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#ifndef _GTKMM_GESTURE_H
#define _GTKMM_GESTURE_H
#include <glibmm/ustring.h>
#include <sigc++/sigc++.h>
/* Copyright (C) 2014 The gtkmm Development Team
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#include <vector>
#include <gtkmm/eventcontroller.h>
#ifndef DOXYGEN_SHOULD_SKIP_THIS
using GtkGesture = struct _GtkGesture;
using GtkGestureClass = struct _GtkGestureClass;
#endif /* DOXYGEN_SHOULD_SKIP_THIS */
#ifndef DOXYGEN_SHOULD_SKIP_THIS
namespace Gtk
{ class Gesture_Class; } // namespace Gtk
#endif //DOXYGEN_SHOULD_SKIP_THIS
namespace Gtk
{
/** @addtogroup gtkmmEnums gtkmm Enums and Flags */
/**
* @var EventSequenceState EVENT_SEQUENCE_NONE
* The sequence is handled, but not grabbed.
*
* @var EventSequenceState EVENT_SEQUENCE_CLAIMED
* The sequence is handled and grabbed.
*
* @var EventSequenceState EVENT_SEQUENCE_DENIED
* The sequence is denied.
*
* @enum EventSequenceState
*
* Describes the state of a Gdk::EventSequence in a Gtk::Gesture.
*
* @newin{3,14}
*
* @ingroup gtkmmEnums
*/
enum EventSequenceState
{
EVENT_SEQUENCE_NONE,
EVENT_SEQUENCE_CLAIMED,
EVENT_SEQUENCE_DENIED
};
} // namespace Gtk
#ifndef DOXYGEN_SHOULD_SKIP_THIS
namespace Glib
{
template <>
class Value<Gtk::EventSequenceState> : public Glib::Value_Enum<Gtk::EventSequenceState>
{
public:
static GType value_type() G_GNUC_CONST;
};
} // namespace Glib
#endif /* DOXYGEN_SHOULD_SKIP_THIS */
namespace Gtk
{
/** Abstract base class for gestures.
*
* This is the base object for gesture recognition. Although this
* object is quite generalized to serve as a base for multi-touch gestures,
* it is suitable to implement single-touch and pointer-based gestures (using
* the special GdkEventSequence value for these).
*
* The number of touches that a Gesture need to be recognized is controlled
* by the n-points property. If a gesture is keeping track of less
* or more than that number of sequences, it won't check whether the gesture
* is recognized.
*
* As soon as the gesture has the expected number of touches, the gesture will
* run check signal regularly on input events until the gesture
* is recognized. The criteria to consider a gesture as "recognized" is left to
* Gesture subclasses.
*
* A recognized gesture will then emit the following signals:
* - signal_begin() when the gesture is recognized.
* - A number of signal_update(), whenever an input event is processed.
* - signal_end() when the gesture is no longer recognized.
*
* <h2>Event propagation</h2>
*
* In order to receive events, a gesture needs to either set a propagation phase
* through EventController::set_propagation_phase(), or feed those manually
* through EventController::handle_event().
*
* In the capture phase, events are propagated from the toplevel down to the
* target widget, and gestures that are attached to containers above the widget
* get a chance to interact with the event before it reaches the target.
*
* After the capture phase, GTK+ emits the traditional Widget::signal_button_press_event(),
* Widget::signal_button_release_event(), Widget::signal_touch_event(), etc. Gestures
* with the Gtk::PHASE_TARGET phase are fed events from the default
* Widget::signal_event() handlers.
*
* In the bubble phase, events are propagated up from the target widget to the
* toplevel, and gestures that are attached to containers above the widget get
* a chance to interact with events that have not been handled yet.
*
* <h2>States of a sequence</h2>
*
* Whenever input interaction happens, a single event may trigger a cascade of
* Gesture%s, both across the parents of the widget receiving the
* event and parallelly within an individual widget. It is a responsibility of the
* widgets using those gestures to set the state of touch sequences accordingly
* in order to enable cooperation of gestures around the GdkEventSequence%s
* triggering those.
*
* Within a widget, gestures can be grouped through group().
* Grouped gestures synchronize the state of sequences, so calling
* set_sequence_state() on one will effectively propagate
* the state throughout the group.
*
* By default, all sequences start out in the Gtk::EVENT_SEQUENCE_NONE state.
