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/usr/share/budgie-desktop/windowshuffler/shuffler_tools.py is in budgie-desktop-environment 0.9.9.

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#!/usr/bin/env python3
import os
import subprocess

import gi

gi.require_version("Wnck", "3.0")

from gi.repository import Wnck

"""
WindowShuffler
Author: Jacob Vlijm
Copyright © 2017-2018 Ubuntu Budgie Developers
Website=https://ubuntubudgie.org
This program is free software: you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation, either version 3 of the License, or any later version. This
program is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details. You
should have received a copy of the GNU General Public License along with this
program.  If not, see <https://www.gnu.org/licenses/>.
"""

# paths
userdata = os.path.join(
    os.environ["HOME"], ".config/budgie-extras/windowshuffler",
)

try:
    os.makedirs(userdata)
except FileExistsError:
    pass

matr_file = os.path.join(userdata, "matrix")
app_path = os.path.dirname(os.path.abspath(__file__))
shortcuts = os.path.join(app_path, "shortcuts")
firstrun = os.path.join(userdata, "firstrun")
recorded_layout = os.path.join(userdata, "recorded")


def get(cmd):
    try:
        return subprocess.check_output(cmd).decode("utf-8".strip())
    except subprocess.CalledProcessError:
        pass


def get_window(win_title):
    # see if window exists
    return get(["xdotool", "search", win_title])


def save_grid(x, y):
    open(matr_file, "wt").write(str(x) + " " + str(y))


def get_initialgrid():
    try:
        return [
            int(n) for n in open(matr_file).read().strip().split()
        ]
    except FileNotFoundError:
        return [2, 2]


def windowtarget(span, cols, rows, playfield, yoffset=0):
    # calculates the targeted position and size of a window
    colwidth = int(playfield[1][0] / cols)
    rowheight = int(playfield[1][1] / rows)
    window_width = (span[1][0] + 1 - span[0][0]) * colwidth
    window_height = (span[1][1] + 1 - span[0][1]) * rowheight
    originx = (span[0][0] * colwidth) + playfield[0][0]
    originy = (span[0][1] * rowheight) + playfield[0][1] + yoffset
    return [originx, originy, window_width, window_height]


def shuffle(win, x, y, w, h):
    win.unmaximize()
    g = Wnck.WindowGravity.NORTHWEST
    flags = Wnck.WindowMoveResizeMask.X | \
        Wnck.WindowMoveResizeMask.Y | \
        Wnck.WindowMoveResizeMask.WIDTH | \
        Wnck.WindowMoveResizeMask.HEIGHT
    win.set_geometry(g, flags, x, y, w, h)