/usr/share/vala/vapi/unity.vapi is in libunity-dev 7.1.4+18.04.20180209.1-0ubuntu2.
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namespace Unity {
namespace Internal {
namespace IO {
}
namespace Utils {
namespace Diff {
}
}
}
[CCode (cheader_filename = "unity.h")]
public abstract class AbstractPreview : GLib.Object {
public AbstractPreview ();
public abstract uint8[] serialize_as (Unity.SerializationType serialization_type);
}
[CCode (cheader_filename = "unity.h")]
public abstract class AbstractScope : GLib.Object {
public AbstractScope ();
public virtual Unity.ActivationResponse? activate (Unity.ScopeResult result, Unity.SearchMetadata metadata, string? action_id);
public abstract Unity.ResultPreviewer create_previewer (Unity.ScopeResult result, Unity.SearchMetadata metadata);
public abstract Unity.ScopeSearchBase create_search_for_query (Unity.SearchContext search_context);
public abstract Unity.CategorySet get_categories ();
public abstract Unity.FilterSet get_filters ();
public abstract string get_group_name ();
public abstract Unity.Schema get_schema ();
public virtual string get_search_hint ();
public abstract string get_unique_name ();
public virtual string normalize_search_query (string search_query);
public void results_invalidated (Unity.SearchType search_type);
public signal void results_invalidated_internal (Unity.SearchType search_type);
}
[CCode (cheader_filename = "unity.h")]
public class ActivationResponse : GLib.Object {
public ActivationResponse (Unity.HandledType handled, string goto_uri = "");
public ActivationResponse.with_preview (Unity.Preview preview);
public ActivationResponse.with_search (string search_string, Unity.FilterSet? filter_set, Unity.SearchMetadata? search_metadata);
public string goto_uri { get; set construct; }
public Unity.HandledType handled { get; construct; }
}
[CCode (cheader_filename = "unity.h")]
public class AggregatedScopeSearch : Unity.DeprecatedScopeSearch {
public AggregatedScopeSearch (Unity.AggregatorScope owner, string channel_id, GLib.HashTable<string,GLib.Variant> hints, Dee.SerializableModel results_model);
public void push_filter_settings (Unity.FilterSet filters);
public async void push_results (string scope_id, Dee.SerializableModel results_model, string[] category_ids);
protected override void run ();
protected override void run_async (Unity.ScopeSearchBaseCallback cb);
public async GLib.HashTable<string,GLib.Variant> search_scope (string scope_id, string search_string, Unity.SearchType search_type, GLib.HashTable<string,GLib.Variant>? hints) throws GLib.Error;
public signal void category_order_changed (uint32[] category_indices);
public signal void transaction_complete (string origin_scope_id);
}
[CCode (cheader_filename = "unity.h")]
public class AggregatorActivation : GLib.Object {
public AggregatorActivation (string channel_id, string scope_id, uint action_type, Unity.ScopeResult? result);
public uint action_type { get; set; }
public string channel_id { get; set; }
public GLib.HashTable<string,GLib.Variant> hints { get; internal set; }
public string scope_id { get; set; }
public Unity.ScopeResult? scope_result { get; set; }
}
[CCode (cheader_filename = "unity.h")]
public abstract class AggregatorScope : Unity.DeprecatedScopeBase {
public enum MergeMode {
CATEGORY_ID,
OWNER_SCOPE
}
public enum SortFlags {
ASCENDING,
DESCENDING,
CASE_INSENSITIVE
}
public AggregatorScope (string dbus_path_, string id_, Unity.AggregatorScope.MergeMode merge_mode = AggregatorScope.MergeMode.OWNER_SCOPE, bool proxy_filter_hints = false);
public virtual async Unity.ActivationResponse? activate (Unity.AggregatorActivation activation);
public void add_constraint (int category_index, string field);
public void add_sorter (uint category_index, string field, Unity.AggregatorScope.SortFlags flags);
public abstract int category_index_for_scope_id (string scope_id);
public abstract async void search (Unity.AggregatedScopeSearch scope_search);
public bool automatic_flushing { get; set; }
public Unity.AggregatorScope.MergeMode merge_mode { get; set; }
public bool proxy_filter_hints { get; set; }
}
[CCode (cheader_filename = "unity.h")]
