/usr/src/castle-game-engine-6.4/components/castlelclutils.pas is in castle-game-engine-src 6.4+dfsg1-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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Copyright 2008-2017 Michalis Kamburelis.
This file is part of "Castle Game Engine".
"Castle Game Engine" is free software; see the file COPYING.txt,
included in this distribution, for details about the copyright.
"Castle Game Engine" is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
----------------------------------------------------------------------------
}
{ Utilities for cooperation between LCL and "Castle Game Engine". }
unit CastleLCLUtils;
{$I castleconf.inc}
interface
uses Dialogs, Classes, Controls, CastleFileFilters, CastleKeysMouse,
Graphics, CastleVectors;
{ Convert file filters into LCL Dialog.Filter, Dialog.FilterIndex.
Suitable for both open and save dialogs (TOpenDialog, TSaveDialog
both descend from TFileDialog).
Input filters are either given as a string FileFilters
(encoded just like for TFileFilterList.AddFiltersFromString),
or as TFileFilterList instance.
Output filters are either written to LCLFilter, LCLFilterIndex
variables, or set appropriate properties of given Dialog instance.
When AllFields is false, then filters starting with "All " in the name,
like "All files", "All images", are not included in the output.
@groupBegin }
procedure FileFiltersToDialog(const FileFilters: string;
Dialog: TFileDialog; const AllFields: boolean = true);
procedure FileFiltersToDialog(const FileFilters: string;
out LCLFilter: string; out LCLFilterIndex: Integer; const AllFields: boolean = true);
procedure FileFiltersToDialog(FFList: TFileFilterList;
Dialog: TFileDialog; const AllFields: boolean = true);
procedure FileFiltersToDialog(FFList: TFileFilterList;
out LCLFilter: string; out LCLFilterIndex: Integer; const AllFields: boolean = true);
{ @groupEnd }
{ Make each '&' inside string '&&', this way the string will not contain
special '&x' sequences when used as a TMenuItem.Caption and such. }
function SQuoteLCLCaption(const S: string): string;
{ Deprecated names, use the identifiers without "Open" in new code.
@deprecated
@groupBegin }
procedure FileFiltersToOpenDialog(const FileFilters: string;
Dialog: TFileDialog); deprecated;
procedure FileFiltersToOpenDialog(const FileFilters: string;
out LCLFilter: string; out LCLFilterIndex: Integer); deprecated;
procedure FileFiltersToOpenDialog(FFList: TFileFilterList;
out LCLFilter: string; out LCLFilterIndex: Integer); deprecated;
{ @groupEnd }
{ Convert Key (Lazarus key code) to Castle Game Engine TKey.
In addition, this tries to convert Key to a character (MyCharKey).
It's awful that this function has to do conversion to Char,
but that's the way of VCL and LCL: KeyPress and KeyDown
are separate events. While I want to have them in one event,
and passed as one event to TUIControl.KeyDown. }
procedure KeyLCLToCastle(const Key: Word; const Shift: TShiftState;
out MyKey: TKey; out MyCharKey: char);
{ Convert TKey and/or character code into Lazarus key code (VK_xxx)
and shift state.
Sets LazKey to VK_UNKNOWN (zero) when conversion not possible
(or when Key is K_None and CharKey = #0).
Note that this is not a perfect reverse of KeyLCLToCastle function.
It can't, as there are ambiguities (e.g. character 'A' may
be a key K_A with mkShift in modifiers).
@groupBegin }
procedure KeyCastleToLCL(const Key: TKey; const CharKey: char;
const Modifiers: TModifierKeys;
out LazKey: Word; out Shift: TShiftState);
procedure KeyCastleToLCL(const Key: TKey; const CharKey: char;
out LazKey: Word; out Shift: TShiftState);
{ @groupEnd }
{ Convert Lazarus Controls.TMouseButton value to Castle Game Engine
CastleKeysMouse.TMouseButton.