* Sequences in this state trigger the gesture event handler, but event
* propagation will continue unstopped by gestures.
*
* If a sequence enters into the Gtk::EVENT_SEQUENCE_DENIED state, the gesture
* group will effectively ignore the sequence, letting events go unstopped
* through the gesture, but the "slot" will still remain occupied while
* the touch is active.
*
* If a sequence enters in the Gtk::EVENT_SEQUENCE_CLAIMED state, the gesture
* group will grab all interaction on the sequence, by:
* - Setting the same sequence to Gtk::EVENT_SEQUENCE_DENIED on every other gesture
* group within the widget, and every gesture on parent widgets in the propagation
* chain.
* - emitting signal_cancel() on every gesture in widgets underneath in the
* propagation chain.
* - Stopping event propagation after the gesture group handles the event.
*
* @note If a sequence is set early to Gtk::EVENT_SEQUENCE_CLAIMED on
* Gdk::TOUCH_BEGIN/Gdk::BUTTON_PRESS (so those events are captured before
* reaching the event widget, this implies Gtk::PHASE_CAPTURE), one similar
* event will be emulated if the sequence changes to Gtk::EVENT_SEQUENCE_DENIED.
* This way event coherence is preserved before event propagation is unstopped
* again.
*
* Sequence states can't be changed freely, see set_sequence_state()
* to know about the possible lifetimes of a GdkEventSequence.
*
* @newin{3,14}
*
* @ingroup Gestures
*/
class Gesture : public EventController
{
#ifndef DOXYGEN_SHOULD_SKIP_THIS
public:
using CppObjectType = Gesture;
using CppClassType = Gesture_Class;
using BaseObjectType = GtkGesture;
using BaseClassType = GtkGestureClass;
// noncopyable
Gesture(const Gesture&) = delete;
Gesture& operator=(const Gesture&) = delete;
private: friend class Gesture_Class;
static CppClassType gesture_class_;
protected:
explicit Gesture(const Glib::ConstructParams& construct_params);
explicit Gesture(GtkGesture* castitem);
#endif /* DOXYGEN_SHOULD_SKIP_THIS */
public:
Gesture(Gesture&& src) noexcept;
Gesture& operator=(Gesture&& src) noexcept;
~Gesture() noexcept override;
/** Get the GType for this class, for use with the underlying GObject type system.
*/
static GType get_type() G_GNUC_CONST;
#ifndef DOXYGEN_SHOULD_SKIP_THIS
static GType get_base_type() G_GNUC_CONST;
#endif
///Provides access to the underlying C GObject.
GtkGesture* gobj() { return reinterpret_cast<GtkGesture*>(gobject_); }
///Provides access to the underlying C GObject.
const GtkGesture* gobj() const { return reinterpret_cast<GtkGesture*>(gobject_); }
///Provides access to the underlying C instance. The caller is responsible for unrefing it. Use when directly setting fields in structs.
GtkGesture* gobj_copy();
private:
protected:
/** There is no create() method that corresponds to this constructor,
* because only derived classes shall be created.
*/
Gesture();
public:
// No create() because only derived classes shall be instantiated.
/** Returns the master Gdk::Device that is currently operating
* on @a gesture, or <tt>nullptr</tt> if the gesture is not being interacted.
*
* @newin{3,14}
*
* @return A Gdk::Device, or <tt>nullptr</tt>.
*/
Glib::RefPtr<Gdk::Device> get_device();
/** Returns the master Gdk::Device that is currently operating
* on @a gesture, or <tt>nullptr</tt> if the gesture is not being interacted.
*
* @newin{3,14}
*
* @return A Gdk::Device, or <tt>nullptr</tt>.
*/
Glib::RefPtr<const Gdk::Device> get_device() const;
/** Sets the state of all sequences that @a gesture is currently
* interacting with. See set_sequence_state()
* for more details on sequence states.
*
* @newin{3,14}
*
* @param state The sequence state.
* @return <tt>true</tt> if the state of at least one sequence
* was changed successfully.
*/
bool set_state(EventSequenceState state);
/** Returns the @a sequence state, as seen by @a gesture.
*
* @newin{3,14}
*
* @param sequence A Gdk::EventSequence.
* @return The sequence state in @a gesture.
