
done with them.)
@item(
In newer FPC, you do not have to free nodes at all (since FPC rev 13143),
and their Release method doesn't exist (since rev 13113).)
) }
procedure FreeChildNodes(const ChildNodes: TDOMNodeList);
deprecated 'this is useless since a long time (FPC >= 2.4.x), you can remove this a the engine does not support older FPC versions anyway';
{ Replacements for standard ReadXMLFile and WriteXMLFile that operate on URLs.
Optionally they can encrypt / decrypt content using BlowFish.
@groupBegin }
procedure URLReadXML(out Doc: TXMLDocument; const URL: String); overload;
procedure URLReadXML(out Doc: TXMLDocument; const URL: String; const BlowFishKeyPhrase: string); overload;
function URLReadXML(const URL: String): TXMLDocument; overload;
function URLReadXML(const URL: String; const BlowFishKeyPhrase: string): TXMLDocument; overload;
procedure URLWriteXML(Doc: TXMLDocument; const URL: String); overload;
procedure URLWriteXML(Doc: TXMLDocument; const URL: String; const BlowFishKeyPhrase: string); overload;
{ @groupEnd }
implementation
uses Classes, XMLRead, XMLWrite, BlowFish,
CastleURIUtils, CastleClassUtils;
{ TDOMNodeHelper ------------------------------------------------------------- }
function TDOMNodeHelper.NodeName8: string;
begin
Result := UTF8Encode(NodeName);
end;
function TDOMNodeHelper.GetNodeValue8: string;
begin
Result := UTF8Encode(NodeValue);
end;
procedure TDOMNodeHelper.SetNodeValue8(const S: string);
begin
NodeValue := UTF8Decode(S);
end;
{ TDOMCharacterDataHelper ---------------------------------------------------- }
function TDOMCharacterDataHelper.Data8: string;
begin
Result := UTF8Encode(Data);
end;
{ ----------------------------------------------------------------------------
TDOMElementHelper:
Get an optional attribute to a "var" parameter, returns if found. }
function TDOMElementHelper.AttributeString(const AttrName: string; var Value: string): boolean;
var
AttrNode: TDOMNode;
begin
AttrNode := Attributes.GetNamedItem(UTF8decode(AttrName));
Result := AttrNode <> nil;
if Result then
begin
Check(AttrNode.NodeType = ATTRIBUTE_NODE,
'All element attributes must have ATTRIBUTE_NODE');
Value := UTF8Encode((AttrNode as TDOMAttr).Value);
end;
end;
function TDOMElementHelper.AttributeURL(
const AttrName: string; const BaseUrl: string; var URL: string): boolean;
begin
Result := AttributeString(AttrName, URL);
if Result then
URL := CombineURI(BaseUrl, URL);
end;
function TDOMElementHelper.AttributeCardinal(
const AttrName: string; var Value: Cardinal): boolean;
var
ValueStr: string;
begin
Result := AttributeString(AttrName, ValueStr);
if Result then
Value := StrToInt64(ValueStr);
end;
function TDOMElementHelper.AttributeInteger(
const AttrName: string; var Value: Integer): boolean;
var
ValueStr: string;
begin
Result := AttributeString(AttrName, ValueStr);
if Result then
Value := StrToInt(ValueStr);
end;
function TDOMElementHelper.AttributeInt64(
const AttrName: string; var Value: Int64): boolean;
var
ValueStr: string;
begin
Result := AttributeString(AttrName, ValueStr);
if Result then
Value := StrToInt64(ValueStr);
end;
function TDOMElementHelper.AttributeSingle(
const AttrName: string; var Value: Single): boolean;
var
ValueStr: string;
begin
Result := AttributeString(AttrName, ValueStr);
if Result then
Value := StrToFloat(ValueStr);
end;
function TDOMElementHelper.AttributeFloat(
const AttrName: string; var Value: Float): boolean;
var
ValueStr: string;
begin