public class AnnotatedIcon : GLib.Object {
public AnnotatedIcon (GLib.Icon base_icon);
public void set_colorize_rgba (double r, double g, double b, double a);
public string to_string ();
public Unity.CategoryType category { get; set; }
public GLib.Icon icon { get; set; }
public string ribbon { get; set; }
public Unity.IconSizeHint size_hint { get; set; }
}
[CCode (cheader_filename = "unity.h")]
public class AppInfoManager : GLib.Object {
public void clear ();
public unowned string[]? get_categories (string id);
public static Unity.AppInfoManager get_default ();
[Deprecated (replacement = "AppInfoManager.get_default")]
public static Unity.AppInfoManager get_instance ();
public unowned string[]? get_keywords (string id);
public string? get_path (string id);
public GLib.AppInfo? lookup (string id);
public async GLib.AppInfo? lookup_async (string id) throws GLib.Error;
public signal void changed (string id, GLib.AppInfo? new_appinfo);
}
[CCode (cheader_filename = "unity.h")]
public class ApplicationPreview : Unity.Preview {
public ApplicationPreview (string title, string subtitle, string description, GLib.Icon? icon, GLib.Icon? screenshot);
public void set_rating (float rating, uint num_ratings);
public GLib.Icon app_icon { get; set; }
public string copyright { get; set; }
public string last_update { get; set; }
public string license { get; set; }
}
[CCode (cheader_filename = "unity.h")]
public abstract class Cancellable : GLib.Object {
public Cancellable ();
public abstract void cancel ();
public static Unity.Cancellable create ();
public virtual GLib.Cancellable? get_gcancellable ();
public abstract bool is_cancelled ();
}
[CCode (cheader_filename = "unity.h")]
public class Category : GLib.Object {
public Category (string id, string name, GLib.Icon icon_hint, Unity.CategoryRenderer renderer = CategoryRenderer.VERTICAL_TILE);
public void add_metadata_provider (Unity.MetadataProvider provider);
public Unity.CategoryContentType content_type { get; set construct; }
public Unity.CategoryRenderer default_renderer { get; construct; }
public GLib.Icon? icon_hint { get; construct; }
public string id { get; construct; }
public string name { get; construct; }
public string renderer { get; }
public string renderer_hint { get; set; }
}
[CCode (cheader_filename = "unity.h")]
public class CategorySet : GLib.Object {
public CategorySet ();
public virtual void add (Unity.Category category);
public virtual GLib.List<weak Unity.Category> get_categories ();
}
[CCode (cheader_filename = "unity.h")]
public class CheckOptionFilter : Unity.OptionsFilter {
public CheckOptionFilter (string id, string display_name, GLib.Icon? icon_hint = null, bool collapsed = false);
}
[CCode (cheader_filename = "unity.h")]
public class CheckOptionFilterCompact : Unity.OptionsFilter {
public CheckOptionFilterCompact (string id, string display_name, GLib.Icon? icon_hint = null, bool collapsed = false);
}
[CCode (cheader_filename = "unity.h")]
public class DeprecatedScope : Unity.DeprecatedScopeBase {
public DeprecatedScope (string dbus_path_, string id_);
public virtual async Unity.ActivationResponse? activate_result (Unity.ScopeResult result);
public virtual async Unity.Preview? preview_result (Unity.ScopeResult result);
public void queue_search_changed (Unity.SearchType search_type);
public signal Unity.ActivationResponse? activate_uri (string uri);
[Signal (detailed = true)]
public signal string generate_search_key (Unity.DeprecatedScopeSearch search);
public signal Unity.Preview? preview_uri (string uri);
public signal void search_changed (Unity.DeprecatedScopeSearch search, Unity.SearchType search_type, GLib.Cancellable cancellable);
}
[CCode (cheader_filename = "unity.h")]
public abstract class DeprecatedScopeBase : GLib.Object {
public DeprecatedScopeBase (string dbus_path_, string id_);
protected override void constructed ();
public void export () throws GLib.Error;
public void unexport ();
public Unity.CategorySet categories { get; set; }
public string dbus_path { get; construct; }
public Unity.FilterSet filters { get; set; }
public string id { get; construct; }
public bool is_master { get; construct; }