*/
EventSequenceState get_sequence_state(GdkEventSequence* sequence) const;
/** Sets the state of @a sequence in @a gesture. Sequences start
* in state Gtk::EVENT_SEQUENCE_NONE, and whenever they change
* state, they can never go back to that state. Likewise,
* sequences in state Gtk::EVENT_SEQUENCE_DENIED cannot turn
* back to a not denied state. With these rules, the lifetime
* of an event sequence is constrained to the next four:
*
* * None
* * None → Denied
* * None → Claimed
* * None → Claimed → Denied
*
* @note Due to event handling ordering, it may be unsafe to
* set the state on another gesture within a Gtk::Gesture::signal_begin()
* signal handler, as the callback might be executed before
* the other gesture knows about the sequence. A safe way to
* perform this could be:
*
*
* [C example ellipted]
*
* If both gestures are in the same group, just set the state on
* the gesture emitting the event, the sequence will be already
* be initialized to the group's global state when the second
* gesture processes the event.
*
* @newin{3,14}
*
* @param sequence A Gdk::EventSequence.
* @param state The sequence state.
* @return <tt>true</tt> if @a sequence is handled by @a gesture,
* and the state is changed successfully.
*/
bool set_sequence_state(GdkEventSequence* sequence, EventSequenceState state);
/** Returns the list of GdkEventSequence%s currently being interpreted.
*
* @newin{3,14}
*
* @return A std::vector of GdkEventSequence pointers.
* The GdkEventSequence%s are owned by GTK+ and must not be freed or modified.
*/
std::vector<const GdkEventSequence*> get_sequences() const;
/** Returns the Gdk::EventSequence that was last updated on @a gesture.
*
* @newin{3,14}
*
* @return The last updated sequence.
*/
GdkEventSequence* get_last_updated_sequence();
/** Returns the Gdk::EventSequence that was last updated on @a gesture.
*
* @newin{3,14}
*
* @return The last updated sequence.
*/
const GdkEventSequence* get_last_updated_sequence() const;
/** Returns <tt>true</tt> if @a gesture is currently handling events corresponding to
* @a sequence.
*
* @newin{3,14}
*
* @param sequence A Gdk::EventSequence.
* @return <tt>true</tt> if @a gesture is handling @a sequence.
*/
bool handles_sequence(GdkEventSequence* sequence) const;
/** Returns the last event that was processed for @a sequence.
*
* Note that the returned pointer is only valid as long as the @a sequence
* is still interpreted by the @a gesture. If in doubt, you should make
* a copy of the event.
*
* @param sequence A Gdk::EventSequence.
* @return The last event from @a sequence.
*/
const GdkEvent* get_last_event(GdkEventSequence* sequence) const;
/** If @a sequence is currently being interpreted by @a gesture, this
* function returns <tt>true</tt> and fills in @a x and @a y with the last coordinates
* stored for that event sequence. The coordinates are always relative to the
* widget allocation.
*
* @newin{3,14}
*
* @param sequence A Gdk::EventSequence, or <tt>nullptr</tt> for pointer events.
* @param x Return location for X axis of the sequence coordinates.
* @param y Return location for Y axis of the sequence coordinates.
* @return <tt>true</tt> if @a sequence is currently interpreted.
*/
bool get_point(GdkEventSequence* sequence, double& x, double& y) const;
/** If there are touch sequences being currently handled by @a gesture,
* this function returns <tt>true</tt> and fills in @a rect with the bounding
* box containing all active touches. Otherwise, <tt>false</tt> will be
* returned.
*
* @note This function will yield unexpected results on touchpad
* gestures. Since there is no correlation between physical and
* pixel distances, these will look as if constrained in an
* infinitely small area, @a rect width and height will thus be 0
* regardless of the number of touchpoints.
*
* @newin{3,14}
*
* @param rect Bounding box containing all active touches.
* @return <tt>true</tt> if there are active touches, <tt>false</tt> otherwise.
*/
bool get_bounding_box(Gdk::Rectangle& rect) const;
/** If there are touch sequences being currently handled by @a gesture,
* this function returns <tt>true</tt> and fills in @a x and @a y with the center
* of the bounding box containing all active touches. Otherwise, <tt>false</tt>
* will be returned.
*
* @newin{3,14}
*
* @param x X coordinate for the bounding box center.
* @param y Y coordinate for the bounding box center.
