This file is indexed.

/usr/share/games/angrydd/config.py is in angrydd 1.0.1-11.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
# config.py -- ConfigFile proxy/wrapper module
# Copyright 2004 Joe Wreschnig <piman@sacredchao.net>
# Released under the terms of the GNU GPL v2.
__revision__ = "$Id: config.py 291 2004-09-09 00:38:52Z piman $"

import os
from ConfigParser import ConfigParser
from constants import *
from pygame import display

_config = ConfigParser()

# Alias various ConfigParser functions.
getboolean = _config.getboolean
getint = _config.getint
set = _config.set
get = _config.get

_unlocked = {}

# Set up default options and high scores, then load the real
# config file (if it exists).
def init(rc_file):
    _config.add_section("settings")
    _config.set("settings", "rotate_on_up", "yes")
    _config.set("settings", "rotate_on_space", "yes")
    _config.set("settings", "matches", "3")
    _config.set("settings", "ai", "2")
    _config.set("settings", "speed", "750")
    _config.set("settings", "combat", "no")
    _config.set("settings", "fullscreen", "no")

    _config.add_section("buttons")
    _config.set("buttons", "start", "9")
    _config.set("buttons", "pause", "8")

    _config.add_section("unlock")
    for c in ["unlocker", "unixbros", "combat", "single", "cpuversus"]:
        _config.set("unlock", c, "no")

    _config.add_section("scores-single")
    for n, name, score in [(1, "Ogi", 1000),
                           (2, "Gnarr", 500),
                           (3, "Thane", 0)]:
        _config.set("scores-single", str(n), "%s,%d" % (name, score))

    _config.add_section("scores-versus-arcade")
    for n, name, score in [(1, "Ogi", 1000),
                           (2, "Gnarr", 500),
                           (3, "Thane", 0)]:
        _config.set("scores-versus-arcade", str(n), "%s,%d" % (name, score))

    for c in range(1, 10, 2):
        _config.add_section("scores-versus-%d" % c)
        for n, name, score in [(1, "Ogi", 1000),
                               (2, "Gnarr", 500),
                               (3, "Thane", 0)]:
            _config.set("scores-versus-%d" % c, str(n),
                       "%s,%d" % (name, score))

    if os.name == "posix": rc_file = os.environ["HOME"] + "/.angryddrc"
    else: rc_file = "angryddrc"
    _config.read([rc_file])

    if _config.getboolean("settings", "rotate_on_space") is False:
        from events import EventManager
        EventManager().events[K_SPACE] = DOWN

# Unlock things, but delay until game quit.
def unlock(thing): _unlocked[thing] = True

def write(*args):
    for key in _unlocked: _config.set("unlock", key, "yes")
    _config.write(*args)

# Set various options "intelligently". Up/down change the option,
# Confirm increases it but wraps from the highest value to the lowest.

def set_matches(menu, platform, pos, key):
    m = _config.getint("settings", "matches")
    if key == CONFIRM: m = (m + 2) % 10
    elif key == UP or key == ROT_CW: m = min(9, m + 2)
    else: m = max(1, m - 2)
    _config.set("settings", "matches", str(m))
    platform.text = get_matches()
    return False

def get_matches():
    m = _config.getint("settings", "matches")
    return "Best %d/%d" % ((m / 2) + 1, m)

def set_speed(menu, platform, pos, key):
    s = _config.getint("settings", "speed")
    if key == CONFIRM:
        if s == 250: s = 1250
        else: s -= 250
    elif key == UP or key == ROT_CW: s = max(250, s - 250)
    else: s = min(1250, s + 250)
    _config.set("settings", "speed", str(s))
    platform.text = get_speed()
    return False

def get_speed():
    return { 250: "Very Fast", 500: "Fast", 750: "Normal Speed",
             1000: "Slow", 1250: "Very Slow"
             }[_config.getint("settings", "speed")]

def set_rotup(menu, platform, pos, key):
    r = _config.getboolean("settings", "rotate_on_up")
    r ^= True
    _config.set("settings", "rotate_on_up", str(r).lower())
    platform.text = get_rotup()
    return False

def set_fullscreen(menu, platform, pos, key):
    display.toggle_fullscreen()
    platform.text = get_fullscreen()
    return False

def get_fullscreen():
    if _config.getboolean("settings", "fullscreen"): return "Full Screen Mode"
    else: return "Window Mode"

def get_rotup():
    if _config.getboolean("settings", "rotate_on_up"): return "Up Rotates"
    else: return "Up Doesn't Rotate"

def set_space(menu, platform, pos, key):
    r = _config.getboolean("settings", "rotate_on_space")
    r ^= True
    _config.set("settings", "rotate_on_space", str(r).lower())
    from events import EventManager
    if r: EventManager().events[K_SPACE] = ROT_CC
    else: EventManager().events[K_SPACE] = DOWN
    platform.text = get_space()
    return False

def get_space():
    if _config.getboolean("settings", "rotate_on_space"):
        return "Space Rotates"
    else: return "Space Drops"

def set_combat(menu, platform, pos, key):
    r = _config.getboolean("settings", "combat")
    r ^= True
    _config.set("settings", "combat", str(r).lower())
    platform.text = get_combat()
    return False

def get_combat():
    if _config.getboolean("settings", "combat"): return "Combat Blocks"
    else: return "No Combat Blocks"

def set_ai(menu, platform, pos, key):
    m = _config.getint("settings", "ai")
    if key == CONFIRM: m = (m + 1) % 6
    elif key == UP or key == ROT_CW: m = min(5, m + 1)
    else: m = max(0, m - 1)
    _config.set("settings", "ai", str(m))
    platform.text = get_ai()
    return False

def get_ai():
    return "AI: %s" % ["Stupid", "Very Easy", "Easy", "Normal",
                       "Hard", "Insane"][_config.getint("settings", "ai")]