Result := AttributeString(AttrName, ValueStr);
if Result then
Value := StrToFloat(ValueStr);
end;
function TDOMElementHelper.AttributeBoolean(
const AttrName: string; var Value: boolean): boolean;
var
ValueStr: string;
begin
Result := AttributeString(AttrName, ValueStr);
if Result then
begin
if AnsiCompareText(ValueStr, 'TRUE') = 0 then
Value := true else
if AnsiCompareText(ValueStr, 'FALSE') = 0 then
Value := false else
Result := false;
end;
end;
function TDOMElementHelper.AttributeColor(
const AttrName: string; var Value: TCastleColor): boolean;
var
ValueStr: string;
begin
Result := AttributeString(AttrName, ValueStr);
if Result then
Value := HexToColor(ValueStr);
end;
function TDOMElementHelper.AttributeColorRGB(
const AttrName: string; var Value: TCastleColorRGB): boolean;
var
ValueStr: string;
begin
Result := AttributeString(AttrName, ValueStr);
if Result then
Value := HexToColorRGB(ValueStr);
end;
function TDOMElementHelper.AttributeVector2(
const AttrName: string; var Value: TVector2): boolean;
var
ValueStr: string;
begin
Result := AttributeString(AttrName, ValueStr);
if Result then
Value := Vector2FromStr(ValueStr);
end;
function TDOMElementHelper.AttributeVector3(
const AttrName: string; var Value: TVector3): boolean;
var
ValueStr: string;
begin
Result := AttributeString(AttrName, ValueStr);
if Result then
Value := Vector3FromStr(ValueStr);
end;
{ ------------------------------------------------------------------------
TDOMElementHelper:
Get a required attribute, returns value (exception if not found). }
function TDOMElementHelper.AttributeString(const AttrName: string): string;
begin
if not AttributeString(AttrName, Result) then
raise EDOMAttributeMissing.CreateFmt('Missing required (string) attribute "%s" on element "%s"', [AttrName, TagName]);
end;
function TDOMElementHelper.AttributeURL(const AttrName: string; const BaseUrl: string): string;
begin
if not AttributeURL(AttrName, BaseUrl, Result) then
raise EDOMAttributeMissing.CreateFmt('Missing required (URL) attribute "%s" on element "%s"', [AttrName, TagName]);
end;
function TDOMElementHelper.AttributeCardinal(const AttrName: string): Cardinal;
begin
if not AttributeCardinal(AttrName, Result) then
raise EDOMAttributeMissing.CreateFmt('Missing required (unsigned integer) attribute "%s" on element "%s"', [AttrName, TagName]);
end;
function TDOMElementHelper.AttributeInteger(const AttrName: string): Integer;
begin
if not AttributeInteger(AttrName, Result) then
raise EDOMAttributeMissing.CreateFmt('Missing required (integer) attribute "%s" on element "%s"', [AttrName, TagName]);
end;
function TDOMElementHelper.AttributeInt64(const AttrName: string): Int64;
begin
if not AttributeInt64(AttrName, Result) then
raise EDOMAttributeMissing.CreateFmt('Missing required (integer 64-bit) attribute "%s" on element "%s"', [AttrName, TagName]);
end;
function TDOMElementHelper.AttributeSingle(const AttrName: string): Single;
begin
if not AttributeSingle(AttrName, Result) then
raise EDOMAttributeMissing.CreateFmt('Missing required (float) attribute "%s" on element "%s"', [AttrName, TagName]);
end;
function TDOMElementHelper.AttributeFloat(const AttrName: string): Float;
begin
if not AttributeFloat(AttrName, Result) then
raise EDOMAttributeMissing.CreateFmt('Missing required (float) attribute "%s" on element "%s"', [AttrName, TagName]);
end;
function TDOMElementHelper.AttributeBoolean(const AttrName: string): boolean;
begin