* @return <tt>false</tt> if no active touches are present, <tt>true</tt> otherwise.
*/
bool get_bounding_box_center(double& x, double& y) const;
/** Returns <tt>true</tt> if the gesture is currently active.
* A gesture is active meanwhile there are touch sequences
* interacting with it.
*
* @newin{3,14}
*
* @return <tt>true</tt> if gesture is active.
*/
bool is_active() const;
/** Returns <tt>true</tt> if the gesture is currently recognized.
* A gesture is recognized if there are as many interacting
* touch sequences as required by @a gesture, and Gtk::Gesture::signal_check()
* returned <tt>true</tt> for the sequences being currently interpreted.
*
* @newin{3,14}
*
* @return <tt>true</tt> if gesture is recognized.
*/
bool is_recognized() const;
/** Returns the user-defined window that receives the events
* handled by @a gesture. See set_window() for more
* information.
*
* @newin{3,14}
*
* @return The user defined window, or <tt>nullptr</tt> if none.
*/
Glib::RefPtr<Gdk::Window> get_window();
/** Returns the user-defined window that receives the events
* handled by @a gesture. See set_window() for more
* information.
*
* @newin{3,14}
*
* @return The user defined window, or <tt>nullptr</tt> if none.
*/
Glib::RefPtr<const Gdk::Window> get_window() const;
/** Sets a specific window to receive events about, so @a gesture
* will effectively handle only events targeting @a window, or
* a child of it. @a window must pertain to Gtk::EventController::get_widget().
*
* @newin{3,14}
*
* @param window A Gdk::Window, or <tt>nullptr</tt>.
*/
void set_window(const Glib::RefPtr<Gdk::Window>& window);
/** Undoes the effect of previous calls to set_window(),
* so the gesture will handle events targeting any Gdk::Window that pertains
* to Gtk::EventController::get_widget().
*
* @newin{3,14}
*/
void unset_window();
/** Adds @a gesture to the same group than @a group_gesture. Gestures
* are by default isolated in their own groups.
*
* When gestures are grouped, the state of Gdk::EventSequences
* is kept in sync for all of those, so calling set_sequence_state(),
* on one will transfer the same value to the others.
*
* Groups also perform an "implicit grabbing" of sequences, if a
* Gdk::EventSequence state is set to Gtk::EVENT_SEQUENCE_CLAIMED on one group,
* every other gesture group attached to the same Gtk::Widget will switch the
* state for that sequence to Gtk::EVENT_SEQUENCE_DENIED.
*
* @newin{3,14}
*
* @param group_gesture Gtk::Gesture to group @a gesture with.
*/
void group(const Glib::RefPtr<Gesture>& group_gesture);
/** Separates @a gesture into an isolated group.
*
* @newin{3,14}
*/
void ungroup();
/** Returns all gestures in the group of @a gesture
*
* @newin{3,14}
*
* @return The list
* of Gtk::Gestures.
*/
std::vector< Glib::RefPtr<Gesture> > get_group();
/** Returns all gestures in the group of @a gesture
*
* @newin{3,14}
*
* @return The list
* of Gtk::Gestures.
*/
std::vector< Glib::RefPtr<const Gesture> > get_group() const;
/** Returns <tt>true</tt> if both gestures pertain to the same group.
*
* @newin{3,14}
*
* @param other Another Gtk::Gesture.
* @return Whether the gestures are grouped.
*/
bool is_grouped_with(const Glib::RefPtr<Gesture>& other) const;
// no_default_handler because GtkGestureClass is private.
/**
* @par Slot Prototype:
* <tt>void on_my_%begin(GdkEventSequence* sequence)</tt>
*
* Flags: Run Last
*
* This signal is emitted when the gesture is recognized. This means the
* number of touch sequences matches Gtk::Gesture::property_n_points(), and the Gtk::Gesture::signal_check()
* handler(s) returned #<tt>true</tt>.
*
* @note These conditions may also happen when an extra touch (eg. a third touch
* on a 2-touches gesture) is lifted, in that situation @a sequence won't pertain
* to the current set of active touches, so don't rely on this being true.
*
* @newin{3,14}
*
* @param sequence The Gdk::EventSequence that made the gesture to be recognized.
