This file is indexed.

/usr/share/angband/xtra/sound/sound.cfg is in angband-data 1:3.5.1-2.2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
# sound.cfg
#
# Configuration file for the Angband sound events
#
# The format is:
# <event name> = <sample-names seperated by spaces>
#
# Example:
# hit = hit.wav hit1.mp3
#

[Sound]

#
# Ambient sounds
#

# Town during the day.
ambient_day =

# Town during the night.
ambient_nite =

# Dungeon levels 1-20 (50'-1000')
ambient_dng1 =

# Dungeon levels 21-40 (1050'-2000')
ambient_dng2 =

# Dungeon levels 41-60 (2050'-3000')
ambient_dng3 =

# Dungeon levels 61-80 (3050'-4000')
ambient_dng4 =

# Dungeon levels 81 and beyond (4050'-)
ambient_dng5 =

#
# Store sounds
#

# The shopkeep bought a worthless item.
store1 =

# The shopkeep paid too much for an item.
store2 =

# The shopkeep got away with a good bargain.
store3 =

# The shopkeep got away with a great bargain.
store4 =

# You make a normal transaction (buying or selling).
store5 =

# You enter a store.
store_enter =

# You enter your home.
store_home =

# You leave a store.
store_leave =

#
# Player sounds - combat
#

# You succeed in a melee attack against a monster.
hit =

# It was a good hit!
hit_good =

# It was a great hit!
hit_great =

# It was a superb hit!
hit_superb =

# It was a *GREAT* hit!
hit_hi_great =

# It was a *SUPERB* hit!
hit_hi_superb =

# You miss a melee attack against a monster.
miss =

# You fire a missile.
shoot =

# You hit something with a missile.
shoot_hit =

# You receive a hitpoint warning.
hitpoint_warn =

# You die.
death =

#
# Player sounds - status changes
#

# You become blind.
blind =

# You become confused.
confused =

# You become poisoned.
poisoned =

# You become afraid.
afraid =

# You become paralyzed.
paralyzed =

# You feel drugged (chaos effects).
drugged =

# You become slower.
slow =

# You become stunned.
stun =

# You suffer a cut.
cut =

# A stat is drained
drain_stat =

# You recover from a condition (blind, confused, etc.)
recover =

# You become faster.
speed =

# You attain a mystic shield.
shield =

# You become blessed.
blessed =

# You feel heroic.
hero =

# You become berserk.
berserk =

# You feel protected from evil.
prot_evil =

# You feel invulnerable. (does any item/spell do this anymore?)
invuln =

# You can see invisible things.
see_invis =

# You can see the infrared spectrum
infrared =

# You become resistant to acid.
res_acid =

# You become resistant to electricity.
res_elec =

# You become resistant to fire.
res_fire =

# You become resistant to cold.
res_cold =

# You become resistant to poison.
res_pois =

# You become hungry.
hungry =

#
# Player sounds - misc.
#

# You pick up money worth less than 200 au.
money1 =

# You pick up money worth between 200 and 600 au.
money2 =

# You pick up money worth 600 au or more.
money3 =

# You (or a monster) drop something on the ground.
drop =

# You gain (or regain) a level.
level =

# You successfully study a spell or prayer.
study =

# You teleport or phase door.
teleport =

# You quaff a potion.
quaff =

# You zap a rod.
zap_rod =

# You take a step.  (unimplemented)
walk =

# You teleport someone else away.
tpother =

# You bump into a wall or door.
hitwall =

# You eat something.
eat =

# You successfully dig through something.
dig =

# You open a door.
opendoor =

# You shut a door.
shutdoor =

# You teleport from a level (including via recall).
tplevel =

# Default "bell" sound for system messages.
bell =

# You try to open something that's not a door.
nothing_to_open =

# You fail to pick a lock.
lockpick_fail =

# You pick a lock.
lockpick =

# You disarm a trap.
disarm =

# You go up stairs.
stairs_up =

# You go down stairs.
stairs_down =

# You activate an artifact.
act_artifact =

# You use a staff.
use_staff =

# An object is destroyed.
destroy =

# You wield or take off something.
wield =

# You wield a cursed item.
cursed =

# You notice something (generic notice)
notice =

# You notice something about your equipment or inventory.
pseudo_id =

# You successfully cast a spell.
cast_spell =

# You successfully pray a prayer.
pray_prayer =

#
# Monster Sounds - combat
#

# A monster flees in terror.
flee =

# A monster is killed.
kill =

# A unique is killed.
kill_unique =

# Morgoth, Lord of Darkness is killed.
kill_king =

# Attack - hit
mon_hit =

# Attack - touch
mon_touch =

# Attack - punch
mon_punch =

# Attack - kick
mon_kick =

# Attack - claw
mon_claw =

# Attack - bite
mon_bite =

# Attack - sting
mon_sting =

# Attack - butt
mon_butt =

# Attack - crush
mon_crush =

# Attack - engulf
mon_engulf =

# Attack - crawl
mon_crawl =

# Attack - drool
mon_drool =

# Attack - spit
mon_spit =

# Attack - gaze
mon_gaze =

# Attack - wail
mon_wail =

# Attack - release spores
mon_spore =

# Attack - beg for money
mon_beg =

# Attack - insult
mon_insult =

# Attack - moan
mon_moan =

# Attack - shriek
mon_shriek =

# Spell - create traps
mon_create_trap =

# Spell - cause fear
mon_cast_fear =

# Multiply (breed explosively)
multiply =

#
# Summons
#

# Summon one or more monsters.
summon_monster =

# Summon angels.
summon_angel =

# Summon undead.
summon_undead =

# Summon animals.
summon_animal =

# Summon spiders.
summon_spider =

# Summon hounds.
summon_hound =

# Summon hydras.
summon_hydra =

# Summon demons.
summon_demon =

# Summon dragon.
summon_dragon =

# Summon greater undead.
summon_gr_undead =

# Summon greater dragons.
summon_gr_dragon =

# Summon greater demons.
summon_gr_demon =

# Summon Ringwraiths.
summon_ringwraith =

# Summon uniques.
summon_unique =

#
# Breath weapons
#

# Breathe frost.
breathe_frost =

# Breathe electricity.
breathe_elec =

# Breathe acid.
breathe_acid =

# Breathe gas.
breathe_gas =

# Breathe fire.
breathe_fire =

# Breathe confusion.
breathe_confusion =

# Breathe disenchantment.
breathe_disenchant =

# Breathe chaos.
breathe_chaos =

# Breathe shards.
breathe_shards =

# Breathe sound.
breathe_sound =

# Breathe light.
breathe_light =

# Breathe darkness.
breathe_dark =

# Breathe nether.
breathe_nether =

# Breathe nexus.
breathe_nexus =

# Breathe time.
breathe_time =

# Breathe inertia.
breathe_inertia =

# Breathe gravity.
breathe_gravity =

# Breathe plasma.
breathe_plasma =

# Breathe force.
breathe_force =

# Breathe the elements (power dragon scale mail).
breathe_elements =

#
# Identifying Items
#

# Identify a bad item (including bad ego items and artifacts).
identify_bad =

# Identify a good ego item.
identify_ego =

# Identify a good artifact.
identify_art =