if not AttributeBoolean(AttrName, Result) then
raise EDOMAttributeMissing.CreateFmt('Missing (or has an invalid value) required (boolean) attribute "%s" on element "%s"', [AttrName, TagName]);
end;
function TDOMElementHelper.AttributeColor(const AttrName: string): TCastleColor;
begin
if not AttributeColor(AttrName, Result) then
raise EDOMAttributeMissing.CreateFmt('Missing (or has an invalid value) required (color) attribute "%s" on element "%s"', [AttrName, TagName]);
end;
function TDOMElementHelper.AttributeColorRGB(const AttrName: string): TCastleColorRGB;
begin
if not AttributeColorRGB(AttrName, Result) then
raise EDOMAttributeMissing.CreateFmt('Missing (or has an invalid value) required (RGB color) attribute "%s" on element "%s"', [AttrName, TagName]);
end;
function TDOMElementHelper.AttributeVector2(const AttrName: string): TVector2;
begin
if not AttributeVector2(AttrName, Result) then
raise EDOMAttributeMissing.CreateFmt('Missing (or has an invalid value) required (vector2) attribute "%s" on element "%s"', [AttrName, TagName]);
end;
function TDOMElementHelper.AttributeVector3(const AttrName: string): TVector3;
begin
if not AttributeVector3(AttrName, Result) then
raise EDOMAttributeMissing.CreateFmt('Missing (or has an invalid value) required (vector3) attribute "%s" on element "%s"', [AttrName, TagName]);
end;
{ ------------------------------------------------------------------------
TDOMElementHelper:
Get an optional attribute, returns attribute or a default value. }
function TDOMElementHelper.AttributeStringDef(const AttrName: string; const DefaultValue: string): string;
begin
if not AttributeString(AttrName, Result) then
Result := DefaultValue;
end;
function TDOMElementHelper.AttributeIntegerDef(const AttrName: string; const DefaultValue: Integer): Integer;
begin
if not AttributeInteger(AttrName, Result) then
Result := DefaultValue;
end;
function TDOMElementHelper.AttributeInt64Def(const AttrName: string; const DefaultValue: Int64): Int64;
begin
if not AttributeInt64(AttrName, Result) then
Result := DefaultValue;
end;
function TDOMElementHelper.AttributeCardinalDef(const AttrName: string; const DefaultValue: Cardinal): Cardinal;
begin
if not AttributeCardinal(AttrName, Result) then
Result := DefaultValue;
end;
function TDOMElementHelper.AttributeSingleDef(const AttrName: string; const DefaultValue: Single): Single;
begin
if not AttributeSingle(AttrName, Result) then
Result := DefaultValue;
end;
function TDOMElementHelper.AttributeFloatDef(const AttrName: string; const DefaultValue: Float): Float;
begin
if not AttributeFloat(AttrName, Result) then
Result := DefaultValue;
end;
function TDOMElementHelper.AttributeBooleanDef(const AttrName: string; const DefaultValue: boolean): boolean;
begin
if not AttributeBoolean(AttrName, Result) then
Result := DefaultValue;
end;
function TDOMElementHelper.AttributeColorDef(const AttrName: string; const DefaultValue: TCastleColor): TCastleColor;
begin
if not AttributeColor(AttrName, Result) then
Result := DefaultValue;
end;
function TDOMElementHelper.AttributeColorRGBDef(const AttrName: string; const DefaultValue: TCastleColorRGB): TCastleColorRGB;
begin
if not AttributeColorRGB(AttrName, Result) then
Result := DefaultValue;
end;
function TDOMElementHelper.AttributeVector2Def(const AttrName: string; const DefaultValue: TVector2): TVector2;
begin
if not AttributeVector2(AttrName, Result) then
Result := DefaultValue;
end;