(By coincidence, my type name and values are the same as used by LCL;
but beware --- the order of values in my type is different (mbMiddle
is in the middle in my type)). }
function MouseButtonLCLToCastle(
const MouseButton: Controls.TMouseButton;
out MyMouseButton: CastleKeysMouse.TMouseButton): boolean;
const
CursorCastleToLCL: array [TMouseCursor] of TCursor =
( crDefault, crNone, crNone, crDefault { mcCustom treat like mcDefault },
crArrow, crHourGlass, crIBeam, crHandPoint );
function FilenameToURISafeUTF8(const FileName: string): string;
function URIToFilenameSafeUTF8(const URL: string): string;
{ Convert LCL color values to our colors (vectors). }
function ColorToVector3(const Color: TColor): TVector3;
function ColorToVector3Byte(const Color: TColor): TVector3Byte;
implementation
uses SysUtils, FileUtil, LazUTF8, LCLType, LCLProc,
CastleClassUtils, CastleStringUtils, CastleURIUtils, CastleLog;
procedure FileFiltersToDialog(const FileFilters: string;
Dialog: TFileDialog; const AllFields: boolean);
var
LCLFilter: string;
LCLFilterIndex: Integer;
begin
FileFiltersToDialog(FileFilters, LCLFilter, LCLFilterIndex, AllFields);
Dialog.Filter := LCLFilter;
Dialog.FilterIndex := LCLFilterIndex;
end;
procedure FileFiltersToDialog(const FileFilters: string;
out LCLFilter: string; out LCLFilterIndex: Integer; const AllFields: boolean);
var
FFList: TFileFilterList;
begin
FFList := TFileFilterList.Create(true);
try
FFList.AddFiltersFromString(FileFilters);
FileFiltersToDialog(FFList, LCLFilter, LCLFilterIndex, AllFields);
finally FreeAndNil(FFList) end;
end;
procedure FileFiltersToDialog(FFList: TFileFilterList;
Dialog: TFileDialog; const AllFields: boolean);
var
LCLFilter: string;
LCLFilterIndex: Integer;
begin
FileFiltersToDialog(FFList, LCLFilter, LCLFilterIndex, AllFields);
Dialog.Filter := LCLFilter;
Dialog.FilterIndex := LCLFilterIndex;
end;
procedure FileFiltersToDialog(FFList: TFileFilterList;
out LCLFilter: string; out LCLFilterIndex: Integer; const AllFields: boolean);
var
Filter: TFileFilter;
I, J: Integer;
begin
LCLFilter := '';
{ initialize LCLFilterIndex.
Will be corrected for AllFields=false case, and will be incremented
(because LCL FilterIndex counts from 1) later. }
LCLFilterIndex := FFList.DefaultFilter;
for I := 0 to FFList.Count - 1 do
begin
Filter := FFList[I];
if (not AllFields) and IsPrefix('All ', Filter.Name) then
begin
{ then we don't want to add this to LCLFilter.
We also need to fix LCLFilterIndex, to shift it. }
if I = FFList.DefaultFilter then
LCLFilterIndex := 0 else
if I < FFList.DefaultFilter then
Dec(LCLFilterIndex);
Continue;
end;
LCLFilter += Filter.Name + '|';
for J := 0 to Filter.Patterns.Count - 1 do
begin
if J <> 0 then LCLFilter += ';';
LCLFilter += Filter.Patterns[J];
end;
LCLFilter += '|';
end;
{ LCL FilterIndex counts from 1. }
Inc(LCLFilterIndex);
end;
function SQuoteLCLCaption(const S: string): string;
begin
Result := StringReplace(S, '&', '&&', [rfReplaceAll]);
end;
{ FileFiltersToOpenDialog are deprecated, just call versions without "Open". }
procedure FileFiltersToOpenDialog(const FileFilters: string;
Dialog: TFileDialog);
begin
FileFiltersToDialog(FileFilters, Dialog);
end;
procedure FileFiltersToOpenDialog(const FileFilters: string;
out LCLFilter: string; out LCLFilterIndex: Integer);
begin
FileFiltersToDialog(FileFilters, LCLFilter, LCLFilterIndex);
end;
procedure FileFiltersToOpenDialog(FFList: TFileFilterList;
out LCLFilter: string; out LCLFilterIndex: Integer);
begin
FileFiltersToDialog(FFList, LCLFilter, LCLFilterIndex);