public Unity.Schema schema { get; set; }
public string search_hint { get; set; }
public bool search_in_global { get; set; }
public Unity.OptionsFilter sources { get; internal set; }
public bool visible { get; set; }
public signal void active_sources_changed (string[] active_ids);
}
[CCode (cheader_filename = "unity.h")]
public class DeprecatedScopeSearch : Unity.ScopeSearchBase {
public bool equals (Unity.DeprecatedScopeSearch other);
public unowned Unity.Filter? get_filter (string filter_id);
protected override void run ();
protected override void run_async (Unity.ScopeSearchBaseCallback cb);
public void set_reply_hint (string key, GLib.Variant variant);
public string channel_id { get; construct; }
public GLib.HashTable<string,GLib.Variant> hints { get; construct; }
public Unity.DeprecatedScopeBase owner { get; construct; }
public Dee.SerializableModel results_model { get; construct; }
public string search_string { get; }
public Unity.SearchType search_type { get; }
public signal void finished ();
}
[CCode (cheader_filename = "unity.h")]
public abstract class Filter : GLib.Object, Dee.Serializable {
public Filter ();
public bool collapsed { get; internal set construct; }
public string display_name { get; internal set construct; }
public bool filtering { get; internal set construct; }
public GLib.Icon? icon_hint { get; construct; }
public string id { get; construct; }
public Unity.FilterRenderer renderer { get; construct; }
public bool visible { get; set construct; }
public signal void changed ();
}
[CCode (cheader_filename = "unity.h")]
public class FilterOption : GLib.Object {
public FilterOption (string id, string display_name, GLib.Icon? icon_hint = null, bool active = false);
public bool active { get; set construct; }
public string display_name { get; construct; }
public GLib.Icon icon_hint { get; construct; }
public string id { get; construct; }
}
[CCode (cheader_filename = "unity.h")]
public class FilterSet : GLib.Object {
public FilterSet ();
public virtual void add (Unity.Filter filter);
public virtual unowned Unity.Filter? get_filter_by_id (string filter_id);
public virtual GLib.List<weak Unity.Filter> get_filters ();
}
[CCode (cheader_filename = "unity.h")]
public class GenericPreview : Unity.Preview {
public GenericPreview (string title, string description, GLib.Icon? image);
}
[CCode (cheader_filename = "unity.h")]
public class GeoCoordinate : GLib.Object {
public double altitude;
public double latitude;
public double longitude;
public GeoCoordinate (double latitude_, double longitude_);
public bool has_valid_altitude ();
public GeoCoordinate.with_altitude (double latitude_, double longitude_, double altitude_);
}
[CCode (cheader_filename = "unity.h")]
public class InfoHint : GLib.InitiallyUnowned {
public InfoHint (string id, string display_name, GLib.Icon? icon_hint, string data);
public InfoHint.with_variant (string id, string display_name, GLib.Icon? icon_hint, GLib.Variant data);
public GLib.Variant data { get; construct; }
public string display_name { get; construct; }
public GLib.Icon? icon_hint { get; construct; }
public string id { get; construct; }
}
[CCode (cheader_filename = "unity.h")]
public class Inspector : GLib.Object {
public static unowned Unity.Inspector get_default ();
public string? unity_bus_name { get; }
public bool unity_running { get; }
}
[CCode (cheader_filename = "unity.h")]
public class LauncherEntry : Dee.Serializable, GLib.Object {
public static Unity.LauncherEntry get_for_app_uri (string app_uri);
public static Unity.LauncherEntry get_for_desktop_file (string desktop_file);
public static Unity.LauncherEntry get_for_desktop_id (string desktop_id);
public string app_uri { get; set construct; }
public int64 count { get; set; }
public bool count_visible { get; set; }
public double progress { get; set; }
public bool progress_visible { get; set; }
public Dbusmenu.Menuitem? quicklist { get; set; }
public bool urgent { get; set; }
}
[CCode (cheader_filename = "unity.h")]
public class LauncherFavorites : GLib.Object {
public GLib.AppInfo[] enumerate_app_infos ();
public string[] enumerate_ids ();
public static unowned Unity.LauncherFavorites get_default ();
