/usr/src/castle-game-engine-6.4/castlescript/castlescriptlexer.pas is in castle-game-engine-src 6.4+dfsg1-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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Copyright 2001-2017 Michalis Kamburelis.
This file is part of "Castle Game Engine".
"Castle Game Engine" is free software; see the file COPYING.txt,
included in this distribution, for details about the copyright.
"Castle Game Engine" is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
----------------------------------------------------------------------------
}
{ @abstract(Lexer for CastleScript language, see
[http://castle-engine.sourceforge.net/castle_script.php].)
For specification of tokens that this lexer understands,
see documentation of CastleScriptParser unit. }
unit CastleScriptLexer;
{$I castleconf.inc}
interface
uses CastleUtils, CastleScript, SysUtils, Math;
type
TToken = (tokEnd,
tokInteger, {< Value of constant integer will be in w TCasScriptLexer.TokenInteger. }
tokFloat, {< Value of constant float will be in w TCasScriptLexer.TokenFloat. }
tokBoolean, {< Value of constant boolean will be in w TCasScriptLexer.TokenBoolean. }
tokString, {< Value of constant string will be in w TCasScriptLexer.TokenString. }
tokIdentifier, {< Identifier will be in TCasScriptLexer.TokenString. }
tokFuncName, {< Function class of given function will be in TCasScriptLexer.TokenFunctionClass. }
tokFunctionKeyword,
tokMinus, tokPlus,
tokMultiply, tokDivide, tokPower, tokModulo,
tokGreater, tokLesser, tokGreaterEqual, tokLesserEqual, tokEqual, tokNotEqual,
tokLParen, tokRParen,
tokLQaren, tokRQaren,
tokComma, tokSemicolon, tokAssignment);
TCasScriptLexer = class
private
FToken: TToken;
FTokenInteger: Int64;
FTokenFloat: Float;
FTokenBoolean: boolean;
FTokenString: string;
FTokenFunctionClass: TCasScriptFunctionClass;
FTextPos: Integer;
FText: string;
public
property Token: TToken read FToken;
property TokenInteger: Int64 read FTokenInteger;
property TokenFloat: Float read FTokenFloat;
property TokenString: string read FTokenString;
property TokenBoolean: boolean read FTokenBoolean;
property TokenFunctionClass: TCasScriptFunctionClass read FTokenFunctionClass;
{ Position of lexer in the @link(Text) string. }
property TextPos: Integer read FTextPos;
{ Text that this lexer reads. }
property Text: string read FText;
{ NextToken moves to next token (updating fields @link(Token),
and eventually TokenFloat, TokenString and TokenFunctionClass)
and returns the value of field @link(Token).
When @link(Token) is tokEnd, then NextToken doesn't do anything,
i.e. @link(Token) will remain tokEnd forever.
@raises ECasScriptLexerError }
function NextToken: TToken;
constructor Create(const AText: string);
{ Current token textual description. Useful mainly for debugging lexer. }
function TokenDescription: string;
{ Check is current token Tok, eventually rise parser error.
This is an utility for parser.
@raises(ECasScriptParserError
if current Token doesn't match required Tok.) }
procedure CheckTokenIs(Tok: TToken);
end;
{ A common class for ECasScriptLexerError and ECasScriptParserError }
ECasScriptSyntaxError = class(ECasScriptError)
private
FLexerTextPos: Integer;
FLexerText: string;
public
{ Those things are copied from Lexer at exception creation.