function TDOMElementHelper.AttributeVector3Def(const AttrName: string; const DefaultValue: TVector3): TVector3;
begin
if not AttributeVector3(AttrName, Result) then
Result := DefaultValue;
end;
{ TDOMElementHelper: Attribute setting ------------------------------------------------------ }
procedure TDOMElementHelper.AttributeSet(const AttrName: string; const Value: string);
begin
SetAttribute(UTF8Decode(AttrName), UTF8Decode(Value));
end;
procedure TDOMElementHelper.AttributeSet(const AttrName: string; const Value: boolean);
begin
SetAttribute(UTF8Decode(AttrName), UTF8Decode(SysUtils.BoolToStr(Value, true)));
end;
procedure TDOMElementHelper.AttributeSet(const AttrName: string; const Value: Integer);
begin
SetAttribute(UTF8Decode(AttrName), UTF8Decode(IntToStr(Value)));
end;
procedure TDOMElementHelper.AttributeSet(const AttrName: string; const Value: Int64);
begin
SetAttribute(UTF8Decode(AttrName), UTF8Decode(IntToStr(Value)));
end;
procedure TDOMElementHelper.AttributeSet(const AttrName: string; const Value: Cardinal);
begin
SetAttribute(UTF8Decode(AttrName), UTF8Decode(IntToStr(Value)));
end;
procedure TDOMElementHelper.AttributeSet(const AttrName: string; const Value: Single);
begin
SetAttribute(UTF8Decode(AttrName), UTF8Decode(FloatToStr(Value)));
end;
{ ------------------------------------------------------------------------
TDOMElementHelper: Other methods. }
function TDOMElementHelper.ChildElement(const ChildName: string;
const Required: boolean): TDOMElement;
var
Children: TDOMNodeList;
Node: TDOMNode;
I: Integer;
begin
Result := nil;
Children := ChildNodes;
for I := 0 to Integer(Children.Count) - 1 do
begin
Node := Children.Item[I];
if (Node.NodeType = ELEMENT_NODE) and
((Node as TDOMElement).TagName = UTF8Decode(ChildName)) then
begin
if Result = nil then
Result := TDOMElement(Node) else
begin
if Required then
raise EDOMChildElementError.CreateFmt(
'Child "%s" occurs more than once', [ChildName]) else
Exit(nil);
end;
end;
end;
if (Result = nil) and Required then
raise EDOMChildElementError.CreateFmt('Child "%s" not found', [ChildName])
end;
function TDOMElementHelper.TextData: string;
{
It concatenates all text data nodes that are direct children
of this element. So if there are no text data nodes, it returns
empty string without raising any error.
AFAIK it's uncommon but
possible to have here more than one text node. Normally, more than one
text nodes occur because they are separated by other child elements,
but we already eliminated this possibility (i.e. we raise error
in this case). Still, if you operated on DOM tree, e.g. deleted
some elements, or inserted some text nodes, then I think it's possible
that you will have more than one text node within this element.
So this procedure should still work OK in this case.
}
var
Children: TDOMNodeList;
Node: TDOMNode;
I: Integer;
begin
Result := '';
Children := ChildNodes;
for I := 0 to Integer(Children.Count) - 1 do
begin
Node := Children.Item[I];
case Node.NodeType of
TEXT_NODE: Result := Result + UTF8Encode((Node as TDOMText).Data);
ELEMENT_NODE: raise Exception.CreateFmt(
'Child elements not allowed within element <%s>, but found %s',
[TagName, (Node as TDOMElement).TagName]);
end;
end;
end;
function TDOMElementHelper.ChildrenIterator: TXMLElementIterator;
begin
Result := TXMLElementIterator.Create(Self);
end;
function TDOMElementHelper.ChildrenIterator(const ChildName: string): TXMLElementIterator;
begin
Result := TXMLElementFilteringIterator.Create(Self, ChildName);