end;
const
{ Ctrl key on most systems, Command key on macOS. }
ssCtrlOrCommand = {$ifdef DARWIN} ssMeta {$else} ssCtrl {$endif};
procedure KeyLCLToCastle(const Key: Word; const Shift: TShiftState;
out MyKey: TKey; out MyCharKey: char);
begin
MyKey := K_None;
MyCharKey := #0;
case Key of
VK_BACK: begin MyKey := K_BackSpace; MyCharKey := CharBackSpace; end;
VK_TAB: begin MyKey := K_Tab; MyCharKey := CharTab; end;
VK_RETURN: begin MyKey := K_Enter; MyCharKey := CharEnter; end;
VK_SHIFT: MyKey := K_Shift;
VK_CONTROL: MyKey := K_Ctrl;
VK_MENU: MyKey := K_Alt;
VK_ESCAPE: begin MyKey := K_Escape; MyCharKey := CharEscape; end;
VK_SPACE: begin MyKey := K_Space; MyCharKey := ' '; end;
VK_PRIOR: MyKey := K_PageUp;
VK_NEXT: MyKey := K_PageDown;
VK_END: MyKey := K_End;
VK_HOME: MyKey := K_Home;
VK_LEFT: MyKey := K_Left;
VK_UP: MyKey := K_Up;
VK_RIGHT: MyKey := K_Right;
VK_DOWN: MyKey := K_Down;
VK_INSERT: MyKey := K_Insert;
VK_DELETE: begin MyKey := K_Delete; MyCharKey := CharDelete; end;
VK_ADD: begin MyKey := K_Numpad_Plus; MyCharKey := '+'; end;
VK_SUBTRACT: begin MyKey := K_Numpad_Minus; MyCharKey := '-'; end;
VK_SNAPSHOT: MyKey := K_PrintScreen;
VK_NUMLOCK: MyKey := K_NumLock;
VK_SCROLL: MyKey := K_ScrollLock;
VK_CAPITAL: MyKey := K_CapsLock;
VK_PAUSE: MyKey := K_Pause;
VK_OEM_COMMA: begin MyKey := K_Comma; MyCharKey := ','; end;
VK_OEM_PERIOD: begin MyKey := K_Period; MyCharKey := '.'; end;
VK_NUMPAD0: begin MyKey := K_Numpad_0; MyCharKey := '0'; end;
VK_NUMPAD1: begin MyKey := K_Numpad_1; MyCharKey := '1'; end;
VK_NUMPAD2: begin MyKey := K_Numpad_2; MyCharKey := '2'; end;
VK_NUMPAD3: begin MyKey := K_Numpad_3; MyCharKey := '3'; end;
VK_NUMPAD4: begin MyKey := K_Numpad_4; MyCharKey := '4'; end;
VK_NUMPAD5: begin MyKey := K_Numpad_5; MyCharKey := '5'; end;
VK_NUMPAD6: begin MyKey := K_Numpad_6; MyCharKey := '6'; end;
VK_NUMPAD7: begin MyKey := K_Numpad_7; MyCharKey := '7'; end;
VK_NUMPAD8: begin MyKey := K_Numpad_8; MyCharKey := '8'; end;
VK_NUMPAD9: begin MyKey := K_Numpad_9; MyCharKey := '9'; end;
VK_CLEAR: MyKey := K_Numpad_Begin;
VK_MULTIPLY: begin MyKey := K_Numpad_Multiply; MyCharKey := '*'; end;
VK_DIVIDE: begin MyKey := K_Numpad_Divide; MyCharKey := '/'; end;
VK_OEM_MINUS: begin MyKey := K_Minus; MyCharKey := '-'; end;
VK_OEM_PLUS:
if ssShift in Shift then
begin
MyKey := K_Plus ; MyCharKey := '+';
end else
begin
MyKey := K_Equal; MyCharKey := '=';
end;
Ord('0') .. Ord('9'):
begin
MyKey := TKey(Ord(K_0) + Ord(Key) - Ord('0'));
MyCharKey := Chr(Key);
end;
Ord('A') .. Ord('Z'):
begin
MyKey := TKey(Ord(K_A) + Ord(Key) - Ord('A'));
if ssCtrlOrCommand in Shift then
MyCharKey := Chr(Ord(CtrlA) + Ord(Key) - Ord('A')) else
begin
MyCharKey := Chr(Key);
if not (ssShift in Shift) then
MyCharKey := LoCase(MyCharKey);
end;
end;
VK_F1 .. VK_F12 : MyKey := TKey(Ord(K_F1) + Ord(Key) - VK_F1);
end;
if (MyKey = K_None) and (MyCharKey = #0) then
WritelnLog('LCL', 'Cannot translate LCL VK_xxx key %s with shift %s to Castle Game Engine key',
[DbgsVKCode(Key), DbgS(Shift)]);
end;
procedure KeyCastleToLCL(const Key: TKey; const CharKey: char;
out LazKey: Word; out Shift: TShiftState);
begin
KeyCastleToLCL(Key, CharKey, [], LazKey, Shift);
end;
procedure KeyCastleToLCL(const Key: TKey; const CharKey: char;
const Modifiers: TModifierKeys;
out LazKey: Word; out Shift: TShiftState);
begin
Shift := [];
LazKey := VK_UNKNOWN;
case Key of
K_BackSpace: LazKey := VK_BACK;
K_Tab: LazKey := VK_TAB;
K_Enter: LazKey := VK_RETURN;
K_Shift: LazKey := VK_SHIFT;
K_Ctrl: LazKey := VK_CONTROL;