We do not copy reference to Lexer since this would be too dangerous
in usual situation (you would have to be always sure that you will
not access it before you Freed it; too troublesome, usually) }
property LexerTextPos: Integer read FLexerTextPos;
property LexerText: string read FLexerText;
constructor Create(Lexer: TCasScriptLexer; const s: string);
constructor CreateFmt(Lexer: TCasScriptLexer; const s: string;
const args: array of const);
end;
ECasScriptLexerError = class(ECasScriptSyntaxError);
ECasScriptParserError = class(ECasScriptSyntaxError);
implementation
uses StrUtils,
CastleStringUtils;
function Int64Power(base: Integer; power: Cardinal): Int64;
begin
result := 1;
while power > 0 do begin
result := result*base;
Dec(power);
end;
end;
constructor TCasScriptLexer.Create(const atext: string);
begin
inherited Create;
ftext := atext;
fTextPos := 1;
NextToken;
end;
function TCasScriptLexer.NextToken: TToken;
const
whiteChars = [' ', #9, #10, #13];
digits = ['0'..'9'];
Letters = ['a'..'z', 'A'..'Z', '_'];
procedure OmitWhiteSpace;
begin
while SCharIs(text, TextPos, whiteChars) do Inc(fTextPos);
if SCharIs(text, TextPos, '{') then
begin
while Text[TextPos] <> '}' do
begin
Inc(fTextPos);
if TextPos > Length(Text) then
raise ECasScriptLexerError.Create(Self, 'Unfinished comment');
end;
Inc(FTextPos);
OmitWhiteSpace; { recusively omit the rest of whitespace }
end;
end;
function ReadSimpleToken: boolean;
const
{ kolejnosc w toks_strs MA znaczenie - pierwszy zostanie dopasowany string dluzszy,
wiec aby Lexer pracowal zachlannnie stringi dluzsze musza byc pierwsze. }
toks_strs: array [0..18] of string=
('<>', '<=', '>=', '<', '>', '=', '+', '-', '*', '/', ',',
'(', ')', '^', '[', ']', '%', ';', ':=');
toks_tokens: array[0..High(toks_strs)]of TToken =
(tokNotEqual, tokLesserEqual, tokGreaterEqual, tokLesser, tokGreater,
tokEqual, tokPlus, tokMinus, tokMultiply, tokDivide, tokComma, tokLParen, tokRParen,
tokPower, tokLQaren, tokRQaren, tokModulo, tokSemicolon, tokAssignment);
var i: integer;
begin
for i := 0 to High(toks_strs) do
if Copy(text, TextPos, Length(toks_strs[i])) = toks_strs[i] then
begin
ftoken := toks_tokens[i];
Inc(fTextPos, Length(toks_strs[i]));
result := true;
exit;
end;
result := false;
end;
{ Read a string, to a tokString token.
Read from current TexPos.
Update ftoken and fTokenString, and advance TextPos, and return true
if success.
Results in false if we're not standing at an apostrophe now. }
function ReadString: boolean;
var
NextApos: Integer;
begin
Result := Text[FTextPos] = '''';
if not Result then Exit;
FToken := tokString;
FTokenString := '';
repeat
NextApos := PosEx('''', Text, FTextPos + 1);
if NextApos = 0 then
raise ECasScriptLexerError.Create(Self, 'Unfinished string');
FTokenString := FTokenString + CopyPos(Text, FTextPos + 1, NextApos - 1);
FTextPos := NextApos + 1;
if SCharIs(Text, FTextPos, '''') then
FTokenString := FTokenString + ''''
else
Break;
until false;
end;
{ Read a number, to a tokFloat or tokInteger token.
Read from current TexPos.
Update ftoken and fTokenFloat, and advance TextPos, and return true
if success.
Results in false if we're not standing at a digit now. }
function ReadNumber: boolean;
var
digitsCount: cardinal;
val: Int64;
begin
result := text[fTextPos] in digits;
if not result then exit;
{ Assume it's an integer token at first, until we will encounter the dot. }
Ftoken := tokInteger;
FTokenInteger := DigitAsByte(text[fTextPos]);
Inc(fTextPos);
while SCharIs(text, fTextPos, digits) do
begin
FTokenInteger := 10 * FTokenInteger + DigitAsByte(text[fTextPos]);
Inc(fTextPos);
end;
if SCharIs(text, fTextPos, '.') then
begin
{ So it's a float. Read fractional part. }
FToken := tokFloat;
FTokenFloat := FTokenInteger;
Inc(fTextPos);
if not SCharIs(text, fTextPos, digits) then
raise ECasScriptLexerError.Create(Self, 'Digit expected');
digitsCount := 1;
val := DigitAsByte(text[fTextPos]);
Inc(fTextPos);
while SCharIs(text, fTextPos, digits) do
begin
val := 10*val+DigitAsByte(text[fTextPos]);
Inc(digitsCount);
Inc(fTextPos);
end;
fTokenFloat := fTokenFloat + (val / Int64Power(10, digitsCount));
end;
end;
function ReadIdentifier: string;
{ czytaj identyfikator - to znaczy, czytaj nazwe zmiennej co do ktorej nie
jestesmy pewni czy nie jest przypadkiem nazwa funkcji. Uwaga - powinien
zbadac kazdy znak, poczynajac od text[fTextPos], czy rzeczywiscie
nalezy do identChars.