public bool has_app_id (string app_id);
public bool has_app_info (GLib.AppInfo appinfo);
public GLib.AppInfo? lookup (string app_id);
public signal void changed ();
}
[CCode (cheader_filename = "unity.h")]
public class MasterScope : Unity.AggregatorScope {
public MasterScope (string dbus_path_, string id_);
public override int category_index_for_scope_id (string scope_id);
protected override async void search (Unity.AggregatedScopeSearch scope_search);
public string no_content_hint { get; set; }
}
[CCode (cheader_filename = "unity.h")]
public abstract class MetadataProvider : GLib.Object {
public MetadataProvider ();
}
[CCode (cheader_filename = "unity.h")]
public class MoviePreview : Unity.Preview {
public MoviePreview (string title, string subtitle, string description, GLib.Icon? image);
public void set_rating (float rating, uint num_ratings);
public string year { get; set; }
}
[CCode (cheader_filename = "unity.h")]
public class MultiRangeFilter : Unity.OptionsFilter {
public MultiRangeFilter (string id, string display_name, GLib.Icon? icon_hint = null, bool collapsed = false);
public Unity.FilterOption? get_first_active ();
public Unity.FilterOption? get_last_active ();
}
[CCode (cheader_filename = "unity.h")]
public class MusicPlayer : GLib.Object {
public MusicPlayer (string desktop);
public bool add_playlist (Unity.Playlist p);
public void edit_playlist_name (string id, string name);
public void export ();
public Unity.Playlist[] get_playlists ();
public bool remove_playlist (Unity.Playlist p);
public void unexport ();
public GLib.AppInfo app_info { get; construct; }
public bool can_go_next { get; set; }
public bool can_go_previous { get; set; }
public bool can_pause { get; set; }
public bool can_play { get; set; }
public Unity.Playlist current_playlist { get; set; }
public Unity.TrackMetadata current_track { get; set; }
public string desktop_file_name { get; construct; }
public bool is_blacklisted { get; set; }
public Unity.PlaybackState playback_state { get; set; }
public Dbusmenu.Menuitem? player_menu { get; set; }
public string title { get; set; }
public Dbusmenu.Menuitem? track_menu { get; set; }
public signal void activate_playlist (GLib.ObjectPath playlist_id);
public signal void next ();
public signal void play_pause ();
public signal void previous ();
public signal void raise ();
}
[CCode (cheader_filename = "unity.h")]
public class MusicPreview : Unity.Preview {
public enum TrackState {
STOPPED,
PLAYING,
PAUSED
}
public MusicPreview (string title, string subtitle, GLib.Icon? image);
public void add_track (Unity.TrackMetadata track);
}
[CCode (cheader_filename = "unity.h")]
public class OptionsFilter : Unity.Filter {
public enum SortType {
MANUAL,
DISPLAY_NAME,
ID
}
public GLib.List<Unity.FilterOption> options;
public OptionsFilter ();
public Unity.FilterOption add_option (string id, string display_name, GLib.Icon? icon_hint = null);
public Unity.FilterOption? get_option (string id);
public bool remove_option (string id);
public bool show_all_button { get; set; }
public Unity.OptionsFilter.SortType sort_type { get; set; }
}
[CCode (cheader_filename = "unity.h")]
public class PaymentPreview : Unity.Preview {
public enum Type {
APPLICATION,
MUSIC,
ERROR
}
public PaymentPreview (string title, string subtitle, GLib.Icon? image);
public PaymentPreview.for_application (string title, string subtitle, GLib.Icon? image);
public PaymentPreview.for_error (string title, string subtitle, GLib.Icon? image);
public PaymentPreview.for_music (string title, string subtitle, GLib.Icon? image);
public PaymentPreview.for_type (string title, string subtitle, GLib.Icon? image, Unity.PaymentPreview.Type type);
public string email { get; set; }
public string header { get; set; }
public string payment_method { get; set; }
public Unity.PaymentPreview.Type preview_type { get; set; }
public string purchase_prize { get; set; }
public string purchase_type { get; set; }
}
[CCode (cheader_filename = "unity.h")]
public class Playlist : GLib.Object {
public Playlist (string id);
public GLib.DateTime creation_date { get; set; }
public GLib.Icon icon { get; set; }
public string id { get; construct; }
