/usr/src/castle-game-engine-6.4/components/castlepropedits.pas is in castle-game-engine-src 6.4+dfsg1-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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Copyright 2010-2017 Michalis Kamburelis.
This file is part of "Castle Game Engine".
"Castle Game Engine" is free software; see the file COPYING.txt,
included in this distribution, for details about the copyright.
"Castle Game Engine" is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
----------------------------------------------------------------------------
}
{ Property and component editors for Lazarus components.
For docs, see
- http://wiki.freepascal.org/How_To_Write_Lazarus_Component#Component_editors
- comments of Lazarus ideintf/propedits.pp sources.
@exclude (This unit is not supposed to be normally used, so not documented
by PasDoc. It's only for Lazarus registration.) }
unit CastlePropEdits;
{$I castleconf.inc}
interface
procedure Register;
implementation
uses SysUtils, Classes,
PropEdits, ComponentEditors, LResources, Dialogs, Controls, LCLVersion,
OpenGLContext,
CastleSceneCore, CastleScene, CastleLCLUtils, X3DLoad, X3DNodes,
CastleUIControls, CastleControl, CastleControls, CastleImages, CastleTransform,
CastleVectors, CastleUtils, CastleColors, CastleSceneManager;
{ Define this for new Lazarus that has Options (with ocoRenderAtDesignTime)
(see issue https://bugs.freepascal.org/view.php?id=32026 ). }
{$if LCL_FULLVERSION >= 1090000}
{$define HAS_RENDER_AT_DESIGN_TIME}
{$endif}
{ TSceneURLPropertyEditor ---------------------------------------------------- }
type
TSceneURLPropertyEditor = class(TFileNamePropertyEditor)
public
function GetFilter: String; override;
end;
function TSceneURLPropertyEditor.GetFilter: String;
var
LCLFilter: string;
FilterIndex: Integer;
begin
{ TODO: use Load3D_FileFilters without "All Files" part. }
FileFiltersToDialog(Load3D_FileFilters, LCLFilter, FilterIndex);
Result := LCLFilter + (inherited GetFilter);
end;
{ TImageURLPropertyEditor ---------------------------------------------------- }
type
TImageURLPropertyEditor = class(TFileNamePropertyEditor)
public
function GetFilter: String; override;
end;
function TImageURLPropertyEditor.GetFilter: String;
var
LCLFilter: string;
FilterIndex: Integer;
begin
{ TODO: use LoadImage_FileFilters without "All Files" part. }
FileFiltersToDialog(LoadImage_FileFilters, LCLFilter, FilterIndex);
Result := LCLFilter + (inherited GetFilter);
end;
{ TChildrenControlsPropertyEditor -------------------------------------------- }
type
TChildrenControlsPropertyEditor = class(TListPropertyEditor)
end;
{ T3DEditorForm -------------------------------------------------------------- }
type
T3DEditorForm = class(TComponent)
Control: TCastleControl;
SceneManager: TCastleSceneManager; //< just a shortcut for TCastleControl.SceneManager now
Items: TSceneManagerWorld; //< just a shortcut for SceneManager.Items now
procedure ShowModal;
end;
procedure T3DEditorForm.ShowModal;
var
Transform: TCastleTransform;
Scene: TCastleScene;
Root: TX3DRootNode;
Shape: TShapeNode;
begin
if MessageDlg('Edit game world',
'TODO: Here we will implement a real editor to edit SceneManager.Items.' + NL +
NL +
'For now: do you want to add a yellow 3D sphere to your world (with a little randomized location)?',
mtConfirmation, mbYesNo, 0) = mrYes then
begin
Shape := TShapeNode.Create;
Shape.Geometry := TSphereNode.Create;
Shape.Material := TMaterialNode.Create;
Shape.Material.DiffuseColor := YellowRGB;
Root := TX3DRootNode.Create;
Root.AddChildren(Shape);
Scene := TCastleScene.Create(Items);
Scene.Load(Root, true);
Transform := TCastleTransform.Create(Items);
Transform.Translation := Vector3(
RandomFloatRange(-1, 1),
RandomFloatRange(-1, 1),
RandomFloatRange(-1, 1)
);
Transform.Add(Scene);
Items.Add(Transform);
if SceneManager <> nil then
begin
// set MainScene, to set headlight
if SceneManager.MainScene = nil then
SceneManager.MainScene := Scene;
// force recreating the camera soon, to see the whole scene
SceneManager.Camera.Free;
end;
{$ifdef HAS_RENDER_AT_DESIGN_TIME}
Control.Options := Control.Options + [ocoRenderAtDesignTime];
{$endif}
end;
end;
{ TSceneManagerWorldPropertyEditor ----------------------------------------------------- }
type
TSceneManagerWorldPropertyEditor = class(TClassPropertyEditor)
public
procedure Edit; Override;
function GetAttributes: TPropertyAttributes; Override;
end;
procedure TSceneManagerWorldPropertyEditor.Edit;
var
Dialog: T3DEditorForm;
begin
Dialog := T3DEditorForm.Create(nil);
try
Dialog.Items := TSceneManagerWorld(GetObjectValue(TSceneManagerWorld));
Dialog.ShowModal;
finally FreeAndNil(Dialog) end;
end;
function TSceneManagerWorldPropertyEditor.GetAttributes: TPropertyAttributes;
begin
Result := [paMultiSelect, paSubProperties, paDialog, paReadOnly];
end;
{ TCastleControlComponentEditor ---------------------------------------------- }
type
TCastleControlComponentEditor = class(TComponentEditor)
protected
procedure DoShowEditor;
public
procedure ExecuteVerb(Index: Integer); override;
function GetVerb(Index: Integer): String; override;
function GetVerbCount: Integer; override;
end;
procedure TCastleControlComponentEditor.DoShowEditor;
var
Dialog: T3DEditorForm;
Control: TCastleControl;
SceneManager: TCastleSceneManager;
begin
Dialog := T3DEditorForm.Create(nil);
try
Control := GetComponent as TCastleControl;
SceneManager := Control.SceneManager;
Dialog.Control := Control;
Dialog.Items := SceneManager.Items;
Dialog.SceneManager := SceneManager;
Dialog.ShowModal;
Control.Invalidate;
finally FreeAndNil(Dialog) end;
end;
procedure TCastleControlComponentEditor.ExecuteVerb(Index: Integer);
begin
case Index of
0: DoShowEditor;
end;
end;
function TCastleControlComponentEditor.GetVerb(Index: Integer): String;
begin
Result := 'Edit the Game World (SceneManager.Items)...';
end;
function TCastleControlComponentEditor.GetVerbCount: Integer;
begin
Result := 1;
end;
procedure Register;
begin
RegisterPropertyEditor(TypeInfo(AnsiString), TCastleSceneCore,
'URL', TSceneURLPropertyEditor);
RegisterPropertyEditor(TypeInfo(AnsiString), TCastleImageControl,
'URL', TImageURLPropertyEditor);
{ TODO: crashes
RegisterPropertyEditor(TypeInfo(TChildrenControls), TCastleControlCustom,
'Controls', TChildrenControlsPropertyEditor);
}
// TODO: Also TSceneManagerPropertyEditor, leading to the same?
RegisterPropertyEditor(TypeInfo(TSceneManagerWorld), TCastleSceneManager, 'Items',
TSceneManagerWorldPropertyEditor);
RegisterComponentEditor(TCastleControl, TCastleControlComponentEditor);
end;
initialization
{ Add lrs with icons, following
http://wiki.lazarus.freepascal.org/Lazarus_Packages#Add_a_component_icon }
{$I icons/castleicons.lrs}
end.
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