Always returns non-empty string (length >= 1) }
const identStartChars = Letters;
identChars = identStartChars + digits;
var startPos: integer;
begin
if not (text[fTextPos] in identStartChars) then
raise ECasScriptLexerError.CreateFmt(Self,
'Invalid character "%s" not allowed in CastleScript', [text[fTextPos]]);
startPos := fTextPos;
Inc(fTextPos);
while SCharIs(text, fTextPos, identChars) do Inc(fTextPos);
result := CopyPos(text, startPos, fTextPos-1);
end;
const
FloatConsts: array [0..1] of string = ('pi', 'enat');
FloatConstsValues: array [0..High(FloatConsts)] of float = (pi, enatural);
BooleanConsts: array [0..1] of string = ('false', 'true');
BooleanConstsValues: array [0..High(BooleanConsts)] of boolean = (false, true);
IntConsts: array [0..19] of string = (
'ACTION_KEY_F1',
'ACTION_KEY_F2',
'ACTION_KEY_F3',
'ACTION_KEY_F4',
'ACTION_KEY_F5',
'ACTION_KEY_F6',
'ACTION_KEY_F7',
'ACTION_KEY_F8',
'ACTION_KEY_F9',
'ACTION_KEY_F10',
'ACTION_KEY_F11',
'ACTION_KEY_F12',
'ACTION_KEY_HOME',
'ACTION_KEY_END',
'ACTION_KEY_PGUP',
'ACTION_KEY_PGDN',
'ACTION_KEY_UP',
'ACTION_KEY_DOWN',
'ACTION_KEY_LEFT',
'ACTION_KEY_RIGHT'
);
IntConstsValues: array [0..High(IntConsts)] of Integer = (
1, 2, 3, 4, 5, 6, 7, 8, 9,10,
11,12,13,14,15,16,17,18,19,20 );
var
p: integer;
fc: TCasScriptFunctionClass;
begin
OmitWhiteSpace;
if TextPos > Length(text) then
ftoken := tokEnd else
begin
if not ReadString then
if not ReadNumber then
if not ReadSimpleToken then
begin
{ It's something that *may* be an identifier.
Unless it matches some keyword, built-in function or constant. }
ftoken := tokIdentifier;
fTokenString := ReadIdentifier;
{ Maybe it's tokFunctionKeyword (the only keyword for now) }
if ftoken = tokIdentifier then
begin
if SameText(fTokenString, 'function') then
begin
ftoken := tokFunctionKeyword;
end;
end;
{ Maybe it's tokFuncName }
if ftoken = tokIdentifier then
begin
fc := FunctionHandlers.SearchFunctionShortName(fTokenString);
if fc <> nil then
begin
ftoken := tokFuncName;
fTokenFunctionClass := fc;
end;
end;
{ Maybe it's a named constant float }
if ftoken = tokIdentifier then
begin
p := ArrayPosText(fTokenString, FloatConsts);
if p >= 0 then
begin
ftoken := tokFloat;
fTokenFloat := FloatConstsValues[p];
end;
end;
{ Maybe it's a named constant boolean }
if ftoken = tokIdentifier then
begin
p := ArrayPosText(fTokenString, BooleanConsts);
if p >= 0 then
begin
ftoken := tokBoolean;
fTokenBoolean := BooleanConstsValues[p];
end;
end;
{ Maybe it's a named constant integer }
if ftoken = tokIdentifier then
begin
p := ArrayPosText(fTokenString, IntConsts);
if p >= 0 then
begin
ftoken := tokInteger;
fTokenInteger := IntConstsValues[p];
end;
end;
end;
end;
result := token;
end;
const
TokenShortDescription: array [TToken] of string =
( 'end of stream',
'integer',
'float',
'boolean',
'string',
'identifier',
'built-in function',
'function',
'-', '+',
'*', '/', '^', '%',
'>', '<', '>=', '<=', '=', '<>',
'(', ')',
'[', ']',
',', ';', ':=');
function TCasScriptLexer.TokenDescription: string;
begin
Result := TokenShortDescription[Token];
case Token of
tokInteger: Result := Result + Format(' %d', [TokenInteger]);
tokFloat: Result := Result + Format(' %g', [TokenFloat]);
tokBoolean: Result := Result + Format(' %s', [BoolToStr(TokenBoolean, true)]);
tokString: Result := Result + Format(' ''%s''', [TokenString]);
tokIdentifier: Result := Result + Format(' %s', [TokenString]);
tokFuncName: Result := Result + Format(' %s', [TokenFunctionClass.Name]);
end;
end;
procedure TCasScriptLexer.CheckTokenIs(Tok: TToken);
begin
if Token <> Tok then
raise ECasScriptParserError.CreateFmt(Self,
'Expected "%s", but got "%s"',
[ TokenShortDescription[Tok], TokenDescription ]);
end;
{ ECasScriptSyntaxError --------------------------------------- }
constructor ECasScriptSyntaxError.Create(Lexer: TCasScriptLexer; const s: string);
begin
inherited Create(s);
FLexerTextPos := Lexer.TextPos;
FLexerText := Lexer.Text;
end;
constructor ECasScriptSyntaxError.CreateFmt(Lexer: TCasScriptLexer; const s: string;
const args: array of const);
begin
Create(Lexer, Format(s, args))
end;
end.
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