/usr/share/angband/xtra/sound/sound.cfg is in angband-data 1:3.5.1-2.2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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#
# Configuration file for the Angband sound events
#
# The format is:
# <event name> = <sample-names seperated by spaces>
#
# Example:
# hit = hit.wav hit1.mp3
#
[Sound]
#
# Ambient sounds
#
# Town during the day.
ambient_day =
# Town during the night.
ambient_nite =
# Dungeon levels 1-20 (50'-1000')
ambient_dng1 =
# Dungeon levels 21-40 (1050'-2000')
ambient_dng2 =
# Dungeon levels 41-60 (2050'-3000')
ambient_dng3 =
# Dungeon levels 61-80 (3050'-4000')
ambient_dng4 =
# Dungeon levels 81 and beyond (4050'-)
ambient_dng5 =
#
# Store sounds
#
# The shopkeep bought a worthless item.
store1 =
# The shopkeep paid too much for an item.
store2 =
# The shopkeep got away with a good bargain.
store3 =
# The shopkeep got away with a great bargain.
store4 =
# You make a normal transaction (buying or selling).
store5 =
# You enter a store.
store_enter =
# You enter your home.
store_home =
# You leave a store.
store_leave =
#
# Player sounds - combat
#
# You succeed in a melee attack against a monster.
hit =
# It was a good hit!
hit_good =
# It was a great hit!
hit_great =
# It was a superb hit!
hit_superb =
# It was a *GREAT* hit!
hit_hi_great =
# It was a *SUPERB* hit!
hit_hi_superb =
# You miss a melee attack against a monster.
miss =
# You fire a missile.
shoot =
# You hit something with a missile.
shoot_hit =
# You receive a hitpoint warning.
hitpoint_warn =
# You die.
death =
#
# Player sounds - status changes
#
# You become blind.
blind =
# You become confused.
confused =
# You become poisoned.
poisoned =
# You become afraid.
afraid =
# You become paralyzed.
paralyzed =
# You feel drugged (chaos effects).
drugged =
# You become slower.
slow =
# You become stunned.
stun =
# You suffer a cut.
cut =
# A stat is drained
drain_stat =
# You recover from a condition (blind, confused, etc.)
recover =
# You become faster.
speed =
# You attain a mystic shield.
shield =
# You become blessed.
blessed =
# You feel heroic.
hero =
# You become berserk.
berserk =
# You feel protected from evil.
prot_evil =
# You feel invulnerable. (does any item/spell do this anymore?)
invuln =
# You can see invisible things.
see_invis =
# You can see the infrared spectrum
infrared =
# You become resistant to acid.
res_acid =
# You become resistant to electricity.
res_elec =
# You become resistant to fire.
res_fire =
# You become resistant to cold.
res_cold =
# You become resistant to poison.
res_pois =
# You become hungry.
hungry =
#
# Player sounds - misc.
#
# You pick up money worth less than 200 au.
money1 =
# You pick up money worth between 200 and 600 au.
money2 =
# You pick up money worth 600 au or more.
money3 =
# You (or a monster) drop something on the ground.
drop =
# You gain (or regain) a level.
level =
# You successfully study a spell or prayer.
study =
# You teleport or phase door.
teleport =
# You quaff a potion.
quaff =
# You zap a rod.
zap_rod =
# You take a step. (unimplemented)
walk =
# You teleport someone else away.
tpother =
# You bump into a wall or door.
hitwall =
# You eat something.
eat =
# You successfully dig through something.
dig =
# You open a door.
opendoor =
# You shut a door.
shutdoor =
# You teleport from a level (including via recall).
tplevel =
# Default "bell" sound for system messages.
bell =
# You try to open something that's not a door.
nothing_to_open =
# You fail to pick a lock.
lockpick_fail =
# You pick a lock.
lockpick =
# You disarm a trap.
disarm =
# You go up stairs.
stairs_up =
# You go down stairs.
stairs_down =
# You activate an artifact.
act_artifact =
# You use a staff.
use_staff =
# An object is destroyed.
destroy =
# You wield or take off something.
wield =
# You wield a cursed item.
cursed =
# You notice something (generic notice)
notice =
# You notice something about your equipment or inventory.
pseudo_id =
# You successfully cast a spell.
cast_spell =
# You successfully pray a prayer.
pray_prayer =
#
# Monster Sounds - combat
#
# A monster flees in terror.
flee =
# A monster is killed.
kill =
# A unique is killed.
kill_unique =
# Morgoth, Lord of Darkness is killed.
kill_king =
# Attack - hit
mon_hit =
# Attack - touch
mon_touch =
# Attack - punch
mon_punch =
# Attack - kick
mon_kick =
# Attack - claw
mon_claw =
# Attack - bite
mon_bite =
# Attack - sting
mon_sting =
# Attack - butt
mon_butt =
# Attack - crush
mon_crush =
# Attack - engulf
mon_engulf =
# Attack - crawl
mon_crawl =
# Attack - drool
mon_drool =
# Attack - spit
mon_spit =
# Attack - gaze
mon_gaze =
# Attack - wail
mon_wail =
# Attack - release spores
mon_spore =
# Attack - beg for money
mon_beg =
# Attack - insult
mon_insult =
# Attack - moan
mon_moan =
# Attack - shriek
mon_shriek =
# Spell - create traps
mon_create_trap =
# Spell - cause fear
mon_cast_fear =
# Multiply (breed explosively)
multiply =
#
# Summons
#
# Summon one or more monsters.
summon_monster =
# Summon angels.
summon_angel =
# Summon undead.
summon_undead =
# Summon animals.
summon_animal =
# Summon spiders.
summon_spider =
# Summon hounds.
summon_hound =
# Summon hydras.
summon_hydra =
# Summon demons.
summon_demon =
# Summon dragon.
summon_dragon =
# Summon greater undead.
summon_gr_undead =
# Summon greater dragons.
summon_gr_dragon =
# Summon greater demons.
summon_gr_demon =
# Summon Ringwraiths.
summon_ringwraith =
# Summon uniques.
summon_unique =
#
# Breath weapons
#
# Breathe frost.
breathe_frost =
# Breathe electricity.
breathe_elec =
# Breathe acid.
breathe_acid =
# Breathe gas.
breathe_gas =
# Breathe fire.
breathe_fire =
# Breathe confusion.
breathe_confusion =
# Breathe disenchantment.
breathe_disenchant =
# Breathe chaos.
breathe_chaos =
# Breathe shards.
breathe_shards =
# Breathe sound.
breathe_sound =
# Breathe light.
breathe_light =
# Breathe darkness.
breathe_dark =
# Breathe nether.
breathe_nether =
# Breathe nexus.
breathe_nexus =
# Breathe time.
breathe_time =
# Breathe inertia.
breathe_inertia =
# Breathe gravity.
breathe_gravity =
# Breathe plasma.
breathe_plasma =
# Breathe force.
breathe_force =
# Breathe the elements (power dragon scale mail).
breathe_elements =
#
# Identifying Items
#
# Identify a bad item (including bad ego items and artifacts).
identify_bad =
# Identify a good ego item.
identify_ego =
# Identify a good artifact.
identify_art =
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