public GLib.DateTime last_play_date { get; set; }
public GLib.DateTime modification_date { get; set; }
public string name { get; set; }
}
[CCode (cheader_filename = "unity.h")]
public class PreferencesManager : GLib.Object {
public enum RemoteContent {
ALL,
NONE
}
public static Unity.PreferencesManager get_default ();
public string[] always_search { get; set; }
public string[] disabled_scopes { get; set; }
public string[] home_lens_default_view { get; set; }
public string[] home_lens_priority { get; set; }
public Unity.PreferencesManager.RemoteContent remote_content_search { get; set; }
}
[CCode (cheader_filename = "unity.h")]
public abstract class Preview : Unity.AbstractPreview, Dee.Serializable {
public Preview ();
public void add_action (Unity.PreviewAction action);
public void add_info (Unity.InfoHint info_hint);
protected override uint8[] serialize_as (Unity.SerializationType serialize_type);
public string description_markup { get; set; }
public GLib.Icon? image { get; set; }
public string image_source_uri { get; set; }
public string subtitle { get; set; }
public string title { get; set; }
}
[CCode (cheader_filename = "unity.h")]
public class PreviewAction : GLib.Object, Dee.Serializable {
public PreviewAction (string id, string display_name, GLib.Icon? icon_hint);
public PreviewAction.with_layout_hint (string id, string display_name, GLib.Icon? icon_hint, Unity.LayoutHint layout);
public PreviewAction.with_uri (string uri, string display_name, GLib.Icon? icon_hint);
public string display_name { get; construct; }
public string extra_text { get; set; }
public GLib.HashTable<string,GLib.Variant>? hints { get; }
public GLib.Icon? icon_hint { get; construct; }
public string id { get; construct; }
public Unity.LayoutHint layout_hint { get; construct; }
public signal Unity.ActivationResponse activated (string uri);
}
[CCode (cheader_filename = "unity.h")]
public class ProgressSourceProvider : Unity.MetadataProvider {
public ProgressSourceProvider (string dbus_name, string dbus_path);
public string dbus_name { get; construct; }
public string dbus_path { get; construct; }
}
[CCode (cheader_filename = "unity.h")]
public class RadioOptionFilter : Unity.OptionsFilter {
public RadioOptionFilter (string id, string display_name, GLib.Icon? icon_hint = null, bool collapsed = false);
public Unity.FilterOption? get_active_option ();
}
[CCode (cheader_filename = "unity.h")]
public class RatingsFilter : Unity.Filter {
public RatingsFilter (string id, string display_name, GLib.Icon? icon_hint = null, bool collapsed = false);
public float rating { get; internal set construct; }
}
[CCode (cheader_filename = "unity.h")]
public abstract class ResultPreviewer : GLib.Object {
public Unity.Cancellable cancellable;
public Unity.SearchMetadata metadata;
public Unity.ScopeResult result;
public ResultPreviewer ();
public abstract Unity.AbstractPreview? run ();
public virtual void run_async (Unity.AbstractPreviewCallback async_callback);
public void set_scope_result (Unity.ScopeResult scope_result);
public void set_search_metadata (Unity.SearchMetadata search_metadata);
}
[CCode (cheader_filename = "unity.h")]
public abstract class ResultSet : GLib.Object {
public int ttl;
public ResultSet ();
public abstract void add_result (Unity.ScopeResult result);
public virtual void add_result_from_variant (GLib.Variant variant);
public virtual void flush ();
}
[CCode (cheader_filename = "unity.h")]
public class Schema : GLib.Object {
public struct FieldInfo {
public string name;
public string schema;
public Unity.Schema.FieldType type;
}
public enum FieldType {
OPTIONAL,
REQUIRED
}
public Schema ();
public virtual void add_field (string name, string schema, Unity.Schema.FieldType type);
public virtual GLib.List<weak Unity.Schema.FieldInfo?> get_fields ();
}
[CCode (cheader_filename = "unity.h")]
public class ScopeDBusConnector : GLib.Object {
public ScopeDBusConnector (Unity.AbstractScope scope);
public void export () throws GLib.Error;
public static void quit ();
public static void run ();
public void unexport ();
public Unity.AbstractScope scope { get; construct; }
}
[CCode (cheader_filename = "unity.h")]