end;
function TDOMElementHelper.TagName8: string;
begin
Result := UTF8Encode(TagName);
end;
{ TXMLElementIterator -------------------------------------------------------- }
constructor TXMLElementIterator.Create(ParentElement: TDOMElement);
begin
inherited Create;
ChildNodes := ParentElement.ChildNodes;
ChildIndex := -1;
end;
procedure TXMLElementIterator.Rewind;
begin
ChildIndex := -1;
end;
function TXMLElementIterator.Count: Integer;
begin
Result := ChildNodes.Count;
end;
function TXMLElementIterator.GetNext: boolean;
var
ChildNode: TDOMNode;
begin
repeat
Inc(ChildIndex);
if ChildIndex >= Integer(ChildNodes.Count) then
begin
Result := false;
Break;
end else
begin
ChildNode := ChildNodes[ChildIndex];
if ChildNode.NodeType = ELEMENT_NODE then
begin
Result := true;
FCurrent := ChildNode as TDOMElement;
Break;
end;
end;
until false;
end;
{ TXMLElementFilteringIterator ----------------------------------------------- }
constructor TXMLElementFilteringIterator.Create(ParentElement: TDOMElement; const TagName: string);
begin
inherited Create(ParentElement);
FTagName := UTF8Decode(TagName);
end;
function TXMLElementFilteringIterator.GetNext: boolean;
begin
repeat
Result := inherited GetNext;
until (not Result) or (Current.TagName = FTagName);
end;
{ TXMLCDataIterator -------------------------------------------------------- }
constructor TXMLCDataIterator.Create(ParentElement: TDOMElement);
begin
inherited Create;
ChildNodes := ParentElement.ChildNodes;
ChildIndex := -1;
end;
destructor TXMLCDataIterator.Destroy;
begin
inherited;
end;
function TXMLCDataIterator.GetNext: boolean;
var
ChildNode: TDOMNode;
begin
repeat
Inc(ChildIndex);
if ChildIndex >= Integer(ChildNodes.Count) then
begin
Result := false;
Break;
end else
begin
ChildNode := ChildNodes[ChildIndex];
if ChildNode.NodeType = CDATA_SECTION_NODE then
begin
Result := true;
FCurrent := UTF8Encode((ChildNode as TDOMCDataSection).Data);
Break;
end;
end;
until false;
end;
{ globals -------------------------------------------------------------------- }
function DOMGetAttribute(const Element: TDOMElement;
const AttrName: string; var Value: string): boolean;
begin
Result := Element.AttributeString(AttrName, Value);
end;
function DOMGetCardinalAttribute(const Element: TDOMElement;
const AttrName: string; var Value: Cardinal): boolean;
begin
Result := Element.AttributeCardinal(AttrName, Value);
end;
function DOMGetIntegerAttribute(const Element: TDOMElement;
const AttrName: string; var Value: Integer): boolean;
begin
Result := Element.AttributeInteger(AttrName, Value);
end;
function DOMGetSingleAttribute(const Element: TDOMElement;
const AttrName: string; var Value: Single): boolean;
begin
Result := Element.AttributeSingle(AttrName, Value);
end;
function DOMGetFloatAttribute(const Element: TDOMElement;
const AttrName: string; var Value: Float): boolean;
begin
Result := Element.AttributeFloat(AttrName, Value);
end;
function DOMGetBooleanAttribute(const Element: TDOMElement;
const AttrName: string; var Value: boolean): boolean;
begin
Result := Element.AttributeBoolean(AttrName, Value);
end;
function DOMGetChildElement(const Element: TDOMElement;
const ChildName: string; RaiseOnError: boolean): TDOMElement;
begin
Result := Element.ChildElement(ChildName, RaiseOnError);
end;
function DOMGetTextData(const Element: TDOMElement): string;
begin
Result := Element.TextData;
end;
function DOMGetOneChildElement(const Element: TDOMElement): TDOMElement;
var
