/usr/share/libavogadro/shaders/marble.vert is in avogadro-data 1.2.0-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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// marble.vert
//
// Transform the object position and normal to provide to the fragment
// shader for lighting. Also, scle the object space coords, to use as
// texture coordinates into the volume.
varying vec3 v_EyeNormal;
varying vec4 v_EyePos;
uniform vec4 my01H2; // please load with ( 0.0, 1.0, 0.5, 2.0)
uniform vec4 myObjScale; // Object Scale Factor
uniform float time;
void main(void)
{
vec4 ObjNormal;
vec4 ObjPos;
vec3 EyeNormal;
vec4 EyePos;
ObjPos = gl_Vertex;
// Must write gl_Position for rasterization to be defined....
//
gl_Position = gl_ModelViewProjectionMatrix * ObjPos;
// Transform to shading space (we are going to shade in eyespace)
//
//
EyeNormal = gl_Normal* gl_NormalMatrix;
v_EyeNormal = EyeNormal;
EyePos = gl_ModelViewMatrix * ObjPos;
v_EyePos = EyePos;
// Pass through object normal and object position
//
ObjNormal = vec4(gl_Normal, my01H2.x);
gl_TexCoord[0] = ObjPos* 0.0078125 + 0.5;
}
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