public class ScopeLoader : GLib.Object {
public ScopeLoader ();
public virtual void export_scopes (GLib.List<Unity.AbstractScope> scopes) throws GLib.Error;
public virtual GLib.List<Unity.AbstractScope> get_scopes (string module_name, string? module_type) throws GLib.Error;
public void load_group (string group_name) throws GLib.Error;
public void load_module (string module, string? module_type) throws GLib.Error;
public void load_scope (string scope_id) throws GLib.Error;
}
[CCode (cheader_filename = "unity.h")]
public abstract class ScopeSearchBase : GLib.Object {
public Unity.SearchContext? search_context;
public ScopeSearchBase ();
public abstract void run ();
public virtual void run_async (Unity.ScopeSearchBaseCallback async_callback);
public virtual void set_search_context (Unity.SearchContext ctx);
}
[CCode (cheader_filename = "unity.h")]
public class SearchMetadata : GLib.Object {
public SearchMetadata ();
public static Unity.SearchMetadata create (GLib.HashTable<string,GLib.Variant>? metadata);
public static Unity.SearchMetadata create_from_variant (GLib.Variant metadata);
public string? form_factor { get; }
public string? locale { get; }
public Unity.GeoCoordinate? location { get; }
}
[CCode (cheader_filename = "unity.h")]
public class SimpleScope : Unity.AbstractScope {
public delegate Unity.ActivationResponse? ActivateFunc (Unity.ScopeResult result, Unity.SearchMetadata metadata, string? action_id);
public delegate void PreviewRunAsyncFunc (Unity.ResultPreviewer previewer, Unity.AbstractPreviewCallback cb);
public delegate Unity.AbstractPreview? PreviewRunFunc (Unity.ResultPreviewer previewer);
public delegate void SearchRunAsyncFunc (Unity.ScopeSearchBase search, Unity.ScopeSearchBaseCallback cb);
public delegate void SearchRunFunc (Unity.ScopeSearchBase search);
public SimpleScope ();
protected override Unity.ActivationResponse? activate (Unity.ScopeResult result, Unity.SearchMetadata metadata, string? action_id);
protected override Unity.ResultPreviewer create_previewer (Unity.ScopeResult result, Unity.SearchMetadata metadata);
protected override Unity.ScopeSearchBase create_search_for_query (Unity.SearchContext ctx);
protected override Unity.CategorySet get_categories ();
protected override Unity.FilterSet get_filters ();
protected override string get_group_name ();
protected override Unity.Schema get_schema ();
protected override string get_search_hint ();
protected override string get_unique_name ();
public void set_activate_func (owned Unity.SimpleScope.ActivateFunc? func);
public void set_preview_async_func (owned Unity.SimpleScope.PreviewRunAsyncFunc? func);
public void set_preview_func (owned Unity.SimpleScope.PreviewRunFunc func);
public void set_search_async_func (owned Unity.SimpleScope.SearchRunAsyncFunc? func);
public void set_search_func (owned Unity.SimpleScope.SearchRunFunc func);
public Unity.CategorySet category_set { get; set; }
public Unity.FilterSet filter_set { get; set; }
public string group_name { get; set; }
public Unity.Schema schema { get; set; }
public string search_hint { get; set; }
public string unique_name { get; set; }
}
[CCode (cheader_filename = "unity.h")]
public class SocialPreview : Unity.Preview {
public class Comment : GLib.InitiallyUnowned {
public Comment (string id, string name, string text, string time);
public string id { get; construct; }
public string name { get; construct; }
public string text { get; construct; }
public string time { get; construct; }
}
public SocialPreview (string sender, string subtitle, string content, GLib.Icon? avatar);
public void add_comment (Unity.SocialPreview.Comment comment);
public GLib.Icon avatar { get; set; }
public string content { get; set; }
public string sender { get; set; }
}
[CCode (cheader_filename = "unity.h")]
public class TrackMetadata : GLib.Object {
public TrackMetadata ();
public TrackMetadata.full (string uri, int track_no, string title, string artist, string album, uint length);
public string album { get; set; }
public GLib.Icon art_icon { get; set; }
public GLib.File art_location { get; set; }
public string artist { get; set; }
public uint length { get; set; }