*/
Glib::SignalProxy< void,GdkEventSequence* > signal_begin();
/**
* @par Slot Prototype:
* <tt>void on_my_%end(GdkEventSequence* sequence)</tt>
*
* Flags: Run Last
*
* This signal is emitted when @a gesture either stopped recognizing the event
* sequences as something to be handled (the Gtk::Gesture::signal_check() handler returned
* <tt>false</tt>), or the number of touch sequences became higher or lower than
* Gtk::Gesture::property_n_points().
*
* @note @a sequence might not pertain to the group of sequences that were
* previously triggering recognition on @a gesture (ie. a just pressed touch
* sequence that exceeds Gtk::Gesture::property_n_points()). This situation may be detected
* by checking through Gtk::Gesture::handles_sequence().
*
* @newin{3,14}
*
* @param sequence The Gdk::EventSequence that made gesture recognition to finish.
*/
Glib::SignalProxy< void,GdkEventSequence* > signal_end();
/**
* @par Slot Prototype:
* <tt>void on_my_%update(GdkEventSequence* sequence)</tt>
*
* Flags: Run Last
*
* This signal is emitted whenever an event is handled while the gesture is
* recognized. @a sequence is guaranteed to pertain to the set of active touches.
*
* @newin{3,14}
*
* @param sequence The Gdk::EventSequence that was updated.
*/
Glib::SignalProxy< void,GdkEventSequence* > signal_update();
/**
* @par Slot Prototype:
* <tt>void on_my_%cancel(GdkEventSequence* sequence)</tt>
*
* Flags: Run Last
*
* This signal is emitted whenever a sequence is cancelled. This usually
* happens on active touches when Gtk::EventController::reset() is called
* on @a gesture (manually, due to grabs...), or the individual @a sequence
* was claimed by parent widgets' controllers (see Gtk::Gesture::set_sequence_state()).
*
* @a gesture must forget everything about @a sequence as a reaction to this signal.
*
* @newin{3,14}
*
* @param sequence The Gdk::EventSequence that was cancelled.
*/
Glib::SignalProxy< void,GdkEventSequence* > signal_cancel();
/**
* @par Slot Prototype:
* <tt>void on_my_%sequence_state_changed(GdkEventSequence* sequence, EventSequenceState state)</tt>
*
* Flags: Run Last
*
* This signal is emitted whenever a sequence state changes. See
* Gtk::Gesture::set_sequence_state() to know more about the expectable
* sequence lifetimes.
*
* @newin{3,14}
*
* @param sequence The Gdk::EventSequence that was cancelled.
* @param state The new sequence state.
*/
Glib::SignalProxy< void,GdkEventSequence*,EventSequenceState > signal_sequence_state_changed();
/** The number of touch points that trigger recognition on this gesture,
*
*
* @newin{3,14}
*
* @return A PropertyProxy_ReadOnly that allows you to get the value of the property,
* or receive notification when the value of the property changes.
*/
Glib::PropertyProxy_ReadOnly< unsigned int > property_n_points() const;
/** If non-<tt>nullptr</tt>, the gesture will only listen for events that happen on
* this Gdk::Window, or a child of it.
*
* @newin{3,14}
*
* @return A PropertyProxy that allows you to get or set the value of the property,
* or receive notification when the value of the property changes.
*/
Glib::PropertyProxy< Glib::RefPtr<Gdk::Window> > property_window() ;
/** If non-<tt>nullptr</tt>, the gesture will only listen for events that happen on
* this Gdk::Window, or a child of it.
*
* @newin{3,14}
*
* @return A PropertyProxy_ReadOnly that allows you to get the value of the property,
* or receive notification when the value of the property changes.
*/
Glib::PropertyProxy_ReadOnly< Glib::RefPtr<Gdk::Window> > property_window() const;
public:
public:
//C++ methods used to invoke GTK+ virtual functions:
protected:
//GTK+ Virtual Functions (override these to change behaviour):
//Default Signal Handlers::
};
} // namespace Gtk
namespace Glib
{
/** A Glib::wrap() method for this object.
*
* @param object The C instance.
* @param take_copy False if the result should take ownership of the C instance. True if it should take a new copy or ref.
* @result A C++ instance that wraps this C instance.
*
* @relates Gtk::Gesture
*/
Glib::RefPtr<Gtk::Gesture> wrap(GtkGesture* object, bool take_copy = false);
}
#endif /* _GTKMM_GESTURE_H */
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