Children: TDOMNodeList;
Node: TDOMNode;
I: Integer;
begin
Result := nil;
Children := Element.ChildNodes;
for I := 0 to Integer(Children.Count) - 1 do
begin
Node := Children.Item[I];
if Node.NodeType = ELEMENT_NODE then
begin
if Result = nil then
Result := Node as TDOMElement else
begin
{ More than one element in Children. }
Result := nil;
Exit;
end;
end;
end;
end;
function DOMGetTextChild(const Element: TDOMElement;
const ChildName: string): string;
begin
Result := Element.ChildElement(ChildName).TextData;
end;
procedure FreeChildNodes(const ChildNodes: TDOMNodeList);
begin
{$ifdef VER2_0} ChildNodes.Release; {$endif}
{$ifdef VER2_1} ChildNodes.Release; {$endif}
{$ifdef VER2_2} ChildNodes.Release; {$endif}
end;
procedure URLReadXML(out Doc: TXMLDocument; const URL: String; const BlowFishKeyPhrase: string);
var
Stream: TStream;
DecryptStream: TBlowFishDecryptStream;
DecryptedCorrectStream: TStringStream;
L: Integer;
DecryptedContent: string;
begin
Doc := nil; // clean "out" param at start, just like ReadXMLFile
Stream := Download(URL, []);
try
DecryptStream := TBlowFishDecryptStream.Create(BlowFishKeyPhrase, Stream);
try
{ TBlowFishDecryptStream (or maybe encryption?) adds zeros at the end.
Cut them off. }
DecryptedContent := ReadGrowingStreamToString(DecryptStream);
L := Length(DecryptedContent);
while (L > 0) and (DecryptedContent[L] = #0) do
Dec(L);
SetLength(DecryptedContent, L);
DecryptedCorrectStream := TStringStream.Create(DecryptedContent);
try
ReadXMLFile(Doc, DecryptedCorrectStream);
finally FreeAndNil(DecryptedCorrectStream) end;
finally FreeAndNil(DecryptStream) end;
finally FreeAndNil(Stream) end;
end;
procedure URLReadXML(out Doc: TXMLDocument; const URL: String);
var
Stream: TStream;
StreamOptions: TStreamOptions;
Gzipped: boolean;
begin
Doc := nil; // clean "out" param at start, just like ReadXMLFile
//guess gzipped based on file extension
StreamOptions := [];
URIMimeType(URL, Gzipped);
if Gzipped then
Include(StreamOptions, soGzip);
Stream := Download(URL, StreamOptions);
try
ReadXMLFile(Doc, Stream);
finally FreeAndNil(Stream) end;
end;
function URLReadXML(const URL: String): TXMLDocument;
begin
try
// URLReadXML and ReadXMLFile nil the parameter when there's no need to free it
URLReadXML(Result, URL); //this one will automatically take care of gzipping
except FreeAndNil(Result); raise; end;
end;
function URLReadXML(const URL: String; const BlowFishKeyPhrase: string): TXMLDocument;
begin
try
// URLReadXML and ReadXMLFile nil the parameter when there's no need to free it
URLReadXML(Result, URL, BlowFishKeyPhrase);
except FreeAndNil(Result); raise; end;
end;
procedure URLWriteXML(Doc: TXMLDocument; const URL: String; const BlowFishKeyPhrase: string);
var
Stream: TStream;
EncryptStream: TBlowFishEncryptStream;
begin
Stream := URLSaveStream(URL);
try
EncryptStream := TBlowFishEncryptStream.Create(BlowFishKeyPhrase, Stream);
try
WriteXMLFile(Doc, EncryptStream);
finally FreeAndNil(EncryptStream) end;
finally FreeAndNil(Stream) end;
end;
procedure URLWriteXML(Doc: TXMLDocument; const URL: String);
var
Stream: TStream;
StreamOptions: TSaveStreamOptions;
gzipped: boolean;
begin
//guess gzipped based on file extension
StreamOptions := [];
URIMimeType(URL, Gzipped);
if Gzipped then
Include(StreamOptions, ssoGzip);
Stream := URLSaveStream(URL, StreamOptions);
try
WriteXMLFile(Doc, Stream);
finally FreeAndNil(Stream) end;
end;
end.
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