public string title { get; set; }
public int track_no { get; set; }
public string uri { get; set; }
}
[CCode (cheader_filename = "unity.h")]
public struct ActivePlaylistContainer {
public bool valid;
public Unity.PlaylistDetails details;
}
[CCode (cheader_filename = "unity.h")]
public struct PlaylistDetails {
public GLib.ObjectPath id;
public string name;
public string icon_name;
}
[CCode (cheader_filename = "unity.h")]
public struct ScopeResult {
public string uri;
public string icon_hint;
public uint category;
public Unity.ResultType result_type;
public string mimetype;
public string title;
public string comment;
public string dnd_uri;
public GLib.HashTable<string,GLib.Variant>? metadata;
public static Unity.ScopeResult? create (string uri, string? icon_hint, uint category, Unity.ResultType result_type, string mimetype, string title, string comment, string dnd_uri, GLib.HashTable<string,GLib.Variant> metadata);
public static Unity.ScopeResult? create_from_variant (GLib.Variant variant);
}
[CCode (cheader_filename = "unity.h")]
public struct SearchContext {
public string search_query;
public Unity.SearchType search_type;
public Unity.FilterSet filter_state;
public Unity.SearchMetadata search_metadata;
public Unity.ResultSet result_set;
public Unity.Cancellable cancellable;
public static Unity.SearchContext? create (string search_query, Unity.SearchType search_type, Unity.FilterSet? filter_state, GLib.HashTable<string,GLib.Variant>? metadata, Unity.ResultSet result_set, Unity.Cancellable? cancellable);
public void set_search_metadata (Unity.SearchMetadata metadata);
}
[CCode (cheader_filename = "unity.h")]
public enum CategoryContentType {
DEFAULT,
APPLICATIONS,
MUSIC,
VIDEO,
PLACES,
SOCIAL,
WEATHER;
public static Unity.CategoryContentType from_string (string content_type);
public static unowned string to_string (Unity.CategoryContentType val);
}
[CCode (cheader_filename = "unity.h")]
public enum CategoryRenderer {
DEFAULT,
GRID,
CAROUSEL,
LIST,
DYNAMIC,
SPECIAL,
VERTICAL_TILE,
HORIZONTAL_TILE;
public static Unity.CategoryRenderer from_string (string renderer_name);
public static unowned string to_string (Unity.CategoryRenderer val);
}
[CCode (cheader_filename = "unity.h")]
public enum CategoryType {
NONE,
APPLICATION,
BOOK,
MUSIC,
MOVIE,
GAMES,
ELECTRONICS,
COMPUTERS,
OFFICE,
HOME,
GARDEN,
PETS,
TOYS,
CHILDREN,
BABY,
CLOTHES,
SHOES,
WATCHES,
SPORTS,
OUTDOORS,
GROCERY,
HEALTH,
BEAUTY,
DIY,
TOOLS,
CAR,
N_CATEGORIES
}
[CCode (cheader_filename = "unity.h")]
public enum FilterRenderer {
CHECK_OPTIONS,
RADIO_OPTIONS,
MULTIRANGE,
RATINGS,
CHECK_OPTIONS_COMPACT;
public static unowned string to_string (Unity.FilterRenderer renderer);
public static Unity.FilterRenderer from_string (string renderer_name);
}
[CCode (cheader_filename = "unity.h")]
public enum HandledType {
NOT_HANDLED,
SHOW_DASH,
HIDE_DASH,
GOTO_DASH_URI,
SHOW_PREVIEW,
PERFORM_SEARCH
}
[CCode (cheader_filename = "unity.h")]
public enum IconSizeHint {
DEFAULT,
SMALL,
LARGE
}
[CCode (cheader_filename = "unity.h")]
public enum LayoutHint {
NONE,
LEFT,
RIGHT,
TOP,
BOTTOM
}
[CCode (cheader_filename = "unity.h")]
public enum PlaybackState {
PLAYING,
PAUSED
}
[CCode (cheader_filename = "unity.h")]
public enum ResultType {
DEFAULT,
PERSONAL,
SEMI_PERSONAL
}
[CCode (cheader_filename = "unity.h")]
public enum SearchType {
DEFAULT,
GLOBAL,
N_TYPES
}
[CCode (cheader_filename = "unity.h")]
public enum SerializationType {
BINARY,
JSON
}
[CCode (cheader_filename = "unity.h")]
public delegate void AbstractPreviewCallback (Unity.ResultPreviewer previewer, Unity.AbstractPreview? preview);
[CCode (cheader_filename = "unity.h")]
public delegate void ScopeSearchBaseCallback (Unity.ScopeSearchBase instance);
[CCode (cheader_filename = "unity.h")]
public const int SCOPE_API_VERSION;
[CCode (cheader_filename = "unity.h")]
public static void object_unref (void* object);
[CCode (cheader_filename = "unity.h")]
public static int scope_module_get_version ();
[CCode (cheader_filename = "unity.h")]
public static GLib.List<Unity.AbstractScope> scope_module_load_scopes () throws GLib.Error;
}
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