K_Alt: LazKey := VK_MENU;
K_Escape: LazKey := VK_ESCAPE;
K_Space: LazKey := VK_SPACE;
K_PageUp: LazKey := VK_PRIOR;
K_PageDown: LazKey := VK_NEXT;
K_End: LazKey := VK_END;
K_Home: LazKey := VK_HOME;
K_Left: LazKey := VK_LEFT;
K_Up: LazKey := VK_UP;
K_Right: LazKey := VK_RIGHT;
K_Down: LazKey := VK_DOWN;
K_Insert: LazKey := VK_INSERT;
K_Delete: LazKey := VK_DELETE;
K_Numpad_Plus: LazKey := VK_ADD;
K_Numpad_Minus: LazKey := VK_SUBTRACT;
K_PrintScreen: LazKey := VK_SNAPSHOT;
K_NumLock: LazKey := VK_NUMLOCK;
K_ScrollLock: LazKey := VK_SCROLL;
K_CapsLock: LazKey := VK_CAPITAL;
K_Pause: LazKey := VK_PAUSE;
K_Comma: LazKey := VK_OEM_COMMA;
K_Period: LazKey := VK_OEM_PERIOD;
K_Numpad_0: LazKey := VK_NUMPAD0;
K_Numpad_1: LazKey := VK_NUMPAD1;
K_Numpad_2: LazKey := VK_NUMPAD2;
K_Numpad_3: LazKey := VK_NUMPAD3;
K_Numpad_4: LazKey := VK_NUMPAD4;
K_Numpad_5: LazKey := VK_NUMPAD5;
K_Numpad_6: LazKey := VK_NUMPAD6;
K_Numpad_7: LazKey := VK_NUMPAD7;
K_Numpad_8: LazKey := VK_NUMPAD8;
K_Numpad_9: LazKey := VK_NUMPAD9;
K_Numpad_Begin: LazKey := VK_CLEAR;
K_Numpad_Multiply: LazKey := VK_MULTIPLY;
K_Numpad_Divide: LazKey := VK_DIVIDE;
K_Minus: LazKey := VK_OEM_MINUS;
K_Equal: LazKey := VK_OEM_PLUS;
{ TKey ranges }
K_0 ..K_9 : LazKey := Ord('0') + Ord(Key) - Ord(K_0);
K_A ..K_Z : LazKey := Ord('A') + Ord(Key) - Ord(K_A);
K_F1..K_F12: LazKey := VK_F1 + Ord(Key) - Ord(K_F1);
else
case CharKey of
{ follow TMenuItem.Key docs: when Key is K_None, only CharKey indicates
CharBackSpace / CharTab / CharEnter, convert them to Ctrl+xxx shortcuts }
//CharBackSpace: LazKey := VK_BACK;
//CharTab: LazKey := VK_TAB;
//CharEnter: LazKey := VK_RETURN;
CharEscape: LazKey := VK_ESCAPE;
' ': LazKey := VK_SPACE;
CharDelete: LazKey := VK_DELETE;
'+': LazKey := VK_ADD;
'-': LazKey := VK_SUBTRACT;
',': LazKey := VK_OEM_COMMA;
'.': LazKey := VK_OEM_PERIOD;
'*': LazKey := VK_MULTIPLY;
'/': LazKey := VK_DIVIDE;
'=': LazKey := VK_OEM_PLUS;
{ Char ranges }
'0' .. '9' : LazKey := Ord(CharKey);
{ for latter: uppercase letters are VK_xxx codes }
'A' .. 'Z' : begin LazKey := Ord(CharKey); Shift := [ssShift]; end;
'a' .. 'z' : begin LazKey := Ord(UpCase(CharKey)); end;
CtrlA .. CtrlZ:
begin
LazKey := Ord('A') + Ord(CharKey) - Ord(CtrlA);
Shift := [ssCtrlOrCommand];
end;
end;
end;
if mkShift in Modifiers then
Shift += [ssShift];
if mkCtrl in Modifiers then
Shift += [ssCtrlOrCommand];
if mkAlt in Modifiers then
Shift += [ssAlt];
end;
function MouseButtonLCLToCastle(
const MouseButton: Controls.TMouseButton;
out MyMouseButton: CastleKeysMouse.TMouseButton): boolean;
begin
Result := true;
case MouseButton of
Controls.mbLeft : MyMouseButton := CastleKeysMouse.mbLeft;
Controls.mbRight : MyMouseButton := CastleKeysMouse.mbRight;
Controls.mbMiddle: MyMouseButton := CastleKeysMouse.mbMiddle;
Controls.mbExtra1: MyMouseButton := CastleKeysMouse.mbExtra1;
Controls.mbExtra2: MyMouseButton := CastleKeysMouse.mbExtra2;
else Result := false;
end;
end;
function FilenameToURISafeUTF8(const FileName: string): string;
begin
Result := FilenameToURISafe(UTF8ToSys(FileName));
end;
function URIToFilenameSafeUTF8(const URL: string): string;
begin
Result := SysToUTF8(URIToFilenameSafe(URL));
end;
function ColorToVector3(const Color: TColor): TVector3;
begin
Result := Vector3(ColorToVector3Byte(Color));
end;
function ColorToVector3Byte(const Color: TColor): TVector3Byte;
var
Col: LongInt;
begin
Col := ColorToRGB(Color);
RedGreenBlue(Col, Result.Data[0], Result.Data[1], Result.Data[2]);
end;
end.
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